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- /*
- Plugin: RTD
- Version: 1.3
- Requirement: -
- Author: Star & Darmuh
- XFire: rohit901 & irRoy8
- Homepage: -
- Date: 02.02.2013
- */
- init( modVersion )
- {
- PreCacheItem("brick_blaster_mp");
- PreCacheItem("saw_mp");
- preCacheItem("c4_mp");
- precacheitem("m16_mp");
- PreCacheShellShock( "damage_mp" );
- VisionSetNight( "mp_deathrun_long", 5 );
- level.meteorfx = LoadFX( "fire/tank_fire_engine" );
- level.expbullt = loadfx("explosions/grenadeExp_concrete_1");
- level.flame = loadfx("fire/tank_fire_engine");
- for(;;)
- {
- level waittill("player_spawn",player);
- player giveweapon( "c4_mp" );
- player SetClientDvar ( "nightVisionDisableEffects", "1" );
- player thread credit();
- }
- }
- isReallyAlive()
- {
- return self.sessionstate == "playing";
- }
- isPlaying()
- {
- return isReallyAlive();
- }
- credit()
- {
- level endon ( "endmap" );
- self endon("disconnect");
- self endon ( "death" );
- self endon("joined_spectators");
- level waittill( "round_started" );
- self freezeControls( true );
- wait 0.5;
- self iprintlnbold( "^2R^7oll ^2t^7he ^2d^7ice active." );
- self freezeControls( false );
- while(1)
- {
- currentweapon = self GetCurrentWeapon();
- self waittill( "night_vision_on" );
- self iprintln( "^1Original Plugin created by ^3MW3||Star^1, modified by ^3Darmuh " );
- self iprintln( "^1>> ^2Visit ^7raid-gaming.net ^1!" );
- self SwitchToWeapon("c4_mp");
- wait 1.5;
- self iprintlnbold( "^7You have ^2rolled ^7the dice!" );
- self takeweapon( "c4_mp" );
- self switchtoweapon( currentweapon );
- if (self.pers["team"] == "axis" && self isReallyAlive())
- {
- self iprintlnbold( "^2Activators ^2can not ^1use ^7RTD." );
- }
- else
- {
- self thread rtd();
- }
- level waittill ("round_ended");
- wait .1;
- }
- }
- drawInformation( start_offset, movetime, mult, text )
- {
- start_offset *= mult;
- hud = new_ending_hud( "center", 0.1, start_offset, 60 );
- hud setText( text );
- hud moveOverTime( movetime );
- hud.x = 0;
- wait( movetime );
- wait( 3 );
- hud moveOverTime( movetime );
- hud.x = start_offset * -1;
- wait movetime;
- wait 5;
- hud destroy();
- }
- new_ending_hud( align, fade_in_time, x_off, y_off )
- {
- hud = newHudElem();
- hud.foreground = true;
- hud.x = x_off;
- hud.y = y_off;
- hud.alignX = align;
- hud.alignY = "middle";
- hud.horzAlign = align;
- hud.vertAlign = "middle";
- hud.fontScale = 3;
- hud.color = (0.8, 1.0, 0.8);
- hud.font = "objective";
- hud.glowColor = (0.3, 0.6, 0.3);
- hud.glowAlpha = 1;
- hud.alpha = 0;
- hud fadeovertime( fade_in_time );
- hud.alpha = 1;
- hud.hidewheninmenu = true;
- hud.sort = 10;
- return hud;
- }
- rtd()
- {
- self endon("disconnect");
- self endon ( "death" );
- self endon("joined_spectators");
- self endon("killed_player");
- x = RandomInt( 17 );
- if (x==1) //positive
- {
- self iprintlnbold( "^1Gratz!!^7!!, You got ^1R700" );
- self takeAllWeapons();
- self ClearPerks();
- self giveWeapon( "remington700_mp" );
- self GiveMaxAmmo( "remington700_mp" );
- self SwitchToWeapon( "remington700_mp" );
- iprintln( "^2" + self.name + " ^7got a ^3R700" );
- }
- else if (x==15) //positive
- {
- self iprintlnbold( "^1Gratz!!^7!!,^1Health ^4Boost" );
- self.health = 200;
- iprintln( "^1" + self.name + " ^7has ^1extra ^7Health ^1!" );
- }
- else if (x==2) //negative
- {
- self iprintlnbold( "You are ^1HIGH^7 up in the clouds." );
- self shellshock( "damage_mp", 15);
- self thread illusion_fx();
- iprintln( "^1" + self.name + " ^7is ^1higher than the clouds^7!" );
- }
- else if (x==3) //positive
- {
- self iprintlnbold( "^1You ^7Just ^3Got ^6A ^5LIFE^7." );
- self braxi\_mod::giveLife();
- iprintln( "^2" + self.name + " ^7got a ^2Life^7!" );
- }
- else if (x==4) //negative
- {
- self iprintlnbold( "^1Better luck ^7Next- ^2Time^7." );
- self endon( "disconnect" );
- self endon( "death" );
- self playSound( "wtf" );
- wait 0.8;
- playFx( level.fx["bombexplosion"], self.origin );
- iprintln( "^1" + self.name + " ^7spontaneously ^1exploded." );
- self suicide();
- }
- else if (x==5) //negative
- {
- self iprintlnbold ( "^7You are ^1DRUNK ^7for ^315 ^7Seconds." );
- self shellshock( "damage_mp", 15);
- iprintln( "^1" + self.name + " ^7is ^1DRUNK^7." );
- }
- else if (x==14) //positive
- {
- self endon("disconnect");
- self endon ( "death" );
- self endon("joined_spectators");
- self endon("killed_player");
- self iprintlnbold( "^1Gratz!!^7!!, You got a ^3GOLDEN ^7DEAGLE!" );
- self takeAllWeapons();
- self ClearPerks();
- self giveWeapon( "deserteaglegold_mp" );
- self GiveMaxAmmo( "deserteaglegold_mp" );
- self SwitchToWeapon( "deserteaglegold_mp" );
- iprintln( "^2" + self.name + " ^7got a ^3GOLDEN ^7Deagle^7!" );
- }
- else if (x==11) //positive
- {
- self takeallweapons();
- self giveweapon( "knife_mp" );
- self SwitchToWeapon( "knife_mp" );
- self iprintlnbold( "^7You got a ^2Jetpack!^7!!" );
- self fuelsetup();
- self hud();
- iprintln( "^2" + self.name + " ^7got a ^2JETPACK^7!" );
- self iprintlnbold( "^1Jetpack v2" );
- self iprintlnbold( "Report any bugs at: 7sense-runners.com" );
- self.gotjetpack=true;
- }
- else if (x==8) //negative
- {
- self iprintlnbold( "^7You are ^5Frozen^7 For ^313 ^7Seconds." );
- self FreezeControls(1);
- iprintln( "^1" + self.name + " ^7is ^5Frozen^7!" );
- wait 13;
- self FreezeControls(0);
- }
- else if (x==9) //positive
- {
- self endon("disconnect");
- self endon ( "death" );
- self endon("joined_spectators");
- self endon("killed_player");
- self iprintlnbold( "Nice!! ^2You Got ^1Brick ^4Blaster^7!!!!" );
- self takeAllWeapons();
- self giveWeapon( "brick_blaster_mp" );
- self SwitchToWeapon( "brick_blaster_mp" );
- iprintln( "^2" + self.name + " ^7got a ^2Brick Blaster^7!" );
- }
- else if (x==17) //negitive
- {
- self endon("disconnect");
- self endon ( "death" );
- self endon("joined_spectators");
- self endon("killed_player");
- self iprintlnbold( "Nice!! ^2You Got ^1A....... ^4Briefcase^7????" );
- self takeAllWeapons();
- self giveWeapon( "briefcase_bomb_mp" );
- self SwitchToWeapon( "briefcase_bomb_mp" );
- iprintln( "^2" + self.name + " ^7got a ^2Briefcase^7?" );
- }
- else if (x==10) //negative
- {
- self takeAllWeapons();
- self iprintlnbold( "^1You ^2get ^1nothing^7." );
- self giveweapon( "knife_mp" );
- self SwitchToWeapon( "knife_mp" );
- iprintln( "^1" + self.name + "^7 got ^1nothing." );
- }
- else if (x==16) //positive
- {
- self iprintlnbold( "^1Boost ^3!!!" );
- self thread Speed();
- iprintln( "^1" + self.name + "^7is ^1Pumped ^7!!" );
- }
- else if (x==7) //negative
- {
- self iprintlnbold( "^7You're ^1too pro ^7for that weapon! Try ^2this^7 for a ^2challenge^7!" );
- self takeAllWeapons();
- self giveWeapon( "m16_mp" );
- self SwitchToWeapon( "m16_mp" );
