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Warforged in Equestria : Chapter Thirty - Pestilence

May 16th, 2012
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  1. > Nearly an hour of walking, and one set of directions later, you're in front of the forest from which you emerged scant few days ago.
  2. > You have certainly walked off a great deal of your frustration, however in so doing you realized something.
  3. > Knocking a few trees down could server a practical purpose for you.
  4. > Shelter.
  5. > You don't even need walls.
  6. > Pick a suitable location.
  7. > Move the wood there.
  8. > Use the wood to set up a lean-to and gather stones for a fire-pit.
  9. > Create a rudimentary storage area for firewood.
  10. > Lets go through this step by step.
  11. > One, find trees.
  12. > Step one complete.
  13. > Step Two, Smash trees, obtain wood.
  14. > Time to get to work.
  15.  
  16. > You walk around the edge of the forest, methodically ripping young trees from the ground and smashing the roots that stay attached, then you gather them into a pile outside the forest.
  17. > Once you have gathered a pile that you think will be large enough for a roof, you begin searching for some form of binding.
  18. > Eventually you decide to simply weave together vines that hang from some of the trees.
  19. > It turn out to be more than suitable.
  20. > Step four, find a suitable location.
  21. > You survey the area around you.
  22. > The area is almost entirely flat outside the forest, off a little in the distance is a short path leading into the forest.
  23. > The forest itself is dark, even as little as a few feet in and you can see that while the forest grows dense very quickly, the ground is just as level in the immediate area.
  24. > You could benefit from the concealment of the forest, however the weather is unpredictable and dangerous creatures will occasionally roam to the edges of the forest.
  25. > However it would also limit your ability to interact with the inhabitants of P0nyville, a consequence you do not desire.
  26. > About a hundred feet from the forest seems a reasonable distance, so you move the pile of wood and vines there.
  27. > You set to work weaving the vines into a make-shift rope.
  28. > Once you have enough, you strip the branches from the small trees and snap them at a uniform length.
  29. > The logs are still a little long for use in a lean-to.
  30. > You would like to be able to stand under it should the need arise.
  31. > A seven foot tall lean-to will look odd, but oh well.
  32. > You lay the two largest logs down several feet apart and one by one, you tie the smaller logs across them.
  33.  
  34. > You quickly have a roof put together.
  35. > Next you take one of the small logs and snap it so that it is two pieces a few inches longer than you are tall.
  36. > You drive them both a few inches into the earth, leaving them standing only a little higher than yourself.
  37. > Once you are satisfied that they will not simply fall over you raise the roof and set it on top of the two poles.
  38. > You repeat the same process at the back, but only set them about three feet off of the ground.
  39. > You lift the back up as well and tie the roof down to all four poles.
  40. > You step back to admire your work.
  41. > Then you immediately head back to work.
  42. > This time you don't even bother with different sizes or any aim what so ever.
  43. > You talk into the forest, pick the biggest tree you can and knock it down.
  44. > By knock, you mean smash.
  45. > In an explosion of wood bits, your hammer smashes through the tree, sending it to the ground.
  46. > It may not be 'efficient' but it certainly got the job done.
  47. > You drop your maul and pick up the remains of the tree.
  48. > You manage to heft it over your shoulder despite its size and weight.
  49. > It is large and heavy enough to keep you off balance, but the distance is short, so you quickly have it back where you need it.
  50. > Upon setting it down and quickly recovering your maul, you realize something.
  51. > Knocking a tree down with a maul would work just fine, cutting the wood into useable firewood on the other hand...
  52.  
  53. > You are nothing if not a problem solver, so you quickly find a solution.
  54. > This solution comes in the form of a nearby rock.
  55. > A stone with a slight angle to it.
  56. > You take the stone and position its point against the wood.
  57. > You give it a slight tap with your maul forcing it into place.
  58. > You stand back and hoist your maul over your head.
  59. > You swing down with enough force to drive the stone through the wood.
  60. > It works, though not as well as you'd hoped.
  61. > Some of the wood was still smashed to bits, but you could use it as a fire starter, so it isn't really a loss.
  62. > You lay the remaining small logs on the ground to keep the wood off the ground and set to work making more firewood.
