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- Function SetPlayerSpawn(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- SetPlayerHealth(playerid, PlayerInfo[playerid][pSHealth]);
- if(IsPlayerNPC(playerid))
- {
- new botname[MAX_PLAYER_NAME];
- GetPlayerName(playerid, botname, sizeof(botname));
- if(!strcmp(botname, "Hans", true))
- {
- new string[128];
- SetPlayerColor(playerid,GELB);
- format(string,sizeof(string),"{FFFF00}Regional Express\n{FFFFFF}Zugfahrer/in: {00FFFF}%s",botname);
- zuginfo[GetPlayerVehicleID(playerid)] = Create3DTextLabel(string,BUSuTAXIDUTYFARBE,0.0,0.0,0.0,25.0,0,0);
- Attach3DTextLabelToVehicle(zuginfo[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.0,0.0,0.0);
- PlayerInfo[playerid][pLevel] = 0;
- PlayerInfo[playerid][pAdmin] = 0;
- PlayerInfo[playerid][pCarLic] = 1;
- PlayerInfo[playerid][pNewLic] = 1;
- PlayerInfo[playerid][pFlyLic] = 1;
- PlayerInfo[playerid][pBoatLic] = 1;
- PlayerInfo[playerid][pGunLic] = 1;
- PlayerInfo[playerid][pLKWLic] = 1;
- PlayerInfo[playerid][pRollerLic] = 1;
- PlayerInfo[playerid][pTaxiLic] = 1;
- PlayerInfo[playerid][pMotoLic] = 1;
- PlayerInfo[playerid][pAbschlepperschein] = 1;
- PlayerInfo[playerid][pChar] = 255;
- PlayerInfo[playerid][pJob] = 14;
- PlayerInfo[playerid][pPnumber] = 0;
- PutPlayerInVehicle(playerid, car_zug, 0);
- }
- else if(!strcmp(botname, "Otto", true))
- {
- new string[128];
- SetPlayerColor(playerid,GELB);
- PlayerInfo[playerid][pLevel] = 0;
- PlayerInfo[playerid][pAdmin] = 0;
- PlayerInfo[playerid][pCarLic] = 1;
- PlayerInfo[playerid][pNewLic] = 1;
- PlayerInfo[playerid][pFlyLic] = 1;
- PlayerInfo[playerid][pBoatLic] = 1;
- PlayerInfo[playerid][pGunLic] = 1;
- PlayerInfo[playerid][pLKWLic] = 1;
- PlayerInfo[playerid][pRollerLic] = 1;
- PlayerInfo[playerid][pTaxiLic] = 1;
- PlayerInfo[playerid][pMotoLic] = 1;
- PlayerInfo[playerid][pAbschlepperschein] = 1;
- PlayerInfo[playerid][pChar] = 255;
- PlayerInfo[playerid][pJob] = 14;
- PlayerInfo[playerid][pPnumber] = 0;
- PutPlayerInVehicle(playerid, car_Bus, 0);
- SetPlayerColor(playerid,COLOR_Busfahrer);
- format(string,sizeof(string),"{FFFF00}Verkehrsgesellschaft gmbH\n{FFFFFF}Busfahrer: {00FFFF}Otto \n{FFFFFF}Ticketpreis {00FFFF}%d$",Ticketpreis);
- Busbotinfo[GetPlayerVehicleID(playerid)] = Create3DTextLabel(string,BUSuTAXIDUTYFARBE,0.0,0.0,0.0,25.0,0,1);
- Attach3DTextLabelToVehicle(Busbotinfo[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.0,0.0,0.0);
- }
- else if(!strcmp(botname, "Willi", true))
- {
- new string[128];
- SetPlayerMarkerForPlayer(42,1,(GetPlayerColor(1)|GELB));
- PlayerInfo[playerid][pLevel] = 0;
- PlayerInfo[playerid][pAdmin] = 0;
- PlayerInfo[playerid][pCarLic] = 1;
- PlayerInfo[playerid][pNewLic] = 1;
- PlayerInfo[playerid][pFlyLic] = 1;
- PlayerInfo[playerid][pBoatLic] = 1;
- PlayerInfo[playerid][pGunLic] = 1;
- PlayerInfo[playerid][pLKWLic] = 1;
- PlayerInfo[playerid][pRollerLic] = 1;
- PlayerInfo[playerid][pTaxiLic] = 1;
- PlayerInfo[playerid][pMotoLic] = 1;
- PlayerInfo[playerid][pAbschlepperschein] = 1;
- PlayerInfo[playerid][pModel] = 255;
- PlayerInfo[playerid][pJob] = 14;
- PlayerInfo[playerid][pPnumber] = 0;
- PutPlayerInVehicle(playerid, car_Bus_willi, 0);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 0);
- format(string,sizeof(string),"{FFFF00}San Andreas Bus GmBh \n{00FFFF}LS Stadtlinie 2\n{FFFFFF}Busfahrer: {00FFFF}Willi \n{FFFFFF}Ticketpreis {00FFFF}%d$",Ticketpreis);
- Busbotinfo[GetPlayerVehicleID(playerid)] = Create3DTextLabel(string,BUSuTAXIDUTYFARBE,0.0,0.0,0.0,25.0,0,1);
- Attach3DTextLabelToVehicle(Busbotinfo[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.0,0.0,0.0);
- }
- /*else if(!strcmp(botname, "TaxiNPC", true))
- {
- PlayerInfo[playerid][pLevel] = 0;
- PlayerInfo[playerid][pAdmin] = 11;
- PlayerInfo[playerid][pCarLic] = 1;
- PlayerInfo[playerid][pNewLic] = 1;
- PlayerInfo[playerid][pFlyLic] = 1;
- PlayerInfo[playerid][pBoatLic] = 1;
- PlayerInfo[playerid][pGunLic] = 1;
- PlayerInfo[playerid][pLKWLic] = 1;
- PlayerInfo[playerid][pRollerLic] = 1;
- PlayerInfo[playerid][pTaxiLic] = 1;
- PlayerInfo[playerid][pMotoLic] = 1;
- PlayerInfo[playerid][pAbschlepperschein] = 1;
- PlayerInfo[playerid][pChar] =255;
