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- public void create() {
- // Game Initialization
- v = new Vector2(Gdx.graphics.getWidth() - 0, Gdx.graphics.getHeight() - 0);
- v.nor();
- v.scl(100);
- spriteBatch = new SpriteBatch();
- bug = new Sprite(new Texture("EnemyBug.png"));
- bug.setSize(50, 85);
- bug.setOrigin(0,0);//Gdx.graphics.getHeight() / 5, Gdx.graphics.getHeight() / 5);
- bug.setPosition(1,1);//Gdx.graphics.getWidth() - 50, Gdx.graphics.getHeight() - 50);
- bug.rotate(v.angle());
- rotDeg = 5;
- }
- @Override
- public void render() {
- // Game Loop
- Gdx.gl.glClearColor(0.7f, 0.7f, 0.2f, 1);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- spriteBatch.begin();
- if(bug.getX() >= (int)(Gdx.graphics.getWidth() - 100) && bug.getY() >= (int)(Gdx.graphics.getHeight() - 100)){
- turn = !turn;
- }
- else if(bug.getX() <= 50 && bug.getY() <= 50){
- turn = !turn;
- }
- if(!turn){
- bug.translate(v.x * Gdx.graphics.getDeltaTime(), v.y * Gdx.graphics.getDeltaTime());
- }
- else{
- bug.translate(-(v.x * Gdx.graphics.getDeltaTime()), -(v.y * Gdx.graphics.getDeltaTime()));
- }
- bug.translate(v.x * Gdx.graphics.getDeltaTime(), v.y * Gdx.graphics.getDeltaTime());
- bug.draw(spriteBatch);
- spriteBatch.end();
- }
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