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- > Nearly an hour of walking, and one set of directions later, you're in front of the forest from which you emerged scant few days ago.
- > You have certainly walked off a great deal of your frustration, however in so doing you realized something.
- > Knocking a few trees down could server a practical purpose for you.
- > Shelter.
- > You don't even need walls.
- > Pick a suitable location.
- > Move the wood there.
- > Use the wood to set up a lean-to and gather stones for a fire-pit.
- > Create a rudimentary storage area for firewood.
- > Lets go through this step by step.
- > One, find trees.
- > Step one complete.
- > Step Two, Smash trees, obtain wood.
- > Time to get to work.
- > You walk around the edge of the forest, methodically ripping young trees from the ground and smashing the roots that stay attached, then you gather them into a pile outside the forest.
- > Once you have gathered a pile that you think will be large enough for a roof, you begin searching for some form of binding.
- > Eventually you decide to simply weave together vines that hang from some of the trees.
- > It turn out to be more than suitable.
- > Step four, find a suitable location.
- > You survey the area around you.
- > The area is almost entirely flat outside the forest, off a little in the distance is a short path leading into the forest.
- > The forest itself is dark, even as little as a few feet in and you can see that while the forest grows dense very quickly, the ground is just as level in the immediate area.
- > You could benefit from the concealment of the forest, however the weather is unpredictable and dangerous creatures will occasionally roam to the edges of the forest.
- > However it would also limit your ability to interact with the inhabitants of P0nyville, a consequence you do not desire.
- > About a hundred feet from the forest seems a reasonable distance, so you move the pile of wood and vines there.
- > You set to work weaving the vines into a make-shift rope.
- > Once you have enough, you strip the branches from the small trees and snap them at a uniform length.
- > The logs are still a little long for use in a lean-to.
- > You would like to be able to stand under it should the need arise.
- > A seven foot tall lean-to will look odd, but oh well.
- > You lay the two largest logs down several feet apart and one by one, you tie the smaller logs across them.
- > You quickly have a roof put together.
- > Next you take one of the small logs and snap it so that it is two pieces a few inches longer than you are tall.
- > You drive them both a few inches into the earth, leaving them standing only a little higher than yourself.
- > Once you are satisfied that they will not simply fall over you raise the roof and set it on top of the two poles.
- > You repeat the same process at the back, but only set them about three feet off of the ground.
- > You lift the back up as well and tie the roof down to all four poles.
- > You step back to admire your work.
- > Then you immediately head back to work.
- > This time you don't even bother with different sizes or any aim what so ever.
- > You talk into the forest, pick the biggest tree you can and knock it down.
- > By knock, you mean smash.
- > In an explosion of wood bits, your hammer smashes through the tree, sending it to the ground.
- > It may not be 'efficient' but it certainly got the job done.
- > You drop your maul and pick up the remains of the tree.
- > You manage to heft it over your shoulder despite its size and weight.
- > It is large and heavy enough to keep you off balance, but the distance is short, so you quickly have it back where you need it.
- > Upon setting it down and quickly recovering your maul, you realize something.
- > Knocking a tree down with a maul would work just fine, cutting the wood into useable firewood on the other hand...
- > You are nothing if not a problem solver, so you quickly find a solution.
- > This solution comes in the form of a nearby rock.
- > A stone with a slight angle to it.
- > You take the stone and position its point against the wood.
- > You give it a slight tap with your maul forcing it into place.
- > You stand back and hoist your maul over your head.
- > You swing down with enough force to drive the stone through the wood.
- > It works, though not as well as you'd hoped.
- > Some of the wood was still smashed to bits, but you could use it as a fire starter, so it isn't really a loss.
- > You lay the remaining small logs on the ground to keep the wood off the ground and set to work making more firewood.
- > Progress is very slow, taking almost six hours to reduce the massive log to a pile of usable firewood.
- > Well, usable to an extent.
- > This leaves you with a usable shelter and firewood, but still no fire pit.
- > You move to rectify that by searching the are for sizable stones.
- > Unfortunately it seems that the one you used to split wood is the largest one in the immediate area.
- > You wander off in search of stones to use, making sure not to wander out of sight of your camp.
- > You find suitable stones and one by one bring them back.
- > Once you have a few you step five paces from the front of your lean-to and drop to your knees.
- > You start tearing apart the ground to dig a small hole.
- > Hands made of stone are great.
- > Once you are satisfied with the pit, you surround it with the stones.