- PlayerInfo[playerid][pJob] = 14;
- PlayerInfo[playerid][pPnumber] = 0;
- for(new v;v< sizeof(car_Taxi);v++)
- {
- PutPlayerInVehicle(playerid, car_Taxi[v], 0);
- }
- }*/
- else if(!strcmp(botname, "C4Verkeaufer", true))
- {
- Delete3DTextLabel(C4verkeaufertext);
- C4verkeaufertext = Create3DTextLabel("{FFFF00}Guten Tag \nAlso Lester schickt dich wegen den C4\ngebe '{00FF00}/c4holen {FFFF00}", 0x008080FF, 30.0, 40.0, 50.0, 10.0, 0, 1);
- Attach3DTextLabelToPlayer(C4verkeaufertext, playerid, 0.0, 0.0, 0.7);
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- PlayerInfo[playerid][pModel] = 29;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- }
- else if(!strcmp(botname,"BSNFrau",true))
- {
- BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot North\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0, 1);
- Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pModel] = 205;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- }
- else if(!strcmp(botname,"BSSFrau",true))
- {
- BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot South\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0, 1);
- Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
- SetPlayerInterior(playerid,10);
- SetPlayerVirtualWorld(playerid,1);
- PlayerInfo[playerid][pModel] = 205;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- }
- else if(!strcmp(botname,"BSS2Frau",true))
- {
- BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot Xoomer\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0, 1);
- Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
- SetPlayerInterior(playerid,10);
- SetPlayerVirtualWorld(playerid,2);
- PlayerInfo[playerid][pModel] = 205;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- }
- else if(!strcmp(botname,"BSS3Frau",true))
- {
- BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot Denkmalplatz\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0, 1);
- Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
- SetPlayerInterior(playerid,10);
- SetPlayerVirtualWorld(playerid,3);
- PlayerInfo[playerid][pModel] = 205;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- }
- else if(!strcmp(botname,"BSS4Frau",true))
- {
- BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot Bahnhof\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0, 1);
- Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
- SetPlayerInterior(playerid,10);
- SetPlayerVirtualWorld(playerid,4);
- PlayerInfo[playerid][pModel] = 205;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- }
- else if(!strcmp(botname, "Schiffbot", true))
- {
- SetPlayerMarkerForPlayer(42,1,(GetPlayerColor(1)|GELB));
- PlayerInfo[playerid][pModel] = 61;
- }
- }
- if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
- {
- gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
- FreezePlayer(playerid);
- AtRegestration[playerid] = 1;
- RegistrationStep[playerid] = 1;
- SetPlayerHealth(playerid, 100);
- ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"{FFFFFF}Wähle dein {00FFFF}Geschlecht {FFFFFF}aus","{FFFFFF}Gehörst du des {00FFFF}Männlichen {FFFFFF}oder {00FFFF}Weiblichen {FFFFFF}Geschlechts an?","Männlich","Weiblich");
- //----------------
- SetPlayerPos(playerid,-1834.8555,18.3044,1061.1436);
- SetPlayerFacingAngle(playerid, 4.0557);
- SetPlayerInterior(playerid,14);
- PlayerInfo[playerid][pInt] = 14;
- SetPlayerCameraPos(playerid, -1833.3828,17.7951,1061.3993);
- SetPlayerCameraLookAt(playerid,-1834.5859,21.0157,1062.1665);
- return 1;
- }
- }
- if(PlayerInfo[playerid][pTut] == 2 && !IsPlayerNPC(playerid))
- {
- SendClientMessage(playerid, 0x00FFFFFF, " {00FFFF}Das Schiff ist ausgelaufen begebe dich so schnell wie möglich vom Schiff.");
- gOoc[playerid] = 0; gNews[playerid] = 0; gFam[playerid] = 0;
- SetPlayerPos(playerid,314.3359,-1959.9980,0.1326);
- SetPlayerCheckpoint(playerid,333.5147,-1965.2952,10.9296,3.0);
- TutTime[playerid] = 120;
- Tutorial1[playerid] = 1;
- UnFreezePlayer(playerid);
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- new rand;
- new house = PlayerInfo[playerid][pPhousekey];
- if(PlayerPaintballing[playerid] != 0)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 29, 999);
- GivePlayerWeapon(playerid, 24, 999);
