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- using UnityEngine;
- using System.Collections;
- public class PrinceOfUnity : MonoBehaviour {
- public float Speed = 1;
- private float reverseSpeedTarget = -1;
- private float reverseSpeedTime = 0.3f;
- private float reverseSpeedVelocity;
- protected Animator animator;
- void Start ()
- {
- animator = GetComponent<Animator>();
- animator.StartRecording(3000);
- }
- // Update is called once per frame
- void Update ()
- {
- float axis = Input.GetAxis("LeftRightTrigger");
- Speed = Mathf.SmoothDamp(Speed, axis > 0.1f ? reverseSpeedTarget : 1, ref reverseSpeedVelocity, reverseSpeedTime);
- animator.speed = Speed;
- }
- }
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