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  1. #if defined AdminSys_Credits
  2. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  3. --------------------------------------------------------------------------------
  4. |                      Animations System V1.0 by [RNG]Seby                     |
  5. |           System Created on 10 April 2014 for Romania eXtreme Stunt V2       |
  6. |                       And for SA-MP.com / SA-MP.ro / GTA-MP.ro               |
  7. --------------------------------------------------------------------------------
  8. |                You can edit this filterscript in witch way you want          |
  9. |                   if you keep my name in /Credits on your Server.            |
  10. --------------------------------------------------------------------------------
  11. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  12. #endif
  13. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  14. // -> Includes
  15. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  16. #include                                                        <    a_samp    >
  17. #include                                                        <     zcmd     >
  18. #include                                                        <    sscanf2   >
  19. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  20. // -> Defines
  21. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  22. #undef MAX_PLAYERS
  23. #define MAX_PLAYERS                                                     50
  24. #define SPECIAL_ACTION_PISSING                                          68
  25. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  26. // -> OnFilterScripInit
  27. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  28. public OnFilterScriptInit()
  29. {
  30.     print("\n");
  31.     print("+++++++++++++++++++++++++++++++++++++++++++++++++");
  32.     print(">> Animation System V1.0 Loaded Successfully! <<");
  33.     print("-------------------------------------------------");
  34.     print("* Copyright by [RNG]Seby - All Rights Reserved! *");
  35.     print("+++++++++++++++++++++++++++++++++++++++++++++++++");
  36.     print("\n");
  37.     //--------------------------------------------------------------------------
  38.     return 1;
  39. }
  40. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  41. // -> OnFilterScripExit
  42. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  43. public OnFilterScriptExit()
  44. {
  45.     print("\n");
  46.     print("*** Animation System UnLoaded Successfully! ***");
  47.     print("\n");
  48.     //--------------------------------------------------------------------------
  49.     return 1;
  50. }
  51. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  52. // -> Command
  53. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  54. CMD:anim(playerid, params[])
  55. {
  56.     new string[2480];
  57.     //--------------------------------------------------------------------------
  58.     if(isnull(params)) return
  59.     SendClientMessage(playerid, 0x00FF00AA, "Usage: {00BBF6}/Anim {00FF00}[List/Anim]");
  60.     //--------------------------------------------------------------------------
  61.     if(strcmp(params, "list", true) == 0)
  62.     {
  63.         strcat(string, "{00FF00}The following {00BBF6}Anims {00FF00}can be used with the command {00BBF6}/Anim [Anim]{00FF00}!\n", 2480);
  64.         strcat(string, "{00BBF6}Example: {00FF00}/Anim wave\n\n", 2480);
  65.         strcat(string, "{00FF00}Wave{00BBF6}, {00FF00}Wank{00BBF6}, {00FF00}Fall{00BBF6}, {00FF00}Fall2{00BBF6}, {00FF00}Relax{00BBF6}, {00FF00}Hup{00BBF6}, {00FF00}Bomb{00BBF6}, {00FF00}Rob{00BBF6}, {00FF00}Taichi{00BBF6}, {00FF00}Spank{00BBF6},{00FF00}CJ{00BBF6},\n", 2480);
  66.         strcat(string, "{00FF00}Sick{00BBF6}, {00FF00}Talk{00BBF6}, {00FF00}Kiss{00BBF6}, {00FF00}Sit{00BBF6}, {00FF00}FuckU{00BBF6}, {00FF00}Coc{00BBF6}, {00FF00}Rocky{00BBF6}, {00FF00}Smoke{00BBF6}, {00FF00}Beach{00BBF6}, {00FF00}Look{00BBF6}, {00FF00}Gro{00BBF6},\n", 2480);
  67.         strcat(string, "{00FF00}Circ{00BBF6}, {00FF00}Med{00BBF6}, {00FF00}Chat{00BBF6}, {00FF00}Die{00BBF6}, {00FF00}Slap{00BBF6}, {00FF00}Roll{00BBF6}, {00FF00}Glitch{00BBF6}, {00FF00}Fire{00BBF6}, {00FF00}Vomit{00BBF6}, {00FF00}Drunk{00BBF6}, {00FF00}Lbp{00BBF6},\n", 2480);
  68.         strcat(string, "{00FF00}GetIn{00BBF6}, {00FF00}Pee{00BBF6}, {00FF00}Piss{00BBF6}, {00FF00}Kick{00BBF6}, {00FF00}Cell{00BBF6}, {00FF00}Phone{00BBF6}, {00FF00}Laugh{00BBF6}, {00FF00}Eat{00BBF6}, {00FF00}Inj{00BBF6}, {00FF00}SlapAss{00BBF6}, {00FF00}Deal{00BBF6},\n", 2480);
  69.         strcat(string, "{00FF00}Lay{00BBF6}, {00FF00}Arrest{00BBF6}, {00FF00}Scared{00BBF6}, {00FF00}BJ{00BBF6}, {00FF00}BJ2{00BBF6}, {00FF00}BJ3{00BBF6}, {00FF00}Swat{00BBF6}, {00FF00}Swat2{00BBF6}, {00FF00}Swat3{00BBF6}, {00FF00}Swat4{00BBF6}, {00FF00}Swat5{00FF00},\n", 2480);
  70.         strcat(string, "{00FF00}Swat6{00BBF6}, {00FF00}Shout{00BBF6}, {00FF00}Strip{00BBF6}, {00FF00}Strip2{00BBF6}, {00FF00}Strip3{00BBF6}, {00FF00}Strip4{00BBF6}, {00FF00}Strip5{00BBF6}, {00FF00}BaseBall{00BBF6}, {00FF00}BaseBall2{00BBF6}.\n\n", 2480);
  71.         strcat(string, "{00BBF6}Pont: {00FF00}To stop an {00BBF6}Anim {00FF00}, type {00BBF6}/Anim {FF0000}stop{00FF00}.\n", 2480);
  72.         strcat(string, "{00FF00}Total Anims: {FF0000}64\n", 2480);
  73.         //----------------------------------------------------------------------
  74.         ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Anim {FF0000}List", string, "Close", "");
  75.     }
  76.     //--------------------------------------------------------------------------
  77.     else if(strcmp(params, "wave", true) == 0)
  78.     {
  79.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"ON_LOOKERS","wave_loop",4.0,1,0,0,0,0);
  80.     }
  81.     //--------------------------------------------------------------------------
  82.     else if(strcmp(params, "wank", true) == 0)
  83.     {
  84.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"PAULNMAC","wank_loop",1.800001,1,0,0,1,600);
  85.     }
  86.     //--------------------------------------------------------------------------
  87.     else if(strcmp(params, "fall", true) == 0) return LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
  88.     //--------------------------------------------------------------------------
  89.     else if(strcmp(params, "fall2", true) == 0) return LoopingAnim(playerid,"PED","FLOOR_hit_f",4.0,1,0,0,0,0);
  90.     //--------------------------------------------------------------------------
  91.     else if(strcmp(params, "relax", true) == 0)
  92.     {
  93.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
  94.     }
  95.     //--------------------------------------------------------------------------
  96.     else if(strcmp(params, "hup", true) == 0)
  97.     {
  98.         if(GetPlayerState(playerid) == 1) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
  99.     }
  100.     //--------------------------------------------------------------------------
  101.     else if(strcmp(params, "bomb", true) == 0)
  102.     {
  103.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  104.     }
  105.     //--------------------------------------------------------------------------
  106.     else if(strcmp(params, "rob", true) == 0)
  107.     {
  108.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
  109.     }
  110.     //--------------------------------------------------------------------------
  111.     else if(strcmp(params, "taichi", true) == 0)
  112.     {
  113.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
  114.     }
  115.     //--------------------------------------------------------------------------
  116.     else if(strcmp(params, "spank", true) == 0)
  117.     {
  118.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);
  119.     }
  120.     //--------------------------------------------------------------------------
  121.     else if(strcmp(params, "sick", true) == 0)
  122.     {
  123.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
  124.     }
  125.     //--------------------------------------------------------------------------
  126.     else if(strcmp(params, "talk", true) == 0)
  127.     {
  128.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"PED","IDLE_CHAT",1.800001, 1, 1, 1, 1, 13000);
  129.     }
  130.     //--------------------------------------------------------------------------
  131.     else if(strcmp(params, "kiss", true) == 0)
  132.     {
  133.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"KISSING", "Grlfrd_Kiss_02", 1.800001, 1, 0, 0, 1, 600);
  134.     }
  135.     //--------------------------------------------------------------------------
  136.     else if(strcmp(params, "sit", true) == 0)
  137.     {
  138.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"INT_OFFICE", "OFF_Sit_Bored_Loop", 1.800001, 1, 0, 0, 1, 600);
  139.     }
  140.     //--------------------------------------------------------------------------
  141.     else if(strcmp(params, "fucku", true) == 0)
  142.     {
  143.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"ped", "fucku", 4.1, 0, 1, 1, 1, 1 );
  144.     }
  145.     //--------------------------------------------------------------------------
  146.     else if(strcmp(params, "coc", true) == 0)
  147.     {
