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- Rapier Mastery
- Type: Passive
- Increases damage done with swords. Normal attacks become stab instead of cut.
- Lv1: 2% damage increase
- Lv2: 3% damage increase
- Lv3: 4% damage increase
- Lv4: 5% damage increase
- Lv5: 8% damage increase
- Lv6: 9% damage increase
- Lv7: 10% damage increase
- Lv8: 11% damage increase
- Lv9: 12% damage increase
- Lv10: 15% damage increase
- Sylphid
- Type: Passive
- When an attack is dodged, the Fencer will counter-attack the source of the attack. Every time the Fencer counters, the chance to counter again on that turn decreases by 40%.
- Lv1: 50% damage, 60% counter chance, max 2 counters
- Lv2: 53% damage, 65% counter chance, max 2 counters
- Lv3: 56% damage, 70% counter chance, max 2 counters
- Lv4: 59% damage, 75% counter chance, max 2 counters
- Lv5: 59% damage, 100% counter chance, max 3 counters
- Lv6: 63% damage, 105% counter chance, max 3 counters
- Lv7: 67% damage, 110% counter chance, max 3 counters
- Lv8: 71% damage, 115% counter chance, max 3 counters
- Lv9: 75% damage, 120% counter chance, max 3 counters
- Lv10: 75% damage, 150% counter chance, max 4 counters
- Chain Boost
- Type: Passive
- Each time a Chain skill activates, the Chain skill's damage on that turn increases. The maximum bonus is 99%.
- Lv1: 5% bonus per chain
- Lv2: 6% bonus per chain
- Lv3: 7% bonus per chain
- Lv4: 8% bonus per chain
- Lv5: 12% bonus per chain
- Lv6: 13% bonus per chain
- Lv7: 14% bonus per chain
- Lv8: 15% bonus per chain
- Lv9: 16% bonus per chain
- Lv10: 20% bonus per chain
- Predict
- Type: Active
- For one turn, increases the Fencer's evasion and chance to be targeted. The Fencer takes 2.5x damage from all sources while Predict is active. Each time the Fencer dodges an attack, their evasion and chance to be targeted are decreased.
- Lv1: 7 TP, +1000 aggro/evade, -600 evade per dodge, -800 aggro per dodge
- Lv2: 7 TP, +1120 aggro/evade, -600 evade per dodge, -800 aggro per dodge
- Lv3: 7 TP, +1240 aggro/evade, -600 evade per dodge, -800 aggro per dodge
- Lv4: 7 TP, +1360 aggro/evade, -600 evade per dodge, -800 aggro per dodge
- Lv5: 11 TP, +1360 aggro/evade, -500 evade per dodge, -650 aggro per dodge
- Lv6: 11 TP, +1520 aggro/evade, -500 evade per dodge, -650 aggro per dodge
- Lv7: 11 TP, +1680 aggro/evade, -500 evade per dodge, -650 aggro per dodge
- Lv8: 11 TP, +1840 aggro/evade, -500 evade per dodge, -650 aggro per dodge
- Lv9: 11 TP, +2000 aggro/evade, -500 evade per dodge, -650 aggro per dodge
- Lv10: 15 TP, +2000 aggro/evade, -400 evade per dodge, -500 aggro per dodge
- Wind Curtain
- Type: Active
- For a set amount of turns, one row of allies will dodge one physical attack per character per turn.
- Lv1: 20 TP, 40% speed modifier, lasts 2 turns
- Lv2: 18 TP, 40% speed modifier, lasts 2 turns
- Lv3: 16 TP, 40% speed modifier, lasts 2 turns
- Lv4: 14 TP, 40% speed modifier, lasts 2 turns
- Lv5: 30 TP, 120% speed modifier, lasts 3 turns
- Vision Thrust
- Type: Active
- Deals melee STR-based Stab damage to one target. Attempts to inflict blind on the target.
- Has a 120% speed modifier and +25 base accuracy at all levels.
