Advertisement
Guest User

Untitled

a guest
Nov 20th, 2013
161
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.67 KB | None | 0 0
  1. adminrepair =
  2. {
  3. if (vehicle player != player) then
  4. {
  5. _vehicle = vehicle player;
  6. _newFuel = 1;
  7. _vehicle setdamage 0;
  8. _vehicle setfuel 1;
  9. _vehicle setvehicleammo 1;
  10. PVDZ_veh_SetFuel = [_vehicle,_newFuel];
  11. PVDZ_veh_SetFuel spawn local_setFuel;
  12. publicVariable "PVDZ_veh_SetFuel";
  13. hint format ["Repairing %1", getText (configFile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'displayName')];
  14. } else {hint "Not in a vehicle!"};
  15. };
  16. admincrate =
  17. {
  18. tlmadminrq = [6,player];
  19. publicVariable "tlmadminrq";
  20. hint "Spawning Box";
  21. };
  22. admincrate2 =
  23. {
  24. _dir = getdir (_array select 1);
  25. _pos = getPos (_array select 1);
  26. _pos = [(_pos select 0)+2*sin(_dir),(_pos select 1)+2*cos(_dir),(_pos select 2)];
  27. [_dir,_pos,(_array select 1)] spawn {
  28. _dir = _this select 0;
  29. _pos = _this select 1;
  30. _b0x = 'USBasicAmmunitionBox' createVehicle _pos;
  31. clearWeaponCargoGlobal _b0x;
  32. clearmagazinecargoGlobal _b0x;
  33.  
  34. {_b0x addMagazineCargoGlobal [_x, 40];} forEach ['ItemWoodWallGarageDoor','ItemWoodWallGarageDoorLocked',
  35. 'ItemWoodFloorHalf','ItemWoodWallDoorLg','ItemWoodWallWithDoorLgLocked','ItemWoodWallLg',
  36. 'ItemWoodWallWindowLg','ItemWoodFloorQuarter','ItemWoodWallDoor','ItemWoodWallWithDoorLocked',
  37. 'ItemWoodWall','ItemWoodWallWindow','ItemWoodWallThird','ItemWoodLadder','ItemWoodFloor','ItemWoodStairs',
  38. 'ItemWoodStairsSupport','ItemTentDomed2','ItemTentDomed','ItemTent','ItemTankTrap',
  39. 'ItemSandbagLarge','ItemSandbag','ItemPole','ItemCorrugated','ItemCanvas','ItemBurlap','PartWoodLumber',
  40. 'PartWoodPlywood','bulk_empty','wooden_shed_kit','wood_shack_kit','workbench_kit','stick_fence_kit',
  41. 'sandbag_nest_kit','sun_shade_kit','rusty_gate_kit','outhouse_kit','storage_shed_kit','light_pole_kit',
  42. 'ItemLightBulb','desert_net_kit','forest_net_kit','desert_large_net_kit','forest_large_net_kit','deer_stand_kit',
  43. 'metal_panel_kit','ItemComboLock','cinder_wall_kit','CinderBlocks','ItemVault',
  44. 'ItemGoldBar10oz','ItemSilverBar10oz','ItemGoldBar','ItemSilverBar','cinder_garage_kit','MortarBucket',
  45. 'ItemCopperBar','ItemCopperBar10oz','ItemBriefcase100oz','ItemBriefcase80oz','ItemGenerator',
  46. 'ItemBriefcase60oz','ItemBriefcase40oz','ItemBriefcase20oz','Skin_Rocker2_DZ',
  47. '30m_plot_kit',
  48. 'Skin_SurvivorW2_DZ',
  49. 'Skin_Functionary1_EP1_DZ',
  50. 'Skin_Haris_Press_EP1_DZ',
  51. 'Skin_Priest_DZ',
  52. 'Skin_SurvivorWpink_DZ',
  53. 'Skin_SurvivorWurban_DZ',
  54. 'Skin_SurvivorWcombat_DZ',
  55. 'Skin_SurvivorWdesert_DZ',
  56. 'Skin_Survivor2_DZ',
  57. 'Skin_Rocker1_DZ',
  58. 'Skin_Rocker3_DZ',
  59. 'Skin_RU_Policeman_DZ',
  60. 'Skin_Pilot_EP1_DZ',
  61. 'Skin_Rocker4_DZ',
  62. 'Skin_Bandit1_DZ',
  63. 'Skin_Bandit2_DZ',
  64. 'Skin_GUE_Commander_DZ',
  65. 'Skin_GUE_Soldier_2_DZ',
  66. 'Skin_GUE_Soldier_CO_DZ',
  67. 'Skin_GUE_Soldier_Crew_DZ',
  68. 'Skin_GUE_Soldier_Sniper_DZ',
  69. 'Skin_Ins_Soldier_GL_DZ',
  70. 'Skin_TK_INS_Soldier_EP1_DZ',
  71. 'Skin_TK_INS_Warlord_EP1_DZ',
  72. 'Skin_BanditW1_DZ',
  73. 'Skin_BanditW2_DZ',
  74. 'Skin_CZ_Special_Forces_GL_DES_EP1_DZ',
  75. 'Skin_Drake_Light_DZ',
  76. 'Skin_Soldier_Sniper_PMC_DZ',
  77. 'Skin_FR_OHara_DZ',
  78. 'Skin_FR_Rodriguez_DZ',
  79. 'Skin_CZ_Soldier_Sniper_EP1_DZ',
  80. 'Skin_Graves_Light_DZ',
  81. 'Skin_Soldier_Bodyguard_AA12_PMC_DZ',
  82. 'Skin_Camo1_DZ',
  83. 'Skin_Rocket_DZ',
  84. 'Skin_Sniper1_DZ',
  85. 'Skin_Soldier1_DZ',
  86. 'Skin_Soldier_TL_PMC_DZ'];
  87. {_b0x addWeaponCargoGlobal [_x, 20];} forEach ['ItemFishingPole','ItemKeyKit','ItemToolbox','ItemEtool'];
  88.  
  89. _b0x attachTo [(_this select 2),[0,2,1]];
  90. sleep 1;
  91. detach _b0x;
  92. };
  93. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement