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Feb 10th, 2016
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  1. Sentinel STN-5Ga
  2.  
  3. Mass: 40 tons
  4. Tech Base: Inner Sphere
  5. Chassis Config: Biped
  6. Rules Level: Tournament Legal
  7. Era: Age of War/Star League
  8. Tech Rating/Era Availability: E/E-F-E-A
  9. Production Year: 2750
  10. Cost: 6,482,280 C-Bills
  11. Battle Value: 1,238
  12.  
  13. Chassis: Unknown Standard
  14. Power Plant: Unknown 240 Fusion XL Engine
  15. Walking Speed: 64.8 km/h
  16. Maximum Speed: 97.2 km/h
  17. Jump Jets: None
  18. Jump Capacity: 0 meters
  19. Armor: Unknown Ferro-Fibrous
  20. Armament:
  21. 1 ER PPC
  22. 4 Medium Lasers
  23. 1 Streak SRM-2
  24. Manufacturer: Unknown
  25. Primary Factory: Unknown
  26. Communications System: Unknown
  27. Targeting and Tracking System: Unknown
  28.  
  29. Overview:
  30. The Sentinel is a medium BattleMech, though its 40-ton mass puts it at the low
  31. end of its weight class. Designed to provide battalion-level BattleMech support
  32. for infantry and light-armor units, the 'Mech has good maneuverability,
  33. long-range hitting power, and an advanced communications system. Equipped with
  34. the powerful VidCom-17 and Targa-7 long-range targeting and tracking system,
  35. the Sentinel is ideal for patrols or as a mobile observation post. The 'Mech
  36. also carries a StarLink/Benicia Model AS829G communications system. Capable of
  37. simultaneous operation on multiple frequencies, this system not only allows the
  38. Sentinel to closely monitor and command units operating under it, but also
  39. keeps the Mech in close contact with rear-area artillery units so that it can
  40. easily call for fire when needed.
  41.  
  42. Defiance Industries first produced the Sentinel in 2651 for House Steiner's
  43. private army. The 'Mech appeared one year after the Star League Council passed
  44. an amendment allowing the Council Lords to double their personal household
  45. forces. Originally intended for infantry support, the 'Mech soon took on the
  46. role of guarding military installations and the Steiner family's major
  47. landholdings. By the early 28th century, the SLDF and the private armies of
  48. Houses Davion and Marik had also begun to deploy Sentinels.
  49.  
  50. After the fall of the Star League, the Sentinel appeared most often in the
  51. vanguard of the Steiner and Marik armies. In this position, the Sentinels took
  52. disproportionate losses. Currently only a handful of Sentinels remain, more
  53. heirlooms than weapons of war.
  54.  
  55.  
  56. Capabilities:
  57. The Sentinel's 40-ton frame is powered by an 11.5-ton Pitban 240 fusion engine,
  58. giving the 'Mech a walking speed of 65.4 kph and a top running speed of 97.1
  59. kph. Shortly after the 'Mech's original deployment, concern arose over the
  60. choice of the Pitban 240 because of rumors about shielding problems with the
  61. Pitban 240s being produced by Defiance Industries. After a number of Sentinels
  62. were pulled from the field because of chronic overheating, an investigation
  63. found that the heat circulation system rather than the engine shielding was at
  64. fault. The faulty components were replaced in all subsequent versions, which
  65. includes most of the remaining Sentinels.
  66.  
  67. Well-equipped for combat, the Sentinel carries a Defiance autocannon, a
  68. Defiance-2 SRM launcher, and a Defiance B-1A small laser. The original design
  69. included a Kawabata autocannon, which had twice the Defiance autocannon's
  70. cyclic rate of fire, but which
  71.  
  72. also turned out to have serious problems. When fired at its maximum rate, the
  73. weapon vibrated violently, jarring the internal circuitry in the BattleMech's
  74. weapon arm. This often caused the pilot to lose control of the arm effectively
  75. rendering the autocannon useless and cutting the Sentinel's combat capabilities
  76. almost in half. Repairs, though relatively simple, kept the 'Mech out of combat
  77. for half an hour or more. Modifications to the mount and circuitry reduced the
  78. problems somewhat, but by 3014 the Sentinel's manufacturers decided to reequip
  79. the 'Mech with the easier-to-maintain Defiance autocannon. Trouble also cropped
  80. up with the original design's Defiance A-1 small laser, which was prone to
  81. problems after extended field operations. The designers therefore substituted
  82. the more rugged B-1A laser in 2678.
  83.  
  84. The Defiance B-1A small laser is mounted in the right torso, just below the
  85. Streak-2 SRM launcher, an arrangement that has caused problems of its own. The
  86. addition of the B-1A small laser displaced the SRM ammo feeding system by half
  87. a meter. Though not a problem under normal circumstances, this shift made the
  88. missile-feeding mechanisms prone to jamming whenever the 'Mech fires its SRMs
  89. while performing an abrupt maneuver. When this occurs, the pilot has one more
  90. shot, but must correct the problem before he can fire again. The standard
  91. procedure for clearing such a jam is to open up the ammo-feeding access panels
  92. and manually readjust the missile rounds. As this is impossible to do in
  93. combat, many pilots tap hard against their machine's chest area with the
  94. 'Mech's free right hand to clear up the problem.
  95.  
  96.  
  97. Additional:
  98. From TRO 3025 (revised).
  99.  
  100.  
  101. Distribution from RS 3025/3026.
  102.  
  103.  
  104. Entered by Josh Helton, aka Maverick.
  105.  
  106.  
  107. ================================================================================
  108. Equipment Type Rating Mass
  109. --------------------------------------------------------------------------------
  110. Internal Structure: Standard 67 points 4.00
  111. Engine: XL Fusion Engine 240 6.00
  112. Walking MP: 6
  113. Running MP: 9
  114. Jumping MP: 0
  115. Heat Sinks: Double Heat Sink 13(26) 3.00
  116. Heat Sink Locations: 2 LA, 2 RA
  117. Gyro: Standard 3.00
  118. Cockpit: Standard 3.00
  119. Actuators: L: SH+UA R: SH+UA+LA+H
  120. Armor: Ferro-Fibrous AV - 134 7.50
  121. Armor Locations: 1 HD, 2 CT, 3 LT, 1 RT, 1 LA, 2 RA, 2 LL, 2 RL
  122.  
  123. Internal Armor
  124. Structure Factor
  125. Head 3 9
  126. Center Torso 12 17
  127. Center Torso (rear) 6
  128. L/R Torso 10 15
  129. L/R Torso (rear) 5
  130. L/R Arm 6 12
  131. L/R Leg 10 19
  132.  
  133. ================================================================================
  134. Equipment Location Heat Critical Mass
  135. --------------------------------------------------------------------------------
  136. ER PPC LA 15 3 7.00
  137. 2 Medium Lasers RT 6 2 2.00
  138. Streak SRM-2 RT 2 1 1.50
  139. 2 Medium Lasers LT 6 2 2.00
  140. @Streak SRM-2 (50) RT - 1 1.00
  141. Free Critical Slots: 8
  142.  
  143. BattleForce Statistics
  144. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
  145. 6 4 4 1 0 2 0 Structure: 2
  146. Special Abilities: SRCH, ES, SEAL, SOA
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