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EO5 Fencer data

Jul 22nd, 2016
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  1. Rapier Mastery
  2. Type: Passive
  3.  
  4. Increases damage done with swords. Normal attacks become stab instead of cut.
  5.  
  6. Lv1: 2% damage increase
  7. Lv2: 3% damage increase
  8. Lv3: 4% damage increase
  9. Lv4: 5% damage increase
  10. Lv5: 8% damage increase
  11. Lv6: 9% damage increase
  12. Lv7: 10% damage increase
  13. Lv8: 11% damage increase
  14. Lv9: 12% damage increase
  15. Lv10: 15% damage increase
  16.  
  17.  
  18. Sylphid
  19. Type: Passive
  20.  
  21. When an attack is dodged, the Fencer will counter-attack the source of the attack. Every time the Fencer counters, the chance to counter again on that turn decreases by 40%.
  22.  
  23. Lv1: 50% damage, 60% counter chance, max 2 counters
  24. Lv2: 53% damage, 65% counter chance, max 2 counters
  25. Lv3: 56% damage, 70% counter chance, max 2 counters
  26. Lv4: 59% damage, 75% counter chance, max 2 counters
  27. Lv5: 59% damage, 100% counter chance, max 3 counters
  28. Lv6: 63% damage, 105% counter chance, max 3 counters
  29. Lv7: 67% damage, 110% counter chance, max 3 counters
  30. Lv8: 71% damage, 115% counter chance, max 3 counters
  31. Lv9: 75% damage, 120% counter chance, max 3 counters
  32. Lv10: 75% damage, 150% counter chance, max 4 counters
  33.  
  34.  
  35. Chain Boost
  36. Type: Passive
  37.  
  38. Each time a Chain skill activates, the Chain skill's damage on that turn increases. The maximum bonus is 99%.
  39.  
  40. Lv1: 5% bonus per chain
  41. Lv2: 6% bonus per chain
  42. Lv3: 7% bonus per chain
  43. Lv4: 8% bonus per chain
  44. Lv5: 12% bonus per chain
  45. Lv6: 13% bonus per chain
  46. Lv7: 14% bonus per chain
  47. Lv8: 15% bonus per chain
  48. Lv9: 16% bonus per chain
  49. Lv10: 20% bonus per chain
  50.  
  51.  
  52. Predict
  53. Type: Active
  54.  
  55. For one turn, increases the Fencer's evasion and chance to be targeted. The Fencer takes 2.5x damage from all sources while Predict is active. Each time the Fencer dodges an attack, their evasion and chance to be targeted are decreased.
  56.  
  57. Lv1: 7 TP, +1000 aggro/evade, -600 evade per dodge, -800 aggro per dodge
  58. Lv2: 7 TP, +1120 aggro/evade, -600 evade per dodge, -800 aggro per dodge
  59. Lv3: 7 TP, +1240 aggro/evade, -600 evade per dodge, -800 aggro per dodge
  60. Lv4: 7 TP, +1360 aggro/evade, -600 evade per dodge, -800 aggro per dodge
  61. Lv5: 11 TP, +1360 aggro/evade, -500 evade per dodge, -650 aggro per dodge
  62. Lv6: 11 TP, +1520 aggro/evade, -500 evade per dodge, -650 aggro per dodge
  63. Lv7: 11 TP, +1680 aggro/evade, -500 evade per dodge, -650 aggro per dodge
  64. Lv8: 11 TP, +1840 aggro/evade, -500 evade per dodge, -650 aggro per dodge
  65. Lv9: 11 TP, +2000 aggro/evade, -500 evade per dodge, -650 aggro per dodge
  66. Lv10: 15 TP, +2000 aggro/evade, -400 evade per dodge, -500 aggro per dodge
  67.  
  68.  
  69. Wind Curtain
  70. Type: Active
  71.  
  72. For a set amount of turns, one row of allies will dodge one physical attack per character per turn.
  73.  
