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Nov 7th, 2014
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  1. Air of Authority: Flint can use command on a number of people equal to 10x his Fellowship Bonus. If he has minions, they receive +10 Loyalty while in his presence. Skill only affects non-hostile NPCs.
  2. Ambidextrous: Flint can use either hand equally well, do not suffer -20 penalty for using weapons in offhand
  3. When used with Two Weapon Wielder, drops penalty for making attacks with both weapons to -10.
  4. Ancient Warrior: +10 Fel/Skill tests when dealing with Veterans of the Long War, easier to acquire Legion Weaponry.
  5. Bulging Biceps: Flint always counts as braced.
  6. Excessive Wealth: +10 to Infamy whenever making an Acquisition Test
  7. Enemy (Adeptus Astartes): -10 Fel when dealing with target group.
  8. Hatred (Adeptus Astartes, Imperial Guard)
  9. Heightened Senses (Hearing, Sight): +10 to all senses.
  10. Jaded: Dead bodies, xenos creatures, and other terrifying but natural occurrences do not elicit Fear Tests.
  11. Terrors of the Warp still affect the character normally.
  12. Iron Jaw: Test Toughness to ignore stun effects.
  13. Lightning Reflexes: Roll for Initiative Twice and take highest.
  14. Nerves of Steel: Reroll WP tests to avoid/recover from pinning, +10 to WP tests against intimidation.
  15. Peer (Mortal Followers of Slaanesh, Traitor Legions, Warlords): +10 bonus to Fellowship Test with target groups.
  16. May call upon them for favors at the GM's discretion.
  17. Rapid Reload: Halve reload speeds.
  18. Resistance (Cold, Heat, Poisons): +10 to tests to resist relevant group.
  19. Quick Draw: Draw weapon as a free action.
  20. Unarmed Warrior: Unarmed attacks do 1d10+SB I Special: Primitive 7.
  21. Unshakable Will: Reroll any failed WP tests to avoid the effects of Fear.
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