  63. > Progress is very slow, taking almost six hours to reduce the massive log to a pile of usable firewood.
  64. > Well, usable to an extent.
  65. > This leaves you with a usable shelter and firewood, but still no fire pit.
  66.  
  67. > You move to rectify that by searching the are for sizable stones.
  68. > Unfortunately it seems that the one you used to split wood is the largest one in the immediate area.
  69. > You wander off in search of stones to use, making sure not to wander out of sight of your camp.
  70. > You find suitable stones and one by one bring them back.
  71. > Once you have a few you step five paces from the front of your lean-to and drop to your knees.
  72. > You start tearing apart the ground to dig a small hole.
  73. > Hands made of stone are great.
  74. > Once you are satisfied with the pit, you surround it with the stones.
  75. > Again you step back to view what you have completed.
  76. > This time you are satisfied that your camp will provide all that is needed for you.
  77. > You attention then turns back to the note.
  78. > No you didn't forget about it, you just needed something else to do to clear your head.
  79.  
  80. > The note itself had said, 'No cheating'
  81. > This bothered you because cheating implied that there where rules.
  82. > Rules which you did not know.
  83. > Whatever it was that gave you the note was toying with you, playing a game.
  84. > You doubt it is for your benefit, but you will play along for now.
  85. > If only out of curiosity.
  86. > You try to think of what to do about the note.
  87. > You can't translate it manually, that won't work.
  88. > Perhaps you are meant to learn Equestrian to read it?
  89. > If that is the case, whatever it is likely very patient.
  90. > It must have known that it would take time to learn a new written language.
  91. > Perhaps that is not the case at all than.
  92. > Maybe it wanted you to bring the note to someone.
  93. > You remember it mentioned wanting you to send aid from p0nyville, perhaps the note was meant for whoever was to respond to its distress?
  94.  
  95. > Another thing stood out.
  96. > Its parting words.
  97. > "Everyone gets tired."
  98. > It knew your name, by extension it likely knew a little bit about you.
  99. > If that is the case, it knew that Warforged never tire.
  100. > Ever.
  101. > It must have meant something else.
  102. > What though?
  103. > Perhaps it was meant to imply the need for rest?
  104. > That does not make sense though, Warforged do not need rest.
  105. > Unless it was meant to imply where the note was to be taken.
  106. > Rest would mean either an inn or tavern of some kind.
  107. > There wasn't one in P0nyville though.
  108. > The only other possibility being eternal rest.
  109. > Warforged could certainly die.
  110. > If that is what he meant, than this just became a very uncomfortable.
  111.  
  112. > You know nothing of p0nies last rites.
  113. > Perhaps they use graveyards and you are meant to take it to an undertaker.
  114. > They may use pyres, and you are meant to take it to some kind of warden, maybe even burn it?
  115. > Maybe they follow druidic practices or even similar practices to that of The Undying Court.
  116. > You realize how little you actually know of this new races and come to a conclusion.
  117. > Regardless of how this played out, you would learn their written language and learn a bit about their culture.
  118. > If only to avoid such situations in the future.
  119. > With that you look up and check the time.
  120. > Roughly half way through the afternoon.
  121. > Good, plenty of time before nightfall and hopefully more than enough to get some answers.
  122. > With that you heft your maul to your shoulder and begin the walk to p0nyville.
  123. > You could easily shorten the walk by running, but last night proved that seeing a war-machine come sprinting in to town carrying a massive hammer scared the inhabitants.
  124. > Besides you weren't in that big a hurry.
  125.  
  126. > After a few minutes of walking, you begin to hear a fain whistling sound on the wind, not much different from that of a distant arrow.
  127. > You look around as you walk.
  128. > You spot a light blue streak flying through the air and colliding with clouds.
  129. > Each cloud dissipates upon impact and the streak changes directions for other clouds.
  130. > Eventually the whistling grows louder as the line of color grows closer.
  131. > You watch as you continue walking.
  132. > Eventually the light collides with a cloud not far from you and stops.
  133. > The cloud dissipates and Rainbow Dash is left hovering in the air looking around.
  134. > Her eyes settle on you and you wave up to her.
