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- GUNZ 1,0,0,290 launched. build (Nov 21 2013 03:32:47)
- Log time (12/06/13 22:47:01)
- Linear88's Runnable!
- CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 6 ) @ 2673 MHz
- Display Device = NVIDIA GeForce 9500 GT ( vendor=10de device=640 subsys=55110de revision=a1 )
- Display Driver Version = 9.18.0013.1106
- Windows = 6.1 Build 7601 , Service Pack 1 (32-bit) (2096312KB) : Windows 7..
- Load XML from memory : system/locale.xml- SUCCESS
- Country : (USA), Language : (USA)
- Load Config from file : config.xml- SUCCESS
- Load XML from memory : system/system.xml- SUCCESS
- Load XML from memory : system/strings.xml(0x0009) - SUCCESS
- Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
- Load XML from memory : system/messages.xml(0x0009) - SUCCESS
- Load XML from memory : system/gametypecfg.xml
- Dmp ok.
- InitializeNotify ok.
- WFog Enabled Device.
- device created.
- Video memory 886.000000
- shader initialize successful : 1
- main : RGetLenzFlare()->Initialize()
- InitialLoading success.
- interface Initialize success
- ZApplication::OnCreate : begin
- 0(Primary Sound Driver): Hardware Mixing Not Supported
- 1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
- [[[getMaxChannel32]]]]
- found 0 custom music
- -------------------> Sound Engine Create : 0.912000
- sound engine create.
- Load XML from memory : System/tips.xml(0x0009)- SUCCESS
- start log bipmap
- end of load bitmaps2
- loading pictures : 2.264000
- warning : bitmap frame_b.png not found.
- warning : bitmap frame_t.png not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap icon_gameroom.tga not found.
- IDLResource Loading Success!!
- IDL resources : 0.233000
- start InitInterface option
- Number of Display mode : 163
- Number of Display mode : 163
- end of InitInterface option ok
- Init maps : no Current ChannelRule
- Screen Effect Manager Create : 0.207000
- Screen effect manager create success.
- SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- Effect manager create success.
- Client create success.
- game interface create success.
- -------------------> GameInterface Create : 3.564000
- model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- Load character.xml success,
- -------------------> Character Loading : 7.643000
- -------------------> WeaponMesh Loading : 9.422000
- Load weapon.xml success.
- -------------------> Worlditem Loading : 0.161000
- Load zitem info success.
- Load zBuff info success.
- Init world item manager success.
- Init map Descriptor success.
- Init channel rule manager success.
- Init abuse manager success.
- Init chatting filter. success
- -------------------> ETC .. : 5.359000
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- main : OnCreate() done
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Server Connected
- Login Posted
- Login Successful.
- Responsed Account Charlist
- Selected character name : Sergeant (53 65 72 67 65 61 6E 74 ) (len = 8)
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Emblem url is null! clanID(95144)
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Emblem url is null! clanID(95144)
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Emblem url is null! clanID(95144)
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Emblem url is null! clanID(95417)
- Emblem url is null! clanID(95417)
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Emblem url is null! clanID(95448)
- Emblem url is null! clanID(95448)
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
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