- > Again you step back to view what you have completed.
- > This time you are satisfied that your camp will provide all that is needed for you.
- > You attention then turns back to the note.
- > No you didn't forget about it, you just needed something else to do to clear your head.
- > The note itself had said, 'No cheating'
- > This bothered you because cheating implied that there where rules.
- > Rules which you did not know.
- > Whatever it was that gave you the note was toying with you, playing a game.
- > You doubt it is for your benefit, but you will play along for now.
- > If only out of curiosity.
- > You try to think of what to do about the note.
- > You can't translate it manually, that won't work.
- > Perhaps you are meant to learn Equestrian to read it?
- > If that is the case, whatever it is likely very patient.
- > It must have known that it would take time to learn a new written language.
- > Perhaps that is not the case at all than.
- > Maybe it wanted you to bring the note to someone.
- > You remember it mentioned wanting you to send aid from p0nyville, perhaps the note was meant for whoever was to respond to its distress?
- > Another thing stood out.
- > Its parting words.
- > "Everyone gets tired."
- > It knew your name, by extension it likely knew a little bit about you.
- > If that is the case, it knew that Warforged never tire.
- > Ever.
- > It must have meant something else.
- > What though?
- > Perhaps it was meant to imply the need for rest?
- > That does not make sense though, Warforged do not need rest.
- > Unless it was meant to imply where the note was to be taken.
- > Rest would mean either an inn or tavern of some kind.
- > There wasn't one in P0nyville though.
- > The only other possibility being eternal rest.
- > Warforged could certainly die.
- > If that is what he meant, than this just became a very uncomfortable.
- > You know nothing of p0nies last rites.
- > Perhaps they use graveyards and you are meant to take it to an undertaker.
- > They may use pyres, and you are meant to take it to some kind of warden, maybe even burn it?
- > Maybe they follow druidic practices or even similar practices to that of The Undying Court.
- > You realize how little you actually know of this new races and come to a conclusion.
- > Regardless of how this played out, you would learn their written language and learn a bit about their culture.
- > If only to avoid such situations in the future.
- > With that you look up and check the time.
- > Roughly half way through the afternoon.
- > Good, plenty of time before nightfall and hopefully more than enough to get some answers.
- > With that you heft your maul to your shoulder and begin the walk to p0nyville.
- > You could easily shorten the walk by running, but last night proved that seeing a war-machine come sprinting in to town carrying a massive hammer scared the inhabitants.
- > Besides you weren't in that big a hurry.
- > After a few minutes of walking, you begin to hear a fain whistling sound on the wind, not much different from that of a distant arrow.
- > You look around as you walk.
- > You spot a light blue streak flying through the air and colliding with clouds.
- > Each cloud dissipates upon impact and the streak changes directions for other clouds.
- > Eventually the whistling grows louder as the line of color grows closer.
- > You watch as you continue walking.
- > Eventually the light collides with a cloud not far from you and stops.
- > The cloud dissipates and Rainbow Dash is left hovering in the air looking around.
- > Her eyes settle on you and you wave up to her.
- > She starts flying towards you as you keep on your way, landing next to you with a slight thump.
- > "Sup anon?"
- > You aren't sure what that means, but it sounded like a greeting.
- "Good afternoon Rainbow Dash."
- > You hear her snicker beside you.
- > "Dude, you some kind of royalty?"
- > You aren't sure if that was a serious question or not.
- > You actually think about it for a moment before answering.
- "I suppose as the sole member of my race in this land, that would make me either a king or an ambassador, why do you ask?"
- > She sputters for a moment.
- > "Wait, what?"
- > You had thought that was pretty clear.
- "As the only one of my kind here, I have no leader or nation. Technically that would make me the leader of my kind."
- > You scratch your head to emphasize that you are thinking.
- "Though I suppose that without a nation, neither would be accurate. So ,no, I am not in any way royalty."
- > You hear no foot-falls next to you for a moment, then you hear the sound of wings flapping and another soft thump.
- > "You know that was a joke right."
- "You ponies tell terrible jokes."
- > That response sounded even more deadpan than usual.
- > A moment later she speaks up again, this time sounding somewhat nervous.
- > "Um, hey Anonymous, I was wondering... Can you..?"
- > You wait for her to continue, but like last night she doesn't.
- "Can I, what?"
- > She speaks quickly.
- > "Never mind, gottagobye."
