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- Air of Authority: Flint can use command on a number of people equal to 10x his Fellowship Bonus. If he has minions, they receive +10 Loyalty while in his presence. Skill only affects non-hostile NPCs.
- Ambidextrous: Flint can use either hand equally well, do not suffer -20 penalty for using weapons in offhand
- When used with Two Weapon Wielder, drops penalty for making attacks with both weapons to -10.
- Ancient Warrior: +10 Fel/Skill tests when dealing with Veterans of the Long War, easier to acquire Legion Weaponry.
- Bulging Biceps: Flint always counts as braced.
- Excessive Wealth: +10 to Infamy whenever making an Acquisition Test
- Enemy (Adeptus Astartes): -10 Fel when dealing with target group.
- Hatred (Adeptus Astartes, Imperial Guard)
- Heightened Senses (Hearing, Sight): +10 to all senses.
- Jaded: Dead bodies, xenos creatures, and other terrifying but natural occurrences do not elicit Fear Tests.
- Terrors of the Warp still affect the character normally.
- Iron Jaw: Test Toughness to ignore stun effects.
- Lightning Reflexes: Roll for Initiative Twice and take highest.
- Nerves of Steel: Reroll WP tests to avoid/recover from pinning, +10 to WP tests against intimidation.
- Peer (Mortal Followers of Slaanesh, Traitor Legions, Warlords): +10 bonus to Fellowship Test with target groups.
- May call upon them for favors at the GM's discretion.
- Rapid Reload: Halve reload speeds.
- Resistance (Cold, Heat, Poisons): +10 to tests to resist relevant group.
- Quick Draw: Draw weapon as a free action.
- Unarmed Warrior: Unarmed attacks do 1d10+SB I Special: Primitive 7.
- Unshakable Will: Reroll any failed WP tests to avoid the effects of Fear.
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