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Dec 28th, 2012
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Java 1.30 KB | None | 0 0
  1.     //Alle Autos
  2.     public static final float[] LANEPOS0 = {300f, 600f, 750f};
  3.     public static final float[] LANEPOS1 = {-100f, -230f};
  4.     public static final float[] LANEPOS2 = {-100f, -300f};
  5.    
  6.     //Geschwindigkeit der Autos
  7.     public static final float LANESPD0 = -150f;
  8.     public static final float LANESPD1 = 80f;
  9.     public static final float LANESPD2 = 300f;
  10.     public static final float LANESPD3 = 100f;
  11.     public static final float LANESPD4 = 100f;
  12.    
  13.     //X,Y
  14.     public static final int[] RUPEE1 = {63,53};
  15.     public static final int[] RUPEE2 = {166,53};
  16.     public static final int[] RUPEE3 = {268,53};
  17.     public static final int[] RUPEE4 = {370,53};
  18.     public static final int[] RUPEE5 = {475,53};
  19.    
  20.     //0%-x% = Wert1; x%-y% = Wert-1, y%-100% = Wert3
  21.     public static final double[] RUPEECHANCES =  {0.5,0.75};
  22.    
  23.     public static final int FROGSPEED = 200;
  24.    
  25.     //Sounds
  26.     public static final String SOUND_PAUSE = "sfx/sfx_pause.wav";
  27.     public static final String SOUND_UNPAUSE = "sfx/sfx_pause.wav";
  28.     public static final String SOUND_DIE = "sfx/sfx_die.wav";
  29.     public static final String SOUND_GAMEOVER = "sfx/sfx_gameover.wav";
  30.     public static final String SOUND_GIVERUPEES = "sfx/sfx_giverupees.wav";
  31.     public static final String SOUND_SELECT = "sfx/sfx_select.wav";
  32.     public static final String SOUND_PICKUP = "sfx/sfx_pickup.wav";
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