- self SetWeaponAmmoClip( "m16_mp", 6 );
- self SetWeaponAmmoStock( "m16_mp", 0 );
- iprintln( "^1" + self.name + " ^7got a ^1broken ^7M16 with only ^12 bursts^7!" );
- }
- else if (x==12) //negative
- {
- self iprintlnbold( "^7You're ^1BURNING ^7alive!" );
- self thread flameon();
- self PlayLocalSound("last_alive");
- wait 2;
- self thread hurttodeath();
- wait 5;
- iprintln( "^1" + self.name + " ^7is on ^1FIRE^7!" );
- }
- else if (x==13) //negative
- {
- self iprintlnbold( "^7Sprint ^1Disabled." );
- self AllowSprint(false);
- self SayAll( "^3" + self.name + "^7@^1nosprint" );
- iprintln( "^1" + self.name + "'s ^7sprint has been ^1disabled^7." );
- }
- else if (x==6) //positive
- {
- self iprintlnbold( "^7You got ^3NUKE BULLETS^7!" );
- self thread killstreak3();
- iprintln( "^2" + self.name + " ^7got ^2NUKE BULLETS^7!" );
- }
- else //positive
- {
- self iprintlnbold( "^3Lucky one, ^7Enjoy your ^2500 ^1Xp." );
- self braxi\_rank::giveRankXP( "", 500 );
- iprintln( "^2" + self.name + " ^7got ^3500^2xp^7!!" );
- }
- }
- killstreak3()
- {
- self endon("death");
- while(1)
- {
- self waittill("weapon_fired");
- my = self gettagorigin("j_head");
- trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
- playfx(level.expbullt,trace);
- self playSound( "artillery_impact" );
- dis=distance(self.origin, trace);
- if(dis<101) RadiusDamage( trace, dis, 200, 50, self );
- RadiusDamage( trace, 60, 250, 50, self );
- RadiusDamage( trace, 100, 800, 50, self );
- vec = anglestoforward(self getPlayerAngles());
- end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
- SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
- explode = loadfx( "fire/tank_fire_engine" );
- playfx(explode, SPLOSIONlocation);
- self thread DamageArea(SPLOSIONlocation,500,800,200,"artillery_mp",false);
- }
- }
- DamageArea(Point,Radius,MaxDamage,MinDamage,Weapon,TeamKill)
- {
- KillMe = false;
- Damage = MaxDamage;
- for(i=0;i<level.players.size+1;i++){
- DamageRadius = distance(Point,level.players[i].origin);
- if(DamageRadius<Radius){
- if(MinDamage<MaxDamage)
- Damage = int(MinDamage+((MaxDamage-MinDamage)*(DamageRadius/Radius)));
- if((level.players[i] != self) && ((TeamKill && level.teamBased) || ((self.pers["team"] != level.players[i].pers["team"]) && level.teamBased) || !level.teamBased))
- level.players[i] FinishPlayerDamage(level.players[i],self,Damage,0,"MOD_PROJECTILE_SPLASH",Weapon,level.players[i].origin,level.players[i].origin,"none",0);
- if(level.players[i] == self)
- KillMe = true;
- }
- wait 0.01;
- }
- RadiusDamage(Point,Radius-(Radius*0.25),MaxDamage,MinDamage,self);
- if(KillMe)
- self FinishPlayerDamage(self,self,Damage,0,"MOD_PROJECTILE_SPLASH",Weapon,self.origin,self.origin,"none",0);
- }
- hurttodeath()
- {
- self endon("disconnect");
- self endon ( "death" );
- self endon("joined_spectators");
- self endon("killed_player");
- for(;;)
- { // FinishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );
- self FinishPlayerDamage(self, self, 15, 0, "MOD_SUICIDE", "knife_mp", self.origin, self.angles, "none", 0);
- self PlayLocalSound("breathing_hurt");
- wait 1.4;
- }
- }
- illusion_fx()
- {
- self endon("disconnect");
- self endon("joined_spectators");
- self endon("killed_player");
- self endon("death");
- while(1)
- {
- i = 0;
- angles = self GetPlayerAngles();
- angles1 = self GetPlayerAngles();
- while(i<17.2)
- {
- wait 0.06;
- i+=0.06;