  135. > She starts flying towards you as you keep on your way, landing next to you with a slight thump.
  136. > "Sup anon?"
  137. > You aren't sure what that means, but it sounded like a greeting.
  138. "Good afternoon Rainbow Dash."
  139. > You hear her snicker beside you.
  140. > "Dude, you some kind of royalty?"
  141. > You aren't sure if that was a serious question or not.
  142.  
  143. > You actually think about it for a moment before answering.
  144. "I suppose as the sole member of my race in this land, that would make me either a king or an ambassador, why do you ask?"
  145. > She sputters for a moment.
  146. > "Wait, what?"
  147. > You had thought that was pretty clear.
  148. "As the only one of my kind here, I have no leader or nation. Technically that would make me the leader of my kind."
  149. > You scratch your head to emphasize that you are thinking.
  150. "Though I suppose that without a nation, neither would be accurate. So ,no, I am not in any way royalty."
  151. > You hear no foot-falls next to you for a moment, then you hear the sound of wings flapping and another soft thump.
  152. > "You know that was a joke right."
  153. "You ponies tell terrible jokes."
  154. > That response sounded even more deadpan than usual.
  155. > A moment later she speaks up again, this time sounding somewhat nervous.
  156. > "Um, hey Anonymous, I was wondering... Can you..?"
  157. > You wait for her to continue, but like last night she doesn't.
  158. "Can I, what?"
  159. > She speaks quickly.
  160. > "Never mind, gottagobye."
  161. > With that she takes off into the air, leaving you walking towards the library alone.
  162.  
  163. > When you reach the library you aren't really sure what to do.
  164. > Should you knock?
  165. > You technically stopped being a resident as soon as you set up your camp.
  166. > Then again it is a public building.
  167. > You knock anyway, just to be on the safe side.
  168. > As soon as you do, the door swings open, revealing Twilight sitting at the same table you used prior.
  169. > She is flanked by large stack of books, in front of her, the table is covered in an assortment of papers, scrolls and some rather new looking notes.
  170. > Without looking up at you she says.
  171. > "It's a public library, you don't need to knock during the day."
  172. "Sorry, I was not sure."
  173. > She looks up when she hears your voice.
  174. > "Oh good, you're back. Come here I have something to show you."
  175. > She waves you over with a hoof and you walk over.
  176. > She pats the ground next to her.
  177. > "Here take a seat, it's easier to concentrate without you towering over me."
  178. > You drop to your knees next to her, but are still a great deal taller.
  179.  
  180. > "Here look at this."
  181. > She levitates a book from the pile beside her, finds a page and turns it to you.
  182. > The script is equestrian, so you still can't read it.
  183. > Before you can mention this there is a slight flash of light, and your vision blurs.
  184. > For almost a minute you can't see anything.
  185. > When your vision clears again, you are still looking at the book in front of you.
  186. > More than looking at it though you're reading it.
  187. > The words appear to be in common now, and are easily legible.
  188. > The book has something to do with magic, but out of context it means nothing to you.
  189. > You turn your head to Twilight.
  190. "What did you just do Twilight?"
  191. > She eagerly asks.
  192. > "Did it work?"
  193. > To which you reply.
  194. > "I do not know, what was it supposed to do?"
  195.  
  196. > She turns the book back a few pages and points a hoof at the writing.
  197. > "If it worked you should be able to read this, so... can you?"
  198. > You look at where she is pointing.
  199. > You begin to read.
  200. > The comprehension spell, well that explains what she did, is a spell which allows the user to impart their own comprehension and knowledge of language and linguistics into a target entity for a period of time ranging from a few minutes to a few days depending on the skill and experience of the caster.
  201. > There's some stuff about its common uses, some history about the spell, runic patterns, various bits of magical jargon that fly over your head.
  202. > Doesn't matter to you.
  203. > You look up from the book and turn it back to Twilight.
  204. "Yes I can."
  205. > She claps her hooves together excitedly.
  206. > "Good, I wasn't sure it would work since you're a machine."
  207. > She levitates a note in front of you.
  208. > You look at it, and once again you can read it.
  209. > It just says, 'This is for testing purposes'
  210. > You look up at Twilight.