- > With that she takes off into the air, leaving you walking towards the library alone.
- > When you reach the library you aren't really sure what to do.
- > Should you knock?
- > You technically stopped being a resident as soon as you set up your camp.
- > Then again it is a public building.
- > You knock anyway, just to be on the safe side.
- > As soon as you do, the door swings open, revealing Twilight sitting at the same table you used prior.
- > She is flanked by large stack of books, in front of her, the table is covered in an assortment of papers, scrolls and some rather new looking notes.
- > Without looking up at you she says.
- > "It's a public library, you don't need to knock during the day."
- "Sorry, I was not sure."
- > She looks up when she hears your voice.
- > "Oh good, you're back. Come here I have something to show you."
- > She waves you over with a hoof and you walk over.
- > She pats the ground next to her.
- > "Here take a seat, it's easier to concentrate without you towering over me."
- > You drop to your knees next to her, but are still a great deal taller.
- > "Here look at this."
- > She levitates a book from the pile beside her, finds a page and turns it to you.
- > The script is equestrian, so you still can't read it.
- > Before you can mention this there is a slight flash of light, and your vision blurs.
- > For almost a minute you can't see anything.
- > When your vision clears again, you are still looking at the book in front of you.
- > More than looking at it though you're reading it.
- > The words appear to be in common now, and are easily legible.
- > The book has something to do with magic, but out of context it means nothing to you.
- > You turn your head to Twilight.
- "What did you just do Twilight?"
- > She eagerly asks.
- > "Did it work?"
- > To which you reply.
- > "I do not know, what was it supposed to do?"
- > She turns the book back a few pages and points a hoof at the writing.
- > "If it worked you should be able to read this, so... can you?"
- > You look at where she is pointing.
- > You begin to read.
- > The comprehension spell, well that explains what she did, is a spell which allows the user to impart their own comprehension and knowledge of language and linguistics into a target entity for a period of time ranging from a few minutes to a few days depending on the skill and experience of the caster.
- > There's some stuff about its common uses, some history about the spell, runic patterns, various bits of magical jargon that fly over your head.
- > Doesn't matter to you.
- > You look up from the book and turn it back to Twilight.
- "Yes I can."
- > She claps her hooves together excitedly.
- > "Good, I wasn't sure it would work since you're a machine."
- > She levitates a note in front of you.
- > You look at it, and once again you can read it.
- > It just says, 'This is for testing purposes'
- > You look up at Twilight.
- "What exactly is this?"
- > "She looks at the note.
- > "Well this one is draconic..."
- > She levitates a few more notes over.
- > "And theses ones are ancient equestrian, gryphonian, minos and english."
- > She levitates them over to you.
- > "Here see if you can read these."
- > You look at each note in turn, they all say the same thing as the first.
- > You nod to confirm that you can read them.
- > She smiles and pulls up another, familiar note.
- > She levitates it in front of you and you look at it.
- > Your frustration return immediately upon reading the note.
- > 'What did I say about cheating?'
- > You stop yourself from shredding the note and burning it.
- > On the bright side that means your second guess is a lot more likely.
- > This note was probably meant for someone specific, now you just needed to find out who.
- > You explain your thoughts to Twilight.
- > She explains that there is no standard response group for something like a stuck carriage, usually a few able bodied p0nies would just head out to help.
- > Okay so that means it is more likely the other possibility.
- > You explain your more morbid idea to Twilight.
- > She cringes at the idea, but points you in the right direction.
- > Greener Pastures Funeral Home...
- > Not half an hour later, you're standing next to Twilight in front of the building.
- > It looks much the same as the regular homes in P0nyville with only a few minor differences.
- > It is larger and it stands alone just outside of town, though that doesn't surprise you.
- > One major detail sticks out about it though.
- > It looks deserted, as though no one has visited it in months.
- > You aren't sure if that's a good thing or not.
- > On one hand it could mean that no one has died in a very long time in P0nyville.
- > On the other, it could mean you've run into a dead end.
- > Theres only one way to find out.
- > You walk up to the door, there is no indication of whether or not the place is open so you knock.
- > Your knocking rings out louder than you would expect, as though the door is beginning to rot on the inside.
- > No one answers, instead the door simply swings open slowly, revealing a heavily darkened interior.
- > You turn back to Twilight and shrug.
- "An open door is an invitation, shall we?"
- > You gesture to the door before walking in yourself.
- > She hesitates for a moment before walking in herself.