  74. Lv1: 20 TP, 40% speed modifier, lasts 2 turns
  75. Lv2: 18 TP, 40% speed modifier, lasts 2 turns
  76. Lv3: 16 TP, 40% speed modifier, lasts 2 turns
  77. Lv4: 14 TP, 40% speed modifier, lasts 2 turns
  78. Lv5: 30 TP, 120% speed modifier, lasts 3 turns
  79.  
  80.  
  81. Vision Thrust
  82. Type: Active
  83.  
  84. Deals melee STR-based Stab damage to one target. Attempts to inflict blind on the target.
  85.  
  86. Has a 120% speed modifier and +25 base accuracy at all levels.
  87.  
  88. Lv1: 5 TP, 150% damage, 50% base blind chance
  89. Lv2: 5 TP, 160% damage, 50% base blind chance
  90. Lv3: 5 TP, 170% damage, 50% base blind chance
  91. Lv4: 5 TP, 180% damage, 50% base blind chance
  92. Lv5: 9 TP, 210% damage, 65% base blind chance
  93. Lv6: 9 TP, 220% damage, 65% base blind chance
  94. Lv7: 9 TP, 230% damage, 65% base blind chance
  95. Lv8: 9 TP, 240% damage, 65% base blind chance
  96. Lv9: 9 TP, 250% damage, 65% base blind chance
  97. Lv10: 14 TP, 280% damage, 80% base blind chance
  98.  
  99.  
  100. Chain Burst
  101. Type: Passive
  102.  
  103. When an enemy is killed with a Chain skill, the Fencer will attack another enemy with melee STR-based damage of the same element.
  104.  
  105. The activation has +10 base accuracy at all levels.
  106.  
  107. Lv1: 150% damage, max 1 attack
  108. Lv2: 168% damage, max 1 attack
  109. Lv3: 186% damage, max 1 attack
  110. Lv4: 204% damage, max 1 attack
  111. Lv5: 204% damage, max 2 attacks
  112. Lv6: 228% damage, max 2 attacks
  113. Lv7: 252% damage, max 2 attacks
  114. Lv8: 276% damage, max 2 attacks
  115. Lv9: 300% damage, max 2 attacks
  116. Lv10: 300% damage, max 3 attacks
  117.  
  118.  
  119. Chain Fire/Freeze/Shock
  120. Type: Active
  121.  
  122. Chooses one target. When that target is hit with stab or fire/ice/volt damage, the Fencer will follow up with melee STR-based fire/ice/volt damage. The chance of a Chain activating starts at 100%, and decreases with each activation.
  123.  
  124. Has no base accuracy increase at all levels.
  125.  
  126. Lv1: 4 TP, 150% damage, max 3 chains, -22% chance per Chain
  127. Lv2: 4 TP, 156% damage, max 3 chains, -22% chance per Chain
  128. Lv3: 4 TP, 162% damage, max 3 chains, -22% chance per Chain
  129. Lv4: 4 TP, 168% damage, max 3 chains, -22% chance per Chain
  130. Lv5: 8 TP, 168% damage, max 4 chains, -15% chance per Chain
  131. Lv6: 8 TP, 176% damage, max 4 chains, -15% chance per Chain
  132. Lv7: 8 TP, 184% damage, max 4 chains, -15% chance per Chain
  133. Lv8: 8 TP, 192% damage, max 4 chains, -15% chance per Chain
  134. Lv9: 8 TP, 200% damage, max 4 chains, -15% chance per Chain
  135. Lv10: 12 TP, 200% damage, max 5 chains, -10% chance per Chain
  136.  
  137.  
  138. Ray of Light
  139. Type: Passive
  140.  
  141. When the Fencer is attacked, their chance to be targeted and their defense increases. If the Fencer fails to dodge the attack, Ray of Light's effects are reset.
  142.  