- Lv1: 5 TP, 150% damage, 50% base blind chance
- Lv2: 5 TP, 160% damage, 50% base blind chance
- Lv3: 5 TP, 170% damage, 50% base blind chance
- Lv4: 5 TP, 180% damage, 50% base blind chance
- Lv5: 9 TP, 210% damage, 65% base blind chance
- Lv6: 9 TP, 220% damage, 65% base blind chance
- Lv7: 9 TP, 230% damage, 65% base blind chance
- Lv8: 9 TP, 240% damage, 65% base blind chance
- Lv9: 9 TP, 250% damage, 65% base blind chance
- Lv10: 14 TP, 280% damage, 80% base blind chance
- Chain Burst
- Type: Passive
- When an enemy is killed with a Chain skill, the Fencer will attack another enemy with melee STR-based damage of the same element.
- The activation has +10 base accuracy at all levels.
- Lv1: 150% damage, max 1 attack
- Lv2: 168% damage, max 1 attack
- Lv3: 186% damage, max 1 attack
- Lv4: 204% damage, max 1 attack
- Lv5: 204% damage, max 2 attacks
- Lv6: 228% damage, max 2 attacks
- Lv7: 252% damage, max 2 attacks
- Lv8: 276% damage, max 2 attacks
- Lv9: 300% damage, max 2 attacks
- Lv10: 300% damage, max 3 attacks
- Chain Fire/Freeze/Shock
- Type: Active
- Chooses one target. When that target is hit with stab or fire/ice/volt damage, the Fencer will follow up with melee STR-based fire/ice/volt damage. The chance of a Chain activating starts at 100%, and decreases with each activation.
- Has no base accuracy increase at all levels.
- Lv1: 4 TP, 150% damage, max 3 chains, -22% chance per Chain
- Lv2: 4 TP, 156% damage, max 3 chains, -22% chance per Chain
- Lv3: 4 TP, 162% damage, max 3 chains, -22% chance per Chain
- Lv4: 4 TP, 168% damage, max 3 chains, -22% chance per Chain
- Lv5: 8 TP, 168% damage, max 4 chains, -15% chance per Chain
- Lv6: 8 TP, 176% damage, max 4 chains, -15% chance per Chain
- Lv7: 8 TP, 184% damage, max 4 chains, -15% chance per Chain
- Lv8: 8 TP, 192% damage, max 4 chains, -15% chance per Chain
- Lv9: 8 TP, 200% damage, max 4 chains, -15% chance per Chain
- Lv10: 12 TP, 200% damage, max 5 chains, -10% chance per Chain
- Ray of Light
- Type: Passive
- When the Fencer is attacked, their chance to be targeted and their defense increases. If the Fencer fails to dodge the attack, Ray of Light's effects are reset.
- Lv1: +30 aggro per stack, +4% defense per stack, max 60 aggro, max 8% defense (2 stacks)
- Lv2: +30 aggro per stack, +4% defense per stack, max 90 aggro, max 12% defense (3 stacks)
- Lv3: +30 aggro per stack, +4% defense per stack, max 120 aggro, max 16% defense (4 stacks)
- Lv4: +30 aggro per stack, +4% defense per stack, max 150 aggro, max 20% defense (5 stacks)
- Lv5: +40 aggro per stack, +6% defense per stack, max 200 aggro, max 30% defense (5 stacks)
- Lv6: +40 aggro per stack, +6% defense per stack, max 240 aggro, max 36% defense (6 stacks)
- Lv7: +40 aggro per stack, +6% defense per stack, max 280 aggro, max 42% defense (7 stacks)
- Lv8: +40 aggro per stack, +6% defense per stack, max 320 aggro, max 48% defense (8 stacks)
- Lv9: +40 aggro per stack, +6% defense per stack, max 360 aggro, max 54% defense (9 stacks)
- Lv10: +50 aggro per stack, +8% defense per stack, max 450 aggro, max 72% defense (9 stacks)
- Counter Boost
- Type: Passive
- Gives a chance to add extra attacks when Sylphid activates.
- Lv1: 25% chance, max 1 hit
- Lv2: 28% chance, max 1 hit
- Lv3: 31% chance, max 1 hit
- Lv4: 34% chance, max 1 hit
- Lv5: 34% chance, max 2 hits
- Lv6: 38% chance, max 2 hits
- Lv7: 42% chance, max 2 hits
- Lv8: 46% chance, max 2 hits
- Lv9: 50% chance, max 2 hits
- Lv10: 50% chance, max 3 hits
- Preemptive Curtain
- Type: Passive
- Gives a chance to automatically use Wind Curtain on the row the Fencer is in at the start of battle.
