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MegaCelebi

Classes-v9b Patch Notes

May 5th, 2018
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  1. For those who want a clean to read changelog
  2. ================
  3. Version 9 - B
  4. ================
  5.  
  6.  
  7. ==File Management
  8. -Most actors moved out of 'ClassBase'
  9. --These actors are in 'ClassArmorBase'
  10. --This was done so modders can easily add new painstates to the classbase
  11.  
  12. ==CBM Menu
  13. -Class Info menu now has a new command
  14. --'Jump to Current Class'
  15. --Attempt at shifting menu to the left
  16. --Several tips updated/corrected
  17. ---Thanks to those that reported them!
  18.  
  19. ==Player HUD
  20. -Armor is now shown as a number
  21. -Adjusted all weapons to have tags
  22. --As a leftover, text colors were made for every class using their skin color
  23. ---The format is [CBM#$]
  24. ---# being game, 0, 2, B, 10, V, WT, K
  25. ---$ being class, Metal is A, Wood is H
  26. ----Check TEXTCOLOURS for exact codes
  27.  
  28. ==Wall Jumps
  29. -Jump height is now based on the classes jump height
  30. -Jumping gives a short swift speed up
  31. -Wall thrust normalized
  32.  
  33. ==GravitySlam
  34. -Fixed a crash that happens on software
  35.  
  36. ==BearerClass
  37. -Updated into its own class?
  38. --Taunt added
  39. -Morphing ACS process cleaned up
  40. -Tweaked classes to fix morphing issues
  41. --Modders be sure to check for changes
  42.  
  43. ==Megaman
  44. -Fixed issues with buster upgrades
  45. -When an upgrade disables sliding, the dash bar is grayed out
  46. --Copywep altfires are used during this
  47.  
  48. ==Duo
  49. -Duo skin by hansungkee added
  50. --Walking tweaked/pain frames by Pegg
  51.  
  52. ==Maestro
  53. -Can now use all buster upgrades
  54.  
  55. ==Roll
  56. -Removed blasting from swings
  57. --Water blobs can still be flung
  58. -Dash bucket use delay 22->18
  59. -Water shot now has a slight thrust up
  60.  
  61. ==Dr. Light
  62. -Delay after uppercut landing 1->9
  63. --Can use mainfire during this delay
  64.  
  65. ==Dr. Wily
  66. -Huds updated by Pegg
  67. -Pan swing sped up, duration unchanged
  68. --Can now refire without end delay
  69. -Capsule fire fixed to light oil
  70.  
  71. ==Cutman
  72. -Jump 12->12.5
  73.  
  74. ==Bombman
  75. -Fixed bombs not working with Plug-Rage
  76. -Pickup style tweaked from UnholyBosses
  77. -Hard throw spawn offset 56->28
  78.  
  79. ==Elecman
  80. -Delay before ammo regen 2->5
  81. --Ammo regen delay 4->5
  82. -Mainfire delay before firing 12->8
  83. --Ammo use 2->0
  84. -Side shots are no longer aimable
  85.  
  86. ==Shadowman
  87. -Invis altfire is now instant
  88. --Ammo drain rate 6->7
  89. --Method A_SetTranslucent->PowerInvis
  90. --Smoke FX is spawned on use
  91. ---This follows for a while
  92. -ShadowBlade size 7->14, speed 32->40
  93. --Damage changed to a protection method
  94. ---Damage 15->25 first then 3's
  95. -Kunai attack replaced with caltrops
  96. --These are tossed and stick to floors
  97. --Does more damage on the floor
  98.  
  99. ==DocRobot
  100. -Altfire is now a scan attack
  101. --This scan copies player weapons
  102. --Classes with multiple weapons (Tengu) have a 50% chance of giving either
  103. ---Some have low chance, TimeStopper 1%
  104. -No longer starts with weapons in t/lms
  105.  
  106. ==Brightman
  107. -Can walljump
  108. -Speed 0.8/0.78->0.84/0.82
  109. -Jump 10->12
  110. -Mainfire delay 8->7
  111. -Altfire delay 24->20
  112. -Buster damage 12->10
  113. --Shot duration infinite->21
  114. -Bulb toss damage 10->6
  115. --Set explosion size 0->32
  116. --Blind duration reduced
  117. -FlashStopper stun duration 60->70
  118. --Increases blind if a bulb hits
  119.  
  120. ==Ringman
  121. -Each ring has its own damagetype
  122. --This means hitting one ring after another won't result in less damage
  123. -Protection duration 14->12
  124.  
  125. ==Dustman
  126. -Buster shot kills makes foes drop junk
  127.  
  128. ==Diveman
  129. -Fixed issue where foe lock-on didn't clear on the foe's view
  130. -Lock-on duration infinite->525
  131.  
  132. ==Gravityman
  133. -Altfire now has its own ammo use
  134. -Gravity Sphere removed
  135. -Combo slam bonus damage removed
  136. -Gravity Hold delay removed
  137. --Animation delay 21->17
  138. --Explosion damage 6->2
  139. ---Does 2 damage regardless of distance
  140. --Flip can be reused midair
  141.  
  142. ==Stoneman
  143. -Stone core is now team colored
  144. -Leap GravitySlam damage fixed
  145.  
  146. ==Chargeman
  147. -Direct hit ram damage 8->6
  148. -Coal speed 30->38, damage 3 to 9->8
  149. --Explosion damage 6 to 9->8
  150.  
  151. ==Napalmman
  152. -Explosion damage 14->13
  153.  