- angles+=(0,5,5);
- self SetPlayerAngles(angles);
- }
- if(i>11.2)
- wait 0.06;
- self SetPlayerAngles(angles1);
- break;
- }
- }
- burn()
- {
- PlayFXOnTag( level.burn_fx, self, "head" );
- PlayFXOnTag( level.burn_fx, self, "neck" );
- PlayFXOnTag( level.burn_fx, self, "j_shoulder_le" );
- PlayFXOnTag( level.burn_fx, self, "j_spinelower" );
- PlayFXOnTag( level.burn_fx, self, "j_knee_ri" );
- for(i=0;i<5;i++)
- {
- self ShellShock("burn_mp", 2.5 );
- self PlayLocalSound("breathing_hurt");
- wait 1.4;
- }
- self suicide();
- }
- flameon()
- {
- self endon("disconnect");
- self endon ( "death" );
- self endon("joined_spectators");
- self endon("killed_player");
- while( isAlive( self ) && isDefined( self ) )
- {
- playFx( level.meteorfx , self.origin );
- wait .1;
- }
- }
- fuelsetup()
- {
- if(!isdefined(self.fuel))
- self.fuel=800;
- if(!isdefined(self.equiped))
- self.equiped=false;
- self thread jetpack_fly();
- }
- hud()
- {
- self.xxx = NewClientHudElem(self); //hud visible for all, to make it only visible for one replace level. with self. and change newHudElem() to newClientHudElem(self)
- self.xxx.x = -20; //position on the x-axis
- self.xxx.y = 75; //position on the <-axis
- self.xxx.horzAlign = "right";
- self.xxx.vertAlign = "middle";
- self.xxx.alignX = "right";
- self.xxx.alignY = "middle";
- self.xxx.sort = 102; //if there are lots of huds you can tell them which is infront of which
- self.xxx.foreground = 1; //to do with the one above, if it's in front a lower sorted hud
- self.xxx.archived = false; //visible in killcam
- self.xxx.alpha = 1; //transparency 0 = invicible, 1 = visible
- self.xxx.fontScale = 1.9; //textsize
- self.xxx.hidewheninmenu = false; //will it be visble when a player is in a menu
- self.xxx.color = (1,0,0); //RGB color code
- self.xxx.label = &"^5Fuel: &&1 ^7/ ^2800"; //The text for the hud & is required, &&1 is the value which will be added below
- self.xx1 = NewClientHudElem(self); //hud visible for all, to make it only visible for one replace level. with self. and change newHudElem() to newClientHudElem(self)
- self.xx1.x = -20; //position on the x-axis
- self.xx1.y = 95; //position on the <-axis
- self.xx1.horzAlign = "right";
- self.xx1.vertAlign = "middle";
- self.xx1.alignX = "right";
- self.xx1.alignY = "middle";
- self.xx1.sort = 102; //if there are lots of huds you can tell them which is infront of which
- self.xx1.foreground = 1; //to do with the one above, if it's in front a lower sorted hud
- self.xx1.archived = false; //visible in killcam
- self.xx1.alpha = 1; //transparency 0 = invicible, 1 = visible
- self.xx1.fontScale = 1.9; //textsize
- self.xx1.hidewheninmenu = false; //will it be visble when a player is in a menu
- self.xx1.color = (1,0,0); //RGB color code
- self.xx1.label = &"^2Knife^1 to Raise"; //The text for the hud & is required, &&1 is the value which will be added below
- self.xx2 = NewClientHudElem(self); //hud visible for all, to make it only visible for one replace level. with self. and change newHudElem() to newClientHudElem(self)
- self.xx2.x = -20; //position on the x-axis
- self.xx2.y = 115; //position on the <-axis
- self.xx2.horzAlign = "right";
- self.xx2.vertAlign = "middle";
- self.xx2.alignX = "right";
- self.xx2.alignY = "middle";
- self.xx2.sort = 102; //if there are lots of huds you can tell them which is infront of which
