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- 09:06:29: Creating resource group General
- 09:06:29: Creating resource group Internal
- 09:06:29: Creating resource group Autodetect
- 09:06:29: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 09:06:29: Registering ResourceManager for type Material
- 09:06:29: Registering ResourceManager for type Mesh
- 09:06:29: Registering ResourceManager for type Skeleton
- 09:06:29: MovableObjectFactory for type 'ParticleSystem' registered.
- 09:06:29: OverlayElementFactory for type Panel registered.
- 09:06:29: OverlayElementFactory for type BorderPanel registered.
- 09:06:29: OverlayElementFactory for type TextArea registered.
- 09:06:29: Registering ResourceManager for type Font
- 09:06:29: ArchiveFactory for archive type FileSystem registered.
- 09:06:29: ArchiveFactory for archive type Zip registered.
- 09:06:29: DDS codec registering
- 09:06:29: FreeImage version: 3.13.1
- 09:06:29: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 09:06:29: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
- 09:06:29: Registering ResourceManager for type HighLevelGpuProgram
- 09:06:29: Registering ResourceManager for type Compositor
- 09:06:29: MovableObjectFactory for type 'Entity' registered.
- 09:06:29: MovableObjectFactory for type 'Light' registered.
- 09:06:29: MovableObjectFactory for type 'BillboardSet' registered.
- 09:06:29: MovableObjectFactory for type 'ManualObject' registered.
- 09:06:29: MovableObjectFactory for type 'BillboardChain' registered.
- 09:06:29: MovableObjectFactory for type 'RibbonTrail' registered.
- 09:06:29: *-*-* OGRE Initialising
- 09:06:29: *-*-* Version 1.7.2 (Cthugha)
- 09:06:29: : initializing graphics
- 09:06:29: : loading plugins
- 09:06:29: Loading library RenderSystem_Direct3D9
- 09:06:29: Installing plugin: D3D9 RenderSystem
- 09:06:29: D3D9 : Direct3D9 Rendering Subsystem created.
- 09:06:29: D3D9: Driver Detection Starts
- 09:06:29: D3D9: Driver Detection Ends
- 09:06:29: Plugin successfully installed
- 09:06:29: Loading library Plugin_CgProgramManager
- 09:06:29: Installing plugin: Cg Program Manager
- 09:06:29: Plugin successfully installed
- 09:06:29: Loading library Plugin_OctreeSceneManager
- 09:06:29: Installing plugin: Octree & Terrain Scene Manager
- 09:06:29: Plugin successfully installed
- 09:06:29: Loading library Plugin_ParticleFX
- 09:06:29: Installing plugin: ParticleFX
- 09:06:29: Particle Emitter Type 'Point' registered
- 09:06:29: Particle Emitter Type 'Box' registered
- 09:06:29: Particle Emitter Type 'Ellipsoid' registered
- 09:06:29: Particle Emitter Type 'Cylinder' registered
- 09:06:29: Particle Emitter Type 'Ring' registered
- 09:06:29: Particle Emitter Type 'HollowEllipsoid' registered
- 09:06:29: Particle Affector Type 'LinearForce' registered
- 09:06:29: Particle Affector Type 'ColourFader' registered
- 09:06:29: Particle Affector Type 'ColourFader2' registered
- 09:06:29: Particle Affector Type 'ColourImage' registered
- 09:06:29: Particle Affector Type 'ColourInterpolator' registered
- 09:06:29: Particle Affector Type 'Scaler' registered
- 09:06:29: Particle Affector Type 'Rotator' registered
- 09:06:29: Particle Affector Type 'DirectionRandomiser' registered
- 09:06:29: Particle Affector Type 'DeflectorPlane' registered
- 09:06:29: Plugin successfully installed
- 09:06:29: : initializing render system
- 09:06:29: : antialias=8 [Quality]
- 09:06:29: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
- 09:06:29: D3D9 : RenderSystem Option: Floating-point mode = Fastest
- 09:06:29: D3D9 : RenderSystem Option: VSync Interval = 1
- 09:06:29: : render device Monitor-1-NVIDIA GeForce GTX 780
- 09:06:29: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 780
- 09:06:29: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
- 09:06:29: D3D9 : RenderSystem Option: Full Screen = Yes
- 09:06:29: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
- 09:06:29: D3D9 : RenderSystem Option: VSync = Yes
- 09:06:29: D3D9 : RenderSystem Option: Video Mode = 2560 x 1440 @ 32-bit colour
- 09:06:29: : initializing render window
- 09:06:29: CPU Identifier & Features
- 09:06:29: -------------------------
- 09:06:29: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- 09:06:29: * SSE: yes
- 09:06:29: * SSE2: yes
- 09:06:29: * SSE3: yes
- 09:06:29: * MMX: yes
- 09:06:29: * MMXEXT: yes
- 09:06:29: * 3DNOW: no
- 09:06:29: * 3DNOWEXT: no
- 09:06:29: * CMOV: yes
- 09:06:29: * TSC: yes
- 09:06:29: * FPU: yes
- 09:06:29: * PRO: yes
- 09:06:29: * HT: no
- 09:06:29: -------------------------
- 09:06:29: D3D9 : Subsystem Initialising
- 09:06:29: Registering ResourceManager for type Texture
- 09:06:29: Registering ResourceManager for type GpuProgram
- 09:06:29: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2014", 2560x1440 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
- 09:06:29: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2014' : 2560x1440, 32bpp
- 09:06:29: D3D9: Vertex texture format supported - PF_A8R8G8B8
- 09:06:29: D3D9: Vertex texture format supported - PF_B8G8R8A8
- 09:06:29: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
- 09:06:29: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
- 09:06:29: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
- 09:06:29: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
- 09:06:29: D3D9: Vertex texture format supported - PF_R8G8B8A8
- 09:06:29: D3D9: Vertex texture format supported - PF_DEPTH
- 09:06:29: D3D9: Vertex texture format supported - PF_FLOAT16_R
- 09:06:29: D3D9: Vertex texture format supported - PF_FLOAT32_R
- 09:06:29: D3D9: Vertex texture format supported - PF_FLOAT16_GR
- 09:06:29: D3D9: Vertex texture format supported - PF_FLOAT32_GR
- 09:06:29: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
- 09:06:29: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
- 09:06:29: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
- 09:06:29: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
- 09:06:29: RenderSystem capabilities
- 09:06:29: -------------------------
- 09:06:29: RenderSystem Name: Direct3D9 Rendering Subsystem
- 09:06:29: GPU Vendor: nvidia
- 09:06:29: Device Name: Monitor-1-NVIDIA GeForce GTX 780
- 09:06:29: Driver Version: 9.18.13.4411
- 09:06:29: * Fixed function pipeline: yes
- 09:06:29: * Hardware generation of mipmaps: yes
- 09:06:29: * Texture blending: yes
- 09:06:29: * Anisotropic texture filtering: yes
- 09:06:29: * Dot product texture operation: yes
- 09:06:29: * Cube mapping: yes
- 09:06:29: * Hardware stencil buffer: yes
- 09:06:29: - Stencil depth: 8
- 09:06:29: - Two sided stencil support: yes
- 09:06:29: - Wrap stencil values: yes
- 09:06:29: * Hardware vertex / index buffers: yes
- 09:06:29: * Vertex programs: yes
- 09:06:29: * Number of floating-point constants for vertex programs: 256
- 09:06:29: * Number of integer constants for vertex programs: 16
- 09:06:29: * Number of boolean constants for vertex programs: 16
- 09:06:29: * Fragment programs: yes
- 09:06:29: * Number of floating-point constants for fragment programs: 224
- 09:06:29: * Number of integer constants for fragment programs: 16
- 09:06:29: * Number of boolean constants for fragment programs: 16
- 09:06:29: * Geometry programs: no
- 09:06:29: * Number of floating-point constants for geometry programs: 0
- 09:06:29: * Number of integer constants for geometry programs: 0
- 09:06:29: * Number of boolean constants for geometry programs: 0
- 09:06:29: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
- 09:06:29: * Texture Compression: yes
- 09:06:29: - DXT: yes
- 09:06:29: - VTC: no
- 09:06:29: - PVRTC: no
- 09:06:29: * Scissor Rectangle: yes
- 09:06:29: * Hardware Occlusion Query: yes
- 09:06:29: * User clip planes: yes
- 09:06:29: * VET_UBYTE4 vertex element type: yes
- 09:06:29: * Infinite far plane projection: yes
- 09:06:29: * Hardware render-to-texture: yes
- 09:06:29: * Floating point textures: yes
- 09:06:29: * Non-power-of-two textures: yes
- 09:06:29: * Volume textures: yes
- 09:06:29: * Multiple Render Targets: 4
- 09:06:29: - With different bit depths: yes
- 09:06:29: * Point Sprites: yes
- 09:06:29: * Extended point parameters: yes
- 09:06:29: * Max Point Size: 10
- 09:06:29: * Vertex texture fetch: yes
- 09:06:29: * Number of world matrices: 0
- 09:06:29: * Number of texture units: 8
- 09:06:29: * Stencil buffer depth: 8
- 09:06:29: * Number of vertex blend matrices: 0
- 09:06:29: - Max vertex textures: 4
- 09:06:29: - Vertex textures shared: no
- 09:06:29: * Render to Vertex Buffer : no
- 09:06:29: * DirectX per stage constants: yes
- 09:06:29: ***************************************
- 09:06:29: *** D3D9 : Subsystem Initialised OK ***
- 09:06:29: ***************************************
- 09:06:29: DefaultWorkQueue('Root') initialising on thread 007E1348.
- 09:06:29: DefaultWorkQueue('Root')::WorkerFunc - thread 03A1D528 starting.
- 09:06:29: DefaultWorkQueue('Root')::WorkerFunc - thread 03A1D7C8 starting.
- 09:06:29: DefaultWorkQueue('Root')::WorkerFunc - thread 03A1D438 starting.
- 09:06:29: DefaultWorkQueue('Root')::WorkerFunc - thread 03A1D258 starting.
- 09:06:29: Particle Renderer Type 'billboard' registered
- 09:06:29: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 09:06:29: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 09:06:29: Added resource location 'media' of type 'FileSystem' to resource group 'General'
- 09:06:29: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
- 09:06:29: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
- 09:06:29: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
- 09:06:29: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
- 09:06:29: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
- 09:06:29: Parsing scripts for resource group Autodetect
- 09:06:29: Finished parsing scripts for resource group Autodetect
- 09:06:29: Parsing scripts for resource group General
- 09:06:29: Parsing script ShadowCaster.program
- 09:06:29: Parsing script AmbientOcclusion.program
- 09:06:29: Parsing script StdQuad_vp.program
- 09:06:29: Parsing script Vignette.program
- 09:06:29: Parsing script Intro.material
- 09:06:29: Parsing script ShadowCaster.material
- 09:06:29: Parsing script AmbientOcclusion.material
- 09:06:29: Parsing script Vignette.material
- 09:06:29: Parsing script AmbientOcclusion.compositor
- 09:06:29: Parsing script basic_font.fontdef
- 09:06:29: Parsing script basic_font_025.fontdef
- 09:06:29: Parsing script basic_font_050.fontdef
- 09:06:29: Parsing script basic_font_outline.fontdef
- 09:06:29: Parsing script basic_font_outline_025.fontdef
- 09:06:29: Parsing script basic_font_outline_050.fontdef
- 09:06:29: Parsing script input_font_outline.fontdef
- 09:06:29: Parsing script input_font_outline_025.fontdef
- 09:06:29: Parsing script input_font_outline_050.fontdef
- 09:06:29: Finished parsing scripts for resource group General
- 09:06:29: Parsing scripts for resource group Internal
- 09:06:29: Finished parsing scripts for resource group Internal
- 09:06:29: OverlayElementFactory for type TextArea2 registered.