- Lv1: 10% chance
- Lv2: 13% chance
- Lv3: 16% chance
- Lv4: 19% chance
- Lv5: 25% chance
- Pile On
- Type: Active
- On this turn, when the Fencer dodges an attack, all other party members in their row will counter-attack the source of the attack. The damage is based on the party members' stats, not the Fencer's.
- Has a 300% speed modifier at all levels.
- Lv1: 8 TP, 250% damage
- Lv2: 8 TP, 255% damage
- Lv3: 8 TP, 260% damage
- Lv4: 8 TP, 265% damage
- Lv5: 10 TP, 295% damage
- Lv6: 10 TP, 305% damage
- Lv7: 10 TP, 315% damage
- Lv8: 10 TP, 325% damage
- Lv9: 10 TP, 335% damage
- Lv10: 12 TP, 400% damage
- Sharp Thrust
- Type: Active
- Deals melee STR-based stab damage to one target. For the rest of the turn, the Fencer's chance of being targeted and evasion will be increased.
- Has a 500% speed modifier and +20 base accuracy at all levels.
- Lv1: 8 TP, 135% damage, +200 aggro/evade
- Lv2: 8 TP, 150% damage, +200 aggro/evade
- Lv3: 8 TP, 165% damage, +200 aggro/evade
- Lv4: 8 TP, 180% damage, +200 aggro/evade
- Lv5: 13 TP, 180% damage, +275 aggro/evade
- Lv6: 13 TP, 195% damage, +275 aggro/evade
- Lv7: 13 TP, 210% damage, +275 aggro/evade
- Lv8: 13 TP, 225% damage, +275 aggro/evade
- Lv9: 13 TP, 240% damage, +275 aggro/evade
- Lv10: 18 TP, 240% damage, +350 aggro/evade
- Unburdened
- Type: Passive
- Increases the Fencer's evasion based on the number of empty equipment slots.
- The format of the evasion bonuses is: 1 empty slot, 2 empty slots, 3 empty slots, no equipment.
- Lv1: +40, +100, +200, +300
- Lv2: +44, +110, +220, +330
- Lv3: +48, +120, +240, +360
- Lv4: +52, +130, +260, +390
- Lv5: +68, +170, +340, +510
- Lv6: +72, +180, +360, +540
- Lv7: +76, +190, +380, +570
- Lv8: +80, +200, +400, +600
- Lv9: +84, +210, +420, +630
- Lv10: +100, +250, +500, +750
- Revenge Thrust
- Type: Active
- Deals melee STR-based stab+volt damage to one enemy. Damage starts at 100%, and is multiplied by a damage bonus times the number of times the Fencer has dodged.
- Has a 75% speed modifier and +10 base accuracy at all levels.
- Lv1: 12 TP, 160% damage per dodge, 320% max damage (2 dodgse)
- Lv2: 12 TP, 160% damage per dodge, 480% max damage (3 dodges)
- Lv3: 12 TP, 160% damage per dodge, 640% max damage (4 dodges)
- Lv4: 12 TP, 160% damage per dodge, 800% max damage (5 dodges)
- Lv5: 18 TP, 200% damage per dodge, 1000% max damage (5 dodges)
- Lv6: 18 TP, 200% damage per dodge, 1200% max damage (6 dodges)
- Lv7: 18 TP, 200% damage per dodge, 1400% max damage (7 dodges)
- Lv8: 18 TP, 200% damage per dodge, 1600% max damage (8 dodges)
- Lv9: 18 TP, 200% damage per dodge, 1800% max damage (9 dodges)
- Lv10: 24 TP, 250% damage per dodge, 2250% max damage (9 dodges)
- Divine Wind
- Type: Active
- Increases all party members' evasion for one turn. Each time a party member dodges, the bonus provided by Divine Wind is reduced.
- Has a 150% speed modifier at all levels.