- > As soon as her back clears the door frame the door swings shut behind you.
- > You immediately check the door.
- > It has locked behind you.
- > You motion to kick the door off its hinges, but as soon as you do it begins to glow a dark blue as a magical barrier appears before it.
- > Dammit, you really should have seen that coming.
- > You look at Twilight to see her examining the door, likely attempting to discern how to get it open.
- > You tap her at the base of her neck, she turns to say something but you immediately signal for remain quiet and follow you.
- > You slowly and carefully make your way through the dark interior of the funeral home, checking side rooms and hallways methodically searching for some way to disable the barrier.
- > All the rooms are entirely empty, no furniture or decorations, just decaying wooden floors and dry-wall.
- > Not even light fixtures adorn the walls or ceiling.
- > A few times, you attempt to open windows and the wall but every attempt is thwarted by the magical barrier.
- > If you want out, you're going to have to drop it, which means finding whatever the source of the barrier is and destroying, deactivating or killing it.
- > You're hoping it is just a security measure meant to trap intruders while authorities arrive, but you wouldn't hold your breath if you had it.
- > You keep searching until you hear a loud inhalation, followed by Twilight whispering.
- > "Do you smell that?"
- > You turn to her and point out your lack of a nose.
- > She face hooves.
- > "Right, sorry. I can smell... I don't know I think it's ammonia and..."
- > She sniffs the air again.
- > "I don't know what else, but it smells disgusting."
- > Shit.
- > Ammonia and an unpleasant other smell, probably means decay.
- > You speak as quietly as you can.
- "Can you tell where it is coming from?"
- > She starts walking around sniffing the air.
- > "I think so, follow me."
- > She continues sniffing the air and leading you through the building until you reach a flight of stairs heading down into a completely dark room.
- > She stops in front of them and smells the air.
- > "It's definitely coming from down there."
- > Of course it is.
- > You start your descent into the only room you've yet to check.
- > Only a few steps down you hear Twilight gag behind you.
- > Funny, you thought equines couldn't gag, guess not.
- > She whispers.
- > "You're lucky you can't smell that, it's disgusting."
- > Definitely decay.
- > You whisper back.
- "Can you create a magical light?"
- > She whispers back as her horn starts to faintly glow.
- > "Yeah, gimme a second."
- > A moment later a bright light fills the room.
- > By the Gods you wish it hadn't.
- > You hear the sound of vomiting from behind you and the light waivers slightly.
- > The walls and floor of the ceiling are caked in a terrible amount of blood.
- > Worse still, in the middle of the room, upon what looks like an embalming table is a festering corpse.
- > You can't even tell what colors or type of p0ny it was supposed to be, it's to badly mutilated.
- > You hear quiet sobbing behind you.
- > You turn to see Twilight, tears falling down her face while she stands over a puddle of vomit.
- > You don't really know what to do.
- > You understand her reaction, non-combatants and rookies always react badly to this kind of thing, but you don't really know what to do about it.
- > You do the only thing you can think of.
- > Start looking for some way to get the damn barrier down so you can get her out of here.
- > You find a switch on the bottom of the table and flip it.
- > Immediately, a barrier leaps into existence at the entrance to the small room and the three walls at the sides and back begin to slowly slide open.
- > You hear the faint sound of an electrical discharge over the grinding of stone and mechanism.
- > Moments later you hear a different noise, much more faint then the electricity.
- > You turn around before toss Twilight into a corner.
- > The now in shock unicorn voices no complaints as you drop into a defensive stance in front of her, your maul at the ready.
- > The walls stop moving, but silence does not follow.
- > Instead the grinding is replaced by moaning.
- > A sound you know all to well.
- > A sound which always accompanies the undead.
- > You wait in front of Twilight, ready to dispatch whatever approaches.
- > The groaning grows steadily louder and louder until you can see pairs of eyes faintly glowing a sickly green in the dark.
- > You look between each the two darkened tunnels that you can see.
- > In both you can count six sets of eyes.
- > Assuming that the one you can't see is the same, you're about to fight at least eighteen opponents at once.
- > You stand there patiently waiting for them to make the first move.
- > Eventually one of them steps forward enough to be seen.
- > No hair or fur covers any of its body, you can clearly see its gray and decaying skin.
- > It appears to have either chewed through its own lips or had them removed, regardless you can see it baring teeth that look much to sharp to be that of a herbivore.
