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- public class item{
- var nome:String;
- var peso:int;
- var danno:float;
- var graph2d : Texture2D;
- var model3d : GameObject;
- var apribile: boolean;
- var mangiabile: boolean;
- var quantita: int;
- var vita: int;
- var hitrange:int;
- //var animation: Animation;
- var durability: int;
- function costructor() {
- this.nome = "arco";
- this.peso = 1;
- this.danno =2;
- this.graph2d=Resources.Load("Armi/Arcosemplice/arco_on");
- this.model3d=GameObject.Instantiate(Resources.Load("Armi/Arcosemplice/arco", GameObject));
- this.apribile=true;
- this.mangiabile=true;
- this.quantita=2;
- this.vita=2;
- this.hitrange=10;
- this.durability=10;
- }
- function lascia(d:GameObject)
- {
- var target : Transform; //the enemy's target
- target = GameObject.FindWithTag("Player").transform;
- var instance : GameObject = GameObject.Instantiate(Resources.Load("Armi/Arcosemplice/arco", GameObject));
- d.AddComponent ("Rigidbody");
- d.AddComponent ("BoxCollider");
- d.GetComponent(BoxCollider).size = Vector3(0.83, 0.10, 2.66);
- d.GetComponent(BoxCollider).center = Vector3(0.14, 0.02, 0.15);
- d.transform.position = target.transform.position + (target.transform.forward*3);
- };
- }
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