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Nov 25th, 2014
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  1. [00:000] Starting FOnline (version 0436-F7)...
  2. [00:004] Engine initialization...
  3. [00:246] Sprite manager initialization...
  4. [00:392] Sprite manager initialization complete.
  5. [00:605] Sound manager initialization...
  6. [00:658] Sound manager initialization complete.
  7. [00:750] Loaded<280> critter types.
  8. [01:018] Load scripts...
  9. [01:041] Client-side hacks successfully loaded.
  10. [01:329] Bind reserved functions...
  11. [01:332] Bind reserved functions complete.
  12. [01:333] Signature<InvSlot4> not found.
  13. [01:334] Signature<InvSlot5> not found.
  14. [03:983] Load scripts complete.
  15. [04:015] Interface initialization.
  16. [04:015] Load data.
  17. [04:017] Signature<InvSlot4> not found.
  18. [04:018] Signature<InvSlot5> not found.
  19. [04:019] Signature<IntAddMess> not found.
  20. [04:020] Signature<IntMessFilter1> not found.
  21. [04:020] Signature<IntMessFilter2> not found.
  22. [04:021] Signature<IntMessFilter3> not found.
  23. [04:022] Signature<IntItem> not found.
  24. [04:022] Signature<IntHp> not found.
  25. [04:023] Signature<IntAc> not found.
  26. [04:024] Signature<IntAp> not found.
  27. [04:025] Signature<IntBreakTime> not found.
  28. [04:040] Signature<IntAmmoCount> not found.
  29. [04:041] Signature<IntWearProcent> not found.
  30. [04:046] Signature<SboxLockpick> not found.
  31. [04:047] Signature<SboxSteal> not found.
  32. [04:048] Signature<SboxTrap> not found.
  33. [04:049] Signature<SboxLockpickText> not found.
  34. [04:049] Signature<SboxStealText> not found.
  35. [04:050] Signature<SboxTrapText> not found.
  36. [04:052] Signature<ChaSwitchScrUp> not found.
  37. [04:053] Signature<ChaSwitchScrDn> not found.
  38. [04:055] Signature<ChaDmg> not found.
  39. [04:056] Signature<ChaStatsName> not found.
  40. [04:057] Signature<ChaStatsValue> not found.
  41. [04:062] Signature<GmapTabLocImage> not found.
  42. [04:068] Signature<GmapTabLoc> not found.
  43. [04:072] Load sprites.
  44. [04:093] Signature<IntAddMessPicDn> not found.
  45. [04:102] Signature<IntMessFilter1PicDn> not found.
  46. [04:103] Signature<IntMessFilter2PicDn> not found.
  47. [04:104] Signature<IntMessFilter3PicDn> not found.
  48. [04:105] Signature<IntApGreenPic> not found.
  49. [04:106] Signature<IntApYellowPic> not found.
  50. [04:106] Signature<IntApRedPic> not found.
  51. [04:107] Signature<IntBreakTimePic> not found.
  52. [04:109] Signature<IntInvPicDn> not found.
  53. [04:110] Signature<IntMenuPicDn> not found.
  54. [04:111] Signature<IntSkillPicDn> not found.
  55. [04:112] Signature<IntChaPicDn> not found.
  56. [04:112] Signature<IntPipPicDn> not found.
  57. [04:113] Signature<IntFixPicDn> not found.
  58. [04:114] Signature<IntApCostPic> not found.
  59. [04:122] Signature<IntCombatTurnPicDn> not found.
  60. [04:194] Signature<IntCombatEndPicDn> not found.
  61. [04:268] Signature<InvOkPic> not found.
  62. [04:978] Signature<SboxLockpickPicDn> not found.
  63. [04:995] Signature<SboxStealPicDn> not found.
  64. [05:002] Signature<SboxTrapPicDn> not found.
  65. [05:024] File<moptbtn_x.png> not found.
  66. [05:027] File<moptbtn_x.png> not found.
  67. [05:134] File<greendot small_x.png> not found.
  68. [05:139] Signature<ChaSwitchScrUpPic> not found.
  69. [05:142] Signature<ChaSwitchScrUpPicDn> not found.
  70. [05:152] Signature<ChaSwitchScrDnPic> not found.
  71. [05:152] Signature<ChaSwitchScrDnPicDn> not found.
  72. [05:213] Signature<RegTagSkillPicDn> not found.
  73. [05:292] Signature<RegTraitPicDn> not found.
  74. [05:323] File<cha_name_singleplayer.png> not found.
  75. [05:766] Signature<GmapTabLocPicDn> not found.
  76. [05:800] File<reddot_x.png> not found.
  77. [05:801] File<greendot small_x.png> not found.
  78. [05:802] File<greendot small_x.png> not found.
  79. [05:802] File<greendot small_x.png> not found.
  80. [05:837] File<pip-high_x.png> not found.
  81. [05:844] File<greendot small_x.png> not found.
  82. [05:845] File<greendot small_x.png> not found.
  83. [05:845] File<pipboy-cancel_x.png> not found.
  84. [05:846] File<antiSCOPE_x.png> not found.
  85. [05:847] File<aimcancel_x.png> not found.
  86. [05:881] File<timer_x.png> not found.
  87. [05:881] File<+_dn_x.png> not found.
  88. [05:883] File<-_dn_x.png> not found.
  89. [05:883] File<say button _x.png> not found.
  90. [05:884] File<say button _x.png> not found.
  91. [05:928] Interface initialization complete.
  92. [05:934] Item manager initialization...
  93. [05:949] Item manager initialization complete.
  94. [06:052] Hex field initialization...
  95. [06:064] Hex field initialization complete.
  96. [06:067] Engine initialization complete.
  97. [06:080] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  98. [06:092] Execution of script stopped due to exception.
  99. [06:101] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  100. [06:102] 0) client_main : void render_iface(uint) : 59376, 1.
