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  1. Liberty Roleplay @ l-rp.net & forums.l-rp.net;
  2. 25/01/2014;
  3. To-Do List V.1.5;
  4. Bugs, Glitches, Exploits, Suggestions and To-Do's...
  5.  
  6. - IMPORTANT: Look into and try to fix the issue with old character(s) being deleted when the player spawns with a new one. I assume that the new character overwrites the old one when the player spawns for the first time with their new character, OR the old one doesn't belong to the player's account anymore.
  7.  
  8. - When an admin edits the owner of a business, garage or house make it remove the ownership of the business, garage or house from the player's owned businesses, garages and houses so that it won't OR remove the ability to edit owners. Also, when the house owner is changed the player shouldn't be able to request to move their house.
  9.  
  10. - Unable to /exit a house in visiting mode, unless time period is over.
  11.  
  12. - Add the ability to set Respect Points onto /setstats.
  13.  
  14. - Add a limit to the /setweather command, 0-14 or something like that.
  15.  
  16. - Recently when I was spectating and tried to speak, the message came out like this: Hidden Admin: Cesar Kourtis - no matter what I said.
  17.  
  18. - Remove ability to spectate your self.
  19.  
  20. - Remove the ability to spectate a player that isn't spawned. The /goto command uses this feature.
  21.  
  22. - Spectate system stop spectating sometimes when player /enter's and /exit's entrances.
  23.  
  24. - Change type 9 business (electronic shop) map icon to id 35 since the current one is merging with the club map icon.
  25.  
  26. - Fix /setskin so that it won't bring up the Create Character menu.
  27.  
  28. - Look into why after some server restarts admins cannot use /deletecar on created cars via /veh - You get a SendClientMessage: Error: The vehicle you are trying to delete is not a dynamic vehicle.
  29.  
  30. - Add the feature for players to spawn in both hospitals instead of one.
  31.  
  32. - Fix the player's name colour. When imprisoned player gets released from jail, their name should no longer be orange. Also when player on duty in one faction, and admin sets their faction to another one make the colour disappear as well.
  33.  
  34. - Add so when admin uses /setstats and sets the job of a player, make a SendClientMessage with all the Job IDs.
  35.  
  36. - Add so when admin uses /createjob, there is a SendClientMessage with the Job IDs.
  37.  
  38. - Allow letters from A to F to be used when setting the colour when using /createmotd command.
  39.  
  40. - Why do a bunch of useless dynamic things (entrance(s), garage(s), job(s), business(es), house(s), object(s)) spawn at 0.00, 0.00, 0.00 X, Y, Z coordinates?
  41.  
  42. - Change Assistant to Helper
  43.  
  44. - Admins should be able to use helper commands without being a helper.
  45.  
  46. - /nmute should not be used on admins or higher level admins and maybe helpers.
  47.  
  48. - Admins should see the helpers chat without being a helper, maybe.
  49.  
  50. - When an admin changes the icon of the entrance (the arrow or 'i' sign - not map icon) display a SendClientMessage with the IDs they can use.
  51.  
  52. - Make it so /prison cannot be used on a higher admin, or equal admin.
  53.  
  54. - When admin creates a business, entrance, house, labels or garage (does not include map icons) make the first one start with ID 0 or fix the problem where ID 0's are deleted amongst server restart.
  55.  
  56. - /givegun value will be negative if the gun contains too much ammo.
  57.  
  58. - Remove /makemod and /removemod from /ah if it doesn't exist.
  59.  
  60. - Duffle bag, for some reason now, won't any longer hold more than 1 type of a gun, e.g: Mm9 Pistol + Deagle or AK + M4.
  61.  
  62. - Add (dynamic) ATMs.
  63.  
  64. - Add dynamic divisions for factions.
  65.  
  66. - Add dynamic points that are able to be captured by gangs, and maybe turfs.
  67.  
  68. - Improve the dealership system: Make it be a dynamic business that has to be accepted by an admin. The owner, as for all businesses, should get the money, or at least some of the money when someone buys their car and the player has to buy cars to put it on sale; OR alternatively, just make it so when a player buys a vehicle, another player is also able to buy the same car instead of the dealership car being sold out and an admin having to replace it and flood the server with dealership cars.
