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diehardx95

description.ext

Jul 23rd, 2014
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  1. D:\Dayz_Test_Server\MPMissions\DayZ_Overpoch_1.Napf\description.ext
  2.  
  3. respawn = "BASE";
  4. respawndelay = 5;
  5. onLoadMission="DayZ_Epoch Napf";
  6. OnLoadIntro = "Welcome to Napf";
  7. OnLoadIntroTime = False;
  8. OnLoadMissionTime = False;
  9. disabledAI = true;
  10. disableChannels[]={0,2,6};
  11. enableItemsDropping=0;
  12.  
  13. briefing = 0;
  14. debriefing = 0;
  15.  
  16. onPauseScript = "";
  17. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  18.  
  19. class Header
  20. {
  21. gameType = COOP; //DM, Team, Coop, ...
  22. minPlayers = 1; //min # of players the mission supports
  23. maxPlayers = 100; //Max # of players the mission supports
  24. };
  25.  
  26. aiKills = 1;
  27. diagRadio = 1;
  28. diagHit = 1;
  29.  
  30. class RscText
  31. {
  32. type = 0;
  33. idc = -1;
  34. x = 0;
  35. y = 0;
  36. h = 0.037;
  37. w = 0.3;
  38. style = 0x100;
  39. font = Zeppelin32;
  40. SizeEx = 0.03921;
  41. colorText[] = {1,1,1,1};
  42. colorBackground[] = {0, 0, 0, 0};
  43. linespacing = 1;
  44. };
  45. class RscPicture
  46. {
  47. access=0;
  48. type=0;
  49. idc=-1;
  50. style=48;
  51. colorBackground[]={0,0,0,0};
  52. colorText[]={1,1,1,1};
  53. font="TahomaB";
  54. sizeEx=0;
  55. lineSpacing=0;
  56. text="";
  57. };
  58. class RscLoadingText : RscText
  59. {
  60. style = 2;
  61. x = 0.323532;
  62. y = 0.666672;
  63. w = 0.352944;
  64. h = 0.039216;
  65. sizeEx = 0.03921;
  66. colorText[] = {0.543,0.5742,0.4102,1.0};
  67. };
  68. class RscProgress
  69. {
  70. x = 0.344;
  71. y = 0.619;
  72. w = 0.313726;
  73. h = 0.0261438;
  74. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  75. colorFrame[] = {0,0,0,0};
  76. colorBar[] = {1,1,1,1};
  77. };
  78. class RscProgressNotFreeze
  79. {
  80. idc = -1;
  81. type = 45;
  82. style = 0;
  83. x = 0.022059;
  84. y = 0.911772;
  85. w = 0.029412;
  86. h = 0.039216;
  87. texture = "#(argb,8,8,3)color(0,0,0,0)";
  88. };
  89. //
  90. // the loading screen itself
  91. //
  92. class DayZ_loadingScreen
  93. {
  94. idd = -1;
  95. duration = 10e10;
  96. fadein = 0;
  97. fadeout = 0;
  98. name = "loading screen";
  99. class controlsBackground
  100. {
  101. class blackBG : RscText
  102. {
  103. x = safezoneX;
  104. y = safezoneY;
  105. w = safezoneW;
  106. h = safezoneH;
  107. text = "";
  108. colorText[] = {0,0,0,0};
  109. colorBackground[] = {0,0,0,1};
  110. };
  111. /*
  112. class nicePic : RscPicture
  113. {
  114. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  115. x = safezoneX + safezoneW/2 - 0.25;
  116. y = safezoneY + safezoneH/2 - 0.2;
  117. w = 0.5;
  118. h = 0.4;
  119. text = "img\nicePic.paa";
  120. };
  121. */
  122. };
  123. class controls
  124. {
  125. class Title1 : RscLoadingText
  126. {
  127. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  128. };
  129. class CA_Progress : RscProgress // progress bar, has to have idc 104
  130. {
  131. idc = 104;
  132. type = 8; // CT_PROGRESS
  133. style = 0; // ST_SINGLE
  134. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  135. };
  136. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  137. {
  138. idc = 103;
  139. };
  140. class Name2: RscText // the text on the top-left
  141. {
  142. idc = 101;
  143. x = 0.05;
  144. y = 0.029412;
  145. w = 0.9;
  146. h = 0.04902;
  147. text = "";
  148. sizeEx = 0.05;
  149. colorText[] = {0.543,0.5742,0.4102,1.0};
  150. };
  151. };
  152. };
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