- rand = random(sizeof(PaintballSpawns));
- SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
- return 1;
- }
- if(KnastTime[playerid] > 0)
- {
- SetPlayerToKnast(playerid,Knast[playerid]);
- SetPlayerHealth(playerid,100);
- PlayerInfo[playerid][pGuertel] = 0;
- PlayerInfo[playerid][pTot] = 0;
- SetCameraBehindPlayer(playerid);
- KillTimer(bombentimer);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins SAPD Gefängnis gebracht!");
- PlayerTextDrawShow(playerid, knastminuten[playerid][0]);
- PlayerTextDrawShow(playerid, knastminuten[playerid][1]);
- TextDrawShowForPlayer(playerid, KnastTimeDraw[0]);
- TextDrawShowForPlayer(playerid, KnastTimeDraw[1]);
- TextDrawShowForPlayer(playerid, KnastTimeDraw[2]);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,1);
- ResetPlayerWeapons(playerid);
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- return 1;
- }
- if(PlayerInfo[playerid][pJailed] == 1)
- {
- new krand = random(sizeof(RandomKnast));
- SetPlayerPos(playerid, RandomKnast[krand][0], RandomKnast[krand][1],RandomKnast[krand][2]);
- SetCameraBehindPlayer(playerid);
- TogglePlayerControllable(playerid, 1);
- PlayerInfo[playerid][pGuertel] = 0;
- PlayerInfo[playerid][pTot] = 0;
- KillTimer(bombentimer);
- SetPlayerHealth(playerid,100);
- TogglePlayerControllable(playerid, 1);
- SetPlayerInterior(playerid, 1);
- SetPlayerVirtualWorld(playerid,1);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins SAPD Gefängnis gebracht!");
- PlayerTextDrawShow(playerid, knastminuten[playerid][0]);
- PlayerTextDrawShow(playerid, knastminuten[playerid][1]);
- TextDrawShowForPlayer(playerid, KnastTimeDraw[0]);
- TextDrawShowForPlayer(playerid, KnastTimeDraw[1]);
- TextDrawShowForPlayer(playerid, KnastTimeDraw[2]);
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- return 1;
- }
- if(PlayerInfo[playerid][pJailed] == 2)
- {
- FreezePlayer(playerid);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Alcatraz Gefängnis gebracht!");
- PlayerTextDrawShow(playerid, knastminuten[playerid][0]);
- PlayerTextDrawShow(playerid, knastminuten[playerid][1]);
- TextDrawShowForPlayer(playerid, KnastTimeDraw[0]);
- TextDrawShowForPlayer(playerid, KnastTimeDraw[1]);
- TextDrawShowForPlayer(playerid, KnastTimeDraw[2]);
- SetPlayerInterior(playerid, 1);
- SetPlayerVirtualWorld(playerid, 1);
- PlayerInfo[playerid][pTot] = 0;
- ResetPlayerWeapons(playerid);
- SetCameraBehindPlayer(playerid);
- TogglePlayerControllable(playerid, 1);
- new krand = random(sizeof(RandomalcaKnast));
- SetPlayerPos(playerid, RandomalcaKnast[krand][0], RandomalcaKnast[krand][1],RandomalcaKnast[krand][2]);
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- return 1;
- }
- if(PlayerInfo[playerid][pGangJailed] == 1)
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerPos(playerid, -368.4912,-1429.0795,25.7266);
- SetCameraBehindPlayer(playerid);
- TogglePlayerControllable(playerid, 1);
- SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- return 1;
- }
- if(PlayerInfo[playerid][pwJailed] == 1)
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerPos(playerid, -368.4912,-1429.0795,25.7266);
- SetCameraBehindPlayer(playerid);
- TogglePlayerControllable(playerid, 1);
- SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im Wheelmen Jail!");
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- return 1;
- }
- if(PlayerInfo[playerid][pSpawnChange] == 0){
- if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,1687.2124,-1342.8118,17.4282);//hieromg
- SetPlayerFacingAngle(playerid,358.8067);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- }
- return 1;
- }
- if(PlayerInfo[playerid][pSpawnChange] == 1 && house != 255)
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid,HouseInfo[house][hInt]);
- SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
- PlayerInfo[playerid][pLocal] = house;
- PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
- SetPlayerVirtualWorld(playerid,house);
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- }
- if(PlayerInfo[playerid][pSpawnChange] == 2)
- {
- if (PlayerInfo[playerid][plseingemietet] == 1)
- {
- SetPlayerPos(playerid,2236.5122,-1159.3638,1029.7969);//Die Position, im Hotel Interior, wo der spieler spawnen soll, wenn er dort eingemietet ist
