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- if( level.enableDTap2 && isDefined(attacker) && isplayer(attacker) && isAlive(attacker) )
- {
- // double tap 2.0
- if( attacker thread maps\_zombiemode_perks_new::has_perk("doubletap") && ( type == "MOD_PISTOL_BULLET" || type == "MOD_RIFLE_BULLET" ) )
- {
- if(self.health > amount)
- {
- self DoDamage( amount * level.dTap2Amount, point, attacker, type );
- amount = amount * 1.25;
- }
- }
- }
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