- > Whoever did this to them was definitely trying to make weapons out of them.
- > It stands there staring back through its lifeless eyes for a moment.
- > It stops looking at you and instead looks past you, you assume at Twilight.
- > It slowly starts to stalk towards you but you make no move towards it.
- > Its eyes remain locked on Twilight as it approaches.
- > You hear a faint whimper from behind you, causing you to tighten your grip on your weapon.
- > The zombie lets out a shriek as it tries to jump past you at Twilight.
- > As soon as it does you swing your maul with as much force as you can.
- > Your maul connects with the beast at its mid-section.
- > To compare the impact to your earlier wood cutting would not be inaccurate.
- > However rather then wood chips exploding out the side, it's the gray rotted organs of the dead, mixed with what you think is either embalming fluid or ichor.
- > Also unlike the wood, rather than a felled tree falling to pieces, it is the badly broken body of the dead.
- > Both ends of the unfortunate soul are sent off course and slam into the already painted wall, falling to the ground once more returned to their natural state.
- > You count yourself lucky that they do not require destruction of the head.
- > You look up towards the tunnel to see the other eleven zombies begin to emerge from them.
- > Unlike the first these ones step from the darkness and look absolutely pissed.
- > With a feral shriek they begin their charge.
- > One leads by jumping on top of the table in the center of the room and jumping straight at you.
- > As it does you swing your maul upwards at it, connecting with its skull and sending it into the ceiling.
- > It falls to the ground dead.
- > You can see that your hunch was right, leaving you with sixteen zombies charging at you.
- > As they begin to pounce at you, time itself seems to slow.
- > Three seem to be leading, one leaping at you, one about to leap at you and one about to charge at Twilight.
- > The one leaping at you is dead center, the one about to is on your right, the one attempting to charge past you is on your left.
- > The one on your left takes priority, so you swing your maul down and just as it connects, the leapers both impact with you.
- > They are attempting to bite and snap at your face and shoulder, both equally ineffective due to your natural composition.
- > You certainly can't say that being made of wood and metal doesn't have its advantages.
- > They aren't blocking your sight, but you need to get them off of you.
- > You drop your maul and with both hands free grab each in turn and hurl them at the approaching undead.
- > Each strikes other groups sending the poorly co-ordinated undead to the ground.
- > A few remain standing and begin to move in to attack you, cautious not to leap, having seen how that ended for the other four.
- > As one approaches you move to kick it.
- > To your surprise it side steps the kick and immediately tackles you while off balance.
- > It collides with your chest and brings you to the ground before attempting to leap off of you at Twilight.
- > You manage to grab its hind leg before it can get to her and you swing it over yourself slamming it into another approaching zombie.
- > Judging by the sound of bones breaking and the splattering sound, you think its safe to say they're both killed by the impact.
- > You leap to your feet and recover your maul.
- > As soon as it is in your hands again, everything stops.
- > Every thing just backs away.
- > They just stand there staring at you.
- > They have made their attack, now they are on the defensive.
- > Were it not for the fact that you can not defend Twilight while openly attacking, you would gladly switch to the offensive.
- > It dawns on you all of a sudden.
- > These are undead.
- > You are Warforged.
- > Twilight is neither.
- > The attacking and defending party can continue forever, but the objective can't.
- > You need a plan, or one of you isn't getting out of here.
- > Focus on your training.
- > First rule of offensive fighting, mobility is the key to victory.
- > Problem.
- > You move too far and Twilight's as good as dead.
- > Solution.
- > Find a way to move within range to attack undead without leaving her vulnerable.
- > What you wouldn't give for a returning throwing weapon right now...
- > No point in thinking about the equipment you don't have though.
- > Take inventory.
- > All you have is your maul, your cloak, your bag and your...
- > Your body... Your armored plates.
- > They where large, heavy objects made of metal...
- > They also slowed you down immensely while you had them on...
- > If you were to throw them as a weapon, you may be able to kill enough of the undead and gain enough mobility to take out the remainder without them being able to harm your charge.
- > You lower your hammer to the ground, waiting a moment to ensure your opponent does not charge before reaching up and wrenching a plate from your chest.
- > You feel no pain, though you do register it as damage, given that they are supposed to remain attached to you.
- > As soon as you have the plate off and properly in your hand, you hurl it at the nearest zombie.
- > As predicted it connects and the undead, becomes dead once more, hitting the ground like a bag of hammers.
- > The other are immediately on there toes as you begin to wrench another plate from your torso.