- 09:06:29: : initializing scene manager
- 09:06:29: TerrainSceneManager: Registered a new PageSource for type Heightmap
- 09:06:29: : initializing fonts
- 09:06:29: : initializing audio
- 09:06:29: : audio devices found: 2
- 09:06:29: : audio enabled
- 09:06:29: : 0: Generic Software
- 09:06:29: : 1: SB X-Fi Audio [0001]
- 09:06:29: : using device 0
- 09:06:29: : initializing input
- 09:06:29: : initializing Steam API
- 09:06:29: : -- failed
- 09:06:29: : using metagame: in=, out=
- 09:06:29: : -- using anonymous pipes
- 09:06:29: : RUNNING WITH RIFLES, version beta 0.98.2
- 09:06:29: : Map resource location set as media/packages/vanilla/maps/lobby
- 09:06:29: : Using application folder C:\Users\Brad\AppData\Roaming\Running with rifles\
- 09:06:29: : Using save path C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/
- 09:06:29: : activating metagame in regular game build
- 09:06:29: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:06:29: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 09:06:29: : application start done
- 09:06:29: : run simulation
- 09:06:29: : rendering the first frame
- 09:06:29: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
- 09:06:30: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:30: : first frame rendered ok
- 09:06:30: : adding frame listener
- 09:06:30: : starting rendering loop
- 09:06:31: : target reached, start sound track now latest
- 09:06:31: : game init start
- 09:06:31: Creating resource group sessionResourceGroup
- 09:06:31: : adding package resource location media/packages/vanilla/
- 09:06:31: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/maps/lobbyparticles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/packages/vanilla/maps/lobbymaterials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:31: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 09:06:31: Initialising resource group sessionResourceGroup
- 09:06:31: Parsing scripts for resource group sessionResourceGroup
- 09:06:31: Parsing script Building.program
- 09:06:31: Parsing script MapViewForce.program
- 09:06:31: Parsing script NormalAndDepth.program
- 09:06:31: Parsing script soldieroutline.program
- 09:06:31: Parsing script soldierskin.program
- 09:06:31: Parsing script StdQuad_vp.program
- 09:06:31: Parsing script terrain.program
- 09:06:32: Parsing script tools.program
- 09:06:32: Parsing script WaterArea.program
- 09:06:32: Parsing script material.material
- 09:06:32: Parsing script chute.material
- 09:06:32: Parsing script flame2.material
- 09:06:32: Parsing script flare.material
- 09:06:32: Parsing script flash.material
- 09:06:32: Parsing script remote_grenade.material
- 09:06:32: Parsing script shadow_airplane.material
- 09:06:32: Parsing script BackContour.material
- 09:06:32: Parsing script Blood.material
- 09:06:32: Parsing script Building.material
- 09:06:32: Parsing script Bullet.material
- 09:06:32: Parsing script BulletTrail.material
- 09:06:32: Parsing script BushPlant.material
- 09:06:32: Parsing script ChatBubble.material
- 09:06:32: Parsing script Cord.material
- 09:06:32: Parsing script Crate.material
- 09:06:32: Parsing script Crosshair.material
- 09:06:32: Parsing script Dust.material
- 09:06:32: Parsing script Explosion.material
- 09:06:32: Parsing script Flame.material
- 09:06:32: Parsing script Foam.material
- 09:06:32: Parsing script GenericColoredMesh.material
- 09:06:32: Parsing script GenericDecal.material
- 09:06:32: Parsing script GenericMesh.material
- 09:06:32: Parsing script GenericVehicle.material
- 09:06:32: Parsing script GrenadeCrate.material
- 09:06:32: Parsing script Hud.material
- 09:06:32: Parsing script InventoryView.material
- 09:06:32: Parsing script lines.material
- 09:06:32: Parsing script MapView.material
- 09:06:32: Parsing script MapViewForce.material
- 09:06:32: Parsing script MenuSystem.material
- 09:06:32: Parsing script MiniRank.material
- 09:06:32: Parsing script NormalAndDepth.material
- 09:06:32: Parsing script Piece.material
- 09:06:32: Parsing script Plant.material
- 09:06:32: Parsing script Platform.material
- 09:06:32: Parsing script PlayerFarMarker.material
- 09:06:32: Parsing script PlayerMarker.material
- 09:06:32: Parsing script RadioView.material
- 09:06:32: Parsing script ShadowPixel.material
- 09:06:32: Parsing script ShadowPlant.material
- 09:06:32: Parsing script ShoePrint.material
- 09:06:32: Parsing script Sign.material
- 09:06:32: Parsing script Soldier3dPixel.material
- 09:06:32: Parsing script TreeGroundBase.material
- 09:06:32: Parsing script TrophyView.material
- 09:06:32: Parsing script Wall.material
- 09:06:32: Parsing script WaterArea.material
- 09:06:32: Parsing script Weapon3dPixel.material
- 09:06:32: Parsing script Weave.material
- 09:06:32: Parsing script bigger_muzzle.particle
- 09:06:32: Parsing script big_muzzle.particle
- 09:06:32: Parsing script big_muzzle_repeat.particle
- 09:06:32: Parsing script burning_pieces.particle
- 09:06:32: Parsing script burning_pieces_barrier.particle
- 09:06:32: Parsing script burst_repeat.particle
- 09:06:32: Parsing script burst_shine.particle
- 09:06:32: Parsing script cannon_exhaust.particle
- 09:06:32: Parsing script deploy_hider.particle
- 09:06:32: Parsing script flare.particle
- 09:06:32: Parsing script flare_smoke.particle
- 09:06:32: Parsing script flash.particle
- 09:06:32: Parsing script law_muzzle.particle
- 09:06:32: Parsing script medium_smoke_vehicle.particle
- 09:06:32: Parsing script minor_fire_repeat.particle
- 09:06:32: Parsing script prison_smoke.particle
- 09:06:32: Parsing script propulsion.particle
- 09:06:32: Parsing script shadow_airplane_flyby.particle
- 09:06:32: Parsing script shield_burst.particle
- 09:06:32: Parsing script small_smoke_vehicle.particle
- 09:06:32: Parsing script Burst.particle
- 09:06:32: Parsing script Dust.particle
- 09:06:32: Parsing script Explosion.particle
- 09:06:32: Parsing script Foam.particle
- 09:06:32: Parsing script MinorExplosion.particle
- 09:06:32: Parsing script Muzzle.particle
- 09:06:32: Parsing script basic_font.fontdef
- 09:06:32: Parsing script basic_font_025.fontdef
- 09:06:32: Parsing script basic_font_050.fontdef
- 09:06:32: Parsing script basic_font_outline.fontdef
- 09:06:32: Parsing script basic_font_outline_025.fontdef
- 09:06:32: Parsing script basic_font_outline_050.fontdef
- 09:06:32: Parsing script input_font_outline.fontdef
- 09:06:32: Parsing script input_font_outline_025.fontdef
- 09:06:32: Parsing script input_font_outline_050.fontdef
- 09:06:32: Finished parsing scripts for resource group sessionResourceGroup
- 09:06:32: : r=12582
- 09:06:32: : loading factions in map config
- 09:06:32: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 09:06:32: : loading map config, game=42869504
- 09:06:32: : loading faction in green.xml
- 09:06:32: : loading faction in media/packages/vanilla/factions/green.xml
- 09:06:32: : default
- 09:06:32: : creating faction, membership 0
- 09:06:32: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 09:06:32: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 09:06:32: : map config factions loaded
- 09:06:32: : common sounds loaded
- 09:06:32: : loading terrain layers
- 09:06:32: : setting tag dirt, index=0
- 09:06:32: : setting tag road, index=1
- 09:06:32: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 09:06:32: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 09:06:32: : initializing terrain
- 09:06:32: : terrain config 0: dirt.png,
- 09:06:32: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 09:06:32: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 09:06:32: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 09:06:32: : terrain config 4: road.png, terrain5_alpha_road.png
- 09:06:32: : splats=5, terrain5_combined_alpha.png exists
- 09:06:32: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:32: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 09:06:32: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 09:06:32: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:32: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:32: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:32: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:32: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:06:32: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:06:32: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:06:32: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:06:32: : blitting effect_combined_alpha.png
- 09:06:32: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:32: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:32: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:32: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:32: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:32: TerrainSceneManager: Activated PageSource Heightmap
- 09:06:32: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 09:06:32: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:32: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:32: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:06:32: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 09:06:32: : best usable soldier render technique: HighDetailHWSkin
- 09:06:32: : HW skeleton supported: 1
- 09:06:32: : best usable terrain render technique: ShadersShadows1Pass
- 09:06:32: : Integrated shadows supported: 1
- 09:06:32: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 09:06:32: : page size read: 513
- 09:06:32: : terrain size read: 1024 inverse: 0.000976563
- 09:06:32: : max height read: 25
- 09:06:32: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 09:06:32: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:33: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 09:06:33: : terrain normals
- 09:06:33: : terrain normals done
- 09:06:33: : world loaded
- 09:06:33: : worldblocks loaded
- 09:06:33: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:33: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:33: Error loading texture EffectSplatMapSystemLoader. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:33: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 09:06:33: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 09:06:33: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 09:06:33: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:33: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:33: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 09:06:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 09:06:33: : visual items loaded
- 09:06:33: : loading resources in map config
- 09:06:33: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 09:06:33: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 09:06:33: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 09:06:33: : weapon:AK47
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 09:06:33: : weapon:APC HMG
- 09:06:33: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 09:06:33: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 09:06:33: : weapon:G36
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 09:06:33: : weapon:M24-A2
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 09:06:33: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:06:33: : weapon:riot shield
- 09:06:33: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:06:33: : weapon:riot shield
- 09:06:33: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 09:06:33: : weapon:M72 LAW
- 09:06:33: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 09:06:33: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:33: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:06:33: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 09:06:33: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 09:06:33: : weapon:M240
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 09:06:33: : weapon:Mossberg 500
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 09:06:33: : weapon:MP5SD
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 09:06:33: : weapon:PKM
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 09:06:33: : weapon:FAMAS G1
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 09:06:33: : weapon:M16A4
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 09:06:33: : weapon:F2000
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 09:06:33: : weapon:Benelli M4
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 09:06:33: : weapon:pepperdust
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 09:06:33: : weapon:Tank cannon
- 09:06:33: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 09:06:33: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 09:06:33: : weapon:M240
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 09:06:33: : weapon:AKS-74U
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 09:06:33: : weapon:P90
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 09:06:33: : weapon:Dragunov SVD
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 09:06:33: : weapon:Medikit
- 09:06:33: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 09:06:33: : weapon:Tank cannon
- 09:06:33: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 09:06:33: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 09:06:33: : weapon:VSS Vintorez
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 09:06:33: : weapon:Neostead 2000
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 09:06:33: : weapon:SPAS-12
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 09:06:33: : weapon:QCW-05
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 09:06:33: : weapon:Cover deploy
- 09:06:33: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 09:06:33: : weapon:Humvee MG
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 09:06:33: : weapon:Stoner LMG
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 09:06:33: : weapon:PSG-90
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 09:06:33: : weapon:RPG-7
- 09:06:33: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 09:06:33: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 09:06:33: : weapon:M2 Carl Gustav
- 09:06:33: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 09:06:33: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 09:06:33: : weapon:L85A2
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 09:06:33: : weapon:SG 552
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 09:06:33: : weapon:IMI Negev
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 09:06:33: : weapon:QBS-09
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 09:06:33: : weapon:Scorpion Evo III
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 09:06:33: : weapon:m79 grenade launcher
- 09:06:33: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 09:06:33: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 09:06:33: : weapon:MG deploy
- 09:06:33: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 09:06:33: : weapon:MG
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 09:06:33: : weapon:M240
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 09:06:33: : weapon:D40mm-Flak
- 09:06:33: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 09:06:33: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 09:06:33: : weapon:PS Mortar
- 09:06:33: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 09:06:33: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
- 09:06:33: : weapon:MiniGun deploy
- 09:06:33: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
- 09:06:33: : weapon:Mortar deploy
- 09:06:33: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
- 09:06:33: : weapon:Minigun
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
- 09:06:33: : weapon:Mortar
- 09:06:33: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 09:06:33: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 09:06:33: : weapon:PB
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 09:06:33: : weapon:Glock 17
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 09:06:33: : weapon:Beretta M9
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 09:06:33: : weapon:Desert Eagle
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 09:06:33: : weapon:Desert Eagle GOLD
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 09:06:33: : weapon:AA-12
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 09:06:33: : weapon:MGL Flasher
- 09:06:33: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 09:06:33: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 09:06:33: : weapon:Barrett M107
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 09:06:33: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 09:06:33: : weapon:XM8
- 09:06:33: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:33: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:06:33: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 09:06:33: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 09:06:33: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 09:06:33: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 09:06:33: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 09:06:33: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 09:06:33: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 09:06:33: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 09:06:33: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 09:06:33: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 09:06:33: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 09:06:33: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 09:06:33: : loading carry items in all_carry_items.xml
- 09:06:33: : ->media/packages/vanilla/items/all_carry_items.xml
- 09:06:33: : loading carry items in whiskey_bottle.carry_item
- 09:06:33: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in cigarettes.carry_item
- 09:06:33: : ->media/packages/vanilla/items/cigarettes.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in dollars.carry_item
- 09:06:33: : ->media/packages/vanilla/items/dollars.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in gamingdevice.carry_item
- 09:06:33: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in gem.carry_item
- 09:06:33: : ->media/packages/vanilla/items/gem.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in painting.carry_item
- 09:06:33: : ->media/packages/vanilla/items/painting.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in suitcase.carry_item
- 09:06:33: : ->media/packages/vanilla/items/suitcase.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in horny_magazine.carry_item
- 09:06:33: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in comic_book.carry_item
- 09:06:33: : ->media/packages/vanilla/items/comic_book.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in rwr_handbook.carry_item
- 09:06:33: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in oscar_statue.carry_item
- 09:06:33: : ->media/packages/vanilla/items/oscar_statue.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in vest2.carry_item
- 09:06:33: : ->media/packages/vanilla/items/vest2.carry_item
- 09:06:33: : loading carry items in cigars.carry_item
- 09:06:33: : ->media/packages/vanilla/items/cigars.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in beer_can.carry_item
- 09:06:33: : ->media/packages/vanilla/items/beer_can.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in lighter.carry_item
- 09:06:33: : ->media/packages/vanilla/items/lighter.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in steroids.carry_item
- 09:06:33: : ->media/packages/vanilla/items/steroids.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in teddy.carry_item
- 09:06:33: : ->media/packages/vanilla/items/teddy.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in vest3.carry_item
- 09:06:33: : ->media/packages/vanilla/items/vest3.carry_item
- 09:06:33: : loading carry items in bible.carry_item
- 09:06:33: : ->media/packages/vanilla/items/bible.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in koran.carry_item
- 09:06:33: : ->media/packages/vanilla/items/koran.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in chewing_gum.carry_item
- 09:06:33: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in bizarre_rubber_bullet.carry_item
- 09:06:33: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:33: : loading carry items in chocolate.carry_item
- 09:06:33: : ->media/packages/vanilla/items/chocolate.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in dollars_300.carry_item
- 09:06:33: : ->media/packages/vanilla/items/dollars_300.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in energy_drink.carry_item
- 09:06:33: : ->media/packages/vanilla/items/energy_drink.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in fancy_sunglasses.carry_item
- 09:06:33: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in radio.carry_item
- 09:06:33: : ->media/packages/vanilla/items/radio.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in razor.carry_item
- 09:06:33: : ->media/packages/vanilla/items/razor.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in sheaths.carry_item
- 09:06:33: : ->media/packages/vanilla/items/sheaths.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in sheaths_xxl.carry_item
- 09:06:33: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in sunglasses.carry_item
- 09:06:33: : ->media/packages/vanilla/items/sunglasses.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in ipoo_player_blue.carry_item
- 09:06:33: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in ipoo_player_red.carry_item
- 09:06:33: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in ipoo_player_white.carry_item
- 09:06:33: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in ipoo_player_silver.carry_item
- 09:06:33: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in ipoo_player_yellow.carry_item
- 09:06:33: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in ipoo_player_green.carry_item
- 09:06:33: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading carry items in ipoo_player_pink.carry_item
- 09:06:33: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 09:06:33: : loading carry items in base_valuable.carry_item
- 09:06:33: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:33: : loading vehicle in all_vehicles.xml
- 09:06:33: : loading vehicle in jeep.vehicle
- 09:06:33: : loading vehicle in apc.vehicle
- 09:06:33: : loading vehicle in armored_truck.vehicle
- 09:06:33: : loading vehicle in radar_truck.vehicle
- 09:06:33: : loading vehicle in rubber_boat.vehicle
- 09:06:33: : loading vehicle in tank.vehicle
- 09:06:33: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:33: : loading vehicle in tow.vehicle
- 09:06:33: : loading vehicle in cover1.vehicle
- 09:06:33: : loading vehicle in humvee.vehicle
- 09:06:33: : loading vehicle in transport_truck.vehicle
- 09:06:33: : loading vehicle in radar_tower.vehicle
- 09:06:33: : loading vehicle in patrol_ship.vehicle
- 09:06:33: : loading vehicle in deployable_mg.vehicle
- 09:06:33: : loading vehicle in deco_vehicles.xml
- 09:06:33: : loading vehicle in deco_car1_brown.vehicle
- 09:06:33: : loading vehicle in deco_car1_blue.vehicle
- 09:06:33: : loading vehicle in deco_car1_yellow.vehicle
- 09:06:33: : loading vehicle in deco_car1_black.vehicle
- 09:06:33: : loading vehicle in deco_car1_white.vehicle
- 09:06:33: : loading vehicle in deco_car1_red.vehicle
- 09:06:33: : loading vehicle in deco_car1_pink.vehicle
- 09:06:33: : loading vehicle in deco_car1_green.vehicle
- 09:06:33: : loading vehicle in deco_car2_red.vehicle
- 09:06:33: : loading vehicle in deco_car2_green.vehicle
- 09:06:33: : loading vehicle in deco_car2_yellow.vehicle
- 09:06:33: : loading vehicle in deco_car2_white.vehicle
- 09:06:33: : loading vehicle in deco_car2_silver.vehicle
- 09:06:33: : loading vehicle in deco_car2_grey.vehicle
- 09:06:33: : loading vehicle in deco_car2_brown.vehicle
- 09:06:33: : loading vehicle in deco_car2_blue.vehicle
- 09:06:33: : loading vehicle in deco_car2_black.vehicle
- 09:06:33: : loading vehicle in deco_car3_sky.vehicle
- 09:06:33: : loading vehicle in deco_car3_green.vehicle
- 09:06:33: : loading vehicle in deco_car3_blue.vehicle
- 09:06:33: : loading vehicle in deco_car3_red.vehicle
- 09:06:33: : loading vehicle in deco_car3_yellow.vehicle
- 09:06:33: : loading vehicle in deco_car3_black.vehicle
- 09:06:33: : loading vehicle in deco_van_blue.vehicle
- 09:06:33: : loading vehicle in deco_van_khaki.vehicle
- 09:06:33: : loading vehicle in deco_van_sky.vehicle
- 09:06:33: : loading vehicle in deco_van_brown.vehicle
- 09:06:33: : loading vehicle in deco_van_yellow.vehicle
- 09:06:33: : loading vehicle in deco_van_red.vehicle
- 09:06:33: : loading vehicle in deco_van_green.vehicle
- 09:06:33: : loading vehicle in deco_pickup_red.vehicle
- 09:06:33: : loading vehicle in deco_pickup_yellow.vehicle
- 09:06:33: : loading vehicle in deco_pickup_blue.vehicle
- 09:06:33: : loading vehicle in deco_pickup_green.vehicle
- 09:06:33: : loading vehicle in deco_pickup_khaki.vehicle
- 09:06:33: : loading vehicle in dumpster.vehicle
- 09:06:33: : loading vehicle in mortar.vehicle
- 09:06:33: : loading vehicle in deployable_minig.vehicle
- 09:06:33: : loading vehicle in mobile_armory.vehicle
- 09:06:33: : loading vehicle in gas_tank.vehicle
- 09:06:33: : loading vehicle in para_spawn.vehicle
- 09:06:33: : loading vehicle in radio_jammer.vehicle
- 09:06:33: : loading vehicle in water_tower.vehicle
- 09:06:33: : loading vehicle in heli_extraction_broken.vehicle
- 09:06:33: : loading vehicle in heli_broken1.vehicle
- 09:06:33: : loading vehicle in heli_broken2.vehicle
- 09:06:33: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 09:06:33: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 09:06:33: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 09:06:33: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:33: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:33: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:06:33: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 09:06:33: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 09:06:33: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 09:06:33: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 09:06:33: : loading calls in media/packages/vanilla/weapons/cover_drop.call
- 09:06:33: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 09:06:33: : loading calls in media/packages/vanilla/weapons/humvee.call
- 09:06:33: : loading calls in media/packages/vanilla/weapons/tank.call
- 09:06:33: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 09:06:33: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 09:06:33: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 09:06:33: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 09:06:33: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 09:06:33: : loading reward config in media/packages/vanilla//rewards.xml
- 09:06:33: : enabling all resources for all factions
- 09:06:33: : setting up initial faction resources
- 09:06:33: : loading faction resources in media/packages/vanilla/factions/green.xml
- 09:06:33: : loading faction resources for 0
- 09:06:33: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 09:06:33: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 09:06:33: : map config weapons loaded
- 09:06:33: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 09:06:34: : loading world objects
- 09:06:34: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:34: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:34: : adding tree config: TreeDefault
- 09:06:34: : layer: materials
- 09:06:34: : decal_template clover
- 09:06:34: : decal_template pavement1
- 09:06:34: : decal_template flower
- 09:06:34: : decal_template pavement_tile1
- 09:06:34: : decal_template roof_tile1
- 09:06:34: : decal_template manhole
- 09:06:34: : decal_template cracks_1
- 09:06:34: : decal_template cracks_2
- 09:06:34: : decal_template cracks_3
- 09:06:34: : decal_template cracks_4
- 09:06:34: : decal_template cracks_5
- 09:06:34: : decal_template cracks_6
- 09:06:34: : decal_template cracks_7
- 09:06:34: : decal_template parking_line
- 09:06:34: : not handled: 3 4 4
- 09:06:34: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:34: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:34: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:34: : not handled: #color = fill
- 09:06:34: : not handled: #side_texture_scale = 2.0 1.25
- 09:06:34: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 09:06:34: : not handled: #separator_side_texture_scale = 0.2 1.0
- 09:06:34: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 09:06:34: : not handled: #separator_top_texture_scale = 0.2 1.0
- 09:06:34: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 09:06:34: : not handled: #separator_color = stroke
- 09:06:34: : adding tree config: TreeBirch
- 09:06:34: : post_template post1_4
- 09:06:34: : post_template post1_3
- 09:06:34: : layer: dirt
- 09:06:34: : layer: height
- 09:06:34: : layer: alpha_grass
- 09:06:34: : layer: alpha_rocky_mountain
- 09:06:34: : layer: alpha_dirtroad
- 09:06:34: : layer: alpha_asphalt
- 09:06:34: : layer: alpha_road
- 09:06:34: : layer: offroad
- 09:06:34: : layer: bases
- 09:06:34: : layer: map_view_decoration
- 09:06:34: : layer: layer
- 09:06:34: : layer: boundaries
- 09:06:34: : layer: walls
- 09:06:34: : layer: objects
- 09:06:34: Mesh: Loading enclosure.mesh.