- Lv1: 15 TP, +500 evade, -250 evade per dodge
- Lv2: 15 TP, +530 evade, -250 evade per dodge
- Lv3: 15 TP, +560 evade, -250 evade per dodge
- Lv4: 15 TP, +590 evade, -250 evade per dodge
- Lv5: 21 TP, +700 evade, -300 evade per dodge
- Lv6: 21 TP, +740 evade, -300 evade per dodge
- Lv7: 21 TP, +780 evade, -300 evade per dodge
- Lv8: 21 TP, +820 evade, -300 evade per dodge
- Lv9: 21 TP, +860 evade, -300 evade per dodge
- Lv10: 30 TP, +1050 evade, -350 evade per dodge
- Bewitching Sword Dance
- Type: Active
- Reduces the accuracy of one row of enemies for a set amount of turns.
- Has a 90% speed modifier at all levels.
- Lv1: 5 TP, -95 acc, lasts 4 turns
- Lv2: 5 TP, -110 acc, lasts 4 turns
- Lv3: 5 TP, -125 acc, lasts 4 turns
- Lv4: 5 TP, -140 acc, lasts 4 turns
- Lv5: 9 TP, -140 acc, lasts 5 turns
- Lv6: 9 TP, -155 acc, lasts 5 turns
- Lv7: 9 TP, -170 acc, lasts 5 turns
- Lv8: 9 TP, -185 acc, lasts 5 turns
- Lv9: 9 TP, -200 acc, lasts 5 turns
- Lv10: 13 TP, -200 acc, lasts 6 turns
- Avoid Accel
- Type: Passive
- Each time the Fencer dodges an attack, the Union gauge increases.
- Lv1: +1 Union
- Lv2: +2 Union
- Lv3: +3 Union
- Lv4: +4 Union
- Lv5: +6 Union
- Chain Double
- Type: Passive
- Gives a chance for Chain skills to activate twice.
- Lv1: 10% chance
- Lv2: 12% chance
- Lv3: 14% chance
- Lv4: 16% chance
- Lv5: 23% chance
- Lv6: 25% chance
- Lv7: 27% chance
- Lv8: 29% chance
- Lv9: 31% chance
- Lv10: 40% chance
- Sylph Screen
- Type: Passive
- Each time the Fencer attacks or uses an attack skill, their evasion and defense increase for that turn.
- Lv1: +25 evade per atk, +2% defense per atk
- Lv2: +30 evade per atk, +2% defense per atk
- Lv3: +35 evade per atk, +2% defense per atk
- Lv4: +40 evade per atk, +2% defense per atk
- Lv5: +40 evade per atk, +4% defense per atk
- Lv6: +45 evade per atk, +4% defense per atk
- Lv7: +50 evade per atk, +4% defense per atk
- Lv8: +55 evade per atk, +4% defense per atk
- Lv9: +60 evade per atk, +4% defense per atk
- Lv10: +60 evade per atk, +6% defense per atk
- Physical Attack Boost
- Type: Passive
- Passively increases cut/stab/bash damage.
- Lv1: 4% damage increase
- Lv2: 5% damage increase
- Lv3: 6% damage increase
- Lv4: 7% damage increase
- Lv5: 9% damage increase
- Lv6: 10% damage increase
- Lv7: 11% damage increase
- Lv8: 12% damage increase
- Lv9: 13% damage increase
- Lv10: 15% damage increase
- Random Stab
- Type: Active
- Deals melee STR-based Stab damage to random targets. Can hit the same target multiple times.
- Has no speed modifier and -5 base accuracy at all levels.
- Lv1: 12 TP, 125% damage per hit, 1-4 hits
- Lv2: 12 TP, 131% damage per hit, 1-4 hits
- Lv3: 12 TP, 137% damage per hit, 1-4 hits
- Lv4: 12 TP, 143% damage per hit, 1-4 hits
- Lv5: 17 TP, 143% damage per hit, 2-4 hits
- Lv6: 17 TP, 151% damage per hit, 2-4 hits
- Lv7: 17 TP, 159% damage per hit, 2-4 hits
- Lv8: 17 TP, 167% damage per hit, 2-4 hits
- Lv9: 17 TP, 175% damage per hit, 2-4 hits
- Lv10: 23 TP, 175% damage per hit, 2-5 hits
- Chain Plus
- Type: Active
- For a set amount of turns, both the chance of Chain skills activating and their damage are increased.
