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  1. /*
  2. Filterscript generated using Zamaroht's TextDraw Editor Version 1.0.
  3. Designed for SA-MP 0.3a.
  4.  
  5. Time and Date: 2014-3-27 @ 15:13:37
  6.  
  7. Instructions:
  8. 1- Compile this file using the compiler provided with the sa-mp server package.
  9. 2- Copy the .amx file to the filterscripts directory.
  10. 3- Add the filterscripts in the server.cfg file (more info here:
  11. http://wiki.sa-mp.com/wiki/Server.cfg)
  12. 4- Run the server!
  13.  
  14. Disclaimer:
  15. You have full rights over this file. You can distribute it, modify it, and
  16. change it as much as you want, without having to give any special credits.
  17. */
  18.  
  19. #include <a_samp>
  20.  
  21. new Text:Textdraw0;
  22. new Text:Textdraw1;
  23. new Text:Textdraw2;
  24. new Text:Textdraw3;
  25. new Text:Textdraw4;
  26. new Text:Textdraw5;
  27. new Text:Textdraw6;
  28. new Text:Textdraw7;
  29. new Text:Textdraw8;
  30. new Text:Textdraw9;
  31. new Text:Textdraw10;
  32. new Text:Textdraw11;
  33. new Text:Textdraw12;
  34. new Text:Textdraw13;
  35. new Text:Textdraw14;
  36. new Text:Textdraw15;
  37. new Text:Textdraw16;
  38. new Text:Textdraw17;
  39.  
  40. public OnFilterScriptInit()
  41. {
  42. print("Textdraw file generated by");
  43. print(" Zamaroht's textdraw editor was loaded.");
  44.  
  45. // Create the textdraws:
  46. Textdraw0 = TextDrawCreate(250.000000, -340.000000, "New Textdraw");
  47. TextDrawBackgroundColor(Textdraw0, 255);
  48. TextDrawFont(Textdraw0, 1);
  49. TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
  50. TextDrawColor(Textdraw0, -1);
  51. TextDrawSetOutline(Textdraw0, 0);
  52. TextDrawSetProportional(Textdraw0, 1);
  53. TextDrawSetShadow(Textdraw0, 1);
  54.  
  55. Textdraw1 = TextDrawCreate(0.000000, 427.000000, "-");
  56. TextDrawBackgroundColor(Textdraw1, 255);
  57. TextDrawFont(Textdraw1, 1);
  58. TextDrawLetterSize(Textdraw1, 0.879998, 1.000000);
  59. TextDrawColor(Textdraw1, 0xE60000FF);
  60. TextDrawSetOutline(Textdraw1, 0);
  61. TextDrawSetProportional(Textdraw1, 1);
  62. TextDrawSetShadow(Textdraw1, 1);
  63.  
  64. Textdraw2 = TextDrawCreate(2.000000, 427.000000, "-");
  65. TextDrawBackgroundColor(Textdraw2, 255);
  66. TextDrawFont(Textdraw2, 1);
  67. TextDrawLetterSize(Textdraw2, 3.919997, 1.000000);
  68. TextDrawColor(Textdraw2, 0xE60000FF);
  69. TextDrawSetOutline(Textdraw2, 0);
  70. TextDrawSetProportional(Textdraw2, 1);
  71. TextDrawSetShadow(Textdraw2, 1);
  72.  
  73. Textdraw3 = TextDrawCreate(24.000000, 427.000000, "-");
  74. TextDrawBackgroundColor(Textdraw3, 255);
  75. TextDrawFont(Textdraw3, 1);
  76. TextDrawLetterSize(Textdraw3, 3.919997, 1.000000);
  77. TextDrawColor(Textdraw3, 0xE60000FF);
  78. TextDrawSetOutline(Textdraw3, 0);
  79. TextDrawSetProportional(Textdraw3, 1);
  80. TextDrawSetShadow(Textdraw3, 1);
  81.  