  143. Lv1: +30 aggro per stack, +4% defense per stack, max 60 aggro, max 8% defense (2 stacks)
  144. Lv2: +30 aggro per stack, +4% defense per stack, max 90 aggro, max 12% defense (3 stacks)
  145. Lv3: +30 aggro per stack, +4% defense per stack, max 120 aggro, max 16% defense (4 stacks)
  146. Lv4: +30 aggro per stack, +4% defense per stack, max 150 aggro, max 20% defense (5 stacks)
  147. Lv5: +40 aggro per stack, +6% defense per stack, max 200 aggro, max 30% defense (5 stacks)
  148. Lv6: +40 aggro per stack, +6% defense per stack, max 240 aggro, max 36% defense (6 stacks)
  149. Lv7: +40 aggro per stack, +6% defense per stack, max 280 aggro, max 42% defense (7 stacks)
  150. Lv8: +40 aggro per stack, +6% defense per stack, max 320 aggro, max 48% defense (8 stacks)
  151. Lv9: +40 aggro per stack, +6% defense per stack, max 360 aggro, max 54% defense (9 stacks)
  152. Lv10: +50 aggro per stack, +8% defense per stack, max 450 aggro, max 72% defense (9 stacks)
  153.  
  154.  
  155. Counter Boost
  156. Type: Passive
  157.  
  158. Gives a chance to add extra attacks when Sylphid activates.
  159.  
  160. Lv1: 25% chance, max 1 hit
  161. Lv2: 28% chance, max 1 hit
  162. Lv3: 31% chance, max 1 hit
  163. Lv4: 34% chance, max 1 hit
  164. Lv5: 34% chance, max 2 hits
  165. Lv6: 38% chance, max 2 hits
  166. Lv7: 42% chance, max 2 hits
  167. Lv8: 46% chance, max 2 hits
  168. Lv9: 50% chance, max 2 hits
  169. Lv10: 50% chance, max 3 hits
  170.  
  171.  
  172. Preemptive Curtain
  173. Type: Passive
  174.  
  175. Gives a chance to automatically use Wind Curtain on the row the Fencer is in at the start of battle.
  176.  
  177. Lv1: 10% chance
  178. Lv2: 13% chance
  179. Lv3: 16% chance
  180. Lv4: 19% chance
  181. Lv5: 25% chance
  182.  
  183.  
  184. Pile On
  185. Type: Active
  186.  
  187. On this turn, when the Fencer dodges an attack, all other party members in their row will counter-attack the source of the attack. The damage is based on the party members' stats, not the Fencer's.
  188.  
  189. Has a 300% speed modifier at all levels.
  190.  
  191. Lv1: 8 TP, 250% damage
  192. Lv2: 8 TP, 255% damage
  193. Lv3: 8 TP, 260% damage
  194. Lv4: 8 TP, 265% damage
  195. Lv5: 10 TP, 295% damage
  196. Lv6: 10 TP, 305% damage
  197. Lv7: 10 TP, 315% damage
  198. Lv8: 10 TP, 325% damage
  199. Lv9: 10 TP, 335% damage
  200. Lv10: 12 TP, 400% damage
  201.  
  202.  
  203. Sharp Thrust
  204. Type: Active
  205.  
  206. Deals melee STR-based stab damage to one target. For the rest of the turn, the Fencer's chance of being targeted and evasion will be increased.
  207.  
  208. Has a 500% speed modifier and +20 base accuracy at all levels.
  209.  
  210. Lv1: 8 TP, 135% damage, +200 aggro/evade
  211. Lv2: 8 TP, 150% damage, +200 aggro/evade
  212. Lv3: 8 TP, 165% damage, +200 aggro/evade
  213. Lv4: 8 TP, 180% damage, +200 aggro/evade
  214. Lv5: 13 TP, 180% damage, +275 aggro/evade
  215. Lv6: 13 TP, 195% damage, +275 aggro/evade
  216. Lv7: 13 TP, 210% damage, +275 aggro/evade
  217. Lv8: 13 TP, 225% damage, +275 aggro/evade
  218. Lv9: 13 TP, 240% damage, +275 aggro/evade
  219. Lv10: 18 TP, 240% damage, +350 aggro/evade
  220.  
  221.  
  222. Unburdened
  223. Type: Passive
  224.  
  225. Increases the Fencer's evasion based on the number of empty equipment slots.
  226.  
  227. The format of the evasion bonuses is: 1 empty slot, 2 empty slots, 3 empty slots, no equipment.
  228.  