- > Your torso only has three plates, your back is covered by four, legs and arms had four each.
- > Given how quickly they learn you find it unlikely that you'll be able to go one for one or even one for two.
- > One decides to test your defenses while occupied, however with the distance it has created you see it coming and intercept it.
- > You grab it by the neck as it attempts to pass, hoist it into the air and smash your previously occupied fist into its face.
- > Repeatedly.
- > When you're satisfied that it won't be trying that again, you hurl the corpse back into the group.
- > You don't manage to hit any with it like the first time.
- > That doesn't bode well for your chances.
- > You continue to strip and throw plates into the group but only manage to kill three more.
- > There are now nine remaining, each has stepped further back to avoid your plates, leaving them roughly forty feet from you.
- > You look behind you to gauge how much distance you have between you and Twilight.
- > Roughly eighteen feet.
- > Create a triangle.
- > Ninety degrees from the right hand wall to you.
- > You position yourself within the room to create an isosceles triangle with the walls at equal length from you.
- > You have the angles, ninety and two forty-fives, as well as the hypotenuse, eighteen feet.
- > That means you're about twelve and three quarter feet from the walls in both direction.
- > Your weapons reach, arms included, is only half that.
- > As it stand you'd barely be able to keep them off of Twilight if they rush past you, press to far forward and you won't be able to at all.
- > Accounting for mobility you think you could cover double your current distance before it became a problem.
- > After that it came down to swinging and hoping you could get them all before they could get Twilight.
- > You take a step forward.
- > Two more feet between you and Twilight, two less between your targets.
- > They make no move to attack.
- > Another step, same result.
- > Three more and the distance has increased to twenty eight feet.
- > This is when they make there move to attack.
- > All nine of the remaining hostiles charge at once.
- > They close the distance between you and their starting point in a split second and just as quickly you fell two of them.
- > You backpedal to keep them in front of you, swinging with each step.
- > You're rapidly closing the distance between yourself and Twilight, barely able to keep them in front of you.
- > Your swings have left three standing each having grown more adept at dodging.
- > One manages to slip past you and out of range.
- > You immediately hurl your hammer at it.
- > It doesn't see it coming and winds up like its fallen brothers.
- > Two left, no weapon.
- > You grapple the one closest to you and toss it into the other.
- > Neither are dead from the impact but one is stunned and the other is upside down.
- > You boot the upside down one in the head, the tell tale sound of cracking bones lets you know you've scored a killing blow.
- > The other one is up and moving again just as you do, it begins a mad dash for Twilight and is just out of reach.
- > You leap forward at it dragging it to the ground as you connect with it.
- > Without your plates you aren't heavy enough to anchor it to the ground and it slowly begins to drag you towards Twilight.
- > Shes just staring ahead at the table in the center of the room seemingly unaware of her impending doom.
- > You wrap an arm around the zombies neck and bring your fist down into its head as hard as you can.
- > The creature falls limp, its skull caved in, mere inches from Twilight.
- > You stand up and hurl the corpse back towards the center of the room.
- > You take a moment to survey the room now.
- > Nineteen corpses lay strewn throughout the room.
- > Twilight is alive and appears physically unharmed.
- > She still appears to be in shock and will likely suffer at least minor psychological damage.
- > There's really nothing you can do for her at this point except attempt to get her moving and try to find the way out.
- > You approach Twilight and lean down to get a better look at her.
- > She's just laying on her side staring at the table in the center of the room.
- > You can see and hear her breathing, that's a good sign.
- > You pick her up and put her on her hooves.
- > She stands ram rod stiff, her eyes remaining locked on the table.
- > You check for any injuries you may have missed, as well as checking to ensure you didn't break anything when you threw her into the corner.
- > She is as you observed, physically unharmed.
- > You try a few times to wake her from stupor but your efforts are in vein.
- > You don't want to move her unless it's towards the door.
- > The way she's staring at the table, you think she would likely die of fright if she had to see the corpse up close.
- > You do another sweep of the room to ensure there is nothing in here you have missed.
- > When you're confident that you haven't missed anything you begin to check the tunnels.
- > After a few minutes of searching you find that the left holds nothing to deactivate the barriers nor does the middle.
- > About halfway back down the middle tunnel you hear a high pitched scream emanate from the central room followed by the sound of...
- > Magic missile?
- > You immediately break into a sprint towards the room and hope you aren't too late...
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