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MHX Gunlance

StringedHorn Nov 23rd, 2015 (edited) 1,456 Never
  1. GUNLANCE
  2.  
  3. ALL GUNLANCE STYLES
  4. - Can now backstep/sidestep after a Full Burst
  5. - Introduction of the Heat Gauge mechanic, which improves the strength of regular attacks.
  6.         o NOTE: A full gauge is measured as 80 units.
  7.         o Three levels:
  8.                 ■ Yellow (worst) - 24 units
  9.                 ■ Orange – 32 units
  10.                 ■ Red (best) – 24 units
  11.         o The gauge can be raised by:
  12.                 ■ Standard Shot & Charged Shot (both raise by a little less than 5 units)
  13.                 ■ Full Burst (raises by around 5 units per shell; with the Demo Version’s Normal gunlance it took 3 Full Bursts to reach Red)
  14.         o The gauge can be lowered by:
  15.                 ■ Regular attack (lowers by 1 unit)
  16.                 ■ Simply waiting (lowers by 1 unit after around 7 seconds)
  17.                 ■ Wyvern Fire (lowers by around 1/2 of the current heat level)
  18.                         • Locks the gauge at the new position for 2 minutes.
  19.         o Going past Red will put you in an Overheated state.
  20.                 ■ Drops you to the lowest point in Yellow (might even be weaker than default).
  21.                 ■ Locks the Heat Gauge for a whopping 2 minutes.
  22.                 ■ You cannot use Wyvern Fire.
  23.  
  24. GUILD GUNLANCE
  25. - Nothing new.
  26.         NOTE: For comparison's sake, below are the "Core Combos" of Guild:
  27.         (the Slams will change for different styles)
  28.         ○ Low Poke -> Low Poke -> Slam
  29.         ○ Low Poke -> Low Poke -> Upswing -> Slam
  30.         ○ Low Poke -> Upswing -> Slam
  31.         ○ Upswing -> High Poke -> High Poke
  32.         ○ Upswing -> High Poke -> Upswing -> Slam
  33.         ○ High Poke -> High Poke -> High Poke
  34.         ○ High Poke -> High Poke -> Upswing -> Slam
  35.         ○ High Poke -> Upswing -> Slam
  36.  
  37.         After a complete Core Combo:
  38.         Slams can combo into Full Burst, Wyvern Fire, backstep/sidestep
  39.         Pokes/Upswings can combo into Regular/Charged Shots, backstep/sidestep
  40.         Everything except Upswings can combo into Wyvern Fire
  41.  
  42. STRIKER GUNLANCE
  43. - Changes to the Core Combos
  44.         NOTE: Basically, now sets of 3 with no Slams.
  45.         (changes marked with *)
  46.         ○ Low Poke -> Low Poke -> Low Poke*
  47.         ○ Low Poke -> Low Poke -> Upswing (no more follow-up Slam)
  48.         ○ Low Poke -> Upswing -> High Poke*
  49.         ○ Upswing -> High Poke -> High Poke
  50.         ○ Upswing -> High Poke -> Upswing (no more follow-up Slam)
  51.         ○ High Poke -> High Poke -> High Poke
  52.         ○ High Poke -> High Poke -> Upswing (no more follow-up Slam)
  53.         ○ High Poke -> Upswing -> High Poke*
  54.  
  55. - The Slam from doing a ledge attack with Advancing Upswing (forward X) has been replaced by a thrust
  56. - Quick Reload (after a shot) can now combo into a Low Poke (instead of a Slam)
  57. NOTE: Basically, Striker loses all Slams and thus the ability to Full Burst.
  58.  
  59. AERIAL GUNLANCE
  60. - Same Core Combo changes as Striker
  61. - Cannot Slam after a Quick Reload (after a shot)
  62. - Cannot shell in the middle of an Advancing Upswing (forward X)
  63. - Slams can now combo into a Low Poke as well
  64. - The sheathed/walk-off ledge attack now does a Slam which reloads one shell (instead of a thrust)
  65. - Backstep becomes forward hop (thus no Reload after a backstep)
  66. - When jumping off of a monster/teammate you can:
  67.         o Press A to Shell (from unsheathed only)
  68.                 ■ Then press X to Slam (no reload)
  69.         o Press X to do a Slam which reloads one shell
  70.  
  71. BUSHIDO GUNLANCE
  72. - Same Core Combos as Guild
  73. - Cannot Quick Reload (after a shot)
  74. - After a successful Bushido Guard:
  75.         o Press X for an Upswing followed by a full Reload (can turn completely around)
  76.                 ■ Can then press X again for an extremely quick Slam  (can turn left or right 60 degrees)
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