- 09:06:34: : layer: other
- 09:06:34: Mesh: Loading barell.mesh.
- 09:06:34: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:34: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:34: Mesh: Loading bush4.mesh.
- 09:06:34: Mesh: Loading awning.mesh.
- 09:06:34: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:34: Mesh: Loading armory.mesh.
- 09:06:34: Mesh: Loading bush2.mesh.
- 09:06:34: Mesh: Loading weapon_rack.mesh.
- 09:06:34: Mesh: Loading streetlight.mesh.
- 09:06:34: Mesh: Loading post1_3.mesh.
- 09:06:34: : layer: rocks
- 09:06:34: Mesh: Loading rock_s1.mesh.
- 09:06:34: Mesh: Loading stone_3.mesh.
- 09:06:34: Mesh: Loading stone_4.mesh.
- 09:06:34: Mesh: Loading rock_m4.mesh.
- 09:06:34: Mesh: Loading rock_s3.mesh.
- 09:06:34: Mesh: Loading stone_5.mesh.
- 09:06:34: Mesh: Loading rock_b2.mesh.
- 09:06:34: Mesh: Loading stone_1.mesh.
- 09:06:34: Mesh: Loading rock_b3.mesh.
- 09:06:34: Mesh: Loading rock_s4.mesh.
- 09:06:34: Mesh: Loading rock_m1.mesh.
- 09:06:34: Mesh: Loading rock_m2.mesh.
- 09:06:34: : layer: woods_pine
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : WARNING, decal template not found, template=tree_ground_base1
- 09:06:34: : layer: crate
- 09:06:34: : walls set to be merged = 0
- 09:06:34: : create merged walls
- 09:06:34: : merged walls created = 0
- 09:06:34: : post process objects
- 09:06:34: : post process objects done
- 09:06:34: : layer: layer2
- 09:06:34: : layer: objects
- 09:06:34: Mesh: Loading pipe.mesh.
- 09:06:34: : layer: walls
- 09:06:34: : layer: crate
- 09:06:34: Mesh: Loading crate.mesh.
- 09:06:34: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 09:06:34: : layer: other
- 09:06:34: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:34: Mesh: Loading rwr.mesh.
- 09:06:34: : walls set to be merged = 0
- 09:06:34: : create merged walls
- 09:06:34: : merged walls created = 0
- 09:06:34: : post process objects
- 09:06:34: : post process objects done
- 09:06:34: : attaching ladders, 3
- 09:06:34: : attaching ladders done
- 09:06:34: : road network
- 09:06:34: : nodes: 27
- 09:06:34: : connections: 27
- 09:06:34: : cleaning up meshes, count 23
- 09:06:34: : done
- 09:06:34: : creating decoration
- 09:06:34: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:34: : creating decoration done
- 09:06:34: : generate water nav map
- 09:06:34: : generate water nav map done
- 09:06:34: : nodes: 0
- 09:06:34: : connections: 0
- 09:06:34: : loading soldiers in map config
- 09:06:34: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 09:06:34: : loading soldiers in media/packages/vanilla/factions/green.xml
- 09:06:34: : miniboss
- 09:06:34: : medic
- 09:06:34: : copy_from = default
- 09:06:34: : WARNING, animation key recoil, mortar not found
- 09:06:34: : WARNING, animation key reload, mortar not found
- 09:06:34: : WARNING, animation key still, mortar not found
- 09:06:34: : WARNING, animation key crouch still, mortar not found
- 09:06:34: : map config soldiers loaded
- 09:06:34: : soldiers loaded
- 09:06:34: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 09:06:34: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 09:06:34: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 09:06:34: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 09:06:34: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 09:06:34: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 09:06:34: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 09:06:34: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 09:06:34: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 09:06:34: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 09:06:34: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 09:06:34: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 09:06:34: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 09:06:34: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 09:06:34: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 09:06:34: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 09:06:34: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 09:06:34: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 09:06:34: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 09:06:34: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 09:06:34: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 09:06:34: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 09:06:34: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 09:06:34: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 09:06:34: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 09:06:34: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 09:06:34: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 09:06:34: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 09:06:34: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 09:06:34: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 09:06:34: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 09:06:34: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 09:06:34: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 09:06:34: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 09:06:35: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 09:06:35: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 09:06:35: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 09:06:35: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 09:06:35: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 09:06:35: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 09:06:35: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
- 09:06:35: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
- 09:06:35: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:06:35: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:06:35: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:06:35: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 09:06:35: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 09:06:35: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 09:06:35: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 09:06:35: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 09:06:35: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 09:06:35: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 09:06:35: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 09:06:35: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 09:06:35: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 09:06:35: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 09:06:35: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:06:35: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:06:35: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:06:35: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:35: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:35: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:35: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:06:35: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:35: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:35: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:06:35: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:35: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:35: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:35: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 09:06:35: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 09:06:35: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 09:06:35: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 09:06:35: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 09:06:35: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 09:06:35: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:35: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:35: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:35: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:35: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:35: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 09:06:35: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:06:35: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:06:35: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:35: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:35: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 09:06:35: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 09:06:35: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:35: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
- 09:06:35: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:35: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 09:06:35: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:35: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:35: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:35: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:35: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:35: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:35: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:35: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:35: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 09:06:35: : game mode: 0
- 09:06:35: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:35: : loading map info
- 09:06:35: : loading map info
- 09:06:35: : loading map info
- 09:06:35: : loading map info
- 09:06:35: : loading map info
- 09:06:35: : loading map info
- 09:06:35: : loading map info
- 09:06:36: : loading map info
- 09:06:36: : loading map info
- 09:06:36: : loading map info
- 09:06:36: : loading map info
- 09:06:36: : loading map info
- 09:06:36: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:36: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:36: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:36: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:36: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:36: : game reset
- 09:06:36: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 09:06:36: : profile folder = savegames/_default.save
- 09:06:36: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/_default.save/
- 09:06:36: : save _default.save
- 09:06:36: : Setting init data, machine id = 0
- 09:06:36: : init data set done
- 09:06:36: : no old character, attempt load
- 09:06:36: Mesh: Loading chute.mesh.
- 09:06:36: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:36: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:36: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:36: : new game created
- 09:06:36: : command: update_inventory
- 09:06:36: : settings loaded
- 09:06:36: : r=21648
- 09:06:36: : game init done
- 09:06:36: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:06:36: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:36: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:37: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 09:06:37: Mesh: Loading jeep_body.mesh.
- 09:06:37: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:37: Mesh: Loading jeep_body_broken.mesh.
- 09:06:37: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:37: Mesh: Loading jeep_wheel.mesh.
- 09:06:37: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:37: Mesh: Loading dumpster.mesh.
- 09:06:37: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:37: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:37: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:39: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,10x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,10x1x1.
- 09:06:43: : check = 0
- 09:06:43: : freeing regions
- 09:06:43: Destroying resource group sessionResourceGroup
- 09:06:43: Unloading resource group sessionResourceGroup
- 09:06:43: Finished unloading resource group sessionResourceGroup
- 09:06:43: : game uninitialized
- 09:06:43: : Map resource location set as media/packages/vanilla/maps/map1
- 09:06:43: : Using application folder C:\Users\Brad\AppData\Roaming\Running with rifles\
- 09:06:43: : Using save path C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/
- 09:06:43: : using custom map config
- 09:06:43: : <map_config>
- <faction file="grey.xml" />
- <faction file="brown.xml" />
- <faction file="green.xml" />
- <weapon file="ak47.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="apc_hmg.weapon" />
- <weapon file="g36.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="m24_a2.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="riot_shield.weapon" />
- <weapon file="m72_law.weapon">
- <capacity value="0" source="rank" source_value="0.0" />
- <capacity value="1" source="rank" source_value="0.05" />
- <capacity value="2" source="rank" source_value="0.2" />
- </weapon>
- <weapon file="m240.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="mossberg.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="mp5sd.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="pkm.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="famasg1.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.1" value="1" />
- </weapon>
- <weapon file="m16a4.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="f2000.weapon">
- <commonness value="0.0006" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="benelli_m4.weapon">
- <commonness value="0.0006" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="pepperdust.weapon">
- <commonness value="0.0006" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="tank_cannon.weapon" />
- <weapon file="tank_mg.weapon" />
- <weapon file="aks74u.weapon">
- <commonness value="0.0005" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="p90.weapon">
- <commonness value="0.0005" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="dragunov_svd.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="medikit.weapon" />
- <weapon file="tow.weapon" />
- <weapon file="vss_vintorez.weapon">
- <commonness value="0.0002" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="ns2000.weapon">
- <commonness value="0.0005" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="spas-12.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.05" value="1" />
- </weapon>
- <weapon file="qcw-05.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="cover_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="humvee_mg.weapon" />
- <weapon file="stoner_lmg.weapon">
- <commonness value="0.0003" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="m79.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.25" value="1" />
- </weapon>
- <weapon file="psg90.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="rpg-7.weapon">
- <capacity value="0" source="rank" source_value="0.0" />
- <capacity value="1" source="rank" source_value="0.05" />
- <capacity value="2" source="rank" source_value="0.2" />
- </weapon>
- <weapon file="m2_carlgustav.weapon">
- <capacity value="0" source="rank" source_value="0.0" />
- <capacity value="1" source="rank" source_value="0.05" />
- <capacity value="2" source="rank" source_value="0.2" />
- </weapon>
- <weapon file="l85a2.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="sg552.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="imi_negev.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.05" value="1" />
- </weapon>
- <weapon file="qbs-09.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="scorpion-evo.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="mg_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="deployable_mg.weapon" />
- <weapon file="patrol_ship_mg.weapon" />
- <weapon file="patrol_ship_cannon.weapon" />
- <weapon file="patrol_ship_mortar.weapon" />
- <weapon file="deployable_minig.weapon" />
- <weapon file="minig_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="mortar.weapon" />
- <weapon file="mortar_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="beretta_m9.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="glock17.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="pb.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="xm25.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="desert_eagle.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.1" value="1" />
- </weapon>
- <weapon file="desert_eagle_gold.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.1" value="1" />
- </weapon>
- <weapon file="aa-12.weapon">
- <commonness value="0.0004" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="mgl_flasher.weapon">
- <commonness value="0.0002" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.25" value="1" />
- </weapon>
- <weapon file="barrett_m107.weapon">
- <commonness value="0.0001" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.5" value="1" />
- </weapon>
- <weapon file="xm8.weapon">
- <commonness value="0.0004" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <projectile file="all_throwables.xml" />
- <carry_item file="whiskey_bottle.carry_item" />
- <carry_item file="cigarettes.carry_item" />
- <carry_item file="dollars.carry_item" />
- <carry_item file="gamingdevice.carry_item" />
- <carry_item file="gem.carry_item" />
- <carry_item file="painting.carry_item" />
- <carry_item file="suitcase.carry_item">
- <commonness value="3.0" />
- </carry_item>
- <carry_item file="horny_magazine.carry_item" />
- <carry_item file="comic_book.carry_item" />
- <carry_item file="rwr_handbook.carry_item" />
- <carry_item file="vest2.carry_item" />
- <carry_item file="cigars.carry_item" />
- <carry_item file="beer_can.carry_item" />
- <carry_item file="lighter.carry_item" />
- <carry_item file="steroids.carry_item" />
- <carry_item file="teddy.carry_item" />
- <carry_item file="vest3.carry_item" />
- <carry_item file="bible.carry_item" />
- <carry_item file="koran.carry_item" />
- <carry_item file="chewing_gum.carry_item" />
- <carry_item file="bizarre_rubber_bullet.carry_item" />
- <carry_item file="chocolate.carry_item" />
- <carry_item file="dollars_300.carry_item" />
- <carry_item file="energy_drink.carry_item" />
- <carry_item file="fancy_sunglasses.carry_item" />
- <carry_item file="radio.carry_item" />
- <carry_item file="razor.carry_item" />
- <carry_item file="sheaths.carry_item" />
- <carry_item file="sheaths_xxl.carry_item" />
- <carry_item file="sunglasses.carry_item" />
- <carry_item file="ipoo_player_blue.carry_item" />
- <carry_item file="ipoo_player_red.carry_item" />
- <carry_item file="ipoo_player_white.carry_item" />
- <carry_item file="ipoo_player_silver.carry_item" />
- <carry_item file="ipoo_player_yellow.carry_item" />
- <carry_item file="ipoo_player_green.carry_item" />