  211. "What exactly is this?"
  212. > "She looks at the note.
  213. > "Well this one is draconic..."
  214. > She levitates a few more notes over.
  215. > "And theses ones are ancient equestrian, gryphonian, minos and english."
  216. > She levitates them over to you.
  217. > "Here see if you can read these."
  218. > You look at each note in turn, they all say the same thing as the first.
  219.  
  220. > You nod to confirm that you can read them.
  221. > She smiles and pulls up another, familiar note.
  222. > She levitates it in front of you and you look at it.
  223. > Your frustration return immediately upon reading the note.
  224. > 'What did I say about cheating?'
  225. > You stop yourself from shredding the note and burning it.
  226. > On the bright side that means your second guess is a lot more likely.
  227. > This note was probably meant for someone specific, now you just needed to find out who.
  228. > You explain your thoughts to Twilight.
  229. > She explains that there is no standard response group for something like a stuck carriage, usually a few able bodied p0nies would just head out to help.
  230. > Okay so that means it is more likely the other possibility.
  231. > You explain your more morbid idea to Twilight.
  232. > She cringes at the idea, but points you in the right direction.
  233.  
  234. > Greener Pastures Funeral Home...
  235. > Not half an hour later, you're standing next to Twilight in front of the building.
  236. > It looks much the same as the regular homes in P0nyville with only a few minor differences.
  237. > It is larger and it stands alone just outside of town, though that doesn't surprise you.
  238. > One major detail sticks out about it though.
  239. > It looks deserted, as though no one has visited it in months.
  240. > You aren't sure if that's a good thing or not.
  241. > On one hand it could mean that no one has died in a very long time in P0nyville.
  242. > On the other, it could mean you've run into a dead end.
  243. > Theres only one way to find out.
  244. > You walk up to the door, there is no indication of whether or not the place is open so you knock.
  245. > Your knocking rings out louder than you would expect, as though the door is beginning to rot on the inside.
  246. > No one answers, instead the door simply swings open slowly, revealing a heavily darkened interior.
  247. > You turn back to Twilight and shrug.
  248. "An open door is an invitation, shall we?"
  249. > You gesture to the door before walking in yourself.
  250. > She hesitates for a moment before walking in herself.
  251.  
  252. > As soon as her back clears the door frame the door swings shut behind you.
  253. > You immediately check the door.
  254. > It has locked behind you.
  255. > You motion to kick the door off its hinges, but as soon as you do it begins to glow a dark blue as a magical barrier appears before it.
  256. > Dammit, you really should have seen that coming.
  257. > You look at Twilight to see her examining the door, likely attempting to discern how to get it open.
  258. > You tap her at the base of her neck, she turns to say something but you immediately signal for remain quiet and follow you.
  259. > You slowly and carefully make your way through the dark interior of the funeral home, checking side rooms and hallways methodically searching for some way to disable the barrier.
  260. > All the rooms are entirely empty, no furniture or decorations, just decaying wooden floors and dry-wall.
  261. > Not even light fixtures adorn the walls or ceiling.
  262. > A few times, you attempt to open windows and the wall but every attempt is thwarted by the magical barrier.
  263. > If you want out, you're going to have to drop it, which means finding whatever the source of the barrier is and destroying, deactivating or killing it.
  264. > You're hoping it is just a security measure meant to trap intruders while authorities arrive, but you wouldn't hold your breath if you had it.
  265. > You keep searching until you hear a loud inhalation, followed by Twilight whispering.
  266. > "Do you smell that?"
  267. > You turn to her and point out your lack of a nose.
  268. > She face hooves.
  269. > "Right, sorry. I can smell... I don't know I think it's ammonia and..."
  270. > She sniffs the air again.
  271. > "I don't know what else, but it smells disgusting."
  272.  
  273. > Shit.
  274. > Ammonia and an unpleasant other smell, probably means decay.
  275. > You speak as quietly as you can.
  276. "Can you tell where it is coming from?"
  277. > She starts walking around sniffing the air.
  278. > "I think so, follow me."
  279. > She continues sniffing the air and leading you through the building until you reach a flight of stairs heading down into a completely dark room.
  280. > She stops in front of them and smells the air.