  69.  
  70. - Add locations for /spraytag and maybe make the spray tag system dynamic as well.
  71.  
  72. - Make it so when admins use /bring on a higher admin, a request to teleport will be send and they can can accept or deny it, OR just teleport to the admin, OR add a command that will request to bring a player, and the player can deny if he's busy or accept if he's available.
  73.  
  74. - Restrict being able to spam command such as /paycheck and /invite.
  75.  
  76. - Maybe change some commands like /prison and /kick not being able to be used on EQUAL level administrators as well as higher. Perhaps, for /kick and /prison it will just give an error message when the admin is trying to use it on an equal or higher admin instead of kicking, because it can be annoying if the player's ID is mis-typed or it's accidental. Trying to /ban an equal or higher might result in a kick.
  77.  
  78. - Restrict commands such as /prison and /kick and /ban and teleportation commands: /sendtols, /sendto, /bring on equal as well as higher level administrators.
  79.  
  80. - Improve the dealership system: Make it be a business that has to be accepted by an admin. The owner, as for all businesses, should get the money, or at least some of the money when someone buys their car and the player has to buy cars to put it on sale; OR alternatively, just make it so when a player buys a vehicle, another player is also able to buy the same car instead of the dealership car being sold out and an admin having to replace it and flood the server with dealership cars.
  81.  
  82. - Maybe, add a paintballing system.
  83.  
  84. - Admin commands need consistent house style. For instance, when an admin uses /sendto - the colour of the message displayed (AdmCmd:...) is orange, but for instance when the admin uses /sendtols, it's displayed in a different syntax (AdmWarning:...) and the colours are red and white.
  85.  
  86. - /setpremium command should be accessible only for Head Admins or higher, or Executive Admins - not lower than Head Admins.
  87.  
  88. - Add business types such as: Bars, Gyms, and maybe Casinos, Restaurants, Dealerships.
  89.  
  90. - Add a command for admins to set the global time.
  91.  
  92. - Add a command for admins to set a player's accent.
  93.  
  94. V.1.1
  95.  
  96. - When an admin is on duty, make an [On Duty] tag after their name on /admins.
  97.  
  98. - Improve /godmode so it's similar to /aduty's god mode.
  99.  
  100. - Improve /fly so you won't take at least as much damage when using it near the ground or use /aduty’s god mode with this, or restrict it for /aduty admins only.
  101.  
  102. - When a player picks up a weapon from the floor and the ammo is also too large, possible the reason, then the player won’t be able to switch to the gun. This is when it goes into negative numbers possibly.
  103.  
  104. - If player uses /drop weapons and all of the guns have over 32767 ammo in them then none of the guns will be dropped. How ever, if even one of the guns have 32767 or less ammo then all guns will be dropped.
  105.  
  106. V.1.2
  107.  
  108. - Maybe, add faction, gang, company, house, business, gate, garage moderators instead of only being able to create, delete and edit these as Head Admin and above. You said you have loyal staff. :P
  109.  
  110. - Only allow Executive Admins and/or above to log onto rcon, or decrease the maximum rcon log-in attempts. I believe it’s 5 attempts per session.
  111.  
  112. - Add /setfs or /setfightingstyle for admins and a command to train your self a fighting style / martial arts, for instance in the GYM.
  113.  
  114. - Add the ‘$’ icon automatically where banks and ATMs are placed.
  115.  
  116. - When admin is setting someone's job via /setstats, make it be like /createjob, instead of guessing random IDs.
  117.  
  118. - Add /createlabel and /deletelabel and /editlabel - if exists - to /ah.
  119.  
  120. - /createlabel syntax shouldn't require the admin to enter the colour since they can use ~r~ format and the distance option should be infront of the message so that the admin is able to put spaces in the label.
  121.  
  122. - Remove the ‘Moderator’ from /stats if there’s no moderator system. If there is, what command do you make a moderator with?
  123.  
  124. V.1.3
  125.  
  126. - Add a /jetpack command for admins.
  127.  