- <carry_item file="ipoo_player_pink.carry_item" />
- <call file="all_calls.xml" />
- <vehicle file="jeep.vehicle" />
- <vehicle file="apc.vehicle" />
- <vehicle file="armored_truck.vehicle" />
- <vehicle file="radar_truck.vehicle" />
- <vehicle file="rubber_boat.vehicle" />
- <vehicle file="tank.vehicle" />
- <vehicle file="cargo_truck.vehicle" />
- <vehicle file="tow.vehicle" />
- <vehicle file="cover1.vehicle" />
- <vehicle file="humvee.vehicle" />
- <vehicle file="radar_tower.vehicle" />
- <vehicle file="patrol_ship.vehicle" />
- <vehicle file="deployable_mg.vehicle" />
- <vehicle file="transport_truck.vehicle" />
- <vehicle file="deco_vehicles.xml" />
- <vehicle file="deployable_minig.vehicle" />
- <vehicle file="gas_tank.vehicle" />
- <vehicle file="mobile_armory.vehicle" />
- <vehicle file="prison_bus.vehicle" />
- <vehicle file="prison_door.vehicle" />
- <vehicle file="para_spawn.vehicle" />
- <vehicle file="special_crates.xml" />
- <vehicle file="mortar.vehicle" />
- <vehicle file="radio_jammer.vehicle" />
- <vehicle file="aa_emplacement.vehicle" />
- <vehicle file="water_tower.vehicle" />
- <vehicle file="mortar_ammunition_crates.vehicle" />
- <vehicle file="special_crates2.xml" />
- <vehicle file="special_cargo_vehicles.xml" />
- <vehicle file="special_crates_wood.xml" />
- <vehicle file="tractor.vehicle" />
- <vehicle file="flare_checkpoint.vehicle" />
- <vehicle file="heli_extraction_broken.vehicle" />
- <vehicle file="heli_broken1.vehicle" />
- <vehicle file="heli_broken2.vehicle" />
- <achievement file="achievements.xml" />
- </map_config>
- 09:06:45: : target reached, start sound track now latest
- 09:06:45: : game init start
- 09:06:45: Creating resource group sessionResourceGroup
- 09:06:45: : adding package resource location media/packages/vanilla/
- 09:06:45: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/maps/map1' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/maps/map1particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/packages/vanilla/maps/map1materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:06:45: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 09:06:45: Initialising resource group sessionResourceGroup
- 09:06:45: Parsing scripts for resource group sessionResourceGroup
- 09:06:45: Parsing script Building.program
- 09:06:45: Parsing script MapViewForce.program
- 09:06:45: Parsing script NormalAndDepth.program
- 09:06:45: Parsing script soldieroutline.program
- 09:06:45: Parsing script soldierskin.program
- 09:06:45: Parsing script StdQuad_vp.program
- 09:06:45: Parsing script terrain.program
- 09:06:45: Parsing script tools.program
- 09:06:45: Parsing script WaterArea.program
- 09:06:45: Parsing script material.material
- 09:06:45: Parsing script chute.material
- 09:06:45: Parsing script flame2.material
- 09:06:45: Parsing script flare.material
- 09:06:45: Parsing script flash.material
- 09:06:45: Parsing script remote_grenade.material
- 09:06:45: Parsing script shadow_airplane.material
- 09:06:45: Parsing script BackContour.material
- 09:06:45: Parsing script Blood.material
- 09:06:45: Parsing script Building.material
- 09:06:45: Parsing script Bullet.material
- 09:06:45: Parsing script BulletTrail.material
- 09:06:45: Parsing script BushPlant.material
- 09:06:45: Parsing script ChatBubble.material
- 09:06:45: Parsing script Cord.material
- 09:06:45: Parsing script Crate.material
- 09:06:45: Parsing script Crosshair.material
- 09:06:45: Parsing script Dust.material
- 09:06:45: Parsing script Explosion.material
- 09:06:45: Parsing script Flame.material
- 09:06:45: Parsing script Foam.material
- 09:06:45: Parsing script GenericColoredMesh.material
- 09:06:45: Parsing script GenericDecal.material
- 09:06:45: Parsing script GenericMesh.material
- 09:06:45: Parsing script GenericVehicle.material
- 09:06:45: Parsing script GrenadeCrate.material
- 09:06:45: Parsing script Hud.material
- 09:06:45: Parsing script InventoryView.material
- 09:06:45: Parsing script lines.material
- 09:06:45: Parsing script MapView.material
- 09:06:45: Parsing script MapViewForce.material
- 09:06:45: Parsing script MenuSystem.material
- 09:06:45: Parsing script MiniRank.material
- 09:06:45: Parsing script NormalAndDepth.material
- 09:06:45: Parsing script Piece.material
- 09:06:45: Parsing script Plant.material
- 09:06:45: Parsing script Platform.material
- 09:06:45: Parsing script PlayerFarMarker.material
- 09:06:45: Parsing script PlayerMarker.material
- 09:06:45: Parsing script RadioView.material
- 09:06:45: Parsing script ShadowPixel.material
- 09:06:45: Parsing script ShadowPlant.material
- 09:06:45: Parsing script ShoePrint.material
- 09:06:45: Parsing script Sign.material
- 09:06:45: Parsing script Soldier3dPixel.material
- 09:06:45: Parsing script TreeGroundBase.material
- 09:06:45: Parsing script TrophyView.material
- 09:06:45: Parsing script Wall.material
- 09:06:45: Parsing script WaterArea.material
- 09:06:45: Parsing script Weapon3dPixel.material
- 09:06:45: Parsing script Weave.material
- 09:06:45: Parsing script bigger_muzzle.particle
- 09:06:45: Parsing script big_muzzle.particle
- 09:06:45: Parsing script big_muzzle_repeat.particle
- 09:06:45: Parsing script burning_pieces.particle
- 09:06:45: Parsing script burning_pieces_barrier.particle
- 09:06:45: Parsing script burst_repeat.particle
- 09:06:45: Parsing script burst_shine.particle
- 09:06:45: Parsing script cannon_exhaust.particle
- 09:06:45: Parsing script deploy_hider.particle
- 09:06:45: Parsing script flare.particle
- 09:06:45: Parsing script flare_smoke.particle
- 09:06:45: Parsing script flash.particle
- 09:06:45: Parsing script law_muzzle.particle
- 09:06:45: Parsing script medium_smoke_vehicle.particle
- 09:06:45: Parsing script minor_fire_repeat.particle
- 09:06:45: Parsing script prison_smoke.particle
- 09:06:45: Parsing script propulsion.particle
- 09:06:45: Parsing script shadow_airplane_flyby.particle
- 09:06:45: Parsing script shield_burst.particle
- 09:06:45: Parsing script small_smoke_vehicle.particle
- 09:06:45: Parsing script Burst.particle
- 09:06:45: Parsing script Dust.particle
- 09:06:45: Parsing script Explosion.particle
- 09:06:45: Parsing script Foam.particle
- 09:06:45: Parsing script MinorExplosion.particle
- 09:06:45: Parsing script Muzzle.particle
- 09:06:45: Parsing script basic_font.fontdef
- 09:06:45: Parsing script basic_font_025.fontdef
- 09:06:45: Parsing script basic_font_050.fontdef
- 09:06:45: Parsing script basic_font_outline.fontdef
- 09:06:45: Parsing script basic_font_outline_025.fontdef
- 09:06:45: Parsing script basic_font_outline_050.fontdef
- 09:06:45: Parsing script input_font_outline.fontdef
- 09:06:45: Parsing script input_font_outline_025.fontdef
- 09:06:45: Parsing script input_font_outline_050.fontdef
- 09:06:45: Finished parsing scripts for resource group sessionResourceGroup
- 09:06:45: : r=12582
- 09:06:45: : loading factions in map config
- 09:06:45: : loading custom map config
- 09:06:46: : loading map config, game=43311392
- 09:06:46: : loading faction in grey.xml
- 09:06:46: : loading faction in media/packages/vanilla/factions/grey.xml
- 09:06:46: : default
- 09:06:46: : creating faction, membership 0
- 09:06:46: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 09:06:46: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 09:06:46: : loading faction in brown.xml
- 09:06:46: : loading faction in media/packages/vanilla/factions/brown.xml
- 09:06:46: : default
- 09:06:46: : creating faction, membership 1
- 09:06:46: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 09:06:46: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 09:06:46: : loading faction in green.xml
- 09:06:46: : loading faction in media/packages/vanilla/factions/green.xml
- 09:06:46: : default
- 09:06:46: : creating faction, membership 2
- 09:06:46: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 09:06:46: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 09:06:46: : map config factions loaded
- 09:06:46: : common sounds loaded
- 09:06:46: : loading terrain layers
- 09:06:46: : outline color=ColourValue(0.402344, 0.34375, 0.28125, 1)
- 09:06:46: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 09:06:46: : setting tag dirt, index=0
- 09:06:46: : setting tag road, index=1
- 09:06:46: : initializing terrain
- 09:06:46: : terrain config 0: dirt.png,
- 09:06:46: : terrain config 1: grass.png, terrain5_alpha_grass.png
- 09:06:46: : terrain config 2: sand.png, terrain5_alpha_sand.png
- 09:06:46: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 09:06:46: : terrain config 4: road.png, terrain5_alpha_road.png
- 09:06:46: : splats=5, terrain5_combined_alpha.png exists
- 09:06:46: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:46: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 09:06:46: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 09:06:46: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:46: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:46: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:46: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:46: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:06:46: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:06:46: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:06:46: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:06:46: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:46: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:46: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:46: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:46: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:46: TerrainSceneManager: Activated PageSource Heightmap
- 09:06:46: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:46: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:46: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:06:46: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 09:06:46: : best usable soldier render technique: HighDetailHWSkin
- 09:06:46: : HW skeleton supported: 1
- 09:06:46: : best usable terrain render technique: ShadersShadows1Pass
- 09:06:46: : Integrated shadows supported: 1
- 09:06:46: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:46: : terrain.cfg: media/packages/vanilla/maps/map1/terrain.cfg
- 09:06:46: : page size read: 1025
- 09:06:46: : terrain size read: 1024 inverse: 0.000976563
- 09:06:46: : max height read: 25
- 09:06:47: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:47: : heightmap load=media/packages/vanilla/maps/map1/terrain5_heightmap.png
- 09:06:47: : terrain normals
- 09:06:47: : terrain normals done
- 09:06:47: : world loaded
- 09:06:47: : worldblocks loaded
- 09:06:47: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:47: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:47: Error loading texture EffectSplatMapSystemLoader. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:47: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 09:06:47: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 09:06:47: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 09:06:47: : visual items loaded
- 09:06:47: : loading resources in map config
- 09:06:47: : loading custom map config
- 09:06:47: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 09:06:47: : weapon:AK47
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:47: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:47: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:47: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 09:06:47: : weapon:APC HMG
- 09:06:47: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 09:06:47: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 09:06:47: : weapon:G36
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 09:06:47: : weapon:M24-A2
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 09:06:47: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:06:47: : weapon:riot shield
- 09:06:47: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:06:47: : weapon:riot shield
- 09:06:47: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 09:06:47: : weapon:M72 LAW
- 09:06:47: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 09:06:47: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 09:06:47: : weapon:M240
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 09:06:47: : weapon:Mossberg 500
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 09:06:47: : weapon:MP5SD
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 09:06:47: : weapon:PKM
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 09:06:47: : weapon:FAMAS G1
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 09:06:47: : weapon:M16A4
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 09:06:47: : weapon:F2000
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 09:06:47: : weapon:Benelli M4
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 09:06:47: : weapon:pepperdust
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 09:06:47: : weapon:Tank cannon
- 09:06:47: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 09:06:47: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 09:06:47: : weapon:M240
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 09:06:47: : weapon:AKS-74U
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 09:06:47: : weapon:P90
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 09:06:47: : weapon:Dragunov SVD
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 09:06:47: : weapon:Medikit
- 09:06:47: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 09:06:47: : weapon:Tank cannon
- 09:06:47: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 09:06:47: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 09:06:47: : weapon:VSS Vintorez
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 09:06:47: : weapon:Neostead 2000
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:47: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:06:47: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 09:06:47: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 09:06:47: : weapon:SPAS-12
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 09:06:47: : weapon:QCW-05
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 09:06:47: : weapon:Cover deploy
- 09:06:47: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 09:06:47: : weapon:Humvee MG
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 09:06:47: : weapon:Stoner LMG
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 09:06:47: : weapon:m79 grenade launcher
- 09:06:47: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 09:06:47: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 09:06:47: : weapon:PSG-90
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 09:06:47: : weapon:RPG-7
- 09:06:47: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 09:06:47: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 09:06:47: : weapon:M2 Carl Gustav
- 09:06:47: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 09:06:47: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 09:06:47: : weapon:L85A2
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 09:06:47: : weapon:SG 552
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 09:06:47: : weapon:IMI Negev
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 09:06:47: : weapon:QBS-09
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 09:06:47: : weapon:Scorpion Evo III
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 09:06:47: : weapon:MG deploy
- 09:06:47: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 09:06:47: : weapon:MG
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 09:06:47: : weapon:M240
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 09:06:47: : weapon:D40mm-Flak
- 09:06:47: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 09:06:47: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 09:06:47: : weapon:PS Mortar
- 09:06:47: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 09:06:47: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
- 09:06:47: : weapon:Minigun
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
- 09:06:47: : weapon:MiniGun deploy
- 09:06:47: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
- 09:06:47: : weapon:Mortar
- 09:06:47: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 09:06:47: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
- 09:06:47: : weapon:Mortar deploy
- 09:06:47: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 09:06:47: : weapon:Beretta M9
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 09:06:47: : weapon:Glock 17
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 09:06:47: : weapon:PB
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in xm25.weapon, path=media/packages/vanilla/weapons/xm25.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/xm25.weapon
- 09:06:47: : weapon:XM-25
- 09:06:47: : loading projectile in xm25.projectile, path=media/packages/vanilla/weapons/xm25.projectile
- 09:06:47: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:47: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 09:06:47: : weapon:Desert Eagle
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 09:06:47: : weapon:Desert Eagle GOLD
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 09:06:47: : weapon:AA-12
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 09:06:47: : weapon:MGL Flasher
- 09:06:47: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 09:06:47: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 09:06:47: : weapon:Barrett M107
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 09:06:47: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 09:06:47: : weapon:XM8
- 09:06:47: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:06:47: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 09:06:47: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 09:06:47: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 09:06:47: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 09:06:47: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 09:06:47: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 09:06:47: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 09:06:47: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 09:06:47: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 09:06:47: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 09:06:47: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 09:06:47: : loading carry items in whiskey_bottle.carry_item