  101. [06:103] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  102. [06:103] Execution of script stopped due to exception.
  103. [06:103] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  104. [06:104] 0) client_main : void render_iface(uint) : 59376, 1.
  105. [06:175] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  106. [06:175] Execution of script stopped due to exception.
  107. [06:176] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  108. [06:176] 0) client_main : void render_iface(uint) : 59376, 1.
  109. [06:185] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  110. [06:199] Execution of script stopped due to exception.
  111. [06:199] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  112. [06:200] 0) client_main : void render_iface(uint) : 59376, 1.
  113. [06:203] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  114. [06:203] Execution of script stopped due to exception.
  115. [06:204] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  116. [06:204] 0) client_main : void render_iface(uint) : 59376, 1.
  117. [06:219] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  118. [06:219] Execution of script stopped due to exception.
  119. [06:220] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  120. [06:220] 0) client_main : void render_iface(uint) : 59376, 1.
  121. [06:235] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  122. [06:249] Execution of script stopped due to exception.
  123. [06:250] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  124. [06:250] 0) client_main : void render_iface(uint) : 59376, 1.
  125. [06:263] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  126. [06:276] Execution of script stopped due to exception.
  127. [06:277] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  128. [06:286] 0) client_main : void render_iface(uint) : 59376, 1.
  129. [06:299] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  130. [06:300] Execution of script stopped due to exception.
  131. [06:300] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  132. [06:300] 0) client_main : void render_iface(uint) : 59376, 1.
  133. [06:318] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  134. [06:318] Execution of script stopped due to exception.
  135. [06:326] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  136. [06:327] 0) client_main : void render_iface(uint) : 59376, 1.
  137. [06:334] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  138. [06:343] Execution of script stopped due to exception.
  139. [06:343] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  140. [06:344] 0) client_main : void render_iface(uint) : 59376, 1.
  141. [06:351] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  142. [06:352] Execution of script stopped due to exception.
  143. [06:352] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  144. [06:352] 0) client_main : void render_iface(uint) : 59376, 1.
  145. [06:368] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  146. [06:373] Execution of script stopped due to exception.
  147. [06:374] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  148. [06:374] 0) client_main : void render_iface(uint) : 59376, 1.
  149. [06:385] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  150. [06:417] Execution of script stopped due to exception.
  151. [06:417] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  152. [06:417] 0) client_main : void render_iface(uint) : 59376, 1.
  153. [06:418] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  154. [06:419] Execution of script stopped due to exception.
  155. [06:419] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  156. [06:419] 0) client_main : void render_iface(uint) : 59376, 1.
  157. [06:435] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  158. [06:444] Execution of script stopped due to exception.
  159. [06:445] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  160. [06:445] 0) client_main : void render_iface(uint) : 59376, 1.
  161. [06:451] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  162. [06:452] Execution of script stopped due to exception.
  163. [06:452] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  164. [06:452] 0) client_main : void render_iface(uint) : 59376, 1.
  165. [06:468] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  166. [06:488] Execution of script stopped due to exception.
  167. [06:491] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  168. [06:491] 0) client_main : void render_iface(uint) : 59376, 1.
  169. [06:492] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  170. [06:492] Execution of script stopped due to exception.
  171. [06:492] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  172. [06:493] 0) client_main : void render_iface(uint) : 59376, 1.
  173. [06:501] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  174. [06:502] Execution of script stopped due to exception.
  175. [06:502] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  176. [06:503] 0) client_main : void render_iface(uint) : 59376, 1.
  177. [06:518] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  178. [06:518] Execution of script stopped due to exception.
  179. [06:519] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  180. [06:519] 0) client_main : void render_iface(uint) : 59376, 1.
  181. [06:534] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  182. [06:536] Execution of script stopped due to exception.
  183. [06:537] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  184. [06:537] 0) client_main : void render_iface(uint) : 59376, 1.
  185. [06:551] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  186. [06:565] Execution of script stopped due to exception.
  187. [06:566] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  188. [06:566] 0) client_main : void render_iface(uint) : 59376, 1.
  189. [06:568] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  190. [06:568] Execution of script stopped due to exception.
  191. [06:568] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  192. [06:569] 0) client_main : void render_iface(uint) : 59376, 1.
  193. [06:585] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  194. [06:594] Execution of script stopped due to exception.
  195. [06:595] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  196. [06:595] 0) client_main : void render_iface(uint) : 59376, 1.
  197. [06:601] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  198. [06:601] Execution of script stopped due to exception.
  199. [06:602] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  200. [06:602] 0) client_main : void render_iface(uint) : 59376, 1.
  201. [06:618] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  202. [06:632] Execution of script stopped due to exception.
  203. [06:632] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  204. [06:633] 0) client_main : void render_iface(uint) : 59376, 1.
  205. [06:634] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  206. [06:635] Execution of script stopped due to exception.
  207. [06:635] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  208. [06:635] 0) client_main : void render_iface(uint) : 59376, 1.
  209. [06:651] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  210. [06:660] Execution of script stopped due to exception.
  211. [06:660] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  212. [06:660] 0) client_main : void render_iface(uint) : 59376, 1.
  213. [06:668] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  214. [06:668] Execution of script stopped due to exception.
  215. [06:669] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  216. [06:669] 0) client_main : void render_iface(uint) : 59376, 1.
  217. [06:685] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  218. [06:699] Execution of script stopped due to exception.
  219. [06:699] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  220. [06:699] 0) client_main : void render_iface(uint) : 59376, 1.
  221. [06:701] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  222. [06:701] Execution of script stopped due to exception.
  223. [06:702] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  224. [06:702] 0) client_main : void render_iface(uint) : 59376, 1.
  225. [06:718] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  226. [06:728] Execution of script stopped due to exception.
  227. [06:728] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  228. [06:728] 0) client_main : void render_iface(uint) : 59376, 1.
  229. [06:734] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  230. [06:735] Execution of script stopped due to exception.
