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- For those who want a clean to read changelog
- ================
- Version 9 - B
- ================
- ==File Management
- -Most actors moved out of 'ClassBase'
- --These actors are in 'ClassArmorBase'
- --This was done so modders can easily add new painstates to the classbase
- ==CBM Menu
- -Class Info menu now has a new command
- --'Jump to Current Class'
- --Attempt at shifting menu to the left
- --Several tips updated/corrected
- ---Thanks to those that reported them!
- ==Player HUD
- -Armor is now shown as a number
- -Adjusted all weapons to have tags
- --As a leftover, text colors were made for every class using their skin color
- ---The format is [CBM#$]
- ---# being game, 0, 2, B, 10, V, WT, K
- ---$ being class, Metal is A, Wood is H
- ----Check TEXTCOLOURS for exact codes
- ==Wall Jumps
- -Jump height is now based on the classes jump height
- -Jumping gives a short swift speed up
- -Wall thrust normalized
- ==GravitySlam
- -Fixed a crash that happens on software
- ==BearerClass
- -Updated into its own class?
- --Taunt added
- -Morphing ACS process cleaned up
- -Tweaked classes to fix morphing issues
- --Modders be sure to check for changes
- ==Megaman
- -Fixed issues with buster upgrades
- -When an upgrade disables sliding, the dash bar is grayed out
- --Copywep altfires are used during this
- ==Duo
- -Duo skin by hansungkee added
- --Walking tweaked/pain frames by Pegg
- ==Maestro
- -Can now use all buster upgrades
- ==Roll
- -Removed blasting from swings
- --Water blobs can still be flung
- -Dash bucket use delay 22->18
- -Water shot now has a slight thrust up
- ==Dr. Light
- -Delay after uppercut landing 1->9
- --Can use mainfire during this delay
- ==Dr. Wily
- -Huds updated by Pegg
- -Pan swing sped up, duration unchanged
- --Can now refire without end delay
- -Capsule fire fixed to light oil
- ==Cutman
- -Jump 12->12.5
- ==Bombman
- -Fixed bombs not working with Plug-Rage
- -Pickup style tweaked from UnholyBosses
- -Hard throw spawn offset 56->28
- ==Elecman
- -Delay before ammo regen 2->5
- --Ammo regen delay 4->5
- -Mainfire delay before firing 12->8
- --Ammo use 2->0
- -Side shots are no longer aimable
- ==Shadowman
- -Invis altfire is now instant
- --Ammo drain rate 6->7
- --Method A_SetTranslucent->PowerInvis
- --Smoke FX is spawned on use
- ---This follows for a while
- -ShadowBlade size 7->14, speed 32->40
- --Damage changed to a protection method
- ---Damage 15->25 first then 3's
- -Kunai attack replaced with caltrops
- --These are tossed and stick to floors
- --Does more damage on the floor
- ==DocRobot
- -Altfire is now a scan attack
- --This scan copies player weapons
- --Classes with multiple weapons (Tengu) have a 50% chance of giving either
- ---Some have low chance, TimeStopper 1%
- -No longer starts with weapons in t/lms
- ==Brightman
- -Can walljump
- -Speed 0.8/0.78->0.84/0.82
- -Jump 10->12
- -Mainfire delay 8->7
- -Altfire delay 24->20
- -Buster damage 12->10
- --Shot duration infinite->21
- -Bulb toss damage 10->6
- --Set explosion size 0->32
- --Blind duration reduced
- -FlashStopper stun duration 60->70
- --Increases blind if a bulb hits
- ==Ringman
- -Each ring has its own damagetype
- --This means hitting one ring after another won't result in less damage
- -Protection duration 14->12
- ==Dustman
- -Buster shot kills makes foes drop junk
- ==Diveman
- -Fixed issue where foe lock-on didn't clear on the foe's view
- -Lock-on duration infinite->525
- ==Gravityman
- -Altfire now has its own ammo use
- -Gravity Sphere removed
- -Combo slam bonus damage removed
- -Gravity Hold delay removed
- --Animation delay 21->17
- --Explosion damage 6->2
- ---Does 2 damage regardless of distance
- --Flip can be reused midair
- ==Stoneman
- -Stone core is now team colored
- -Leap GravitySlam damage fixed
- ==Chargeman
- -Direct hit ram damage 8->6