  128. - Make it so that when an admin creates an ATM, the ID will be displayed at the end.
  129.  
  130. - 2DTextDraw doesn't disappear when you /deleteatm, only the object disappears and the ability to use it.
  131.  
  132. - There is a non-dynamic ATM, remove it.
  133.  
  134. - Change /assistants to /helper
  135.  
  136. - Fix /help so it says Helper Commands instead of Assistant Commands and fix up the commands and spacing.
  137.  
  138. - Put a comma in between /deletebusiness and /createatm on /ah.
  139.  
  140. - /savedynamics gives an error message saying that the command does not exist for Head Administrators and below. Perhaps it's a level 6 command and displays the error that it doesn't exist for lower levels.
  141.  
  142. - Remove /makeassistant and /removeassistant from /ah.
  143.  
  144. - The ~r~ etc. syntax doesn’t work on /createlabel. Fix that you’re able to enter letters A - F for the colour section. Admin cannot put spaces neither. How ever; the ~n~ works.
  145.  
  146. - When the player /enter’s an interior and tries to /exit immidiately, they will not be able to do so for a few seconds in order not to abuse it. How ever, when the player isn’t able to do exit, or enter for the few seconds, they will get a second error on the second line displaying that they are not near any exit or entrance.
  147.  
  148. - Add a command or bind a key for factions to be able to open their doors inside of their HQ. Make it dynamic if you wish.
  149.  
  150. V.1.4
  151.  
  152. - When an admin goes on /aduty, all of the admins on the /admins list appear to have the [ON DUTY] tag and vice-versa.
  153.  
  154. - Fix the locations on /sendto - map the locations, delete them, or change the coordinates and/or add new ones. Make it dynamic if you wish.
  155.  
  156. - Copy the locations from /sendto to /gotopos. Make it dynamic if you wish.
  157.  
  158. - Labels don't seem to load properly after server restarts. The labels it self load, but the colour or text doesn't and it seems thta the admin is unable to edit it.
  159.  
  160. - Add /gotolabel. Add it to /ah once you add it.
  161.  
  162. - Change /maketester to /makemode and /removetester to /removemod and re-add them to /ah if they are not on it already.
  163.  
  164. - Restrict /broadcast only when the player is in a News Van, Helicopter or the HQ.
  165.  
  166. - Add more objects in the LSPD, especially where the player is able to walk off the map.
  167.  
  168. - Change the interior from 0 to something else of LSPD, so no players are just able to fly a plane and get to the interiors.
  169.  
  170. - Players can jump over the metal fence in the court and then they will be stuck. Allow players to access it, or make the walls to the ceiling or higher, or add a roof.
  171.  
  172. - Seems that the /aduty godmode’s is kind of bugged with, so far, gun ID 22 - colt. When a player shoots the admin on this godmode, their health will drop down to normal. Perhaps there’s a setting for colt, and maybe some other guns, that when it’s shot at a player, it sets the player’s health to a inperticular value, or deducts an imparticular value from 100 and previous shots.
  173.  
  174. - Add a command to make the car or any car by id to have infinite health (god mode) for admins.
  175.  
  176. - Add ID 31 map icons for houses that are available for sale, or other houses.
  177.  
  178. - Add ID 32 map icons for house(s) that the player owns or rents.
  179.  
  180. - Move / Implement the open-able doors in the new LSPD interior for LSPD only.
  181.  
  182. - Move / Implement the open-able doors for the Chief's office in LSPD.
  183.  
  184. - Move the place where the player is arrested to the new LSPD interior if you haven't done so already. Make it dynamic if you wish.
  185.  
  186. - Add access to the garage and rooftop in the new LSPD interior.
  187.  
  188. - Make more places accessible in the LSPD interior and add some objects in empty rooms.
  189.  
  190. - Admin is able to take any random weapon ID from the player using /takeweapon even if the player doesn't have it.
  191.  
  192. - Add a list of gun IDs when admin uses /takeweapon, just like on /givegun.
  193.  
  194. - Add /aduty onto /ah.
  195.  