- self.xx2.foreground = 1; //to do with the one above, if it's in front a lower sorted hud
- self.xx2.archived = false; //visible in killcam
- self.xx2.alpha = 1; //transparency 0 = invicible, 1 = visible
- self.xx2.fontScale = 1.9; //textsize
- self.xx2.hidewheninmenu = false; //will it be visble when a player is in a menu
- self.xx2.color = (1,0,0); //RGB color code
- self.xx2.label = &"^2Fire^1 to go Forward"; //The text for the hud & is required, &&1 is the value which will be added below
- self.xx3 = NewClientHudElem(self); //hud visible for all, to make it only visible for one replace level. with self. and change newHudElem() to newClientHudElem(self)
- self.xx3.x = -20; //position on the x-axis
- self.xx3.y = 135; //position on the <-axis
- self.xx3.horzAlign = "right";
- self.xx3.vertAlign = "middle";
- self.xx3.alignX = "right";
- self.xx3.alignY = "middle";
- self.xx3.sort = 102; //if there are lots of huds you can tell them which is infront of which
- self.xx3.foreground = 1; //to do with the one above, if it's in front a lower sorted hud
- self.xx3.archived = false; //visible in killcam
- self.xx3.alpha = 1; //transparency 0 = invicible, 1 = visible
- self.xx3.fontScale = 1.9; //textsize
- self.xx3.hidewheninmenu = false; //will it be visble when a player is in a menu
- self.xx3.color = (1,0,0); //RGB color code
- self.xx3.label = &"^2Grenade^1 to detach"; //The text for the hud & is required, &&1 is the value which will be added below
- self thread monitorhud();
- while(1)
- {
- wait 1;
- if(self.fuel>500)
- {
- self.xxx setValue("^2" +self.fuel); //if level.count is a integer
- self.xxx setText("^2" +self.fuel); //if level.count is a string
- }
- if(self.fuel>200 && self.fuel<500)
- {
- self.xxx setValue("^3" +self.fuel); //if level.count is a integer
- self.xxx setText("^3" +self.fuel); //if level.count is a string
- }
- if(self.fuel<200)
- {
- self.xxx setValue("^1" +self.fuel); //if level.count is a integer
- self.xxx setText("^1" +self.fuel); //if level.count is a string
- }
- }
- }
- monitorhud()
- {
- self endon("round_end");
- self endon("disconnect");
- self.monitorhud=true;
- while(self.monitorhud==true)
- {
- if( self isReallyAlive())
- {
- }
- else
- {
- self.xxx Destroy();
- self.xx1 Destroy();
- self.xx2 Destroy();
- self.xx3 Destroy();
- self.monitorhud=false;
- }
- wait 0.05;
- }
- }
- jetpack_fly()
- {
- self endon("death");
- self endon("disconnect");
- if(isdefined(self.fuel) && isdefined(self.equiped) && self.equiped==false)
- {
- self.mover = spawn( "script_origin", self.origin );
- self.mover.angles = self.angles;
- self linkto (self.mover);
- self.equiped = true;
- self.mover moveto( self.mover.origin + (0,0,25), 0.5 );
- self disableweapons();
- while( self.equiped == true )
- {
- Earthquake( .1, 1, self.mover.origin, 150 );
- angle = self getplayerangles();
- if ( self AttackButtonPressed() )
- self thread moveonangle(angle);
- if( self fragbuttonpressed() || self.health < 1 || self.fuel==0 )
- self thread killjetpack();
- if( self meleeButtonPressed() )
- self jetpack_vertical( "up" );
- if( self buttonpressed() )
- self jetpack_vertical( "down" );
- wait .05;
- }
- }
- }
- jetpack_vertical( dir )
- {
- vertical = (0,0,50);
- vertical2 = (0,0,100);
- if( dir == "up" )
- {
- if( bullettracepassed( self.mover.origin, self.mover.origin + vertical2, false, undefined ) )
- {
- self.mover moveto( self.mover.origin + vertical, 0.25 );