- SetPlayerFacingAngle(playerid, 270);
- SetPlayerVirtualWorld(playerid, 2);
- SetPlayerHealth(playerid,100);
- SetPlayerInterior(playerid,15);//Setzt den Spieler in den Interior des Hotels
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- }
- else if (PlayerInfo[playerid][psfeingemietet] == 1)
- {
- SetPlayerPos(playerid,2236.5122,-1159.3638,1029.7969);//Die Position, im Hotel Interior, wo der spieler spawnen soll, wenn er dort eingemietet ist
- SetPlayerFacingAngle(playerid, 270);
- SetPlayerVirtualWorld(playerid, 1);
- SetPlayerHealth(playerid,100);
- SetPlayerInterior(playerid,15);//Setzt den Spieler in den Interior des Hotels
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- }
- else if (PlayerInfo[playerid][plveingemietet] == 1)
- {
- SetPlayerPos(playerid,2236.5122,-1159.3638,1029.7969);//Die Position, im Hotel Interior, wo der spieler spawnen soll, wenn er dort eingemietet ist
- SetPlayerFacingAngle(playerid, 270);
- SetPlayerVirtualWorld(playerid, 3);
- SetPlayerHealth(playerid,100);
- SetPlayerInterior(playerid,15);//Setzt den Spieler in den Interior des Hotels
- UnFreezePlayer(playerid);
- SetPlayerToTeamColor(playerid);
- if(IsPlayerInFrac(playerid,1)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,2)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,3)){OnDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,4)){MedicDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,5)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,6)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,7)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,8)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,9)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,10)){OAmtDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,11)){FonDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- else if(IsPlayerInFrac(playerid,12)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,13)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,14)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,15)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,16)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,17)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,18)){SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);}
- else if(IsPlayerInFrac(playerid,19)){FeuerDuty[playerid]=0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);}
- }
- }
- if(PlayerInfo[playerid][pSpawnChange] == 3) //spawn koordinaten
- {
- if(IsPlayerInFrac(playerid, 1))// LS Police spawn
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,1556.4081,-1668.2754,3004.4851);
- ResetPlayerWeapons(playerid);
- SetPlayerFacingAngle(playerid,270.0);
- SetPlayerVirtualWorld(playerid,1);
- SetPlayerInterior(playerid,1);
- OnDuty[playerid]=0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 2))// FIB spawn
- {
- SetPlayerToTeamColor(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerInterior(playerid,6);
- SetPlayerPos(playerid,935.2371,1719.1641,-15.6196);
- SetPlayerFacingAngle(playerid,90.0);
- OnDuty[playerid]=0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 3))//Army spawn
- {
- SetPlayerToTeamColor(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 140.7537,1817.0682,17.6406,6.7033);
- PlayerInfo[playerid][pInt] = 0;
- OnDuty[playerid]=0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 4))//Medicspawn
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid, 0);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,1183.5485,-1383.0797,13.3888);
- SetPlayerFacingAngle(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- MedicDuty[playerid]=0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- return 1;
- }
- if (PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid, 5);
- SetPlayerVirtualWorld(playerid,1);
- SetPlayerPos(playerid,1232.2625,-806.6176,1084.0078);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 5)//LaCosaNostra spawn
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid, 5);
- SetPlayerVirtualWorld(playerid,1);
- SetPlayerPos(playerid,1237.8828,-807.0031,1084.0078);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 6))//Yakuza spawn