  148.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"CRACK", "crckdeth2", 1.800001, 1, 0, 0, 1, 600);
  149.     }
  150.     //--------------------------------------------------------------------------
  151.     else if(strcmp(params, "rocky", true) == 0)
  152.     {
  153.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox", 1.800001, 1, 0, 0, 1, 600);
  154.     }
  155.     //--------------------------------------------------------------------------
  156.     else if(strcmp(params, "smoke", true) == 0)
  157.     {
  158.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
  159.     }
  160.     //--------------------------------------------------------------------------
  161.     else if(strcmp(params, "beach", true) == 0)
  162.     {
  163.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1);
  164.     }
  165.     //--------------------------------------------------------------------------
  166.     else if(strcmp(params, "look", true) == 0)
  167.     {
  168.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"ON_LOOKERS","lkup_in",4.1,0,1,1,1,1);
  169.     }
  170.     //--------------------------------------------------------------------------
  171.     else if(strcmp(params, "circ", true) == 0)
  172.     {
  173.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"CHAINSAW","CSAW_Hit_2",4.1,0,1,1,1,1);
  174.     }
  175.     //--------------------------------------------------------------------------
  176.     else if(strcmp(params, "med", true) == 0)
  177.     {
  178.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"MEDIC","CPR",4.1,0,1,1,1,1);
  179.     }
  180.     //--------------------------------------------------------------------------
  181.     else if(strcmp(params, "chat", true) == 0)
  182.     {
  183.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,1,1);
  184.     }
  185.     //--------------------------------------------------------------------------
  186.     else if(strcmp(params, "die", true) == 0)
  187.     {
  188.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"PED","BIKE_fallR",4.1,0,1,1,1,1);
  189.     }
  190.     //--------------------------------------------------------------------------
  191.     else if(strcmp(params, "slap", true) == 0)
  192.     {
  193.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"PED","BIKE_elbowL",4.1,0,1,1,1,1);
  194.     }
  195.     //--------------------------------------------------------------------------
  196.     else if(strcmp(params, "roll", true) == 0)
  197.     {
  198.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"PED","Crouch_Roll_L",4.1,0,1,1,1,1);
  199.     }
  200.     //--------------------------------------------------------------------------
  201.     else if(strcmp(params, "glitch", true) == 0)
  202.     {
  203.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Out_O",4.1,0,1,1,1,1);
  204.     }
  205.     //--------------------------------------------------------------------------
  206.     else if(strcmp(params, "fire", true) == 0)
  207.     {
  208.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"SILENCED","SilenceCrouchfire",4.1,0,1,1,1,1);
  209.     }
  210.     //--------------------------------------------------------------------------
  211.     else if(strcmp(params, "vomit", true) == 0)
  212.     {
  213.         if(GetPlayerState(playerid) == 1)
  214.         {
  215.             ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
  216.             PlayerPlaySound(playerid, 1169, 0.0, 0.0, 0.0);
  217.         }
  218.     }
  219.     //--------------------------------------------------------------------------
  220.     else if(strcmp(params, "drunk", true) == 0)
  221.     {
  222.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,0,1,1,1,1);
  223.     }
  224.     //--------------------------------------------------------------------------
  225.     else if(strcmp(params, "getin", true) == 0)
  226.     {
  227.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"NEVADA","NEVADA_getin",4.1,0,1,1,1,1);
  228.     }
  229.     //--------------------------------------------------------------------------
  230.     else if(strcmp(params, "pee", true) == 0)
  231.     {
  232.         if(GetPlayerState(playerid) == 1) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
  233.     }
  234.     //--------------------------------------------------------------------------
  235.     else if(strcmp(params, "piss", true) == 0)
  236.     {
  237.         if(GetPlayerState(playerid) == 1) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
  238.     }
  239.     //--------------------------------------------------------------------------
  240.     else if(strcmp(params, "kick", true) == 0)
  241.     {
  242.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"FIGHT_E","Hit_fightkick",4.1,0,1,1,1,1);
  243.     }
  244.     //--------------------------------------------------------------------------
  245.     else if(strcmp(params, "cell", true) == 0)
  246.     {
  247.         if(GetPlayerState(playerid) == 1) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
  248.     }
  249.     //--------------------------------------------------------------------------
  250.     else if(strcmp(params, "phone", true) == 0)
  251.     {
  252.         if(GetPlayerState(playerid) == 1) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
  253.     }
  254.     //--------------------------------------------------------------------------
  255.     else if(strcmp(params, "laugh", true) == 0)
  256.     {
  257.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
  258.     }
  259.     //--------------------------------------------------------------------------
  260.     else if(strcmp(params, "eat", true) == 0)
  261.     {
  262.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
  263.     }
  264.     //--------------------------------------------------------------------------
  265.     else if(strcmp(params, "inj", true) == 0)
  266.     {
  267.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
  268.     }
  269.     //--------------------------------------------------------------------------
  270.     else if(strcmp(params, "slapass", true) == 0)
  271.     {
  272.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);
  273.     }
  274.     //--------------------------------------------------------------------------
  275.     else if(strcmp(params, "lay", true) == 0)
  276.     {
  277.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
  278.     }
  279.     //--------------------------------------------------------------------------
  280.     else if(strcmp(params, "arrest", true) == 0)
  281.     {
  282.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
  283.     }
  284.     //--------------------------------------------------------------------------
  285.     else if(strcmp(params, "scared", true) == 0)
  286.     {
  287.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
  288.     }
  289.     //--------------------------------------------------------------------------
  290.     else if(strcmp(params, "cj", true) == 0)
  291.     {
  292.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
  293.     }
  294.     //--------------------------------------------------------------------------
  295.     else if(strcmp(params, "bj", true) == 0) // Blow Job, girls :>.
  296.     {
  297.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_END_W",4.0,0,1,1,1,0);
  298.     }
  299.     //--------------------------------------------------------------------------
  300.     else if(strcmp(params, "bj2", true) == 0)
  301.     {
  302.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_END_P",4.0,0,1,1,1,0);
  303.     }
  304.     //--------------------------------------------------------------------------
  305.     else if(strcmp(params, "bj3", true) == 0)
  306.     {
  307.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_LOOP_W",4.0,0,1,1,1,0);
  308.     }
  309.     //--------------------------------------------------------------------------
  310.     else if(strcmp(params, "swat", true) == 0)
  311.     {
  312.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"SWAT","gnstwall_injurd",4.0,0,1,1,1,0);
  313.     }
  314.     //--------------------------------------------------------------------------
  315.     else if(strcmp(params, "swat2", true) == 0)
  316.     {
  317.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"SWAT","JMP_Wall1m_180",4.0,0,1,1,1,0);
  318.     }
  319.     //--------------------------------------------------------------------------
  320.     else if(strcmp(params, "swat3", true) == 0)
  321.     {
  322.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"SWAT","Rail_fall",4.0,0,1,1,1,0);
  323.     }
  324.     //--------------------------------------------------------------------------
  325.     else if(strcmp(params, "swat4", true) == 0)
  326.     {
  327.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"SWAT","Rail_fall_crawl",4.0,0,1,1,1,0);
  328.     }
  329.     //--------------------------------------------------------------------------
  330.     else if(strcmp(params, "swat5", true) == 0)
  331.     {
  332.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"SWAT","swt_breach_01",4.0,0,1,1,1,0);
  333.     }
  334.     //--------------------------------------------------------------------------
  335.     else if(strcmp(params, "swat6", true) == 0)
  336.     {
  337.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"SWAT","swt_breach_02",4.0,0,1,1,1,0);
  338.     }
  339.     //--------------------------------------------------------------------------
  340.     else if(strcmp(params, "strip", true) == 0)
  341.     {
  342.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"STRIP","strip_A",4.0,0,1,1,1,0);
  343.     }
  344.     //--------------------------------------------------------------------------
  345.     else if(strcmp(params, "strip2", true) == 0)
  346.     {
  347.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"STRIP","strip_B",4.0,0,1,1,1,0);
  348.     }
  349.     //--------------------------------------------------------------------------
  350.     else if(strcmp(params, "strip3", true) == 0)
  351.     {
  352.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"STRIP","strip_C",4.0,0,1,1,1,0);
  353.     }
  354.     //--------------------------------------------------------------------------
  355.     else if(strcmp(params, "strip4", true) == 0)
  356.     {
  357.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"STRIP","strip_D",4.0,0,1,1,1,0);
  358.     }
  359.     //--------------------------------------------------------------------------
  360.     else if(strcmp(params, "strip5", true) == 0)
  361.     {
  362.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"STRIP","strip_E",4.0,0,1,1,1,0);
  363.     }
  364.     //--------------------------------------------------------------------------
  365.     else if(strcmp(params, "baseball", true) == 0)
  366.     {
  367.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"BASEBALL","Bat_1",4.0,0,1,1,1,0);
  368.     }
  369.     //--------------------------------------------------------------------------
  370.     else if(strcmp(params, "baseball2", true) == 0)
  371.     {
  372.         if(GetPlayerState(playerid) == 1) return ApplyAnimation(playerid,"BASEBALL","Bat_2",4.0,0,1,1,1,0);
  373.     }
  374.     //--------------------------------------------------------------------------
  375.     else if(strcmp(params, "gro", true) == 0)
  376.     {
  377.         if(GetPlayerState(playerid) == 1) return LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0);
  378.     }
  379.     //--------------------------------------------------------------------------
  380.     else if(strcmp(params, "shout", true) == 0)
  381.     {
  382.         if(GetPlayerState(playerid) == 1) return LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
  383.     }
  384.     //--------------------------------------------------------------------------
  385.     else if(strcmp(params, "lbp", true) == 0)
  386.     {
  387.         if(GetPlayerState(playerid) == 1) return OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
  388.     }
  389.     //--------------------------------------------------------------------------
  390.     else if(strcmp(params, "deal", true) == 0)
  391.     {
  392.         if(GetPlayerState(playerid) == 1) return OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
  393.     }
  394.     //--------------------------------------------------------------------------
  395.     else if(strcmp(params, "stop", true) == 0) return ClearAnimations(playerid);
  396.     //--------------------------------------------------------------------------
  397.     return 1;
  398. }
  399. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  400. // -> Anim System Functions (by [RNG]Seby)
  401. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  402. stock LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
  403. {
  404.     ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
  405.     //--------------------------------------------------------------------------
  406.     return 1;
  407. }
  408. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  409. stock OnePlayAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
  410. {
  411.     ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
  412.     //--------------------------------------------------------------------------
  413.     return 1;
  414. }
  415. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  416. #if defined AnimSys_Credits
  417. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  418. --------------------------------------------------------------------------------
  419. |       Copyright by [RNG]Seby - 2014 - All Rights Reserved. - End Here.       |
  420. |           Contact: www.RNG-Servers.com / samp_theseby@yahoo.com              |
  421. --------------------------------------------------------------------------------
  422. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  423. #endif
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