  82. Textdraw4 = TextDrawCreate(53.000000, 427.000000, "-");
  83. TextDrawBackgroundColor(Textdraw4, 255);
  84. TextDrawFont(Textdraw4, 1);
  85. TextDrawLetterSize(Textdraw4, 8.339996, 1.000000);
  86. TextDrawColor(Textdraw4, 0xE60000FF);
  87. TextDrawSetOutline(Textdraw4, 0);
  88. TextDrawSetProportional(Textdraw4, 1);
  89. TextDrawSetShadow(Textdraw4, 1);
  90.  
  91. Textdraw5 = TextDrawCreate(125.000000, 427.000000, "-");
  92. TextDrawBackgroundColor(Textdraw5, 255);
  93. TextDrawFont(Textdraw5, 1);
  94. TextDrawLetterSize(Textdraw5, 8.339996, 1.000000);
  95. TextDrawColor(Textdraw5, 0xE60000FF);
  96. TextDrawSetOutline(Textdraw5, 0);
  97. TextDrawSetProportional(Textdraw5, 1);
  98. TextDrawSetShadow(Textdraw5, 1);
  99.  
  100. Textdraw6 = TextDrawCreate(205.000000, 427.000000, "-");
  101. TextDrawBackgroundColor(Textdraw6, 255);
  102. TextDrawFont(Textdraw6, 1);
  103. TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
  104. TextDrawColor(Textdraw6, 0xE60000FF);
  105. TextDrawSetOutline(Textdraw6, 0);
  106. TextDrawSetProportional(Textdraw6, 1);
  107. TextDrawSetShadow(Textdraw6, 1);
  108.  
  109. Textdraw7 = TextDrawCreate(284.000000, 427.000000, "-");
  110. TextDrawBackgroundColor(Textdraw7, 255);
  111. TextDrawFont(Textdraw7, 1);
  112. TextDrawLetterSize(Textdraw7, 8.339996, 1.000000);
  113. TextDrawColor(Textdraw7, 0xE60000FF);
  114. TextDrawSetOutline(Textdraw7, 0);
  115. TextDrawSetProportional(Textdraw7, 1);
  116. TextDrawSetShadow(Textdraw7, 1);
  117.  
  118. Textdraw8 = TextDrawCreate(365.000000, 427.000000, "-");
  119. TextDrawBackgroundColor(Textdraw8, 255);
  120. TextDrawFont(Textdraw8, 1);
  121. TextDrawLetterSize(Textdraw8, 8.339996, 1.000000);
  122. TextDrawColor(Textdraw8, 0xE60000FF);
  123. TextDrawSetOutline(Textdraw8, 0);
  124. TextDrawSetProportional(Textdraw8, 1);
  125. TextDrawSetShadow(Textdraw8, 1);
  126.  
  127.  
  128.  
  129. Textdraw15 = TextDrawCreate(202.000000, 427.000000, "-");
  130. TextDrawBackgroundColor(Textdraw15, 255);
  131. TextDrawFont(Textdraw15, 1);
  132. TextDrawLetterSize(Textdraw15, 8.339996, 1.000000);
  133. TextDrawColor(Textdraw15, 0xE60000FF);
  134. TextDrawSetOutline(Textdraw15, 0);
  135. TextDrawSetProportional(Textdraw15, 1);
  136. TextDrawSetShadow(Textdraw15, 1);
  137.  
  138.  
  139. for(new i; i < MAX_PLAYERS; i ++)
  140. {
  141. if(IsPlayerConnected(i))
  142. {
  143. TextDrawShowForPlayer(i, Textdraw0);
  144. TextDrawShowForPlayer(i, Textdraw1);
  145. TextDrawShowForPlayer(i, Textdraw2);
  146. TextDrawShowForPlayer(i, Textdraw3);
  147. TextDrawShowForPlayer(i, Textdraw4);
  148. TextDrawShowForPlayer(i, Textdraw5);
  149. TextDrawShowForPlayer(i, Textdraw6);
  150. TextDrawShowForPlayer(i, Textdraw7);
  151. TextDrawShowForPlayer(i, Textdraw8);
  152. TextDrawShowForPlayer(i, Textdraw9);
  153. TextDrawShowForPlayer(i, Textdraw10);
  154. TextDrawShowForPlayer(i, Textdraw11);
  155. TextDrawShowForPlayer(i, Textdraw12);
  156. TextDrawShowForPlayer(i, Textdraw13);
  157. TextDrawShowForPlayer(i, Textdraw14);
  158. TextDrawShowForPlayer(i, Textdraw15);
  159. TextDrawShowForPlayer(i, Textdraw16);
  160. TextDrawShowForPlayer(i, Textdraw17);
  161. }
  162. }
  163. return 1;
  164. }
  165.  
