Advertisement
herobrineharry

CrashLog-2017-03-18-20.54.10

Mar 18th, 2017
117
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.37 KB | None | 0 0
  1. Version: CDE 1.1.0.2 Windows
  2.  
  3. Loading Themes...Done in 8ms
  4. 4.5.0 NVIDIA 376.54
  5. Max Texture Image Units: 32
  6. Max Combined Texture Image Units: 192
  7. Max Vertex Texture Image Units: 32
  8. Max Draw Buffers: 8
  9. Max Texture Size: 16384
  10.  
  11. Loading Shaders...Done in 109ms
  12. Loading Craft Models...Done in 0ms
  13. Loading Pre-generated City Light Textures...Done in 130ms
  14. Loading Pre-generated Particle Textures...Done in 2ms
  15. Loading Pre-generated Damage Scar Textures...Done in 1ms
  16. Loading Game
  17. ...Loading Tooltips...Done in 2ms
  18. Loading Star Chart...Done in 79ms
  19. Loading Refraction Indices...Done in 151ms
  20. Loading Emission Lines...Done in 169ms
  21. Loading Elements...Done in 13ms
  22. Loading Metals...Done in 4ms
  23. Loading Nonmetals...Done in 1ms
  24. Loading Compounds...Done in 1ms
  25. Loading Alloys...Done in 4ms
  26. Loading Ceramics...Done in 4ms
  27. Loading Fibers...Done in 2ms
  28. Loading Crystals...Done in 4ms
  29. Loading Radionuclides...Done in 0ms
  30. Loading Ions...Done in 1ms
  31. Loading Fissiles...Done in 3ms
  32. Loading Fusiles...Done in 0ms
  33. Loading Fluids...Done in 3ms
  34. Loading Minerals...Done in 1ms
  35. Loading Organic Compounds...Done in 2ms
  36. Loading Noble Gases...Done in 1ms
  37. Loading Coolants...Done in 0ms
  38. Loading Combustables...Done in 1ms
  39. Loading Paints...Done in 1ms
  40. Loading Chemical Reactions...Done in 2ms
  41. Loading Fusion Reactions...Done in 0ms
  42. Loading Asteroid Spectral Types...Done in 0ms
  43. Loading Celestial Bodies...Done in 16ms
  44. Loading Factions...Done in 3ms
  45. Loading AI...Done in 3ms
  46. Loading Concepts...Done in 27ms
  47. Loading Design Messages...Done in 5ms
  48. Loading Sound Effects...Done in 1ms
  49. Loading Misc...Done in 0ms
  50. Loading Designs...Done in 31ms
  51. Loading Imports...Done in 0ms
  52. Loading User Designs...Done in 88ms
  53. Loading Data Caches...Done in 1279ms
  54. Loading Craft Data Finalization...Done in 847ms
  55. Loading Levels...Done in 21ms
  56. Loading Dev Records...Done in 1ms
  57. Loading User Records...Done in 1ms
  58. Loading SoundFiles...
  59. Done in 2341ms
  60. Loading Craft Models...Done in 3200ms
  61. Loading Pre-generated City Light Textures...Done in 0ms
  62. Loading Pre-generated Particle Textures...Done in 0ms
  63. Loading Pre-generated Damage Scar Textures...Done in 0ms
  64. Loading Solar Echoes...Done in 5892ms
  65. Done in 16864ms
  66. Steam Stats Received
  67. Loading Far Centaurus Reprise...Done in 3159ms
  68. Error: EXCEPTION_ACCESS_VIOLATION
  69. 0 0x00b922fb util::Foreach<util::SharedPtr<Body>,<lambda_fc2ecc8274d88c06b9aa484bfc25c985> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
  70. 1 0x00b91fe9 util::Foreach<util::WeakPtr<Fleet>,<lambda_05fe27be0fbf1bd8bf301c35463495c1> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
  71. 2 0x00b85a19 StrategicManager::SplitOutAndKillBodiesFromFleets \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(829)
  72. 3 0x00b8576c StrategicManager::GenerateNewFleets \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(750)
  73. 4 0x00b7b9a5 StrategicAI::Launch \\mac\home\documents\code\cde\cde\strategic\strategicai.cpp(1028)
  74. 5 0x00b7b4df StrategicAI::FollowLaunchingProtocol \\mac\home\documents\code\cde\cde\strategic\strategicai.cpp(946)
  75. 6 0x00b790c6 <lambda_547ee519704e225f3d9387a368d7822f>::operator() \\mac\home\documents\code\cde\cde\strategic\strategicai.cpp(692)
  76. 7 0x00b7f197 util::Foreach<util::WeakPtr<Fleet>,<lambda_547ee519704e225f3d9387a368d7822f> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
  77. 8 0x00b783d2 StrategicAI::Tick \\mac\home\documents\code\cde\cde\strategic\strategicai.cpp(541)
  78. 9 0x00b84e61 StrategicManager::TickRunTime \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(592)
  79. 10 0x00b84db0 StrategicManager::TickRunningTurn \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(577)
  80. 11 0x00b83861 StrategicManager::Tick \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(343)
  81. 12 0x008d7b03 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188)
  82. 13 0x00920545 main \\mac\home\documents\code\cde\cde\common\main.cpp(410)
  83. 14 0x00c826cf __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
  84. 15 0x758c62c4 BaseThreadInitThunk Line Info Error 487
  85. 16 0x77540fd9 RtlSubscribeWnfStateChangeNotification Line Info Error 487
  86. 17 0x77540fa4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement