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Exarion

Pokemon speedruns to do (Gen 1-3)

Oct 26th, 2020 (edited)
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  1. Tiered in terms of fun, creativity, competition and community relevance.
  2.  
  3. TIER 1 REASONS TO RUN REASONS NOT TO RUN
  4. Bulbasaur% (FRR2) Very creative, completes starter trio Long, hard to execute, need high stats
  5. Weekly routing challenge* Competitive, collaborative, creative Requires organization and promotion
  6.  
  7. *Pick an alt main Pokemon to route (voted for by community), then everyone in the community has 1 week to route it and complete a run of it. Can complete the run at any time during that week, and best time wins (grinding for a run with great luck would be allowed but discouraged)
  8.  
  9. TIER 2
  10. Bulbasaur% (FRLG) Creative, completes starter trio Slow, route is mostly optimized
  11. Egg% (Crystal) Very creative, challenging, shiny routes! Elekid/Magby done in CC, some pokes unrun
  12. Togepi% (Crystal) Creative, new happiness strat, challenging Overuse of Return
  13. Rocky% (Crystal) Creative, challenging, compete with Werster None?
  14. Dots% (Emerald) Creative, challenging (obey), fixed stats Ralts and Abra manip
  15. Emerald Baton Pass (manipless) Use a variety of pokes, challenging Early game is all Marshtomp
  16. Crystal Baton Pass (manipless) Use even more pokes (Kanto), challenging None?
  17.  
  18. TIER 3
  19. Geodude% (Crystal) Challenging, compare to TAS strats Possibly very luck-heavy, many easy fights
  20. Espeon% (Crystal) Happiness strats, my favorite poke <3 Time to evolve, special sweepers are boring
  21. Squirtle% manipless (Blue) Competitive, old-school, starter trio Need encounter luck and tough red bar
  22. Charmander% manipless (Red) Semi-competitive, starter trio Did it before with manip
  23. Bulbasaur% manipless (Red) Creative late-game, starter trio Horrible until Body Slam
  24. Ruby All Ribbons Creative, challenging, a real accomplishment Very long, bad manips, manip ambiguity
  25. Makuhita% (Sapphire) Creative, unusual moveset, fixed stats Brawly fight
  26. Snorlax% (FRR2) Some creativity, Ganja requested it Lack of challenge, late acquisition
  27. Snorlax% (FRLG) Some creativity, Ganja requested it Lack of challenge, late acquisition
  28. Snorlax% (Red) Some creativity, Ganja requested it Lack of challenge, late acquisition
  29. Dugtrio% (FRLG) High early level, TyrantNeptune requested it Difficulty capturing, lack of challenge
  30. Mankey% (FRLG) TyrantNeptune requested it Boring fights
  31.  
  32. TIER 4
  33. Blastoise (FRR2) E4R2 fights are fun; competitive route Mostly the same as Mewtwo route
  34. Electabuzz (FRR2) Challenging, new way of running FRR2 Late acquisition, boring fights
  35. Teddiursa% (Crystal) Competitive, bear is OP in some spots Teddiursa YOLO ball grind, bad early game
  36. Kenya% (Crystal) No encounter RNG, compete with Underscore Overuse of Return
  37. Ruby (any%) Competitive, partially unrouted late game Mostly the same as Sapphire
  38. Lapras% (FRR2) Some creativity, one of my favorite pokes Late acquisition, boring fights
  39. Lapras% (Crystal) Creative acquisition, one of my favorites Late acquisition, boring fights
  40. Colosseum (All Colosseums) Creative, knowledge-based Very long, tons of luck
  41. Aerodactyl% (FRLG) Late L5 forces creativity Very late acquisition
  42. Torchic% (Sapphire) Completes starter trio Abra manip (?), similar to Emerald
  43. Dratini% (Crystal) E-speed is cool, late L15 forces creativity Very late acquisition
  44. Johto starter(s)% (XD) New type of fight routing (animations?) Very long
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