- -Coal speed 30->38, damage 3 to 9->8
- --Explosion damage 6 to 9->8
- ==Napalmman
- -Explosion damage 14->13
- ==Crystalman
- -Mainfire stack delay 28->14
- -Altfire delay reduce 1->2
- -Big crystal base damage 28->22
- --Max scaling damage 8->14
- ==Darkman2
- -Hugging shield damage 6->0
- --Now explodes for 3 at size 16/8
- -Straight shield toss damage rate 2->1
- --Explosion damage 8->4
- ==Darkman3
- -Railgun FX prettied up
- ==Plantman
- -Shield shot hitbox 12->16
- ==Windman
- -Gyro damage 12->11
- --Side gyros only last 2 wiggles
- -Flight reverted to NOGRAVITY method
- -Scaling slam push fixed
- ==Freezeman
- -Alt shot now freezes foes on hit
- ==Shademan
- -Swoop is no longer stiff
- -Swoop grab correctly ignores shields
- -Grab end thrust away 10->25
- --Ammo use on self end all->2
- ---On losing armor all->20
- ==Swordman
- -Speed 0.84/0.82->0.75/0.73
- -Ammo regen delay 5->9
- -Now moves 112.5% faster during altfire
- -Sword swing cannot change direction
- --Grounded floor bits removed
- -Torso size reduced, helps with walls
- --Damage rate 4->1, damage 14->11
- ---Protected from hits for 5 tics
- --Explosion size 65->68
- --Set explosion size 0->8
- ==Searchman
- -Mainfire durations cleaned up
- --Everything should feel faster
- --Startup frames spawn no lock-on
- -Targeter mainfire offset 8->0
- -Basic missiles no longer home
- --Radius/Height 5->9, speed 20->32
- -Lock-on Missile speed 35->28
- --Scaling damage delay 12->15
- --Base damage 11->10, max damage 15->16
- --Spawns smoke fx for clarity
- -Altfire disk radius/height 8->12
- --Speed 30->44, bouncecount 40->4
- -Bush range check adjusted 42 upward
- ==Coldman
- -Spawning wall becomes unsolid on hit
- --Damage rate 3->2, damage spawns 5->4
- --Delay before spawning actual wall
- ---10+till touching ground -> 8
- -Ice Wall death does 8 explosion damage
- -All types of pushed wall velocity +2
- --Pushed wall bouncecount 40->7
- ---No longer loses bounces from floors
- ==Pirateman
- -Mainfire ammobar changed
- ==Burnerman
- -Desync fix for item toss?
- -Air dash thrust 60/6->45/4.5
- ==Magicman
- -Particle FX cleaned up
- ==Concreteman
- -Dash thrust, floor/air 22/16->18/13.5
- --Turn angle, floor/air 4/3->3/1
- -Dash ground duration limit 7->9
- -Desync fix for block pickup?
- ==Tornadoman
- -Gets half ammo regen during altfire
- -Main shot damage 5->6
- ==Splashwoman
- -Ammo regen delay 6->8
- -Ally damage boost 120%->135%
- --Self boost now fires empowered shots
- -Speed boosts 150%->140%
- --Ally speed linger 2->1 second
- -Team singing ammo drain rate doubled
- ==Plugman
- -A bunch of delay changes
- --Plug in 12->8
- --Plug end 12->8
- --Ally plug charge end 8->4
- --Ally plug out of ammo 21->13
- ==Galaxyman
- -All bonus colors slightly adjusted
- -Max ammo 56->224
- --Any ammo mentions are after 4x ammo
- -Ammo gain during regen 4->3
- -Altfire hover ammo use 8->9
- -BHB vertical pull velocity set->add
- ==Fakeman
- -Couldn't fix item jump bug, so feature
- --Dash jump is now velocity based
- --Can now autofire during dash
- ==Blademan
- -Blade shot radius 14->8
- -Alt leap now has a sound
- ==Mercury
- -Climb method changed
- --Slowed down similar to Snakeman
- -Desync fix for item on/off?
- ==Venus
- -Now fires 2 ticker shots per mainfire
- --Midair damage 5->4
- -Bubble Bomb now scales with distance
- --Explosion damage 11->7 to 23
- ==Jupiter
- -Shot duration 40->32
- ==Buster Rod G
- -Can wall jump
- ==Hyper Storm H
- -Suck/Blow attacks fixed for Plug Rage
- -Fixed issue where fire shot would sometimes not light oil pits
- ==Quint
- -Dash max ammo 500->300
- --Ammo regen halved during Sakugarne
- -Saku altfire initial thrusts removed
- --Startup delay 12->1
- --Explosion damage when spinning 15->7
- -Rock spawn height 24->0, damage 10->12
- --Rocks are now shootable
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