  231. [06:735] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  232. [06:736] 0) client_main : void render_iface(uint) : 59376, 1.
  233. [06:751] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  234. [06:765] Execution of script stopped due to exception.
  235. [06:766] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  236. [06:766] 0) client_main : void render_iface(uint) : 59376, 1.
  237. [06:775] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  238. [06:783] Execution of script stopped due to exception.
  239. [06:783] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  240. [06:783] 0) client_main : void render_iface(uint) : 59376, 1.
  241. [06:801] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  242. [06:802] Execution of script stopped due to exception.
  243. [06:810] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  244. [06:810] 0) client_main : void render_iface(uint) : 59376, 1.
  245. [06:818] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  246. [06:818] Execution of script stopped due to exception.
  247. [06:819] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  248. [06:819] 0) client_main : void render_iface(uint) : 59376, 1.
  249. [06:835] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  250. [06:849] Execution of script stopped due to exception.
  251. [06:849] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  252. [06:849] 0) client_main : void render_iface(uint) : 59376, 1.
  253. [06:851] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  254. [06:851] Execution of script stopped due to exception.
  255. [06:852] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  256. [06:852] 0) client_main : void render_iface(uint) : 59376, 1.
  257. [06:868] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  258. [06:868] Execution of script stopped due to exception.
  259. [06:876] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  260. [06:877] 0) client_main : void render_iface(uint) : 59376, 1.
  261. [06:886] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  262. [06:887] Execution of script stopped due to exception.
  263. [06:887] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  264. [06:888] 0) client_main : void render_iface(uint) : 59376, 1.
  265. [06:901] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  266. [06:915] Execution of script stopped due to exception.
  267. [06:916] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  268. [06:916] 0) client_main : void render_iface(uint) : 59376, 1.
  269. [06:918] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  270. [06:918] Execution of script stopped due to exception.
  271. [06:918] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  272. [06:919] 0) client_main : void render_iface(uint) : 59376, 1.
  273. [06:934] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  274. [06:943] Execution of script stopped due to exception.
  275. [06:943] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  276. [06:944] 0) client_main : void render_iface(uint) : 59376, 1.
  277. [06:975] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  278. [06:983] Execution of script stopped due to exception.
  279. [06:984] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  280. [06:984] 0) client_main : void render_iface(uint) : 59376, 1.
  281. [06:985] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  282. [06:986] Execution of script stopped due to exception.
  283. [06:986] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  284. [06:987] 0) client_main : void render_iface(uint) : 59376, 1.
  285. [07:002] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  286. [07:002] Execution of script stopped due to exception.
  287. [07:003] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  288. [07:003] 0) client_main : void render_iface(uint) : 59376, 1.
  289. [07:019] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  290. [07:032] Execution of script stopped due to exception.
  291. [07:032] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  292. [07:033] 0) client_main : void render_iface(uint) : 59376, 1.
  293. [07:035] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  294. [07:036] Execution of script stopped due to exception.
  295. [07:036] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  296. [07:037] 0) client_main : void render_iface(uint) : 59376, 1.
  297. [07:052] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  298. [07:053] Execution of script stopped due to exception.
  299. [07:053] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  300. [07:054] 0) client_main : void render_iface(uint) : 59376, 1.
  301. [07:069] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  302. [07:084] Execution of script stopped due to exception.
  303. [07:084] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  304. [07:085] 0) client_main : void render_iface(uint) : 59376, 1.
  305. [07:085] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  306. [07:086] Execution of script stopped due to exception.
  307. [07:086] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  308. [07:087] 0) client_main : void render_iface(uint) : 59376, 1.
  309. [07:102] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  310. [07:110] Execution of script stopped due to exception.
  311. [07:110] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  312. [07:111] 0) client_main : void render_iface(uint) : 59376, 1.
  313. [07:119] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  314. [07:119] Execution of script stopped due to exception.
  315. [07:120] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  316. [07:121] 0) client_main : void render_iface(uint) : 59376, 1.
  317. [07:136] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  318. [07:149] Execution of script stopped due to exception.
  319. [07:149] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  320. [07:150] 0) client_main : void render_iface(uint) : 59376, 1.
  321. [07:152] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  322. [07:152] Execution of script stopped due to exception.
  323. [07:153] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  324. [07:153] 0) client_main : void render_iface(uint) : 59376, 1.
  325. [07:169] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  326. [07:176] Execution of script stopped due to exception.
  327. [07:183] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  328. [07:185] 0) client_main : void render_iface(uint) : 59376, 1.
  329. [07:186] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  330. [07:186] Execution of script stopped due to exception.
  331. [07:187] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  332. [07:187] 0) client_main : void render_iface(uint) : 59376, 1.
  333. [07:202] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  334. [07:203] Execution of script stopped due to exception.
  335. [07:203] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  336. [07:204] 0) client_main : void render_iface(uint) : 59376, 1.
  337. [07:219] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  338. [07:232] Execution of script stopped due to exception.
  339. [07:232] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  340. [07:233] 0) client_main : void render_iface(uint) : 59376, 1.
  341. [07:236] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  342. [07:237] Execution of script stopped due to exception.
  343. [07:237] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  344. [07:237] 0) client_main : void render_iface(uint) : 59376, 1.
  345. [07:252] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  346. [07:260] Execution of script stopped due to exception.
  347. [07:260] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  348. [07:261] 0) client_main : void render_iface(uint) : 59376, 1.
  349. [07:269] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  350. [07:269] Execution of script stopped due to exception.
  351. [07:270] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  352. [07:270] 0) client_main : void render_iface(uint) : 59376, 1.
  353. [07:285] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  354. [07:285] Execution of script stopped due to exception.
  355. [07:286] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  356. [07:286] 0) client_main : void render_iface(uint) : 59376, 1.
  357. [07:302] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  358. [07:303] Execution of script stopped due to exception.