  229. Lv1: +40, +100, +200, +300
  230. Lv2: +44, +110, +220, +330
  231. Lv3: +48, +120, +240, +360
  232. Lv4: +52, +130, +260, +390
  233. Lv5: +68, +170, +340, +510
  234. Lv6: +72, +180, +360, +540
  235. Lv7: +76, +190, +380, +570
  236. Lv8: +80, +200, +400, +600
  237. Lv9: +84, +210, +420, +630
  238. Lv10: +100, +250, +500, +750
  239.  
  240.  
  241. Revenge Thrust
  242. Type: Active
  243.  
  244. Deals melee STR-based stab+volt damage to one enemy. Damage starts at 100%, and is multiplied by a damage bonus times the number of times the Fencer has dodged.
  245.  
  246. Has a 75% speed modifier and +10 base accuracy at all levels.
  247.  
  248. Lv1: 12 TP, 160% damage per dodge, 320% max damage (2 dodgse)
  249. Lv2: 12 TP, 160% damage per dodge, 480% max damage (3 dodges)
  250. Lv3: 12 TP, 160% damage per dodge, 640% max damage (4 dodges)
  251. Lv4: 12 TP, 160% damage per dodge, 800% max damage (5 dodges)
  252. Lv5: 18 TP, 200% damage per dodge, 1000% max damage (5 dodges)
  253. Lv6: 18 TP, 200% damage per dodge, 1200% max damage (6 dodges)
  254. Lv7: 18 TP, 200% damage per dodge, 1400% max damage (7 dodges)
  255. Lv8: 18 TP, 200% damage per dodge, 1600% max damage (8 dodges)
  256. Lv9: 18 TP, 200% damage per dodge, 1800% max damage (9 dodges)
  257. Lv10: 24 TP, 250% damage per dodge, 2250% max damage (9 dodges)
  258.  
  259.  
  260. Divine Wind
  261. Type: Active
  262.  
  263. Increases all party members' evasion for one turn. Each time a party member dodges, the bonus provided by Divine Wind is reduced.
  264.  
  265. Has a 150% speed modifier at all levels.
  266.  
  267. Lv1: 15 TP, +500 evade, -250 evade per dodge
  268. Lv2: 15 TP, +530 evade, -250 evade per dodge
  269. Lv3: 15 TP, +560 evade, -250 evade per dodge
  270. Lv4: 15 TP, +590 evade, -250 evade per dodge
  271. Lv5: 21 TP, +700 evade, -300 evade per dodge
  272. Lv6: 21 TP, +740 evade, -300 evade per dodge
  273. Lv7: 21 TP, +780 evade, -300 evade per dodge
  274. Lv8: 21 TP, +820 evade, -300 evade per dodge
  275. Lv9: 21 TP, +860 evade, -300 evade per dodge
  276. Lv10: 30 TP, +1050 evade, -350 evade per dodge
  277.  
  278.  
  279. Bewitching Sword Dance
  280. Type: Active
  281.  
  282. Reduces the accuracy of one row of enemies for a set amount of turns.
  283.  
  284. Has a 90% speed modifier at all levels.
  285.  
  286. Lv1: 5 TP, -95 acc, lasts 4 turns
  287. Lv2: 5 TP, -110 acc, lasts 4 turns
  288. Lv3: 5 TP, -125 acc, lasts 4 turns
  289. Lv4: 5 TP, -140 acc, lasts 4 turns
  290. Lv5: 9 TP, -140 acc, lasts 5 turns
  291. Lv6: 9 TP, -155 acc, lasts 5 turns
  292. Lv7: 9 TP, -170 acc, lasts 5 turns
  293. Lv8: 9 TP, -185 acc, lasts 5 turns
  294. Lv9: 9 TP, -200 acc, lasts 5 turns
  295. Lv10: 13 TP, -200 acc, lasts 6 turns
  296.  
  297.  
  298. Avoid Accel
  299. Type: Passive
  300.  
  301. Each time the Fencer dodges an attack, the Union gauge increases.
  302.  