- 09:06:47: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in cigarettes.carry_item
- 09:06:47: : ->media/packages/vanilla/items/cigarettes.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in dollars.carry_item
- 09:06:47: : ->media/packages/vanilla/items/dollars.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in gamingdevice.carry_item
- 09:06:47: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in gem.carry_item
- 09:06:47: : ->media/packages/vanilla/items/gem.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in painting.carry_item
- 09:06:47: : ->media/packages/vanilla/items/painting.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in suitcase.carry_item
- 09:06:47: : ->media/packages/vanilla/items/suitcase.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in horny_magazine.carry_item
- 09:06:47: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in comic_book.carry_item
- 09:06:47: : ->media/packages/vanilla/items/comic_book.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in rwr_handbook.carry_item
- 09:06:47: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in vest2.carry_item
- 09:06:47: : ->media/packages/vanilla/items/vest2.carry_item
- 09:06:47: : loading carry items in cigars.carry_item
- 09:06:47: : ->media/packages/vanilla/items/cigars.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in beer_can.carry_item
- 09:06:47: : ->media/packages/vanilla/items/beer_can.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in lighter.carry_item
- 09:06:47: : ->media/packages/vanilla/items/lighter.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in steroids.carry_item
- 09:06:47: : ->media/packages/vanilla/items/steroids.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in teddy.carry_item
- 09:06:47: : ->media/packages/vanilla/items/teddy.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in vest3.carry_item
- 09:06:47: : ->media/packages/vanilla/items/vest3.carry_item
- 09:06:47: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:06:47: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 09:06:47: : loading carry items in bible.carry_item
- 09:06:47: : ->media/packages/vanilla/items/bible.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in koran.carry_item
- 09:06:47: : ->media/packages/vanilla/items/koran.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in chewing_gum.carry_item
- 09:06:47: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in bizarre_rubber_bullet.carry_item
- 09:06:47: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in chocolate.carry_item
- 09:06:47: : ->media/packages/vanilla/items/chocolate.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in dollars_300.carry_item
- 09:06:47: : ->media/packages/vanilla/items/dollars_300.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in energy_drink.carry_item
- 09:06:47: : ->media/packages/vanilla/items/energy_drink.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in fancy_sunglasses.carry_item
- 09:06:47: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in radio.carry_item
- 09:06:47: : ->media/packages/vanilla/items/radio.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in razor.carry_item
- 09:06:47: : ->media/packages/vanilla/items/razor.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in sheaths.carry_item
- 09:06:47: : ->media/packages/vanilla/items/sheaths.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in sheaths_xxl.carry_item
- 09:06:47: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in sunglasses.carry_item
- 09:06:47: : ->media/packages/vanilla/items/sunglasses.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in ipoo_player_blue.carry_item
- 09:06:47: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in ipoo_player_red.carry_item
- 09:06:47: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in ipoo_player_white.carry_item
- 09:06:47: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in ipoo_player_silver.carry_item
- 09:06:47: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in ipoo_player_yellow.carry_item
- 09:06:47: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in ipoo_player_green.carry_item
- 09:06:47: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading carry items in ipoo_player_pink.carry_item
- 09:06:47: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 09:06:47: : loading carry items in base_valuable.carry_item
- 09:06:47: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:06:47: : loading vehicle in jeep.vehicle
- 09:06:47: : loading vehicle in apc.vehicle
- 09:06:47: : loading vehicle in armored_truck.vehicle
- 09:06:47: : loading vehicle in radar_truck.vehicle
- 09:06:47: : loading vehicle in rubber_boat.vehicle
- 09:06:47: : loading vehicle in tank.vehicle
- 09:06:47: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:47: : loading vehicle in cargo_truck.vehicle
- 09:06:47: : loading vehicle in tow.vehicle
- 09:06:47: : loading vehicle in cover1.vehicle
- 09:06:47: : loading vehicle in humvee.vehicle
- 09:06:47: : loading vehicle in radar_tower.vehicle
- 09:06:47: : loading vehicle in patrol_ship.vehicle
- 09:06:47: : loading vehicle in deployable_mg.vehicle
- 09:06:47: : loading vehicle in transport_truck.vehicle
- 09:06:47: : loading vehicle in deco_vehicles.xml
- 09:06:47: : loading vehicle in deco_car1_brown.vehicle
- 09:06:47: : loading vehicle in deco_car1_blue.vehicle
- 09:06:47: : loading vehicle in deco_car1_yellow.vehicle
- 09:06:47: : loading vehicle in deco_car1_black.vehicle
- 09:06:47: : loading vehicle in deco_car1_white.vehicle
- 09:06:47: : loading vehicle in deco_car1_red.vehicle
- 09:06:47: : loading vehicle in deco_car1_pink.vehicle
- 09:06:47: : loading vehicle in deco_car1_green.vehicle
- 09:06:47: : loading vehicle in deco_car2_red.vehicle
- 09:06:47: : loading vehicle in deco_car2_green.vehicle
- 09:06:47: : loading vehicle in deco_car2_yellow.vehicle
- 09:06:47: : loading vehicle in deco_car2_white.vehicle
- 09:06:47: : loading vehicle in deco_car2_silver.vehicle
- 09:06:47: : loading vehicle in deco_car2_grey.vehicle
- 09:06:47: : loading vehicle in deco_car2_brown.vehicle
- 09:06:47: : loading vehicle in deco_car2_blue.vehicle
- 09:06:47: : loading vehicle in deco_car2_black.vehicle
- 09:06:47: : loading vehicle in deco_car3_sky.vehicle
- 09:06:47: : loading vehicle in deco_car3_green.vehicle
- 09:06:47: : loading vehicle in deco_car3_blue.vehicle
- 09:06:47: : loading vehicle in deco_car3_red.vehicle
- 09:06:47: : loading vehicle in deco_car3_yellow.vehicle
- 09:06:47: : loading vehicle in deco_car3_black.vehicle
- 09:06:47: : loading vehicle in deco_van_blue.vehicle
- 09:06:47: : loading vehicle in deco_van_khaki.vehicle
- 09:06:47: : loading vehicle in deco_van_sky.vehicle
- 09:06:47: : loading vehicle in deco_van_brown.vehicle
- 09:06:47: : loading vehicle in deco_van_yellow.vehicle
- 09:06:47: : loading vehicle in deco_van_red.vehicle
- 09:06:47: : loading vehicle in deco_van_green.vehicle
- 09:06:47: : loading vehicle in deco_pickup_red.vehicle
- 09:06:47: : loading vehicle in deco_pickup_yellow.vehicle
- 09:06:47: : loading vehicle in deco_pickup_blue.vehicle
- 09:06:47: : loading vehicle in deco_pickup_green.vehicle
- 09:06:47: : loading vehicle in deco_pickup_khaki.vehicle
- 09:06:47: : loading vehicle in dumpster.vehicle
- 09:06:47: : loading vehicle in deployable_minig.vehicle
- 09:06:47: : loading vehicle in gas_tank.vehicle
- 09:06:47: : loading vehicle in mobile_armory.vehicle
- 09:06:47: : loading vehicle in prison_bus.vehicle
- 09:06:47: : loading vehicle in prison_door.vehicle
- 09:06:47: : loading vehicle in para_spawn.vehicle
- 09:06:47: : loading vehicle in special_crates.xml
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in mortar.vehicle
- 09:06:47: : loading vehicle in radio_jammer.vehicle
- 09:06:47: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:47: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:47: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:06:47: : loading vehicle in aa_emplacement.vehicle
- 09:06:47: : loading vehicle in water_tower.vehicle
- 09:06:47: : loading vehicle in mortar_ammunition_crates.vehicle
- 09:06:47: : loading vehicle in special_crates2.xml
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in special_crate_base.vehicle
- 09:06:47: : loading vehicle in special_cargo_vehicles.xml
- 09:06:47: : loading vehicle in special_cargo_vehicle_base.vehicle
- 09:06:47: : loading vehicle in special_cargo_vehicle_base.vehicle
- 09:06:47: : loading vehicle in special_cargo_vehicle_base.vehicle
- 09:06:47: : loading vehicle in special_cargo_vehicle_base.vehicle
- 09:06:47: : loading vehicle in special_cargo_vehicle_base.vehicle
- 09:06:47: : loading vehicle in special_crates_wood.xml
- 09:06:47: : loading vehicle in special_crate_wood_base.vehicle
- 09:06:47: : loading vehicle in special_crate_wood_base.vehicle
- 09:06:47: : loading vehicle in special_crate_wood_base.vehicle
- 09:06:47: : loading vehicle in special_crate_wood_base.vehicle
- 09:06:47: : loading vehicle in special_crate_wood_base.vehicle
- 09:06:47: : loading vehicle in special_crate_wood_base.vehicle
- 09:06:47: : loading vehicle in tractor.vehicle
- 09:06:48: : loading vehicle in flare_checkpoint.vehicle
- 09:06:48: : loading vehicle in heli_extraction_broken.vehicle
- 09:06:48: : loading vehicle in heli_broken1.vehicle
- 09:06:48: : loading vehicle in heli_broken2.vehicle
- 09:06:48: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 09:06:48: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 09:06:48: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 09:06:48: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 09:06:48: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 09:06:48: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 09:06:48: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 09:06:48: : loading calls in media/packages/vanilla/weapons/cover_drop.call
- 09:06:48: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 09:06:48: : loading calls in media/packages/vanilla/weapons/humvee.call
- 09:06:48: : loading calls in media/packages/vanilla/weapons/tank.call
- 09:06:48: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 09:06:48: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 09:06:48: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 09:06:48: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 09:06:48: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 09:06:48: : loading reward config in media/packages/vanilla//rewards.xml
- 09:06:48: : enabling all resources for all factions
- 09:06:48: : setting up initial faction resources
- 09:06:48: : loading faction resources in media/packages/vanilla/factions/grey.xml
- 09:06:48: : loading faction resources for 0
- 09:06:48: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 09:06:48: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 09:06:48: : loading faction resources in media/packages/vanilla/factions/brown.xml
- 09:06:48: : loading faction resources for 1
- 09:06:48: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 09:06:48: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 09:06:48: : loading faction resources in media/packages/vanilla/factions/green.xml
- 09:06:48: : loading faction resources for 2
- 09:06:48: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 09:06:48: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 09:06:48: : map config weapons loaded
- 09:06:48: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 09:06:48: : loading stats counter config in media/packages/vanilla//achievements.xml
- 09:06:48: : loading world objects
- 09:06:48: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:48: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:48: : adding tree config: TreeDefault
- 09:06:48: : layer: grid
- 09:06:48: : layer: materials
- 09:06:48: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:48: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:48: : not handled: #texture0_atlas_cell = 3 2 4 4
- 09:06:48: : not handled: #collision_model_size =
- 09:06:48: : not handled: #collision_model_offset = 0 0 0
- 09:06:48: : not handled: #alpha_blend = 1
- 09:06:48: : not handled: #color = fill
- 09:06:48: : not handled: #side_texture_scale = 2.0 1.25
- 09:06:48: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 09:06:48: : not handled: #separator_side_texture_scale = 0.2 1.0
- 09:06:48: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 09:06:48: : not handled: #separator_top_texture_scale = 0.2 1.0
- 09:06:48: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 09:06:48: : not handled: #separator_color = stroke
- 09:06:48: : not handled: #color = fill
- 09:06:48: : not handled: #side_texture_scale = 2.0 1.25
- 09:06:48: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 09:06:48: : not handled: #separator_side_texture_scale = 0.2 1.0
- 09:06:48: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 09:06:48: : not handled: #separator_top_texture_scale = 0.2 1.0
- 09:06:48: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 09:06:48: : not handled: #separator_color = stroke
- 09:06:48: : not handled: #color = fill
- 09:06:48: : not handled: #side_texture_scale = 2.0 1.25
- 09:06:48: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 09:06:48: : not handled: #separator_side_texture_scale = 0.2 1.0
- 09:06:48: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 09:06:48: : not handled: #separator_top_texture_scale = 0.2 1.0
- 09:06:48: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 09:06:48: : not handled: #separator_color = stroke
- 09:06:48: : not handled: #color = fill
- 09:06:48: : not handled: #side_texture_scale = 2.0 1.25
- 09:06:48: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 09:06:48: : not handled: #separator_side_texture_scale = 0.2 1.0
- 09:06:48: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 09:06:48: : not handled: #separator_top_texture_scale = 0.2 1.0
- 09:06:48: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 09:06:48: : not handled: #separator_color = stroke
- 09:06:48: : decal_template helipad
- 09:06:48: : decal_template clover
- 09:06:48: : decal_template pavement1
- 09:06:48: : decal_template flower
- 09:06:48: : decal_template pavement_tile1
- 09:06:48: : decal_template roof_tile1
- 09:06:48: : decal_template manhole
- 09:06:48: : decal_template cracks_1
- 09:06:48: : decal_template cracks_2
- 09:06:48: : decal_template cracks_3
- 09:06:48: : decal_template cracks_4
- 09:06:48: : decal_template cracks_5
- 09:06:48: : decal_template cracks_6
- 09:06:48: : decal_template cracks_7
- 09:06:48: : decal_template parking_line
- 09:06:48: : decal_template roadline
- 09:06:48: : decal_template burned_ground
- 09:06:48: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:48: Error loading texture cutout_1.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:48: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:48: : decal_template tree_ground_base1
- 09:06:48: : post_template post1_4
- 09:06:48: : post_template post1_3
- 09:06:48: : adding tree config: TreeBirch
- 09:06:48: : not handled: #visual_hitbox_offset = 0 8 0
- 09:06:48: : not handled: #visual_hitbox_offset = 0 0 0
- 09:06:48: : not handled: #visual_hitbox_offset = 0 8 0
- 09:06:48: : layer: dirt
- 09:06:48: : layer: height
- 09:06:48: : layer: alpha_grass
- 09:06:48: : layer: alpha_sand
- 09:06:48: : layer: alpha_asphalt
- 09:06:48: : layer: alpha_road
- 09:06:48: : layer: offroad
- 09:06:48: : layer: bases
- 09:06:48: : layer: map_view_decoration
- 09:06:48: : layer: map_view_bases
- 09:06:48: : layer: layer1
- 09:06:48: : layer: objects
- 09:06:48: Mesh: Loading container.mesh.
- 09:06:48: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:48: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:48: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
- 09:06:48: Mesh: Loading camonet.mesh.
- 09:06:48: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:06:48: Mesh: Loading hangar.mesh.
- 09:06:48: : not handled: #collision_model_offset = 0 0 0
- 09:06:48: : not handled: #collision_model_offset = 0 0 0
- 09:06:48: Mesh: Loading fountain.mesh.
- 09:06:48: : not handled: #collision_model_offset = 0 0 0
- 09:06:48: Mesh: Loading bench.mesh.
- 09:06:48: Mesh: Loading concrete_barrier.mesh.
- 09:06:48: : layer: walls
- 09:06:48: : layer: rocks
- 09:06:48: Mesh: Loading rock_b2.mesh.
- 09:06:48: Mesh: Loading stone_3.mesh.
- 09:06:48: Mesh: Loading rock_b4.mesh.
- 09:06:48: Mesh: Loading stone_1.mesh.
- 09:06:48: Mesh: Loading stone_4.mesh.
- 09:06:48: Mesh: Loading rock_m4.mesh.
- 09:06:48: Mesh: Loading stone_5.mesh.
- 09:06:48: Mesh: Loading rock_b1.mesh.
- 09:06:48: Mesh: Loading rock_b3.mesh.
- 09:06:48: Mesh: Loading rock_s1.mesh.
- 09:06:48: Mesh: Loading stone_2.mesh.
- 09:06:48: Mesh: Loading rock_s2.mesh.
- 09:06:48: Mesh: Loading rock_s3.mesh.
- 09:06:48: Mesh: Loading rock_s4.mesh.
- 09:06:48: Mesh: Loading rock_m2.mesh.
- 09:06:48: Mesh: Loading rock_m3.mesh.
- 09:06:48: Mesh: Loading rock_m1.mesh.
- 09:06:49: : layer: foliage
- 09:06:49: Texture: ivy.png: Loading 1 faces(PF_A8R8G8B8,33x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,33x64x1.
- 09:06:49: Mesh: Loading ivy.mesh.
- 09:06:49: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:49: Mesh: Loading bush3.mesh.
- 09:06:49: Mesh: Loading bush0.mesh.
- 09:06:49: Mesh: Loading bush2.mesh.
- 09:06:49: : not handled: #offset = 0 -1.2 0
- 09:06:49: Mesh: Loading bush3_1.mesh.
- 09:06:49: : not handled: #offset = 0 -1.2 0
- 09:06:49: : not handled: #offset = 0 -1.2 0
- 09:06:49: : not handled: #offset = 0 -0.6 0
- 09:06:49: : not handled: #offset = 0 -0.4 0
- 09:06:49: : not handled: #offset = 0 -1.6 0
- 09:06:49: Mesh: Loading bush1.mesh.
- 09:06:49: Mesh: Loading bush4.mesh.
- 09:06:49: Mesh: Loading bush5.mesh.
- 09:06:50: : layer: woods_1
- 09:06:50: : WARNING: creating tree, position Vector3(-1011.95, 0, 356.771) out of bounds
- 09:06:50: : layer: woods_palmtrees
- 09:06:50: Mesh: Loading palmtree_1.mesh.
- 09:06:50: Mesh: Loading palmtree_2.mesh.
- 09:06:50: : layer: fallen
- 09:06:50: : layer: crates
- 09:06:50: Mesh: Loading crate.mesh.
- 09:06:50: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 09:06:50: : layer: other
- 09:06:50: : not handled: #collision_model_size =
- 09:06:50: : not handled: #collision_model_offset = 0 0 0
- 09:06:50: : not handled: #alpha_blend = 1
- 09:06:50: Mesh: Loading ruins.mesh.