  359. [07:304] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  360. [07:304] 0) client_main : void render_iface(uint) : 59376, 1.
  361. [07:319] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  362. [07:320] Execution of script stopped due to exception.
  363. [07:320] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  364. [07:320] 0) client_main : void render_iface(uint) : 59376, 1.
  365. [07:336] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  366. [07:337] Execution of script stopped due to exception.
  367. [07:338] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  368. [07:338] 0) client_main : void render_iface(uint) : 59376, 1.
  369. [07:369] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  370. [07:371] Execution of script stopped due to exception.
  371. [07:371] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  372. [07:371] 0) client_main : void render_iface(uint) : 59376, 1.
  373. [07:387] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  374. [07:388] Execution of script stopped due to exception.
  375. [07:388] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  376. [07:388] 0) client_main : void render_iface(uint) : 59376, 1.
  377. [07:401] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  378. [07:418] Execution of script stopped due to exception.
  379. [07:418] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  380. [07:419] 0) client_main : void render_iface(uint) : 59376, 1.
  381. [07:420] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  382. [07:420] Execution of script stopped due to exception.
  383. [07:421] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  384. [07:421] 0) client_main : void render_iface(uint) : 59376, 1.
  385. [07:435] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  386. [07:436] Execution of script stopped due to exception.
  387. [07:437] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  388. [07:437] 0) client_main : void render_iface(uint) : 59376, 1.
  389. [07:451] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  390. [07:465] Execution of script stopped due to exception.
  391. [07:466] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  392. [07:466] 0) client_main : void render_iface(uint) : 59376, 1.
  393. [07:468] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  394. [07:469] Execution of script stopped due to exception.
  395. [07:469] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  396. [07:470] 0) client_main : void render_iface(uint) : 59376, 1.
  397. [07:485] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  398. [07:486] Execution of script stopped due to exception.
  399. [07:493] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  400. [07:493] 0) client_main : void render_iface(uint) : 59376, 1.
  401. [07:501] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  402. [07:502] Execution of script stopped due to exception.
  403. [07:503] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  404. [07:503] 0) client_main : void render_iface(uint) : 59376, 1.
  405. [07:518] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  406. [07:520] Execution of script stopped due to exception.
  407. [07:520] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  408. [07:521] 0) client_main : void render_iface(uint) : 59376, 1.
  409. [07:535] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  410. [07:551] Execution of script stopped due to exception.
  411. [07:552] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  412. [07:552] 0) client_main : void render_iface(uint) : 59376, 1.
  413. [07:553] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  414. [07:554] Execution of script stopped due to exception.
  415. [07:554] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  416. [07:555] 0) client_main : void render_iface(uint) : 59376, 1.
  417. [07:568] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  418. [07:582] Execution of script stopped due to exception.
  419. [07:582] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  420. [07:583] 0) client_main : void render_iface(uint) : 59376, 1.
  421. [07:585] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  422. [07:585] Execution of script stopped due to exception.
  423. [07:586] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  424. [07:587] 0) client_main : void render_iface(uint) : 59376, 1.
  425. [07:602] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  426. [07:611] Execution of script stopped due to exception.
  427. [07:611] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  428. [07:612] 0) client_main : void render_iface(uint) : 59376, 1.
  429. [07:618] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  430. [07:619] Execution of script stopped due to exception.
  431. [07:619] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  432. [07:620] 0) client_main : void render_iface(uint) : 59376, 1.
  433. [07:635] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  434. [07:649] Execution of script stopped due to exception.
  435. [07:649] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  436. [07:650] 0) client_main : void render_iface(uint) : 59376, 1.
  437. [07:651] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  438. [07:653] Execution of script stopped due to exception.
  439. [07:653] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  440. [07:654] 0) client_main : void render_iface(uint) : 59376, 1.
  441. [07:668] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  442. [07:669] Execution of script stopped due to exception.
  443. [07:669] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  444. [07:670] 0) client_main : void render_iface(uint) : 59376, 1.
  445. [07:685] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  446. [07:699] Execution of script stopped due to exception.
  447. [07:699] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  448. [07:700] 0) client_main : void render_iface(uint) : 59376, 1.
  449. [07:701] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  450. [07:702] Execution of script stopped due to exception.
  451. [07:703] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  452. [07:703] 0) client_main : void render_iface(uint) : 59376, 1.
  453. [07:719] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  454. [07:719] Execution of script stopped due to exception.
  455. [07:726] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  456. [07:727] 0) client_main : void render_iface(uint) : 59376, 1.
  457. [07:735] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  458. [07:736] Execution of script stopped due to exception.
  459. [07:736] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  460. [07:737] 0) client_main : void render_iface(uint) : 59376, 1.
  461. [07:751] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  462. [07:765] Execution of script stopped due to exception.
  463. [07:766] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  464. [07:766] 0) client_main : void render_iface(uint) : 59376, 1.
  465. [07:768] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  466. [07:769] Execution of script stopped due to exception.
  467. [07:769] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  468. [07:770] 0) client_main : void render_iface(uint) : 59376, 1.
  469. [07:786] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  470. [07:793] Execution of script stopped due to exception.
  471. [07:793] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  472. [07:794] 0) client_main : void render_iface(uint) : 59376, 1.
  473. [07:801] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  474. [07:802] Execution of script stopped due to exception.
  475. [07:803] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  476. [07:803] 0) client_main : void render_iface(uint) : 59376, 1.
  477. [07:820] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  478. [07:834] Execution of script stopped due to exception.
  479. [07:835] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  480. [07:836] 0) client_main : void render_iface(uint) : 59376, 1.
  481. [07:837] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  482. [07:841] Execution of script stopped due to exception.
  483. [07:851] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  484. [07:852] 0) client_main : void render_iface(uint) : 59376, 1.
  485. [07:853] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  486. [07:853] Execution of script stopped due to exception.