  303. Lv1: +1 Union
  304. Lv2: +2 Union
  305. Lv3: +3 Union
  306. Lv4: +4 Union
  307. Lv5: +6 Union
  308.  
  309.  
  310. Chain Double
  311. Type: Passive
  312.  
  313. Gives a chance for Chain skills to activate twice.
  314.  
  315. Lv1: 10% chance
  316. Lv2: 12% chance
  317. Lv3: 14% chance
  318. Lv4: 16% chance
  319. Lv5: 23% chance
  320. Lv6: 25% chance
  321. Lv7: 27% chance
  322. Lv8: 29% chance
  323. Lv9: 31% chance
  324. Lv10: 40% chance
  325.  
  326.  
  327. Sylph Screen
  328. Type: Passive
  329.  
  330. Each time the Fencer attacks or uses an attack skill, their evasion and defense increase for that turn.
  331.  
  332. Lv1: +25 evade per atk, +2% defense per atk
  333. Lv2: +30 evade per atk, +2% defense per atk
  334. Lv3: +35 evade per atk, +2% defense per atk
  335. Lv4: +40 evade per atk, +2% defense per atk
  336. Lv5: +40 evade per atk, +4% defense per atk
  337. Lv6: +45 evade per atk, +4% defense per atk
  338. Lv7: +50 evade per atk, +4% defense per atk
  339. Lv8: +55 evade per atk, +4% defense per atk
  340. Lv9: +60 evade per atk, +4% defense per atk
  341. Lv10: +60 evade per atk, +6% defense per atk
  342.  
  343.  
  344. Physical Attack Boost
  345. Type: Passive
  346.  
  347. Passively increases cut/stab/bash damage.
  348.  
  349. Lv1: 4% damage increase
  350. Lv2: 5% damage increase
  351. Lv3: 6% damage increase
  352. Lv4: 7% damage increase
  353. Lv5: 9% damage increase
  354. Lv6: 10% damage increase
  355. Lv7: 11% damage increase
  356. Lv8: 12% damage increase
  357. Lv9: 13% damage increase
  358. Lv10: 15% damage increase
  359.  
  360.  
  361. Random Stab
  362. Type: Active
  363.  
  364. Deals melee STR-based Stab damage to random targets. Can hit the same target multiple times.
  365.  
  366. Has no speed modifier and -5 base accuracy at all levels.
  367.  
  368. Lv1: 12 TP, 125% damage per hit, 1-4 hits
  369. Lv2: 12 TP, 131% damage per hit, 1-4 hits
  370. Lv3: 12 TP, 137% damage per hit, 1-4 hits
  371. Lv4: 12 TP, 143% damage per hit, 1-4 hits
  372. Lv5: 17 TP, 143% damage per hit, 2-4 hits
  373. Lv6: 17 TP, 151% damage per hit, 2-4 hits
  374. Lv7: 17 TP, 159% damage per hit, 2-4 hits
  375. Lv8: 17 TP, 167% damage per hit, 2-4 hits
  376. Lv9: 17 TP, 175% damage per hit, 2-4 hits
  377. Lv10: 23 TP, 175% damage per hit, 2-5 hits
  378.  
  379.  
  380. Chain Plus
  381. Type: Active
  382.  
  383. For a set amount of turns, both the chance of Chain skills activating and their damage are increased.
  384.  
  385. Note that I am guessing what values correspond to the damage boost and what correspond to the chance, since they both scale in standard ways.
  386.  
  387. Has no speed modifier at all levels.
  388.  
  389. Lv1: 6 TP, +41% damage, +25% chance, lasts 4 turns
  390. Lv2: 6 TP, +46% damage, +28% chance, lasts 4 turns
  391. Lv3: 6 TP, +51% damage, +31% chance, lasts 4 turns
  392. Lv4: 6 TP, +56% damage, +34% chance, lasts 4 turns
  393. Lv5: 9 TP, +56% damage, +34% chance, lasts 5 turns
  394. Lv6: 9 TP, +62% damage, +38% chance, lasts 5 turns
  395. Lv7: 9 TP, +68% damage, +42% chance, lasts 5 turns
  396. Lv8: 9 TP, +74% damage, +46% chance, lasts 5 turns
  397. Lv9: 9 TP, +80% damage, +50% chance, lasts 5 turns
  398. Lv10: 14 TP, +80% damage, +50% chance, lasts 6 turns
  399.  