  154. ==Crystalman
  155. -Mainfire stack delay 28->14
  156. -Altfire delay reduce 1->2
  157. -Big crystal base damage 28->22
  158. --Max scaling damage 8->14
  159.  
  160. ==Darkman2
  161. -Hugging shield damage 6->0
  162. --Now explodes for 3 at size 16/8
  163. -Straight shield toss damage rate 2->1
  164. --Explosion damage 8->4
  165.  
  166. ==Darkman3
  167. -Railgun FX prettied up
  168.  
  169. ==Plantman
  170. -Shield shot hitbox 12->16
  171.  
  172. ==Windman
  173. -Gyro damage 12->11
  174. --Side gyros only last 2 wiggles
  175. -Flight reverted to NOGRAVITY method
  176. -Scaling slam push fixed
  177.  
  178. ==Freezeman
  179. -Alt shot now freezes foes on hit
  180.  
  181. ==Shademan
  182. -Swoop is no longer stiff
  183. -Swoop grab correctly ignores shields
  184. -Grab end thrust away 10->25
  185. --Ammo use on self end all->2
  186. ---On losing armor all->20
  187.  
  188. ==Swordman
  189. -Speed 0.84/0.82->0.75/0.73
  190. -Ammo regen delay 5->9
  191. -Now moves 112.5% faster during altfire
  192. -Sword swing cannot change direction
  193. --Grounded floor bits removed
  194. -Torso size reduced, helps with walls
  195. --Damage rate 4->1, damage 14->11
  196. ---Protected from hits for 5 tics
  197. --Explosion size 65->68
  198. --Set explosion size 0->8
  199.  
  200. ==Searchman
  201. -Mainfire durations cleaned up
  202. --Everything should feel faster
  203. --Startup frames spawn no lock-on
  204. -Targeter mainfire offset 8->0
  205. -Basic missiles no longer home
  206. --Radius/Height 5->9, speed 20->32
  207. -Lock-on Missile speed 35->28
  208. --Scaling damage delay 12->15
  209. --Base damage 11->10, max damage 15->16
  210. --Spawns smoke fx for clarity
  211. -Altfire disk radius/height 8->12
  212. --Speed 30->44, bouncecount 40->4
  213. -Bush range check adjusted 42 upward
  214.  
  215. ==Coldman
  216. -Spawning wall becomes unsolid on hit
  217. --Damage rate 3->2, damage spawns 5->4
  218. --Delay before spawning actual wall
  219. ---10+till touching ground -> 8
  220. -Ice Wall death does 8 explosion damage
  221. -All types of pushed wall velocity +2
  222. --Pushed wall bouncecount 40->7
  223. ---No longer loses bounces from floors
  224.  
  225. ==Pirateman
  226. -Mainfire ammobar changed
  227.  
  228. ==Burnerman
  229. -Desync fix for item toss?
  230. -Air dash thrust 60/6->45/4.5
  231.  
  232. ==Magicman
  233. -Particle FX cleaned up
  234.  
  235. ==Concreteman
  236. -Dash thrust, floor/air 22/16->18/13.5
  237. --Turn angle, floor/air 4/3->3/1
  238. -Dash ground duration limit 7->9
  239. -Desync fix for block pickup?
  240.  
  241. ==Tornadoman
  242. -Gets half ammo regen during altfire
  243. -Main shot damage 5->6
  244.  
  245. ==Splashwoman
  246. -Ammo regen delay 6->8
  247. -Ally damage boost 120%->135%
  248. --Self boost now fires empowered shots
  249. -Speed boosts 150%->140%
  250. --Ally speed linger 2->1 second
  251. -Team singing ammo drain rate doubled
  252.  
  253. ==Plugman
  254. -A bunch of delay changes
  255. --Plug in 12->8
  256. --Plug end 12->8
  257. --Ally plug charge end 8->4
  258. --Ally plug out of ammo 21->13
  259.  
  260. ==Galaxyman
  261. -All bonus colors slightly adjusted
  262. -Max ammo 56->224
  263. --Any ammo mentions are after 4x ammo
  264. -Ammo gain during regen 4->3
  265. -Altfire hover ammo use 8->9
  266. -BHB vertical pull velocity set->add
  267.  
  268. ==Fakeman
  269. -Couldn't fix item jump bug, so feature
  270. --Dash jump is now velocity based
  271. --Can now autofire during dash
  272.  
  273. ==Blademan
  274. -Blade shot radius 14->8
  275. -Alt leap now has a sound
  276.  
  277. ==Mercury
  278. -Climb method changed
  279. --Slowed down similar to Snakeman
  280. -Desync fix for item on/off?
  281.  
  282. ==Venus
  283. -Now fires 2 ticker shots per mainfire
  284. --Midair damage 5->4
  285. -Bubble Bomb now scales with distance
  286. --Explosion damage 11->7 to 23
  287.  
  288. ==Jupiter
  289. -Shot duration 40->32
  290.  
  291. ==Buster Rod G
  292. -Can wall jump
  293.  
  294. ==Hyper Storm H
  295. -Suck/Blow attacks fixed for Plug Rage
  296. -Fixed issue where fire shot would sometimes not light oil pits
  297.  
  298. ==Quint
  299. -Dash max ammo 500->300
  300. --Ammo regen halved during Sakugarne
  301. -Saku altfire initial thrusts removed
  302. --Startup delay 12->1
  303. --Explosion damage when spinning 15->7
  304. -Rock spawn height 24->0, damage 10->12
  305. --Rocks are now shootable
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