  487. [07:854] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  488. [07:854] 0) client_main : void render_iface(uint) : 59376, 1.
  489. [07:868] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  490. [07:882] Execution of script stopped due to exception.
  491. [07:883] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  492. [07:883] 0) client_main : void render_iface(uint) : 59376, 1.
  493. [07:885] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  494. [07:885] Execution of script stopped due to exception.
  495. [07:886] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  496. [07:886] 0) client_main : void render_iface(uint) : 59376, 1.
  497. [07:920] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  498. [07:921] Execution of script stopped due to exception.
  499. [07:922] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  500. [07:922] 0) client_main : void render_iface(uint) : 59376, 1.
  501. [07:924] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  502. [07:924] Execution of script stopped due to exception.
  503. [07:925] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  504. [07:925] 0) client_main : void render_iface(uint) : 59376, 1.
  505. [07:937] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  506. [07:937] Execution of script stopped due to exception.
  507. [07:951] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  508. [07:952] 0) client_main : void render_iface(uint) : 59376, 1.
  509. [07:953] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  510. [07:953] Execution of script stopped due to exception.
  511. [07:954] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  512. [07:954] 0) client_main : void render_iface(uint) : 59376, 1.
  513. [07:969] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  514. [07:999] Execution of script stopped due to exception.
  515. [07:999] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  516. [08:000] 0) client_main : void render_iface(uint) : 59376, 1.
  517. [08:001] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  518. [08:001] Execution of script stopped due to exception.
  519. [08:002] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  520. [08:002] 0) client_main : void render_iface(uint) : 59376, 1.
  521. [08:003] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  522. [08:004] Execution of script stopped due to exception.
  523. [08:004] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  524. [08:005] 0) client_main : void render_iface(uint) : 59376, 1.
  525. [08:019] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  526. [08:019] Execution of script stopped due to exception.
  527. [08:026] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  528. [08:027] 0) client_main : void render_iface(uint) : 59376, 1.
  529. [08:035] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  530. [08:035] Execution of script stopped due to exception.
  531. [08:036] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  532. [08:036] 0) client_main : void render_iface(uint) : 59376, 1.
  533. [08:051] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  534. [08:065] Execution of script stopped due to exception.
  535. [08:066] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  536. [08:067] 0) client_main : void render_iface(uint) : 59376, 1.
  537. [08:069] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  538. [08:069] Execution of script stopped due to exception.
  539. [08:070] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  540. [08:070] 0) client_main : void render_iface(uint) : 59376, 1.
  541. [08:089] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  542. [08:090] Execution of script stopped due to exception.
  543. [08:091] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  544. [08:092] 0) client_main : void render_iface(uint) : 59376, 1.
  545. [08:101] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  546. [08:103] Execution of script stopped due to exception.
  547. [08:103] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  548. [08:104] 0) client_main : void render_iface(uint) : 59376, 1.
  549. [08:118] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  550. [08:132] Execution of script stopped due to exception.
  551. [08:133] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  552. [08:133] 0) client_main : void render_iface(uint) : 59376, 1.
  553. [08:135] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  554. [08:135] Execution of script stopped due to exception.
  555. [08:136] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  556. [08:136] 0) client_main : void render_iface(uint) : 59376, 1.
  557. [08:151] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  558. [08:159] Execution of script stopped due to exception.
  559. [08:160] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  560. [08:161] 0) client_main : void render_iface(uint) : 59376, 1.
  561. [08:168] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  562. [08:169] Execution of script stopped due to exception.
  563. [08:176] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  564. [08:177] 0) client_main : void render_iface(uint) : 59376, 1.
  565. [08:187] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  566. [08:188] Execution of script stopped due to exception.
  567. [08:188] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  568. [08:189] 0) client_main : void render_iface(uint) : 59376, 1.
  569. [08:201] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  570. [08:215] Execution of script stopped due to exception.
  571. [08:216] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  572. [08:216] 0) client_main : void render_iface(uint) : 59376, 1.
  573. [08:218] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  574. [08:219] Execution of script stopped due to exception.
  575. [08:219] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  576. [08:220] 0) client_main : void render_iface(uint) : 59376, 1.
  577. [08:235] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  578. [08:243] Execution of script stopped due to exception.
  579. [08:243] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  580. [08:244] 0) client_main : void render_iface(uint) : 59376, 1.
  581. [08:251] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  582. [08:252] Execution of script stopped due to exception.
  583. [08:259] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  584. [08:260] 0) client_main : void render_iface(uint) : 59376, 1.
  585. [08:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  586. [08:269] Execution of script stopped due to exception.
  587. [08:269] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  588. [08:270] 0) client_main : void render_iface(uint) : 59376, 1.
  589. [08:287] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  590. [08:290] Execution of script stopped due to exception.
  591. [08:291] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  592. [08:292] 0) client_main : void render_iface(uint) : 59376, 1.
  593. [08:302] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  594. [08:318] Execution of script stopped due to exception.
  595. [08:318] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  596. [08:319] 0) client_main : void render_iface(uint) : 59376, 1.
  597. [08:320] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  598. [08:321] Execution of script stopped due to exception.
  599. [08:321] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  600. [08:322] 0) client_main : void render_iface(uint) : 59376, 1.
  601. [08:335] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  602. [08:336] Execution of script stopped due to exception.
  603. [08:337] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  604. [08:338] 0) client_main : void render_iface(uint) : 59376, 1.
  605. [08:352] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  606. [08:365] Execution of script stopped due to exception.
  607. [08:366] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  608. [08:367] 0) client_main : void render_iface(uint) : 59376, 1.
  609. [08:368] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  610. [08:369] Execution of script stopped due to exception.
  611. [08:369] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  612. [08:370] 0) client_main : void render_iface(uint) : 59376, 1.
  613. [08:387] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  614. [08:387] Execution of script stopped due to exception.
  615. [08:388] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  616. [08:389] 0) client_main : void render_iface(uint) : 59376, 1.