  400.  
  401. Chain Killer
  402. Type: Active
  403.  
  404. Targets one enemy. For one turn, if that enemy becomes afflicted with an ailment, bind, or stun, the Fencer will attack.
  405.  
  406. Has no base accuracy modifier at all levels.
  407.  
  408. Lv1: 4 TP, 400% damage
  409. Lv2: 4 TP, 420% damage
  410. Lv3: 4 TP, 440% damage
  411. Lv4: 4 TP, 460% damage
  412. Lv5: 8 TP, 560% damage
  413. Lv6: 8 TP, 585% damage
  414. Lv7: 8 TP, 610% damage
  415. Lv8: 8 TP, 635% damage
  416. Lv9: 8 TP, 660% damage
  417. Lv10: 12 TP, 800% damage
  418.  
  419.  
  420. Chain All
  421. Type: Active
  422.  
  423. On the next turn, Chain skills will target all enemies. Also increases the maximum number of activations.
  424.  
  425. Has no speed modifier at all levels.
  426.  
  427. Lv1: 10 TP, no added hits
  428. Lv2: 10 TP, +1 hit
  429. Lv3: 10 TP, +2 hits
  430. Lv4: 10 TP, +3 hits
  431. Lv5: 16 TP, +9 hits
  432.  
  433.  
  434. Resonance
  435. Type: Active
  436.  
  437. Deals melee STR-based stab damage to one target. The damage starts at 100%, and is increased by the bonus damge times the number of times the Fencer attacked last turn. There is a maximum of 9 stacks of bonus damage.
  438.  
  439. Has an 80% speed modifier and +10 base accuracy at all levels.
  440.  
  441. Lv1: 3 TP, +175% damage per atk, 1575% max damage
  442. Lv2: 3 TP, +179% damage per atk, 1611% max damage
  443. Lv3: 3 TP, +183% damage per atk, 1647% max damage
  444. Lv4: 3 TP, +187% damage per atk, 1683% max damage
  445. Lv5: 7 TP, +207% damage per atk, 1863% max damage
  446. Lv6: 7 TP, +211% damage per atk, 1899% max damage
  447. Lv7: 7 TP, +215% damage per atk, 1935% max damage
  448. Lv8: 7 TP, +219% damage per atk, 1971% max damage
  449. Lv9: 7 TP, +223% damage per atk, 2007% max damage
  450. Lv10: 13 TP, +250% damage per atk, 2250% max damage
  451.  
  452.  
  453. Speed Boost
  454. Type: Passive
  455.  
  456. Increases speed, accuracy, and evasion.
  457.  
  458. Lv1: 1.11x speed, +24 acc/evade
  459. Lv2: 1.14x speed, +28 acc/evade
  460. Lv3: 1.17x speed, +32 acc/evade
  461. Lv4: 1.2x speed, +36 acc/evade
  462. Lv5: 1.24x speed, +52 acc/evade
  463. Lv6: 1.27x speed, +58 acc/evade
  464. Lv7: 1.3x speed, +64 acc/evade
  465. Lv8: 1.33x speed, +70 acc/evade
  466. Lv9: 1.36x speed, +76 acc/evade
  467. Lv10: 1.4x speed, +100 acc/evade
  468.  
  469.  
  470. Speed of Sound Blade
  471. Type: Passive
  472.  
  473. Passively gives normal attacks a chance to add an extra cut attack. The extra attack has the same damage as a normal attack.
  474.  
  475. Lv1: 18% chance
  476. Lv2: 19% chance
  477. Lv3: 20% chance
  478. Lv4: 21% chance
  479. Lv5: 28% chance
  480. Lv6: 29% chance
  481. Lv7: 30% chance
  482. Lv8: 31% chance
  483. Lv9: 32% chance
  484. Lv10: 40% chance
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