  281. > "It's definitely coming from down there."
  282. > Of course it is.
  283. > You start your descent into the only room you've yet to check.
  284. > Only a few steps down you hear Twilight gag behind you.
  285. > Funny, you thought equines couldn't gag, guess not.
  286. > She whispers.
  287. > "You're lucky you can't smell that, it's disgusting."
  288. > Definitely decay.
  289. > You whisper back.
  290. "Can you create a magical light?"
  291. > She whispers back as her horn starts to faintly glow.
  292. > "Yeah, gimme a second."
  293.  
  294. > A moment later a bright light fills the room.
  295. > By the Gods you wish it hadn't.
  296. > You hear the sound of vomiting from behind you and the light waivers slightly.
  297. > The walls and floor of the ceiling are caked in a terrible amount of blood.
  298. > Worse still, in the middle of the room, upon what looks like an embalming table is a festering corpse.
  299. > You can't even tell what colors or type of p0ny it was supposed to be, it's to badly mutilated.
  300. > You hear quiet sobbing behind you.
  301. > You turn to see Twilight, tears falling down her face while she stands over a puddle of vomit.
  302. > You don't really know what to do.
  303. > You understand her reaction, non-combatants and rookies always react badly to this kind of thing, but you don't really know what to do about it.
  304. > You do the only thing you can think of.
  305. > Start looking for some way to get the damn barrier down so you can get her out of here.
  306. > You find a switch on the bottom of the table and flip it.
  307. > Immediately, a barrier leaps into existence at the entrance to the small room and the three walls at the sides and back begin to slowly slide open.
  308. > You hear the faint sound of an electrical discharge over the grinding of stone and mechanism.
  309. > Moments later you hear a different noise, much more faint then the electricity.
  310. > You turn around before toss Twilight into a corner.
  311. > The now in shock unicorn voices no complaints as you drop into a defensive stance in front of her, your maul at the ready.
  312.  
  313. > The walls stop moving, but silence does not follow.
  314. > Instead the grinding is replaced by moaning.
  315. > A sound you know all to well.
  316. > A sound which always accompanies the undead.
  317. > You wait in front of Twilight, ready to dispatch whatever approaches.
  318. > The groaning grows steadily louder and louder until you can see pairs of eyes faintly glowing a sickly green in the dark.
  319. > You look between each the two darkened tunnels that you can see.
  320. > In both you can count six sets of eyes.
  321. > Assuming that the one you can't see is the same, you're about to fight at least eighteen opponents at once.
  322. > You stand there patiently waiting for them to make the first move.
  323. > Eventually one of them steps forward enough to be seen.
  324. > No hair or fur covers any of its body, you can clearly see its gray and decaying skin.
  325. > It appears to have either chewed through its own lips or had them removed, regardless you can see it baring teeth that look much to sharp to be that of a herbivore.
  326. > Whoever did this to them was definitely trying to make weapons out of them.
  327. > It stands there staring back through its lifeless eyes for a moment.
  328. > It stops looking at you and instead looks past you, you assume at Twilight.
  329. > It slowly starts to stalk towards you but you make no move towards it.
  330.  
  331. > Its eyes remain locked on Twilight as it approaches.
  332. > You hear a faint whimper from behind you, causing you to tighten your grip on your weapon.
  333. > The zombie lets out a shriek as it tries to jump past you at Twilight.
  334. > As soon as it does you swing your maul with as much force as you can.
  335. > Your maul connects with the beast at its mid-section.
  336. > To compare the impact to your earlier wood cutting would not be inaccurate.
  337. > However rather then wood chips exploding out the side, it's the gray rotted organs of the dead, mixed with what you think is either embalming fluid or ichor.
  338. > Also unlike the wood, rather than a felled tree falling to pieces, it is the badly broken body of the dead.
  339. > Both ends of the unfortunate soul are sent off course and slam into the already painted wall, falling to the ground once more returned to their natural state.
  340. > You count yourself lucky that they do not require destruction of the head.
  341. > You look up towards the tunnel to see the other eleven zombies begin to emerge from them.
  342. > Unlike the first these ones step from the darkness and look absolutely pissed.