  196. - Players are able to arrest evade. make it so that OnPlayerDisconnect if the player is cuffed, detained or tazed; make it so that player will be automatically prisoned for 10 - 15 - 20 minutes or according to how many charges they have on them.
  197.  
  198. - Add an /eject command to eject people from the car the player is driving.
  199.  
  200. - Move /setpremium to level 6 on /ah.
  201.  
  202. - Add a restricted surnames system.
  203.  
  204. - Add restricted nicknames that you cannot create character with or register.
  205.  
  206. - Would be easier if /setpremium requires a number to be entered for the rank / level instead of the entire name, or both.
  207.  
  208. - Do not allow /setadmin to be used on your self or other same level or higher admins, if it’s possible.
  209.  
  210. - Do not allow /makehelper 0 and /removehelper to be used on your self.
  211.  
  212. - Add a command such as /gotolocker <factionid> to teleport to a faction's locker.
  213.  
  214. - Add a /frisk command for type 1 (Police) factions. It should be used when the player is cuffed or detained and make it display some things what it found on a player’s /nventory.
  215.  
  216. - Add a create roadblock command, delete roadblock and delete roadblock all for police.
  217.  
  218. - Add /banaccount onto /ah.
  219.  
  220. - Add a command to prison offline players. /oprison or /prisonaccount.
  221.  
  222. - Maybe add a command to set a player’s admin level, or remove a player’s admin level who is offline.
  223.  
  224. - Maybe add a command to set a player’s helper level, or remove it when the player is offline. Do the same for other ones too.
  225.  
  226. - When an ATM has been created. Change the (%i) to (ID: %i).
  227.  
  228. - Optional: add a system to be able to contact and inform the EMS / Paramedics that the player needs help when he is dying, or has the option to accept the death.
  229.  
  230. - /track for Investigators doesn't work well when showing the location for people in interiors. It may say: "... was last seen in ." - No location given.
  231.  
  232. - Players are able to spam /buycrate as Gun Dealer to buy more crates. How ever, once they arrive at the checkpoint, they will only get the amount as if they only used /buycrate once. Only allow /buycrate to be bought once, or up to a certain amount and then give the right amount when arrive at checkpoint.
  233.  
  234. - Maybe, add job levels for the jobs. Level 1 to Level 5.
  235.  
  236. - It seems that the god mode glitch with /aduty that health is set to normal for the time being and it’s possible to kill the admin work with all the guns except gun id 24, Deagle and the heavy weapons, RPG, Heat Seaker, Flame Thrower and Minigun (ID 35, 36, 37, 38).
  237.  
  238. - /makehelper <id> 2 - only helper level 2 - doesn’t work. It will always bring out a message that the player is alrady the level even if they are not, no matter what.
  239.  
  240. - Also, display the gun IDs when settings guns for event.
  241.  
  242. - Limit the ammo to 99,999 when setting the ammo for guns for event.
  243.  
  244. - /jobhelp is crumpled up - contact me.
  245.  
  246. - /jobhelp Mechanic one only displays Information, no commands or location.
  247.  
  248. V.1.5
  249.  
  250. - When a player sells their business while it’s open, people are able to enter and buy items.
  251.  
  252. - Add a fullstop after ‘Error: This turf isn’t available to capture yet’.
  253.  
  254. - Add /turfs to display all the turfs, who they are captured by, and when can they be captured.
  255.  
  256. - Add more features to /editturf suchas the time it can be captured in.
  257.  
  258. - Add /editturf on /ah.
  259.  
  260. - Add a fullstop after /editturf on /ah.
  261.  
  262. - Add a label above player’s heads or names that says AFK and the amount of seconds they are AFK for.
  263.  
  264. - When a player messages someone, or an admin attempts to teleport someone, make them see a message saying that the player they are doing this action to is paused, if they are afk.
  265.  
  266. - /jobhelp Janitor - the information section - has pizzaboy text.
  267.  
  268. - The entire ban reason doesn’t fit when a banned player joins and it’s displayed on the screen in the chat.
  269.  
  270. - Unable to stop most animations unless the player chooses another animation that the player is able to stop.
  271.  
  272. ~ To-Do List V.1.5,
  273. ~ Cesar Kourtis.
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