- self.fuel--;
- }
- else
- {
- self.mover moveto( self.mover.origin - vertical, 0.25 );
- self iprintlnbold("^2Stay away from objects while flying Jetpack");
- self.fuel--;
- }
- }
- if( dir == "down" )
- {
- if( bullettracepassed( self.mover.origin, self.mover.origin - vertical, false, undefined ) )
- {
- self.mover moveto( self.mover.origin - vertical, 0.25 );
- self.fuel--;
- }
- }
- else
- {
- self.mover moveto( self.mover.origin + vertical, 0.25 );
- self iprintlnbold("^2Numb Nuts Stay away From Buildings ");
- self.fuel--;
- }
- }
- moveonangle( angle )
- {
- forward = maps\mp\_utility::vector_scale(anglestoforward(angle), 50 );
- forward2 = maps\mp\_utility::vector_scale(anglestoforward(angle), 75 );
- if( bullettracepassed( self.origin, self.origin + forward2, false, undefined ) )
- {
- self.mover moveto( self.mover.origin + forward, 0.25 );
- self.fuel--;
- }
- else
- {
- self.mover moveto( self.mover.origin - forward, 0.25 );
- self iprintlnbold("^2Stay away from objects while flying Jetpack");
- self.fuel--;
- }
- }
- killjetpack()
- {
- self.mover stoploopSound();
- self unlink();
- wait .5;
- self enableweapons();
- self.equiped=false;
- self.xxx Destroy();
- self.xx1 Destroy();
- self.xx2 Destroy();
- self.xx3 Destroy();
- }
- showCredit( text, scale, alap )
- {
- if ( alap == 1 )
- {
- hud = addTextHud( self, 320, 60, 0, "center", "top", scale );
- }
- else if( alap == 2 )
- {
- hud = addTextHud( self, 320, 95, 0, "center", "top", scale );
- }
- else if( alap == 3 )
- {
- hud = addTextHud( self, 320, 130, 0, "center", "top", scale );
- }
- else if( alap == 4 )
- {
- hud = addTextHud( self, 320, 165, 0, "center", "top", scale );
- }
- else if( alap == 5 )
- {
- hud = addTextHud( self, 320, 200, 0, "center", "top", scale );
- }
- else if( alap == 6 )
- {
- hud = addTextHud( self, 320, 235, 0, "center", "top", scale );
- }
- else if( alap == 7 )
- {
- hud = addTextHud( self, 320, 270, 0, "center", "top", scale );
- }
- else if( alap == 8 )
- {
- hud = addTextHud( self, 320, 305, 0, "center", "top", scale );
- }
- else if( alap == 9 )
- {
- hud = addTextHud( self, 320, 340, 0, "center", "top", scale );
- }
- else if( alap == 10 )
- {
- hud = addTextHud( self, 320, 375, 0, "center", "top", scale );
- }
- else
- {
- hud = addTextHud( self, 320, 60, 0, "center", "top", scale );
- }
- hud setText( text );
- hud.glowColor = (0.7,0,0);
- hud.glowAlpha = 1;
- hud SetPulseFX( 30, 100000, 700 );
- hud fadeOverTime( 0.5 );
- hud.alpha = 1;
- wait 2.6;
- hud fadeOverTime( 0.4 );
- hud.alpha = 0;
- wait 0.4;
- hud destroy();
- }
- addTextHud( who, x, y, alpha, alignX, alignY, fontScale )
- {
- hud = newClientHudElem(self);
- hud.x = x;
- hud.y = y;
- hud.alpha = alpha;
- hud.alignX = alignX;
- hud.alignY = alignY;
- hud.fontScale = fontScale;
- return hud;
- }
- Speed()
- {
- self endon("disconnect");
- self SetMoveSpeedScale(1.4);
- self setClientDvar("g_gravity", 70 );
- while(isDefined(self) && self.sessionstate == "playing" && game["state"] != "round ended")
- {
- if(!self isOnGround() && !self.doingBH)
- {
- while(!self isOnGround())
- wait 0.05;
- playfx(level.fx[2], self.origin - (0, 0, 10));
- earthquake (0.3, 1, self.origin, 100);
- }
- wait .2;
- }
- if(isDefined(self))
- {
- self setClientDvar("g_gravity", 70 );
- self SetMoveSpeedScale(1);
- }
- }
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