  617. [08:402] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  618. [08:403] Execution of script stopped due to exception.
  619. [08:404] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  620. [08:404] 0) client_main : void render_iface(uint) : 59376, 1.
  621. [08:420] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  622. [08:432] Execution of script stopped due to exception.
  623. [08:432] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  624. [08:433] 0) client_main : void render_iface(uint) : 59376, 1.
  625. [08:439] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  626. [08:439] Execution of script stopped due to exception.
  627. [08:440] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  628. [08:440] 0) client_main : void render_iface(uint) : 59376, 1.
  629. [08:452] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  630. [08:459] Execution of script stopped due to exception.
  631. [08:460] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  632. [08:460] 0) client_main : void render_iface(uint) : 59376, 1.
  633. [08:469] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  634. [08:471] Execution of script stopped due to exception.
  635. [08:476] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  636. [08:483] 0) client_main : void render_iface(uint) : 59376, 1.
  637. [08:485] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  638. [08:485] Execution of script stopped due to exception.
  639. [08:486] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  640. [08:486] 0) client_main : void render_iface(uint) : 59376, 1.
  641. [08:502] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  642. [08:502] Execution of script stopped due to exception.
  643. [08:503] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  644. [08:503] 0) client_main : void render_iface(uint) : 59376, 1.
  645. [08:518] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  646. [08:519] Execution of script stopped due to exception.
  647. [08:519] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  648. [08:520] 0) client_main : void render_iface(uint) : 59376, 1.
  649. [08:535] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  650. [08:551] Execution of script stopped due to exception.
  651. [08:552] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  652. [08:552] 0) client_main : void render_iface(uint) : 59376, 1.
  653. [08:554] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  654. [08:555] Execution of script stopped due to exception.
  655. [08:556] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  656. [08:556] 0) client_main : void render_iface(uint) : 59376, 1.
  657. [08:569] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  658. [08:570] Execution of script stopped due to exception.
  659. [08:570] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  660. [08:571] 0) client_main : void render_iface(uint) : 59376, 1.
  661. [08:588] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  662. [08:599] Execution of script stopped due to exception.
  663. [08:600] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  664. [08:600] 0) client_main : void render_iface(uint) : 59376, 1.
  665. [08:602] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  666. [08:604] Execution of script stopped due to exception.
  667. [08:604] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  668. [08:605] 0) client_main : void render_iface(uint) : 59376, 1.
  669. [08:618] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  670. [08:619] Execution of script stopped due to exception.
  671. [08:626] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  672. [08:627] 0) client_main : void render_iface(uint) : 59376, 1.
  673. [08:635] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  674. [08:635] Execution of script stopped due to exception.
  675. [08:636] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  676. [08:636] 0) client_main : void render_iface(uint) : 59376, 1.
  677. [08:651] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  678. [08:665] Execution of script stopped due to exception.
  679. [08:666] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  680. [08:667] 0) client_main : void render_iface(uint) : 59376, 1.
  681. [08:668] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  682. [08:669] Execution of script stopped due to exception.
  683. [08:669] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  684. [08:670] 0) client_main : void render_iface(uint) : 59376, 1.
  685. [08:687] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  686. [08:693] Execution of script stopped due to exception.
  687. [08:693] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  688. [08:694] 0) client_main : void render_iface(uint) : 59376, 1.
  689. [08:702] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  690. [08:702] Execution of script stopped due to exception.
  691. [08:703] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  692. [08:703] 0) client_main : void render_iface(uint) : 59376, 1.
  693. [08:718] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  694. [08:732] Execution of script stopped due to exception.
  695. [08:733] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  696. [08:733] 0) client_main : void render_iface(uint) : 59376, 1.
  697. [08:735] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  698. [08:735] Execution of script stopped due to exception.
  699. [08:736] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  700. [08:736] 0) client_main : void render_iface(uint) : 59376, 1.
  701. [08:752] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  702. [08:759] Execution of script stopped due to exception.
  703. [08:760] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  704. [08:761] 0) client_main : void render_iface(uint) : 59376, 1.
  705. [08:768] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  706. [08:770] Execution of script stopped due to exception.
  707. [08:770] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  708. [08:771] 0) client_main : void render_iface(uint) : 59376, 1.
  709. [08:787] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  710. [08:788] Execution of script stopped due to exception.
  711. [08:788] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  712. [08:789] 0) client_main : void render_iface(uint) : 59376, 1.
  713. [08:802] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  714. [08:803] Execution of script stopped due to exception.
  715. [08:809] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  716. [08:810] 0) client_main : void render_iface(uint) : 59376, 1.
  717. [08:818] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  718. [08:820] Execution of script stopped due to exception.
  719. [08:820] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  720. [08:821] 0) client_main : void render_iface(uint) : 59376, 1.
  721. [08:835] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  722. [08:849] Execution of script stopped due to exception.
  723. [08:849] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  724. [08:850] 0) client_main : void render_iface(uint) : 59376, 1.
  725. [08:851] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  726. [08:852] Execution of script stopped due to exception.
  727. [08:852] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  728. [08:853] 0) client_main : void render_iface(uint) : 59376, 1.
  729. [08:868] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  730. [08:877] Execution of script stopped due to exception.
  731. [08:878] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  732. [08:878] 0) client_main : void render_iface(uint) : 59376, 1.
  733. [08:887] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  734. [08:888] Execution of script stopped due to exception.
  735. [08:888] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  736. [08:889] 0) client_main : void render_iface(uint) : 59376, 1.
  737. [08:901] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  738. [08:915] Execution of script stopped due to exception.
  739. [08:916] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  740. [08:916] 0) client_main : void render_iface(uint) : 59376, 1.
  741. [08:920] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  742. [08:921] Execution of script stopped due to exception.
  743. [08:921] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  744. [08:921] 0) client_main : void render_iface(uint) : 59376, 1.