- Note that I am guessing what values correspond to the damage boost and what correspond to the chance, since they both scale in standard ways.
- Has no speed modifier at all levels.
- Lv1: 6 TP, +41% damage, +25% chance, lasts 4 turns
- Lv2: 6 TP, +46% damage, +28% chance, lasts 4 turns
- Lv3: 6 TP, +51% damage, +31% chance, lasts 4 turns
- Lv4: 6 TP, +56% damage, +34% chance, lasts 4 turns
- Lv5: 9 TP, +56% damage, +34% chance, lasts 5 turns
- Lv6: 9 TP, +62% damage, +38% chance, lasts 5 turns
- Lv7: 9 TP, +68% damage, +42% chance, lasts 5 turns
- Lv8: 9 TP, +74% damage, +46% chance, lasts 5 turns
- Lv9: 9 TP, +80% damage, +50% chance, lasts 5 turns
- Lv10: 14 TP, +80% damage, +50% chance, lasts 6 turns
- Chain Killer
- Type: Active
- Targets one enemy. For one turn, if that enemy becomes afflicted with an ailment, bind, or stun, the Fencer will attack.
- Has no base accuracy modifier at all levels.
- Lv1: 4 TP, 400% damage
- Lv2: 4 TP, 420% damage
- Lv3: 4 TP, 440% damage
- Lv4: 4 TP, 460% damage
- Lv5: 8 TP, 560% damage
- Lv6: 8 TP, 585% damage
- Lv7: 8 TP, 610% damage
- Lv8: 8 TP, 635% damage
- Lv9: 8 TP, 660% damage
- Lv10: 12 TP, 800% damage
- Chain All
- Type: Active
- On the next turn, Chain skills will target all enemies. Also increases the maximum number of activations.
- Has no speed modifier at all levels.
- Lv1: 10 TP, no added hits
- Lv2: 10 TP, +1 hit
- Lv3: 10 TP, +2 hits
- Lv4: 10 TP, +3 hits
- Lv5: 16 TP, +9 hits
- Resonance
- Type: Active
- Deals melee STR-based stab damage to one target. The damage starts at 100%, and is increased by the bonus damge times the number of times the Fencer attacked last turn. There is a maximum of 9 stacks of bonus damage.
- Has an 80% speed modifier and +10 base accuracy at all levels.
- Lv1: 3 TP, +175% damage per atk, 1575% max damage
- Lv2: 3 TP, +179% damage per atk, 1611% max damage
- Lv3: 3 TP, +183% damage per atk, 1647% max damage
- Lv4: 3 TP, +187% damage per atk, 1683% max damage
- Lv5: 7 TP, +207% damage per atk, 1863% max damage
- Lv6: 7 TP, +211% damage per atk, 1899% max damage
- Lv7: 7 TP, +215% damage per atk, 1935% max damage
- Lv8: 7 TP, +219% damage per atk, 1971% max damage
- Lv9: 7 TP, +223% damage per atk, 2007% max damage
- Lv10: 13 TP, +250% damage per atk, 2250% max damage
- Speed Boost
- Type: Passive
- Increases speed, accuracy, and evasion.
- Lv1: 1.11x speed, +24 acc/evade
- Lv2: 1.14x speed, +28 acc/evade
- Lv3: 1.17x speed, +32 acc/evade
- Lv4: 1.2x speed, +36 acc/evade
- Lv5: 1.24x speed, +52 acc/evade
- Lv6: 1.27x speed, +58 acc/evade
- Lv7: 1.3x speed, +64 acc/evade
- Lv8: 1.33x speed, +70 acc/evade
- Lv9: 1.36x speed, +76 acc/evade
- Lv10: 1.4x speed, +100 acc/evade
- Speed of Sound Blade
- Type: Passive
- Passively gives normal attacks a chance to add an extra cut attack. The extra attack has the same damage as a normal attack.
- Lv1: 18% chance
- Lv2: 19% chance
- Lv3: 20% chance
- Lv4: 21% chance
- Lv5: 28% chance
- Lv6: 29% chance
- Lv7: 30% chance
- Lv8: 31% chance
- Lv9: 32% chance
- Lv10: 40% chance
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