  343. > With a feral shriek they begin their charge.
  344. > One leads by jumping on top of the table in the center of the room and jumping straight at you.
  345. > As it does you swing your maul upwards at it, connecting with its skull and sending it into the ceiling.
  346. > It falls to the ground dead.
  347.  
  348. > You can see that your hunch was right, leaving you with sixteen zombies charging at you.
  349. > As they begin to pounce at you, time itself seems to slow.
  350. > Three seem to be leading, one leaping at you, one about to leap at you and one about to charge at Twilight.
  351. > The one leaping at you is dead center, the one about to is on your right, the one attempting to charge past you is on your left.
  352. > The one on your left takes priority, so you swing your maul down and just as it connects, the leapers both impact with you.
  353. > They are attempting to bite and snap at your face and shoulder, both equally ineffective due to your natural composition.
  354. > You certainly can't say that being made of wood and metal doesn't have its advantages.
  355. > They aren't blocking your sight, but you need to get them off of you.
  356. > You drop your maul and with both hands free grab each in turn and hurl them at the approaching undead.
  357. > Each strikes other groups sending the poorly co-ordinated undead to the ground.
  358. > A few remain standing and begin to move in to attack you, cautious not to leap, having seen how that ended for the other four.
  359. > As one approaches you move to kick it.
  360. > To your surprise it side steps the kick and immediately tackles you while off balance.
  361. > It collides with your chest and brings you to the ground before attempting to leap off of you at Twilight.
  362. > You manage to grab its hind leg before it can get to her and you swing it over yourself slamming it into another approaching zombie.
  363. > Judging by the sound of bones breaking and the splattering sound, you think its safe to say they're both killed by the impact.
  364.  
  365. > You leap to your feet and recover your maul.
  366. > As soon as it is in your hands again, everything stops.
  367. > Every thing just backs away.
  368. > They just stand there staring at you.
  369. > They have made their attack, now they are on the defensive.
  370. > Were it not for the fact that you can not defend Twilight while openly attacking, you would gladly switch to the offensive.
  371. > It dawns on you all of a sudden.
  372. > These are undead.
  373. > You are Warforged.
  374. > Twilight is neither.
  375. > The attacking and defending party can continue forever, but the objective can't.
  376. > You need a plan, or one of you isn't getting out of here.
  377.  
  378. > Focus on your training.
  379. > First rule of offensive fighting, mobility is the key to victory.
  380. > Problem.
  381. > You move too far and Twilight's as good as dead.
  382. > Solution.
  383. > Find a way to move within range to attack undead without leaving her vulnerable.
  384. > What you wouldn't give for a returning throwing weapon right now...
  385. > No point in thinking about the equipment you don't have though.
  386. > Take inventory.
  387. > All you have is your maul, your cloak, your bag and your...
  388. > Your body... Your armored plates.
  389. > They where large, heavy objects made of metal...
  390. > They also slowed you down immensely while you had them on...
  391. > If you were to throw them as a weapon, you may be able to kill enough of the undead and gain enough mobility to take out the remainder without them being able to harm your charge.
  392. > You lower your hammer to the ground, waiting a moment to ensure your opponent does not charge before reaching up and wrenching a plate from your chest.
  393. > You feel no pain, though you do register it as damage, given that they are supposed to remain attached to you.
  394. > As soon as you have the plate off and properly in your hand, you hurl it at the nearest zombie.
  395. > As predicted it connects and the undead, becomes dead once more, hitting the ground like a bag of hammers.
  396. > The other are immediately on there toes as you begin to wrench another plate from your torso.
  397. > Your torso only has three plates, your back is covered by four, legs and arms had four each.
  398. > Given how quickly they learn you find it unlikely that you'll be able to go one for one or even one for two.
  399.  
  400. > One decides to test your defenses while occupied, however with the distance it has created you see it coming and intercept it.
  401. > You grab it by the neck as it attempts to pass, hoist it into the air and smash your previously occupied fist into its face.
  402. > Repeatedly.
  403. > When you're satisfied that it won't be trying that again, you hurl the corpse back into the group.
  404. > You don't manage to hit any with it like the first time.
  405. > That doesn't bode well for your chances.