  166. public OnFilterScriptExit()
  167. {
  168. TextDrawHideForAll(Textdraw0);
  169. TextDrawDestroy(Textdraw0);
  170. TextDrawHideForAll(Textdraw1);
  171. TextDrawDestroy(Textdraw1);
  172. TextDrawHideForAll(Textdraw2);
  173. TextDrawDestroy(Textdraw2);
  174. TextDrawHideForAll(Textdraw3);
  175. TextDrawDestroy(Textdraw3);
  176. TextDrawHideForAll(Textdraw4);
  177. TextDrawDestroy(Textdraw4);
  178. TextDrawHideForAll(Textdraw5);
  179. TextDrawDestroy(Textdraw5);
  180. TextDrawHideForAll(Textdraw6);
  181. TextDrawDestroy(Textdraw6);
  182. TextDrawHideForAll(Textdraw7);
  183. TextDrawDestroy(Textdraw7);
  184. TextDrawHideForAll(Textdraw8);
  185. TextDrawDestroy(Textdraw8);
  186. TextDrawHideForAll(Textdraw9);
  187. TextDrawDestroy(Textdraw9);
  188. TextDrawHideForAll(Textdraw10);
  189. TextDrawDestroy(Textdraw10);
  190. TextDrawHideForAll(Textdraw11);
  191. TextDrawDestroy(Textdraw11);
  192. TextDrawHideForAll(Textdraw12);
  193. TextDrawDestroy(Textdraw12);
  194. TextDrawHideForAll(Textdraw13);
  195. TextDrawDestroy(Textdraw13);
  196. TextDrawHideForAll(Textdraw14);
  197. TextDrawDestroy(Textdraw14);
  198. TextDrawHideForAll(Textdraw15);
  199. TextDrawDestroy(Textdraw15);
  200. TextDrawHideForAll(Textdraw16);
  201. TextDrawDestroy(Textdraw16);
  202. TextDrawHideForAll(Textdraw17);
  203. TextDrawDestroy(Textdraw17);
  204. return 1;
  205. }
  206.  
  207. public OnPlayerConnect(playerid)
  208. {
  209. TextDrawShowForPlayer(playerid, Textdraw0);
  210. TextDrawShowForPlayer(playerid, Textdraw1);
  211. TextDrawShowForPlayer(playerid, Textdraw2);
  212. TextDrawShowForPlayer(playerid, Textdraw3);
  213. TextDrawShowForPlayer(playerid, Textdraw4);
  214. TextDrawShowForPlayer(playerid, Textdraw5);
  215. TextDrawShowForPlayer(playerid, Textdraw6);
  216. TextDrawShowForPlayer(playerid, Textdraw7);
  217. TextDrawShowForPlayer(playerid, Textdraw8);
  218. TextDrawShowForPlayer(playerid, Textdraw9);
  219. TextDrawShowForPlayer(playerid, Textdraw10);
  220. TextDrawShowForPlayer(playerid, Textdraw11);
  221. TextDrawShowForPlayer(playerid, Textdraw12);
  222. TextDrawShowForPlayer(playerid, Textdraw13);
  223. TextDrawShowForPlayer(playerid, Textdraw14);
  224. TextDrawShowForPlayer(playerid, Textdraw15);
  225. TextDrawShowForPlayer(playerid, Textdraw16);
  226. TextDrawShowForPlayer(playerid, Textdraw17);
  227. return 1;
  228. }
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