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Dec 20th, 2014
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  1. public class item{
  2. var nome:String;
  3. var peso:int;
  4. var danno:float;
  5. var graph2d : Texture2D;
  6. var model3d : GameObject;
  7. var apribile: boolean;
  8. var mangiabile: boolean;
  9. var quantita: int;
  10. var vita: int;
  11. var hitrange:int;
  12. //var animation: Animation;
  13. var durability: int;
  14.  
  15. function costructor() {
  16.     this.nome = "arco";
  17.     this.peso = 1;
  18.     this.danno =2;
  19.     this.graph2d=Resources.Load("Armi/Arcosemplice/arco_on");
  20.     this.model3d=GameObject.Instantiate(Resources.Load("Armi/Arcosemplice/arco", GameObject));
  21.     this.apribile=true;
  22.     this.mangiabile=true;
  23.     this.quantita=2;
  24.     this.vita=2;
  25.     this.hitrange=10;
  26.     this.durability=10;
  27. }
  28.  
  29. function lascia(d:GameObject)
  30. {
  31.     var target : Transform; //the enemy's target
  32.     target = GameObject.FindWithTag("Player").transform;
  33.     var instance : GameObject = GameObject.Instantiate(Resources.Load("Armi/Arcosemplice/arco", GameObject));
  34.     d.AddComponent ("Rigidbody");
  35.     d.AddComponent ("BoxCollider");  
  36.     d.GetComponent(BoxCollider).size = Vector3(0.83, 0.10, 2.66);
  37.     d.GetComponent(BoxCollider).center = Vector3(0.14, 0.02, 0.15);
  38.     d.transform.position = target.transform.position + (target.transform.forward*3);
  39.    
  40. };
  41.  
  42. }
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