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Jun 18th, 2013
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  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class PrinceOfUnity : MonoBehaviour {
  5.  
  6. public float Speed = 1;
  7. private float reverseSpeedTarget = -1;
  8. private float reverseSpeedTime = 0.3f;
  9. private float reverseSpeedVelocity;
  10.  
  11. protected Animator animator;
  12.  
  13. void Start ()
  14. {
  15. animator = GetComponent<Animator>();
  16. animator.StartRecording(3000);
  17. }
  18.  
  19. // Update is called once per frame
  20. void Update ()
  21. {
  22. float axis = Input.GetAxis("LeftRightTrigger");
  23. Speed = Mathf.SmoothDamp(Speed, axis > 0.1f ? reverseSpeedTarget : 1, ref reverseSpeedVelocity, reverseSpeedTime);
  24. animator.speed = Speed;
  25. }
  26. }
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