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- Tiered in terms of fun, creativity, competition and community relevance.
- TIER 1 REASONS TO RUN REASONS NOT TO RUN
- Bulbasaur% (FRR2) Very creative, completes starter trio Long, hard to execute, need high stats
- Weekly routing challenge* Competitive, collaborative, creative Requires organization and promotion
- *Pick an alt main Pokemon to route (voted for by community), then everyone in the community has 1 week to route it and complete a run of it. Can complete the run at any time during that week, and best time wins (grinding for a run with great luck would be allowed but discouraged)
- TIER 2
- Bulbasaur% (FRLG) Creative, completes starter trio Slow, route is mostly optimized
- Egg% (Crystal) Very creative, challenging, shiny routes! Elekid/Magby done in CC, some pokes unrun
- Togepi% (Crystal) Creative, new happiness strat, challenging Overuse of Return
- Rocky% (Crystal) Creative, challenging, compete with Werster None?
- Dots% (Emerald) Creative, challenging (obey), fixed stats Ralts and Abra manip
- Emerald Baton Pass (manipless) Use a variety of pokes, challenging Early game is all Marshtomp
- Crystal Baton Pass (manipless) Use even more pokes (Kanto), challenging None?
- TIER 3
- Geodude% (Crystal) Challenging, compare to TAS strats Possibly very luck-heavy, many easy fights
- Espeon% (Crystal) Happiness strats, my favorite poke <3 Time to evolve, special sweepers are boring
- Squirtle% manipless (Blue) Competitive, old-school, starter trio Need encounter luck and tough red bar
- Charmander% manipless (Red) Semi-competitive, starter trio Did it before with manip
- Bulbasaur% manipless (Red) Creative late-game, starter trio Horrible until Body Slam
- Ruby All Ribbons Creative, challenging, a real accomplishment Very long, bad manips, manip ambiguity
- Makuhita% (Sapphire) Creative, unusual moveset, fixed stats Brawly fight
- Snorlax% (FRR2) Some creativity, Ganja requested it Lack of challenge, late acquisition
- Snorlax% (FRLG) Some creativity, Ganja requested it Lack of challenge, late acquisition
- Snorlax% (Red) Some creativity, Ganja requested it Lack of challenge, late acquisition
- Dugtrio% (FRLG) High early level, TyrantNeptune requested it Difficulty capturing, lack of challenge
- Mankey% (FRLG) TyrantNeptune requested it Boring fights
- TIER 4
- Blastoise (FRR2) E4R2 fights are fun; competitive route Mostly the same as Mewtwo route
- Electabuzz (FRR2) Challenging, new way of running FRR2 Late acquisition, boring fights
- Teddiursa% (Crystal) Competitive, bear is OP in some spots Teddiursa YOLO ball grind, bad early game
- Kenya% (Crystal) No encounter RNG, compete with Underscore Overuse of Return
- Ruby (any%) Competitive, partially unrouted late game Mostly the same as Sapphire
- Lapras% (FRR2) Some creativity, one of my favorite pokes Late acquisition, boring fights
- Lapras% (Crystal) Creative acquisition, one of my favorites Late acquisition, boring fights
- Colosseum (All Colosseums) Creative, knowledge-based Very long, tons of luck
- Aerodactyl% (FRLG) Late L5 forces creativity Very late acquisition
- Torchic% (Sapphire) Completes starter trio Abra manip (?), similar to Emerald
- Dratini% (Crystal) E-speed is cool, late L15 forces creativity Very late acquisition
- Johto starter(s)% (XD) New type of fight routing (animations?) Very long
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