  745. [08:937] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  746. [08:944] Execution of script stopped due to exception.
  747. [08:945] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  748. [08:945] 0) client_main : void render_iface(uint) : 59376, 1.
  749. [08:952] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  750. [08:953] Execution of script stopped due to exception.
  751. [08:953] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  752. [08:954] 0) client_main : void render_iface(uint) : 59376, 1.
  753. [08:969] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  754. [08:982] Execution of script stopped due to exception.
  755. [08:983] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  756. [08:983] 0) client_main : void render_iface(uint) : 59376, 1.
  757. [08:985] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  758. [08:985] Execution of script stopped due to exception.
  759. [08:986] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  760. [08:986] 0) client_main : void render_iface(uint) : 59376, 1.
  761. [09:001] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  762. [09:024] Execution of script stopped due to exception.
  763. [09:025] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  764. [09:027] 0) client_main : void render_iface(uint) : 59376, 1.
  765. [09:028] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  766. [09:029] Execution of script stopped due to exception.
  767. [09:030] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  768. [09:031] 0) client_main : void render_iface(uint) : 59376, 1.
  769. [09:035] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  770. [09:036] Execution of script stopped due to exception.
  771. [09:036] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  772. [09:037] 0) client_main : void render_iface(uint) : 59376, 1.
  773. [09:052] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  774. [09:053] Execution of script stopped due to exception.
  775. [09:054] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  776. [09:054] 0) client_main : void render_iface(uint) : 59376, 1.
  777. [09:069] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  778. [09:083] Execution of script stopped due to exception.
  779. [09:084] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  780. [09:091] 0) client_main : void render_iface(uint) : 59376, 1.
  781. [09:102] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  782. [09:103] Execution of script stopped due to exception.
  783. [09:104] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  784. [09:106] 0) client_main : void render_iface(uint) : 59376, 1.
  785. [09:118] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  786. [09:119] Execution of script stopped due to exception.
  787. [09:120] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  788. [09:121] 0) client_main : void render_iface(uint) : 59376, 1.
  789. [09:135] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  790. [09:136] Execution of script stopped due to exception.
  791. [09:143] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  792. [09:143] 0) client_main : void render_iface(uint) : 59376, 1.
  793. [09:151] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  794. [09:159] Execution of script stopped due to exception.
  795. [09:160] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  796. [09:160] 0) client_main : void render_iface(uint) : 59376, 1.
  797. [09:168] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  798. [09:168] Execution of script stopped due to exception.
  799. [09:169] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  800. [09:170] 0) client_main : void render_iface(uint) : 59376, 1.
  801. [09:184] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  802. [09:185] Execution of script stopped due to exception.
  803. [09:185] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  804. [09:186] 0) client_main : void render_iface(uint) : 59376, 1.
  805. [09:201] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  806. [09:202] Execution of script stopped due to exception.
  807. [09:202] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  808. [09:203] 0) client_main : void render_iface(uint) : 59376, 1.
  809. [09:203] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  810. [09:204] Execution of script stopped due to exception.
  811. [09:204] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  812. [09:205] 0) client_main : void render_iface(uint) : 59376, 1.
  813. [09:218] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  814. [09:232] Execution of script stopped due to exception.
  815. [09:233] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  816. [09:233] 0) client_main : void render_iface(uint) : 59376, 1.
  817. [09:252] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  818. [09:261] Execution of script stopped due to exception.
  819. [09:261] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  820. [09:262] 0) client_main : void render_iface(uint) : 59376, 1.
  821. [09:263] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  822. [09:263] Execution of script stopped due to exception.
  823. [09:264] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  824. [09:264] 0) client_main : void render_iface(uint) : 59376, 1.
  825. [09:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  826. [09:269] Execution of script stopped due to exception.
  827. [09:269] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  828. [09:270] 0) client_main : void render_iface(uint) : 59376, 1.
  829. [09:285] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  830. [09:287] Execution of script stopped due to exception.
  831. [09:287] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  832. [09:288] 0) client_main : void render_iface(uint) : 59376, 1.
  833. [09:301] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  834. [09:302] Execution of script stopped due to exception.
  835. [09:303] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  836. [09:303] 0) client_main : void render_iface(uint) : 59376, 1.
  837. [09:318] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  838. [09:319] Execution of script stopped due to exception.
  839. [09:319] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  840. [09:321] 0) client_main : void render_iface(uint) : 59376, 1.
  841. [09:335] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  842. [09:337] Execution of script stopped due to exception.
  843. [09:337] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  844. [09:338] 0) client_main : void render_iface(uint) : 59376, 1.
  845. [09:352] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  846. [09:353] Execution of script stopped due to exception.
  847. [09:355] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  848. [09:356] 0) client_main : void render_iface(uint) : 59376, 1.
  849. [09:369] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  850. [09:370] Execution of script stopped due to exception.
  851. [09:370] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  852. [09:371] 0) client_main : void render_iface(uint) : 59376, 1.
  853. [09:411] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  854. [09:413] Execution of script stopped due to exception.
  855. [09:415] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  856. [09:416] 0) client_main : void render_iface(uint) : 59376, 1.
  857. [09:417] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  858. [09:418] Execution of script stopped due to exception.
  859. [09:429] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  860. [09:430] 0) client_main : void render_iface(uint) : 59376, 1.
  861. [09:453] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  862. [09:455] Execution of script stopped due to exception.
  863. [09:455] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  864. [09:456] 0) client_main : void render_iface(uint) : 59376, 1.
  865. [09:469] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  866. [09:469] Execution of script stopped due to exception.
  867. [09:470] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  868. [09:472] 0) client_main : void render_iface(uint) : 59376, 1.
  869. [09:485] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  870. [09:516] Execution of script stopped due to exception.
  871. [09:518] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  872. [09:518] 0) client_main : void render_iface(uint) : 59376, 1.
  873. [09:520] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  874. [09:521] Execution of script stopped due to exception.