- 09:06:50: Mesh: Loading weapon_rack.mesh.
- 09:06:50: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:50: Mesh: Loading armory.mesh.
- 09:06:50: Mesh: Loading post1_4.mesh.
- 09:06:50: Mesh: Loading post1_3.mesh.
- 09:06:50: : layer: extraction
- 09:06:50: : walls set to be merged = 63
- 09:06:50: : going to merge with wall81-2-6
- 09:06:50: : going to merge with wall81-2-4
- 09:06:50: : going to merge with wall81-2-6-3
- 09:06:50: : going to merge with wall81-2-2
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1-4
- 09:06:50: : going to merge with wall81-2-6-3-3
- 09:06:50: : going to merge with wall81-2-2-7-1-7
- 09:06:50: : going to merge with wall81-2-6-3-1
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-2
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-7
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-3
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-2-9
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-6
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-6-0
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-4
- 09:06:50: : going to merge with wall81-2-2-7-1-7-6-0-7
- 09:06:50: : going to merge with wall81-2-2-7-1-7-6-0
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4-6
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-8-0
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-8-8-1-9
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-7
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-8-0-3
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-8
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9-8
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-3
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7-7
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-9
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-9-6
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-9-3
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-5-8
- 09:06:50: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-9
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-5-8-2
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-5-5-7
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-5-5-3
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-5-8-3
- 09:06:50: : going to merge with wall81-2-2-7-1-7-59-5-0
- 09:06:50: : create merged walls
- 09:06:50: : merged walls created = 10
- 09:06:50: : post process objects
- 09:06:50: : post process objects done
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : WARNING, negative contour piece height, modifying
- 09:06:50: : layer: layer2
- 09:06:50: : layer: objects
- 09:06:50: Mesh: Loading pipe.mesh.
- 09:06:50: : not handled: #collision_model_offset = 0 0 0
- 09:06:50: Mesh: Loading statue_2.mesh.
- 09:06:50: : not handled: #collision_model_offset = 0 0 0
- 09:06:50: : layer: other
- 09:06:50: : not handled: #collision_model_offset = 0 0 0
- 09:06:50: : walls set to be merged = 0
- 09:06:50: : create merged walls
- 09:06:50: : merged walls created = 0
- 09:06:50: : post process objects
- 09:06:50: : post process objects done
- 09:06:50: : layer: Layer3
- 09:06:50: : layer: objects
- 09:06:50: : not handled: #offset = 0 1 0
- 09:06:50: : not handled: #visual_hitbox_offset = 0 8 0
- 09:06:50: Mesh: Loading control_tower.mesh.
- 09:06:50: : layer: other
- 09:06:50: : walls set to be merged = 0
- 09:06:50: : create merged walls
- 09:06:50: : merged walls created = 0
- 09:06:50: : post process objects
- 09:06:50: : post process objects done
- 09:06:50: : attaching ladders, 53
- 09:06:50: : attaching ladders done
- 09:06:50: : road network
- 09:06:50: : nodes: 481
- 09:06:50: : connections: 481
- 09:06:50: : cleaning up meshes, count 41
- 09:06:50: : done
- 09:06:50: : creating decoration
- 09:06:50: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:50: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:52: : creating decoration done
- 09:06:52: : generate water nav map
- 09:06:52: : generate water nav map done
- 09:06:52: : nodes: 8
- 09:06:52: : connections: 8
- 09:06:52: : loading soldiers in map config
- 09:06:52: : loading custom map config
- 09:06:52: : loading soldiers in media/packages/vanilla/factions/grey.xml
- 09:06:52: : miniboss
- 09:06:52: : medic
- 09:06:52: : copy_from = default
- 09:06:52: : loading soldiers in media/packages/vanilla/factions/brown.xml
- 09:06:52: : miniboss
- 09:06:52: : medic
- 09:06:52: : copy_from = default
- 09:06:52: : loading soldiers in media/packages/vanilla/factions/green.xml
- 09:06:52: : miniboss
- 09:06:52: : medic
- 09:06:52: : copy_from = default
- 09:06:52: : WARNING, animation key recoil, mortar not found
- 09:06:52: : WARNING, animation key reload, mortar not found
- 09:06:52: : WARNING, animation key still, mortar not found
- 09:06:52: : WARNING, animation key crouch still, mortar not found
- 09:06:52: : map config soldiers loaded
- 09:06:52: : soldiers loaded
- 09:06:52: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 09:06:52: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 09:06:52: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 09:06:52: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 09:06:52: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 09:06:52: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 09:06:52: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 09:06:52: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 09:06:52: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 09:06:52: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 09:06:52: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 09:06:52: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 09:06:52: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 09:06:52: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 09:06:52: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 09:06:52: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 09:06:52: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 09:06:52: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 09:06:52: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 09:06:52: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 09:06:52: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 09:06:52: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 09:06:52: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 09:06:52: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 09:06:52: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 09:06:52: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 09:06:52: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 09:06:52: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 09:06:52: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 09:06:52: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 09:06:52: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 09:06:52: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 09:06:52: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 09:06:52: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 09:06:52: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 09:06:52: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 09:06:52: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 09:06:52: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 09:06:52: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 09:06:52: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 09:06:52: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
- 09:06:52: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
- 09:06:52: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:06:52: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:06:52: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:06:52: Texture: hud_xm25.png: Loading 1 faces(PF_A8R8G8B8,100x169x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x169x1.
- 09:06:52: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 09:06:52: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 09:06:52: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 09:06:52: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 09:06:52: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 09:06:52: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 09:06:52: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 09:06:52: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 09:06:52: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 09:06:52: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 09:06:52: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 09:06:52: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:06:52: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:06:52: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:06:52: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:52: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:52: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:52: Texture: chat_icon_soldier_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:52: Texture: chat_icon_commander_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:52: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:52: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:52: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:06:52: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:06:52: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:52: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:06:52: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:52: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:52: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:52: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 09:06:52: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 09:06:52: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 09:06:52: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 09:06:52: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 09:06:52: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 09:06:52: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:52: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:52: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:52: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:52: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:52: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 09:06:52: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:06:52: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:06:52: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:52: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:52: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:52: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 09:06:52: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 09:06:52: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:53: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:53: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:53: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:53: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 09:06:53: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:53: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:53: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:53: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:53: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:53: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:53: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:53: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:53: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:53: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:53: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:53: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 09:06:53: : game mode: 1
- 09:06:53: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:53: : loading map info
- 09:06:54: : loading map info
- 09:06:54: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:54: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:54: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:06:54: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:54: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:54: : game reset
- 09:06:54: : 1: ColourValue(0.6, 0.6, 0.6, 1), Graycollars
- 09:06:54: : 1: ColourValue(0.5, 0.35, 0.1, 1), Brownpants
- 09:06:54: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 09:06:54: : profile folder = savegames/_default.save
- 09:06:54: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/_default.save/
- 09:06:54: : save _default.save
- 09:06:54: : Setting init data, machine id = 0
- 09:06:54: : init data set done
- 09:06:54: : no old character, attempt load
- 09:06:54: Mesh: Loading chute.mesh.
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO745 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO746 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO747 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO748 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO749 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO750 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO751 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO752 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO753 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO754 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO755 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Mesh: Loading barrier_item.mesh.
- 09:06:54: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:06:54: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:54: Texture: barrier_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1.
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO756 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO757 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO758 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO759 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: : new game created
- 09:06:54: : settings loaded
- 09:06:54: : r=16876
- 09:06:54: : game reset
- 09:06:54: : uninit comms
- 09:06:54: : loading game, file=C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/campaign0.save/game.xml
- 09:06:54: : profile folder = savegames/campaign0.save
- 09:06:54: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/campaign0.save/
- 09:06:54: : username: donik
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO760 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO761 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO762 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO763 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO764 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO765 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO766 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: : metagame tag found
- 09:06:54: : set campaign game mode
- 09:06:54: : script path=media/packages/vanilla/scripts/start_invasion.php
- 09:06:54: : starting metagame
- 09:06:54: Mesh: Loading jeep_body.mesh.
- 09:06:54: : starting metagame script, command=tools/php/php-win.exe
- 09:06:54: : parameters=media/packages/vanilla/scripts/start_invasion.php continue single_player anonymous_pipes
- 09:06:54: : process created ok
- 09:06:54: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
- 09:06:54: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:54: Mesh: Loading jeep_body_broken.mesh.
- 09:06:54: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:54: Mesh: Loading jeep_wheel.mesh.
- 09:06:54: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:54: Mesh: Loading crate_metal.mesh.
- 09:06:54: Texture: crate_metal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:54: Mesh: Loading transport_truck.mesh.
- 09:06:54: Texture: transport_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading transport_truck_broken.mesh.
- 09:06:54: Can't assign material material.001 to SubEntity of Ogre/MO784 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Texture: transport_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading transport_truck_wheel.mesh.
- 09:06:54: Can't assign material Material to SubEntity of Ogre/MO785 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Texture: transport_truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:54: Can't assign material Material to SubEntity of Ogre/MO786 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material Material to SubEntity of Ogre/MO787 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material Material to SubEntity of Ogre/MO788 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material Material to SubEntity of Ogre/MO789 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material Material to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Mesh: Loading tank_cannon.mesh.
- 09:06:54: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Mesh: Loading tank_body.mesh.
- 09:06:54: Mesh: Loading tank_broken.mesh.
- 09:06:54: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Mesh: Loading tank_turret.mesh.
- 09:06:54: Mesh: Loading tank_turret_broken.mesh.
- 09:06:54: Mesh: Loading tank_mg.mesh.
- 09:06:54: Mesh: Loading tank_track.mesh.
- 09:06:54: Can't assign material tank_tracks to SubEntity of Ogre/MO802 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material tank_wheels to SubEntity of Ogre/MO802 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:54: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:06:54: Can't assign material tank_tracks to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material tank_wheels to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material tank_tracks to SubEntity of Ogre/MO815 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material tank_wheels to SubEntity of Ogre/MO815 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material tank_tracks to SubEntity of Ogre/MO816 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material tank_wheels to SubEntity of Ogre/MO816 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Mesh: Loading van.mesh.
- 09:06:54: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:54: Mesh: Loading van_broken.mesh.
- 09:06:54: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:06:54: Mesh: Loading car3.mesh.
- 09:06:54: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Mesh: Loading car3_broken.mesh.
- 09:06:54: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Mesh: Loading car2.mesh.
- 09:06:54: Mesh: Loading car2_broken.mesh.
- 09:06:54: Mesh: Loading car1.mesh.
- 09:06:54: Mesh: Loading car1_broken.mesh.
- 09:06:54: Mesh: Loading pickup.mesh.
- 09:06:54: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Mesh: Loading pickup_broken.mesh.
- 09:06:54: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Mesh: Loading secret_cargo_body.mesh.
- 09:06:54: Texture: secret_cargo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading secret_cargo_body_broken.mesh.
- 09:06:54: Texture: secret_cargo_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading secret_cargo_wheel.mesh.
- 09:06:54: Can't assign material material.001 to SubEntity of Ogre/MO857 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material material.001 to SubEntity of Ogre/MO858 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material material.001 to SubEntity of Ogre/MO859 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material material.001 to SubEntity of Ogre/MO860 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Mesh: Loading truck.mesh.
- 09:06:54: Texture: truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading truck_broken.mesh.
- 09:06:54: Texture: truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading truck_wheel.mesh.
- 09:06:54: Texture: truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:54: Mesh: Loading radar_tower.mesh.
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO877 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:54: Mesh: Loading radar_tower_broken.mesh.
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO878 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO879 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO880 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO881 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO882 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Mesh: Loading mobile_armory.mesh.
- 09:06:54: Texture: mobile_armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Mesh: Loading mobile_armory_broken.mesh.
- 09:06:54: Can't assign material material.001 to SubEntity of Ogre/MO884 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:54: Texture: mobile_armory_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Mesh: Loading prison_bus.mesh.
- 09:06:54: Texture: prison_bus.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading prison_bus_broken.mesh.
- 09:06:54: Texture: prison_bus_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading armored_truck_wheel.mesh.
- 09:06:54: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading water_tower.mesh.
- 09:06:54: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading water_tower_broken.mesh.
- 09:06:54: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading mortar_ammunition_crates.mesh.
- 09:06:54: Texture: mortar_ammunition_crates.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading hesco_barrier.mesh.
- 09:06:54: Texture: hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,135x199x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,135x199x1.
- 09:06:54: Mesh: Loading armored_truck_body.mesh.
- 09:06:54: Mesh: Loading armored_truck_body_broken.mesh.
- 09:06:54: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:06:54: Mesh: Loading aa_emplacement.mesh.
- 09:06:54: Texture: aa_emplacement.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:54: Mesh: Loading aa_emplacement_broken.mesh.
- 09:06:54: Texture: aa_emplacement_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:54: Mesh: Loading deployable_mg.mesh.
- 09:06:54: Texture: deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:06:54: Mesh: Loading deployable_mg_tripod.mesh.
- 09:06:54: : game init done
- 09:06:55: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:55: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 09:06:55: Texture: hud_rank7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:06:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO947 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:55: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1.
- 09:06:56: Texture: comms_marker_flag.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:56: Texture: comms_marker_flag_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:56: Texture: comms_marker_ground.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 09:06:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO948 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO949 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO950 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:06:57: Texture: basic_font.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:06:57: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,4x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,4x1x1.
- 09:07:01: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:07:02: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:07:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO951 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO952 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO953 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO954 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO955 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO956 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO957 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO958 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO959 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO960 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:07: : WARNING, something wrong happening with joining to a squad
- 09:07:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO961 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO962 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO963 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO964 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO965 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO966 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:09: Texture: hud_squad1.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 09:07:17: Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:07:19: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:07:24: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:07:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO968 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: : old person primary weapon item count 0
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO969 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO970 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO971 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO972 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO973 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO974 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO975 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO976 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO977 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO978 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO979 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO980 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO981 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO982 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO983 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO984 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO985 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO986 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO987 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO988 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:35: : WARNING, something wrong happening with joining to a squad
- 09:07:36: Can't assign material _missing_material_ to SubEntity of Ogre/MO989 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO990 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO991 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO992 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:42: Texture: hud_squad2.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 09:07:45: : kill by stab, 0 alarm=1
- 09:07:45: : kill by stab, 0 alarm=1
- 09:07:45: : kill by stab, 0 alarm=1
- 09:07:45: : kill by stab, 0 alarm=1
- 09:07:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO993 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:47: Can't assign material _missing_material_ to SubEntity of Ogre/MO994 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:47: Can't assign material _missing_material_ to SubEntity of Ogre/MO995 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:47: Can't assign material _missing_material_ to SubEntity of Ogre/MO996 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:47: Can't assign material _missing_material_ to SubEntity of Ogre/MO997 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:51: Can't assign material _missing_material_ to SubEntity of Ogre/MO998 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:51: Can't assign material _missing_material_ to SubEntity of Ogre/MO999 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:07:53: Can't assign material _missing_material_ to SubEntity of Ogre/MO1000 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:01: : old person primary weapon item count 0
- 09:08:01: : WARNING, something wrong happening with joining to a squad
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1002 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1003 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1004 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1005 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1006 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1007 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1008 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1009 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1010 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1011 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1012 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1013 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1014 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1015 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1016 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1017 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1018 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1019 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1021 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1022 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1023 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1024 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1025 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1026 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:14: Texture: hud_squad3.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 09:08:16: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:08:18: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:08:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO1027 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO1028 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:27: Mesh: Loading vehicle_debris18.mesh.