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerPos(playerid, 1977.9011,1017.9415,994.4688);
- SetPlayerFacingAngle(playerid, 270);
- SetPlayerInterior(playerid, 10);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn
- {
- SetPlayerToTeamColor(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
- SetPlayerInterior(playerid, 5);
- SetPlayerVirtualWorld(playerid, 4);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
- {
- SetPlayerToTeamColor(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
- SetPlayerInterior(playerid, 5);
- SetPlayerVirtualWorld(playerid, 4);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 8)) //Hitman spawn
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid, 2819.2178,-1168.8990,1029.1719);
- SetPlayerFacingAngle(playerid,33.2136);
- SetPlayerInterior(playerid,8);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerVirtualWorld(playerid,3);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 9)) //News Reporter spawn
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,1653.9125,-1657.5243,22.5156);
- SetPlayerFacingAngle(playerid, 179.7355);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 10)) //Oamt spawn
- {
- SetPlayerToTeamColor(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,919.6495,-1239.6622,17.0559);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- OAmtDuty[playerid]=0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 11)) //Fahrschule spawn
- {
- SetPlayerToTeamColor(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,1411.1819,-2336.8560,999.1000);
- SetPlayerFacingAngle(playerid,41.5419);
- SetPlayerInterior(playerid,3);
- PlayerInfo[playerid][pInt] = 3;
- SetPlayerVirtualWorld(playerid,3);
- FonDuty[playerid]=0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 12))
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,-2158.1797,646.2985,1057.5938);
- SetPlayerFacingAngle(playerid,100.1146);
- SetPlayerInterior(playerid,1);
- PlayerInfo[playerid][pInt] = 1;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 13)) //GROOVE STREET FAMILIY
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,2495.3064,-1703.9044,1018.3438);
- SetPlayerFacingAngle(playerid,90.0000);
- SetPlayerInterior(playerid,3);
- PlayerInfo[playerid][pInt] = 3;
- SetPlayerVirtualWorld(playerid,1);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 14)) //BALLAS GANG
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
- SetPlayerFacingAngle(playerid,281.6475);
- SetPlayerInterior(playerid,8);
- PlayerInfo[playerid][pInt] = 8;
- SetPlayerVirtualWorld(playerid,6);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 15)) //Los Santos Vagos
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
- SetPlayerVirtualWorld(playerid,8);
- SetPlayerFacingAngle(playerid,88.9785);
- SetPlayerInterior(playerid,8);
- PlayerInfo[playerid][pInt] = 8;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid,16)) //Los Santos Rifas
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,2178.2009,-2255.4534,14.7700);
- SetPlayerFacingAngle(playerid,223.2888);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 17)) //Terroristen
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,2204.9954,1608.5441,999.9711);
- SetPlayerFacingAngle(playerid,0);
- SetPlayerInterior(playerid,1);
- SetPlayerVirtualWorld(playerid,1);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 18))
- {
- SetPlayerPos(playerid, 2524.7522,-1285.9408,1054.6406);
- SetPlayerInterior(playerid,2);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- if(IsPlayerInFrac(playerid, 19))//Feuerwehr LS Spawn
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerPos(playerid,1738.1647,-1116.9089,3832.2930);
- SetPlayerFacingAngle(playerid,90.0000);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- FeuerDuty[playerid]=0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- return 1;
- }
- if ((gTeam[playerid]) == 1)
- {
- SetPlayerToTeamColor(playerid);
- rand = random(sizeof(gMedPlayerSpawns));
- SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
- SetPlayerFacingAngle(playerid, 270.0);
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- }
- return 1;
- }
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