  406. > You continue to strip and throw plates into the group but only manage to kill three more.
  407. > There are now nine remaining, each has stepped further back to avoid your plates, leaving them roughly forty feet from you.
  408. > You look behind you to gauge how much distance you have between you and Twilight.
  409. > Roughly eighteen feet.
  410. > Create a triangle.
  411. > Ninety degrees from the right hand wall to you.
  412. > You position yourself within the room to create an isosceles triangle with the walls at equal length from you.
  413. > You have the angles, ninety and two forty-fives, as well as the hypotenuse, eighteen feet.
  414. > That means you're about twelve and three quarter feet from the walls in both direction.
  415. > Your weapons reach, arms included, is only half that.
  416. > As it stand you'd barely be able to keep them off of Twilight if they rush past you, press to far forward and you won't be able to at all.
  417. > Accounting for mobility you think you could cover double your current distance before it became a problem.
  418. > After that it came down to swinging and hoping you could get them all before they could get Twilight.
  419.  
  420. > You take a step forward.
  421. > Two more feet between you and Twilight, two less between your targets.
  422. > They make no move to attack.
  423. > Another step, same result.
  424. > Three more and the distance has increased to twenty eight feet.
  425. > This is when they make there move to attack.
  426. > All nine of the remaining hostiles charge at once.
  427. > They close the distance between you and their starting point in a split second and just as quickly you fell two of them.
  428. > You backpedal to keep them in front of you, swinging with each step.
  429. > You're rapidly closing the distance between yourself and Twilight, barely able to keep them in front of you.
  430. > Your swings have left three standing each having grown more adept at dodging.
  431. > One manages to slip past you and out of range.
  432. > You immediately hurl your hammer at it.
  433. > It doesn't see it coming and winds up like its fallen brothers.
  434. > Two left, no weapon.
  435. > You grapple the one closest to you and toss it into the other.
  436. > Neither are dead from the impact but one is stunned and the other is upside down.
  437. > You boot the upside down one in the head, the tell tale sound of cracking bones lets you know you've scored a killing blow.
  438. > The other one is up and moving again just as you do, it begins a mad dash for Twilight and is just out of reach.
  439. > You leap forward at it dragging it to the ground as you connect with it.
  440. > Without your plates you aren't heavy enough to anchor it to the ground and it slowly begins to drag you towards Twilight.
  441. > Shes just staring ahead at the table in the center of the room seemingly unaware of her impending doom.
  442.  
  443. > You wrap an arm around the zombies neck and bring your fist down into its head as hard as you can.
  444. > The creature falls limp, its skull caved in, mere inches from Twilight.
  445. > You stand up and hurl the corpse back towards the center of the room.
  446. > You take a moment to survey the room now.
  447. > Nineteen corpses lay strewn throughout the room.
  448. > Twilight is alive and appears physically unharmed.
  449. > She still appears to be in shock and will likely suffer at least minor psychological damage.
  450. > There's really nothing you can do for her at this point except attempt to get her moving and try to find the way out.
  451. > You approach Twilight and lean down to get a better look at her.
  452. > She's just laying on her side staring at the table in the center of the room.
  453. > You can see and hear her breathing, that's a good sign.
  454. > You pick her up and put her on her hooves.
  455. > She stands ram rod stiff, her eyes remaining locked on the table.
  456. > You check for any injuries you may have missed, as well as checking to ensure you didn't break anything when you threw her into the corner.
  457. > She is as you observed, physically unharmed.
  458. > You try a few times to wake her from stupor but your efforts are in vein.
  459. > You don't want to move her unless it's towards the door.
  460. > The way she's staring at the table, you think she would likely die of fright if she had to see the corpse up close.
  461. > You do another sweep of the room to ensure there is nothing in here you have missed.
  462. > When you're confident that you haven't missed anything you begin to check the tunnels.
  463. > After a few minutes of searching you find that the left holds nothing to deactivate the barriers nor does the middle.
  464. > About halfway back down the middle tunnel you hear a high pitched scream emanate from the central room followed by the sound of...
  465. > Magic missile?
  466.  
  467. > You immediately break into a sprint towards the room and hope you aren't too late...
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