- 09:08:27: Can't assign material _missing_material_ to SubEntity of FreeItem188vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:27: Can't assign material _missing_material_ to SubEntity of FreeItem189vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:27: Can't assign material _missing_material_ to SubEntity of FreeItem190vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:08:47: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:08:47: Texture: hud_text_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:08:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO1030 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:09:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1031 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:09:24: Texture: hud_achievement_vehicle_destroyer_bronze_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
- 09:09:24: Texture: hud_achievement_target_destroyer_gold_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
- 09:09:24: Texture: hud_badge_not_completed.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:24: Texture: hud_achievement_serial_killer_silver_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
- 09:09:25: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:25: : character requesting strike at Vector3(459.25, 13.5879, 509.415)
- 09:09:25: : old person primary weapon item count 0
- 09:09:25: : metagame launcher ending
- 09:09:26: : uninit comms
- 09:09:27: : check = 0
- 09:09:27: : freeing regions
- 09:09:27: Destroying resource group sessionResourceGroup
- 09:09:27: Unloading resource group sessionResourceGroup
- 09:09:27: Finished unloading resource group sessionResourceGroup
- 09:09:27: : game uninitialized
- 09:09:27: : Map resource location set as media/packages/vanilla/maps/lobby
- 09:09:27: : Using application folder C:\Users\Brad\AppData\Roaming\Running with rifles\
- 09:09:27: : Using save path C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/
- 09:09:27: : using custom map config
- 09:09:27: :
- 09:09:29: : target reached, start sound track now latest
- 09:09:29: : game init start
- 09:09:29: Creating resource group sessionResourceGroup
- 09:09:29: : adding package resource location media/packages/vanilla/
- 09:09:29: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/maps/lobbyparticles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/packages/vanilla/maps/lobbymaterials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:09:29: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 09:09:29: Initialising resource group sessionResourceGroup
- 09:09:29: Parsing scripts for resource group sessionResourceGroup
- 09:09:29: Parsing script Building.program
- 09:09:29: Parsing script MapViewForce.program
- 09:09:29: Parsing script NormalAndDepth.program
- 09:09:29: Parsing script soldieroutline.program
- 09:09:29: Parsing script soldierskin.program
- 09:09:29: Parsing script StdQuad_vp.program
- 09:09:29: Parsing script terrain.program
- 09:09:29: Parsing script tools.program
- 09:09:29: Parsing script WaterArea.program
- 09:09:29: Parsing script material.material
- 09:09:29: Parsing script chute.material
- 09:09:29: Parsing script flame2.material
- 09:09:29: Parsing script flare.material
- 09:09:29: Parsing script flash.material
- 09:09:29: Parsing script remote_grenade.material
- 09:09:29: Parsing script shadow_airplane.material
- 09:09:29: Parsing script BackContour.material
- 09:09:29: Parsing script Blood.material
- 09:09:29: Parsing script Building.material
- 09:09:29: Parsing script Bullet.material
- 09:09:29: Parsing script BulletTrail.material
- 09:09:29: Parsing script BushPlant.material
- 09:09:29: Parsing script ChatBubble.material
- 09:09:29: Parsing script Cord.material
- 09:09:29: Parsing script Crate.material
- 09:09:29: Parsing script Crosshair.material
- 09:09:29: Parsing script Dust.material
- 09:09:29: Parsing script Explosion.material
- 09:09:29: Parsing script Flame.material
- 09:09:29: Parsing script Foam.material
- 09:09:29: Parsing script GenericColoredMesh.material
- 09:09:29: Parsing script GenericDecal.material
- 09:09:29: Parsing script GenericMesh.material
- 09:09:29: Parsing script GenericVehicle.material
- 09:09:29: Parsing script GrenadeCrate.material
- 09:09:29: Parsing script Hud.material
- 09:09:29: Parsing script InventoryView.material
- 09:09:29: Parsing script lines.material
- 09:09:29: Parsing script MapView.material
- 09:09:29: Parsing script MapViewForce.material
- 09:09:29: Parsing script MenuSystem.material
- 09:09:29: Parsing script MiniRank.material
- 09:09:29: Parsing script NormalAndDepth.material
- 09:09:29: Parsing script Piece.material
- 09:09:29: Parsing script Plant.material
- 09:09:29: Parsing script Platform.material
- 09:09:29: Parsing script PlayerFarMarker.material
- 09:09:29: Parsing script PlayerMarker.material
- 09:09:29: Parsing script RadioView.material
- 09:09:29: Parsing script ShadowPixel.material
- 09:09:29: Parsing script ShadowPlant.material
- 09:09:29: Parsing script ShoePrint.material
- 09:09:29: Parsing script Sign.material
- 09:09:29: Parsing script Soldier3dPixel.material
- 09:09:29: Parsing script TreeGroundBase.material
- 09:09:29: Parsing script TrophyView.material
- 09:09:29: Parsing script Wall.material
- 09:09:29: Parsing script WaterArea.material
- 09:09:29: Parsing script Weapon3dPixel.material
- 09:09:29: Parsing script Weave.material
- 09:09:29: Parsing script bigger_muzzle.particle
- 09:09:29: Parsing script big_muzzle.particle
- 09:09:29: Parsing script big_muzzle_repeat.particle
- 09:09:29: Parsing script burning_pieces.particle
- 09:09:29: Parsing script burning_pieces_barrier.particle
- 09:09:29: Parsing script burst_repeat.particle
- 09:09:29: Parsing script burst_shine.particle
- 09:09:29: Parsing script cannon_exhaust.particle
- 09:09:29: Parsing script deploy_hider.particle
- 09:09:29: Parsing script flare.particle
- 09:09:29: Parsing script flare_smoke.particle
- 09:09:29: Parsing script flash.particle
- 09:09:29: Parsing script law_muzzle.particle
- 09:09:29: Parsing script medium_smoke_vehicle.particle
- 09:09:29: Parsing script minor_fire_repeat.particle
- 09:09:29: Parsing script prison_smoke.particle
- 09:09:29: Parsing script propulsion.particle
- 09:09:29: Parsing script shadow_airplane_flyby.particle
- 09:09:29: Parsing script shield_burst.particle
- 09:09:29: Parsing script small_smoke_vehicle.particle
- 09:09:29: Parsing script Burst.particle
- 09:09:29: Parsing script Dust.particle
- 09:09:29: Parsing script Explosion.particle
- 09:09:29: Parsing script Foam.particle
- 09:09:29: Parsing script MinorExplosion.particle
- 09:09:29: Parsing script Muzzle.particle
- 09:09:29: Parsing script basic_font.fontdef
- 09:09:29: Parsing script basic_font_025.fontdef
- 09:09:29: Parsing script basic_font_050.fontdef
- 09:09:29: Parsing script basic_font_outline.fontdef
- 09:09:29: Parsing script basic_font_outline_025.fontdef
- 09:09:29: Parsing script basic_font_outline_050.fontdef
- 09:09:29: Parsing script input_font_outline.fontdef
- 09:09:29: Parsing script input_font_outline_025.fontdef
- 09:09:29: Parsing script input_font_outline_050.fontdef
- 09:09:29: Finished parsing scripts for resource group sessionResourceGroup
- 09:09:29: : r=12582
- 09:09:29: : loading factions in map config
- 09:09:29: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 09:09:29: : loading map config, game=43311392
- 09:09:29: : loading faction in green.xml
- 09:09:29: : loading faction in media/packages/vanilla/factions/green.xml
- 09:09:29: : default
- 09:09:29: : creating faction, membership 0
- 09:09:29: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 09:09:29: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 09:09:29: : map config factions loaded
- 09:09:29: : common sounds loaded
- 09:09:29: : loading terrain layers
- 09:09:29: : setting tag dirt, index=0
- 09:09:29: : setting tag road, index=1
- 09:09:29: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 09:09:29: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 09:09:29: : initializing terrain
- 09:09:29: : terrain config 0: dirt.png,
- 09:09:29: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 09:09:29: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 09:09:29: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 09:09:29: : terrain config 4: road.png, terrain5_alpha_road.png
- 09:09:29: : splats=5, terrain5_combined_alpha.png exists
- 09:09:29: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:09:29: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 09:09:29: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 09:09:29: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:29: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:09:29: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:29: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:29: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:09:29: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:09:29: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:09:29: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:09:29: : blitting effect_combined_alpha.png
- 09:09:29: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:09:29: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:30: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:30: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:30: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:30: TerrainSceneManager: Activated PageSource Heightmap
- 09:09:30: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:30: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:30: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:09:30: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 09:09:30: : best usable soldier render technique: HighDetailHWSkin
- 09:09:30: : HW skeleton supported: 1
- 09:09:30: : best usable terrain render technique: ShadersShadows1Pass
- 09:09:30: : Integrated shadows supported: 1
- 09:09:30: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:09:30: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 09:09:30: : page size read: 513
- 09:09:30: : terrain size read: 1024 inverse: 0.000976563
- 09:09:30: : max height read: 25
- 09:09:30: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:30: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 09:09:30: : terrain normals
- 09:09:30: : terrain normals done
- 09:09:30: : world loaded
- 09:09:30: : worldblocks loaded
- 09:09:30: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:09:30: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:09:30: Error loading texture EffectSplatMapSystemLoader. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:09:30: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 09:09:30: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 09:09:30: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:30: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:30: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 09:09:30: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 09:09:30: : visual items loaded
- 09:09:30: : loading resources in map config
- 09:09:30: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 09:09:30: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 09:09:30: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 09:09:30: : weapon:AK47
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 09:09:30: : weapon:APC HMG
- 09:09:30: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 09:09:30: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 09:09:30: : weapon:G36
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 09:09:30: : weapon:M24-A2
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 09:09:30: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:09:30: : weapon:riot shield
- 09:09:30: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:09:30: : weapon:riot shield
- 09:09:30: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 09:09:30: : weapon:M72 LAW
- 09:09:30: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 09:09:30: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 09:09:30: : weapon:M240
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 09:09:30: : weapon:Mossberg 500
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 09:09:30: : weapon:MP5SD
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 09:09:30: : weapon:PKM
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 09:09:30: : weapon:FAMAS G1
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 09:09:30: : weapon:M16A4
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 09:09:30: : weapon:F2000
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 09:09:30: : weapon:Benelli M4
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 09:09:30: : weapon:pepperdust
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 09:09:30: : weapon:Tank cannon
- 09:09:30: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 09:09:30: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 09:09:30: : weapon:M240
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 09:09:30: : weapon:AKS-74U
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 09:09:30: : weapon:P90
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 09:09:30: : weapon:Dragunov SVD
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 09:09:30: : weapon:Medikit
- 09:09:30: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 09:09:30: : weapon:Tank cannon
- 09:09:30: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 09:09:30: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 09:09:30: : weapon:VSS Vintorez
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 09:09:30: : weapon:Neostead 2000
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 09:09:30: : weapon:SPAS-12
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 09:09:30: : weapon:QCW-05
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 09:09:30: : weapon:Cover deploy
- 09:09:30: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 09:09:30: : weapon:Humvee MG
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 09:09:30: : weapon:Stoner LMG
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 09:09:30: : weapon:PSG-90
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:30: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:09:30: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 09:09:30: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 09:09:30: : weapon:RPG-7
- 09:09:30: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 09:09:30: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 09:09:30: : weapon:M2 Carl Gustav
- 09:09:30: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 09:09:30: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 09:09:30: : weapon:L85A2
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 09:09:30: : weapon:SG 552
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 09:09:30: : weapon:IMI Negev
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 09:09:30: : weapon:QBS-09
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 09:09:30: : weapon:Scorpion Evo III
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 09:09:30: : weapon:m79 grenade launcher
- 09:09:30: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 09:09:30: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 09:09:30: : weapon:MG deploy
- 09:09:30: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 09:09:30: : weapon:MG
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 09:09:30: : weapon:M240
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 09:09:30: : weapon:D40mm-Flak
- 09:09:30: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 09:09:30: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 09:09:30: : weapon:PS Mortar
- 09:09:30: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 09:09:30: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
- 09:09:30: : weapon:MiniGun deploy
- 09:09:30: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
- 09:09:30: : weapon:Mortar deploy
- 09:09:30: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
- 09:09:30: : weapon:Minigun
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
- 09:09:30: : weapon:Mortar
- 09:09:30: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 09:09:30: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 09:09:30: : weapon:PB
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 09:09:30: : weapon:Glock 17
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 09:09:30: : weapon:Beretta M9
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 09:09:30: : weapon:Desert Eagle
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 09:09:30: : weapon:Desert Eagle GOLD
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 09:09:30: : weapon:AA-12
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 09:09:30: : weapon:MGL Flasher
- 09:09:30: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 09:09:30: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 09:09:30: : weapon:Barrett M107
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 09:09:30: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 09:09:30: : weapon:XM8
- 09:09:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:09:30: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:09:30: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 09:09:30: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 09:09:30: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 09:09:30: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 09:09:30: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 09:09:30: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 09:09:30: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 09:09:30: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 09:09:30: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 09:09:30: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 09:09:30: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 09:09:30: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 09:09:30: : loading carry items in all_carry_items.xml
- 09:09:30: : ->media/packages/vanilla/items/all_carry_items.xml
- 09:09:30: : loading carry items in whiskey_bottle.carry_item
- 09:09:30: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in cigarettes.carry_item
- 09:09:30: : ->media/packages/vanilla/items/cigarettes.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in dollars.carry_item
- 09:09:30: : ->media/packages/vanilla/items/dollars.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in gamingdevice.carry_item
- 09:09:30: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in gem.carry_item
- 09:09:30: : ->media/packages/vanilla/items/gem.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in painting.carry_item
- 09:09:30: : ->media/packages/vanilla/items/painting.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in suitcase.carry_item
- 09:09:30: : ->media/packages/vanilla/items/suitcase.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in horny_magazine.carry_item
- 09:09:30: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in comic_book.carry_item
- 09:09:30: : ->media/packages/vanilla/items/comic_book.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in rwr_handbook.carry_item
- 09:09:30: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in oscar_statue.carry_item
- 09:09:30: : ->media/packages/vanilla/items/oscar_statue.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in vest2.carry_item
- 09:09:30: : ->media/packages/vanilla/items/vest2.carry_item
- 09:09:30: : loading carry items in cigars.carry_item
- 09:09:30: : ->media/packages/vanilla/items/cigars.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in beer_can.carry_item
- 09:09:30: : ->media/packages/vanilla/items/beer_can.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in lighter.carry_item
- 09:09:30: : ->media/packages/vanilla/items/lighter.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in steroids.carry_item
- 09:09:30: : ->media/packages/vanilla/items/steroids.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in teddy.carry_item
- 09:09:30: : ->media/packages/vanilla/items/teddy.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in vest3.carry_item
- 09:09:30: : ->media/packages/vanilla/items/vest3.carry_item
- 09:09:30: : loading carry items in bible.carry_item
- 09:09:30: : ->media/packages/vanilla/items/bible.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in koran.carry_item
- 09:09:30: : ->media/packages/vanilla/items/koran.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in chewing_gum.carry_item
- 09:09:30: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in bizarre_rubber_bullet.carry_item
- 09:09:30: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in chocolate.carry_item
- 09:09:30: : ->media/packages/vanilla/items/chocolate.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:30: : loading carry items in dollars_300.carry_item
- 09:09:30: : ->media/packages/vanilla/items/dollars_300.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in energy_drink.carry_item
- 09:09:30: : ->media/packages/vanilla/items/energy_drink.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in fancy_sunglasses.carry_item
- 09:09:30: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in radio.carry_item
- 09:09:30: : ->media/packages/vanilla/items/radio.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in razor.carry_item
- 09:09:30: : ->media/packages/vanilla/items/razor.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in sheaths.carry_item
- 09:09:30: : ->media/packages/vanilla/items/sheaths.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in sheaths_xxl.carry_item
- 09:09:30: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in sunglasses.carry_item
- 09:09:30: : ->media/packages/vanilla/items/sunglasses.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in ipoo_player_blue.carry_item
- 09:09:30: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in ipoo_player_red.carry_item
- 09:09:30: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in ipoo_player_white.carry_item
- 09:09:30: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in ipoo_player_silver.carry_item
- 09:09:30: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in ipoo_player_yellow.carry_item
- 09:09:30: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in ipoo_player_green.carry_item
- 09:09:30: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading carry items in ipoo_player_pink.carry_item
- 09:09:30: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 09:09:30: : loading carry items in base_valuable.carry_item
- 09:09:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:09:30: : loading vehicle in all_vehicles.xml
- 09:09:30: : loading vehicle in jeep.vehicle
- 09:09:30: : loading vehicle in apc.vehicle
- 09:09:30: : loading vehicle in armored_truck.vehicle
- 09:09:30: : loading vehicle in radar_truck.vehicle
- 09:09:30: : loading vehicle in rubber_boat.vehicle
- 09:09:30: : loading vehicle in tank.vehicle
- 09:09:30: : loading vehicle in tow.vehicle
- 09:09:30: : loading vehicle in cover1.vehicle
- 09:09:30: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:30: : loading vehicle in humvee.vehicle
- 09:09:30: : loading vehicle in transport_truck.vehicle
- 09:09:30: : loading vehicle in radar_tower.vehicle
- 09:09:30: : loading vehicle in patrol_ship.vehicle
- 09:09:30: : loading vehicle in deployable_mg.vehicle
- 09:09:30: : loading vehicle in deco_vehicles.xml
- 09:09:30: : loading vehicle in deco_car1_brown.vehicle
- 09:09:30: : loading vehicle in deco_car1_blue.vehicle
- 09:09:30: : loading vehicle in deco_car1_yellow.vehicle
- 09:09:30: : loading vehicle in deco_car1_black.vehicle
- 09:09:30: : loading vehicle in deco_car1_white.vehicle
- 09:09:30: : loading vehicle in deco_car1_red.vehicle
- 09:09:30: : loading vehicle in deco_car1_pink.vehicle
- 09:09:30: : loading vehicle in deco_car1_green.vehicle
- 09:09:30: : loading vehicle in deco_car2_red.vehicle
- 09:09:30: : loading vehicle in deco_car2_green.vehicle
- 09:09:30: : loading vehicle in deco_car2_yellow.vehicle
- 09:09:30: : loading vehicle in deco_car2_white.vehicle
- 09:09:30: : loading vehicle in deco_car2_silver.vehicle
- 09:09:30: : loading vehicle in deco_car2_grey.vehicle
- 09:09:30: : loading vehicle in deco_car2_brown.vehicle
- 09:09:30: : loading vehicle in deco_car2_blue.vehicle
- 09:09:30: : loading vehicle in deco_car2_black.vehicle
- 09:09:30: : loading vehicle in deco_car3_sky.vehicle
- 09:09:30: : loading vehicle in deco_car3_green.vehicle
- 09:09:30: : loading vehicle in deco_car3_blue.vehicle
- 09:09:30: : loading vehicle in deco_car3_red.vehicle
- 09:09:30: : loading vehicle in deco_car3_yellow.vehicle
- 09:09:30: : loading vehicle in deco_car3_black.vehicle
- 09:09:30: : loading vehicle in deco_van_blue.vehicle
- 09:09:30: : loading vehicle in deco_van_khaki.vehicle
- 09:09:30: : loading vehicle in deco_van_sky.vehicle
- 09:09:30: : loading vehicle in deco_van_brown.vehicle
- 09:09:31: : loading vehicle in deco_van_yellow.vehicle
- 09:09:31: : loading vehicle in deco_van_red.vehicle
- 09:09:31: : loading vehicle in deco_van_green.vehicle
- 09:09:31: : loading vehicle in deco_pickup_red.vehicle
- 09:09:31: : loading vehicle in deco_pickup_yellow.vehicle
- 09:09:31: : loading vehicle in deco_pickup_blue.vehicle
- 09:09:31: : loading vehicle in deco_pickup_green.vehicle
- 09:09:31: : loading vehicle in deco_pickup_khaki.vehicle
- 09:09:31: : loading vehicle in dumpster.vehicle
- 09:09:31: : loading vehicle in mortar.vehicle
- 09:09:31: : loading vehicle in deployable_minig.vehicle
- 09:09:31: : loading vehicle in mobile_armory.vehicle
- 09:09:31: : loading vehicle in gas_tank.vehicle
- 09:09:31: : loading vehicle in para_spawn.vehicle
- 09:09:31: : loading vehicle in radio_jammer.vehicle
- 09:09:31: : loading vehicle in water_tower.vehicle
- 09:09:31: : loading vehicle in heli_extraction_broken.vehicle
- 09:09:31: : loading vehicle in heli_broken1.vehicle
- 09:09:31: : loading vehicle in heli_broken2.vehicle
- 09:09:31: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 09:09:31: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 09:09:31: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 09:09:31: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 09:09:31: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 09:09:31: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 09:09:31: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 09:09:31: : loading calls in media/packages/vanilla/weapons/cover_drop.call
- 09:09:31: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 09:09:31: : loading calls in media/packages/vanilla/weapons/humvee.call
- 09:09:31: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:31: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:31: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:09:31: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 09:09:31: : loading calls in media/packages/vanilla/weapons/tank.call
- 09:09:31: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 09:09:31: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 09:09:31: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 09:09:31: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 09:09:31: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 09:09:31: : loading reward config in media/packages/vanilla//rewards.xml
- 09:09:31: : enabling all resources for all factions
- 09:09:31: : setting up initial faction resources
- 09:09:31: : loading faction resources in media/packages/vanilla/factions/green.xml
- 09:09:31: : loading faction resources for 0
- 09:09:31: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 09:09:31: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 09:09:31: : map config weapons loaded
- 09:09:31: : loading world objects
- 09:09:31: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:31: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:09:31: : adding tree config: TreeDefault
- 09:09:31: : layer: materials
- 09:09:31: : decal_template clover
- 09:09:31: : decal_template pavement1
- 09:09:31: : decal_template flower
- 09:09:31: : decal_template pavement_tile1
- 09:09:31: : decal_template roof_tile1
- 09:09:31: : decal_template manhole
- 09:09:31: : decal_template cracks_1
- 09:09:31: : decal_template cracks_2
- 09:09:31: : decal_template cracks_3
- 09:09:31: : decal_template cracks_4
- 09:09:31: : decal_template cracks_5
- 09:09:31: : decal_template cracks_6
- 09:09:31: : decal_template cracks_7
- 09:09:31: : decal_template parking_line
- 09:09:31: : not handled: 3 4 4
- 09:09:31: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:09:31: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:31: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:31: : not handled: #color = fill
- 09:09:31: : not handled: #side_texture_scale = 2.0 1.25
- 09:09:31: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 09:09:31: : not handled: #separator_side_texture_scale = 0.2 1.0
- 09:09:31: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 09:09:31: : not handled: #separator_top_texture_scale = 0.2 1.0
- 09:09:31: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 09:09:31: : not handled: #separator_color = stroke
- 09:09:31: : adding tree config: TreeBirch
- 09:09:31: : post_template post1_4
- 09:09:31: : post_template post1_3
- 09:09:31: : layer: dirt
- 09:09:31: : layer: height
- 09:09:31: : layer: alpha_grass
- 09:09:31: : layer: alpha_rocky_mountain
- 09:09:31: : layer: alpha_dirtroad
- 09:09:31: : layer: alpha_asphalt
- 09:09:31: : layer: alpha_road
- 09:09:31: : layer: offroad
- 09:09:31: : layer: bases
- 09:09:31: : layer: map_view_decoration
- 09:09:31: : layer: layer
- 09:09:31: : layer: boundaries
- 09:09:31: : layer: walls
- 09:09:31: : layer: objects
- 09:09:31: Mesh: Loading enclosure.mesh.
- 09:09:31: : layer: other
- 09:09:31: Mesh: Loading barell.mesh.
- 09:09:31: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:31: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:09:31: Mesh: Loading bush4.mesh.
- 09:09:31: Mesh: Loading awning.mesh.
- 09:09:31: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:31: Mesh: Loading armory.mesh.
- 09:09:31: Mesh: Loading bush2.mesh.
- 09:09:31: Mesh: Loading weapon_rack.mesh.
- 09:09:31: Mesh: Loading streetlight.mesh.
- 09:09:31: Mesh: Loading post1_3.mesh.
- 09:09:31: : layer: rocks
- 09:09:31: Mesh: Loading rock_s1.mesh.
- 09:09:31: Mesh: Loading stone_3.mesh.
- 09:09:31: Mesh: Loading stone_4.mesh.
- 09:09:31: Mesh: Loading rock_m4.mesh.
- 09:09:31: Mesh: Loading rock_s3.mesh.
- 09:09:31: Mesh: Loading stone_5.mesh.
- 09:09:31: Mesh: Loading rock_b2.mesh.
- 09:09:31: Mesh: Loading stone_1.mesh.
- 09:09:31: Mesh: Loading rock_b3.mesh.
- 09:09:31: Mesh: Loading rock_s4.mesh.
- 09:09:31: Mesh: Loading rock_m1.mesh.
- 09:09:31: Mesh: Loading rock_m2.mesh.
- 09:09:31: : layer: woods_pine
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : WARNING, decal template not found, template=tree_ground_base1
- 09:09:31: : layer: crate
- 09:09:31: : walls set to be merged = 0
- 09:09:31: : create merged walls
- 09:09:31: : merged walls created = 0
- 09:09:31: : post process objects
- 09:09:31: : post process objects done
- 09:09:31: : layer: layer2
- 09:09:31: : layer: objects
- 09:09:31: Mesh: Loading pipe.mesh.
- 09:09:31: : layer: walls
- 09:09:31: : layer: crate
- 09:09:31: Mesh: Loading crate.mesh.
- 09:09:31: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 09:09:31: : layer: other
- 09:09:31: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:09:31: Mesh: Loading rwr.mesh.
- 09:09:31: : walls set to be merged = 0
- 09:09:31: : create merged walls
- 09:09:31: : merged walls created = 0
- 09:09:31: : post process objects
- 09:09:31: : post process objects done
- 09:09:31: : attaching ladders, 3
- 09:09:31: : attaching ladders done
- 09:09:31: : road network
- 09:09:31: : nodes: 27
- 09:09:31: : connections: 27
- 09:09:31: : cleaning up meshes, count 23
- 09:09:31: : done
- 09:09:31: : creating decoration
- 09:09:31: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:31: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:31: : creating decoration done
- 09:09:32: : generate water nav map
- 09:09:32: : generate water nav map done
- 09:09:32: : nodes: 0
- 09:09:32: : connections: 0
- 09:09:32: : loading soldiers in map config
- 09:09:32: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 09:09:32: : loading soldiers in media/packages/vanilla/factions/green.xml
- 09:09:32: : miniboss
- 09:09:32: : medic
- 09:09:32: : copy_from = default
- 09:09:32: : WARNING, animation key recoil, mortar not found
- 09:09:32: : WARNING, animation key reload, mortar not found
- 09:09:32: : WARNING, animation key still, mortar not found
- 09:09:32: : WARNING, animation key crouch still, mortar not found
- 09:09:32: : map config soldiers loaded
- 09:09:32: : soldiers loaded
- 09:09:32: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 09:09:32: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 09:09:32: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 09:09:32: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 09:09:32: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 09:09:32: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 09:09:32: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 09:09:32: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 09:09:32: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 09:09:32: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 09:09:32: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 09:09:32: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 09:09:32: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 09:09:32: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 09:09:32: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 09:09:32: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 09:09:32: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 09:09:32: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 09:09:32: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 09:09:32: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 09:09:32: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 09:09:32: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 09:09:32: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 09:09:32: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 09:09:32: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 09:09:32: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 09:09:32: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 09:09:32: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 09:09:32: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 09:09:32: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 09:09:32: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 09:09:32: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 09:09:32: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 09:09:32: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 09:09:32: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 09:09:32: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 09:09:32: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 09:09:32: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 09:09:32: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 09:09:32: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 09:09:32: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
- 09:09:32: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
- 09:09:32: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:09:32: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:09:32: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:09:32: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 09:09:32: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 09:09:32: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 09:09:32: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 09:09:32: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 09:09:32: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 09:09:32: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 09:09:32: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 09:09:32: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 09:09:32: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 09:09:32: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 09:09:32: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:09:32: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:09:32: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:09:32: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:32: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:32: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:32: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:09:32: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:09:32: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:32: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:09:32: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:32: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:32: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:32: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 09:09:32: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 09:09:32: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 09:09:32: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 09:09:32: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 09:09:32: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 09:09:32: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:32: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:32: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:32: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:32: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:32: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 09:09:32: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:09:32: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:09:32: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:32: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:32: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 09:09:32: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 09:09:32: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:09:32: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
- 09:09:32: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:32: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 09:09:32: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:09:32: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:09:32: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:32: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:32: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:32: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:32: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:32: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:09:32: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 09:09:32: : game mode: 0
- 09:09:32: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:32: : loading map info
- 09:09:32: : loading map info
- 09:09:32: : loading map info
- 09:09:32: : loading map info
- 09:09:32: : loading map info
- 09:09:33: : loading map info
- 09:09:33: : loading map info
- 09:09:33: : loading map info
- 09:09:33: : loading map info
- 09:09:33: : loading map info
- 09:09:33: : loading map info
- 09:09:33: : loading map info
- 09:09:33: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:33: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:09:33: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 09:09:33: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:33: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:33: : game reset
- 09:09:33: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 09:09:33: : profile folder = savegames/_default.save
- 09:09:33: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/_default.save/
- 09:09:33: : save _default.save
- 09:09:33: : Setting init data, machine id = 0
- 09:09:33: : init data set done
- 09:09:33: : no old character, attempt load
- 09:09:33: Mesh: Loading chute.mesh.
- 09:09:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO1061 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:09:33: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:09:33: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:33: : new game created
- 09:09:33: : command: update_inventory
- 09:09:33: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:09:33: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:33: : settings loaded
- 09:09:33: : r=21648
- 09:09:33: : game init done
- 09:09:34: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 09:09:34: Mesh: Loading jeep_body.mesh.
- 09:09:34: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:34: Mesh: Loading jeep_body_broken.mesh.
- 09:09:34: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:09:34: Mesh: Loading jeep_wheel.mesh.
- 09:09:34: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:09:34: Mesh: Loading dumpster.mesh.
- 09:09:34: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:09:35: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:09:36: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,10x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,10x1x1.
- 09:09:36: : quit game
- 09:09:36: : uninit comms
- 09:09:36: : check = 0
- 09:09:36: : freeing regions
- 09:09:36: Destroying resource group sessionResourceGroup
- 09:09:36: Unloading resource group sessionResourceGroup
- 09:09:36: Finished unloading resource group sessionResourceGroup
- 09:09:36: : game uninitialized
- 09:09:36: DefaultWorkQueue('Root') shutting down on thread 007E1348.
- 09:09:36: DefaultWorkQueue('Root')::WorkerFunc - thread 03A1D258 stopped.
- 09:09:36: DefaultWorkQueue('Root')::WorkerFunc - thread 03A1D7C8 stopped.
- 09:09:36: DefaultWorkQueue('Root')::WorkerFunc - thread 03A1D438 stopped.
- 09:09:36: DefaultWorkQueue('Root')::WorkerFunc - thread 03A1D528 stopped.
- 09:09:36: *-*-* OGRE Shutdown
- 09:09:36: Unregistering ResourceManager for type Compositor
- 09:09:36: Unregistering ResourceManager for type Font
- 09:09:36: Unregistering ResourceManager for type Skeleton
- 09:09:36: Unregistering ResourceManager for type Mesh
- 09:09:36: Unregistering ResourceManager for type HighLevelGpuProgram
- 09:09:36: Uninstalling plugin: ParticleFX
- 09:09:36: Plugin successfully uninstalled
- 09:09:36: Unloading library Plugin_ParticleFX
- 09:09:36: Uninstalling plugin: Octree & Terrain Scene Manager
- 09:09:36: Plugin successfully uninstalled
- 09:09:36: Unloading library Plugin_OctreeSceneManager
- 09:09:36: Uninstalling plugin: Cg Program Manager
- 09:09:36: Plugin successfully uninstalled
- 09:09:36: Unloading library Plugin_CgProgramManager
- 09:09:36: Uninstalling plugin: D3D9 RenderSystem
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