  875. [09:522] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  876. [09:523] 0) client_main : void render_iface(uint) : 59376, 1.
  877. [09:546] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  878. [09:566] Execution of script stopped due to exception.
  879. [09:566] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  880. [09:567] 0) client_main : void render_iface(uint) : 59376, 1.
  881. [09:570] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  882. [09:571] Execution of script stopped due to exception.
  883. [09:571] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  884. [09:572] 0) client_main : void render_iface(uint) : 59376, 1.
  885. [09:574] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  886. [09:574] Execution of script stopped due to exception.
  887. [09:575] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  888. [09:584] 0) client_main : void render_iface(uint) : 59376, 1.
  889. [09:585] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  890. [09:587] Execution of script stopped due to exception.
  891. [09:589] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  892. [09:589] 0) client_main : void render_iface(uint) : 59376, 1.
  893. [09:602] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  894. [09:603] Execution of script stopped due to exception.
  895. [09:604] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  896. [09:604] 0) client_main : void render_iface(uint) : 59376, 1.
  897. [09:619] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  898. [09:620] Execution of script stopped due to exception.
  899. [09:620] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  900. [09:621] 0) client_main : void render_iface(uint) : 59376, 1.
  901. [09:635] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  902. [09:651] Execution of script stopped due to exception.
  903. [09:659] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  904. [09:660] 0) client_main : void render_iface(uint) : 59376, 1.
  905. [09:661] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  906. [09:661] Execution of script stopped due to exception.
  907. [09:662] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  908. [09:662] 0) client_main : void render_iface(uint) : 59376, 1.
  909. [09:669] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  910. [09:669] Execution of script stopped due to exception.
  911. [09:670] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  912. [09:670] 0) client_main : void render_iface(uint) : 59376, 1.
  913. [09:687] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  914. [09:699] Execution of script stopped due to exception.
  915. [09:699] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  916. [09:700] 0) client_main : void render_iface(uint) : 59376, 1.
  917. [09:702] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  918. [09:703] Execution of script stopped due to exception.
  919. [09:704] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  920. [09:704] 0) client_main : void render_iface(uint) : 59376, 1.
  921. [09:718] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  922. [09:719] Execution of script stopped due to exception.
  923. [09:720] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  924. [09:721] 0) client_main : void render_iface(uint) : 59376, 1.
  925. [09:735] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  926. [09:749] Execution of script stopped due to exception.
  927. [09:749] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  928. [09:750] 0) client_main : void render_iface(uint) : 59376, 1.
  929. [09:751] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  930. [09:752] Execution of script stopped due to exception.
  931. [09:752] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  932. [09:753] 0) client_main : void render_iface(uint) : 59376, 1.
  933. [09:768] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  934. [09:777] Execution of script stopped due to exception.
  935. [09:778] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  936. [09:778] 0) client_main : void render_iface(uint) : 59376, 1.
  937. [09:788] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  938. [09:790] Execution of script stopped due to exception.
  939. [09:793] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  940. [09:793] 0) client_main : void render_iface(uint) : 59376, 1.
  941. [09:802] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  942. [09:803] Execution of script stopped due to exception.
  943. [09:803] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  944. [09:804] 0) client_main : void render_iface(uint) : 59376, 1.
  945. [09:837] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  946. [09:838] Execution of script stopped due to exception.
  947. [09:838] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  948. [09:839] 0) client_main : void render_iface(uint) : 59376, 1.
  949. [09:857] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  950. [09:866] Execution of script stopped due to exception.
  951. [09:866] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  952. [09:867] 0) client_main : void render_iface(uint) : 59376, 1.
  953. [09:868] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  954. [09:868] Execution of script stopped due to exception.
  955. [09:869] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  956. [09:870] 0) client_main : void render_iface(uint) : 59376, 1.
  957. [09:903] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  958. [09:903] Execution of script stopped due to exception.
  959. [09:904] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  960. [09:905] 0) client_main : void render_iface(uint) : 59376, 1.
  961. [09:918] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  962. [09:924] Execution of script stopped due to exception.
  963. [09:924] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  964. [09:925] 0) client_main : void render_iface(uint) : 59376, 1.
  965. [09:935] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  966. [09:951] Execution of script stopped due to exception.
  967. [09:951] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  968. [09:952] 0) client_main : void render_iface(uint) : 59376, 1.
  969. [09:953] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  970. [09:954] Execution of script stopped due to exception.
  971. [09:954] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  972. [09:955] 0) client_main : void render_iface(uint) : 59376, 1.
  973. [09:968] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  974. [09:982] Execution of script stopped due to exception.
  975. [09:983] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  976. [09:983] 0) client_main : void render_iface(uint) : 59376, 1.
  977. [09:985] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  978. [09:986] Execution of script stopped due to exception.
  979. [09:986] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  980. [09:989] 0) client_main : void render_iface(uint) : 59376, 1.
  981. [10:001] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  982. [10:018] Execution of script stopped due to exception.
  983. [10:018] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  984. [10:019] 0) client_main : void render_iface(uint) : 59376, 1.
  985. [10:020] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  986. [10:020] Execution of script stopped due to exception.
  987. [10:021] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  988. [10:021] 0) client_main : void render_iface(uint) : 59376, 1.
  989. [10:035] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  990. [10:040] Execution of script stopped due to exception.
  991. [10:041] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  992. [10:042] 0) client_main : void render_iface(uint) : 59376, 1.
  993. [10:051] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  994. [10:068] Execution of script stopped due to exception.
  995. [10:068] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  996. [10:069] 0) client_main : void render_iface(uint) : 59376, 1.
  997. [10:070] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  998. [10:071] Execution of script stopped due to exception.
  999. [10:071] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1000. [10:073] 0) client_main : void render_iface(uint) : 59376, 1.
  1001. [10:085] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1002. [10:099] Execution of script stopped due to exception.
  1003. [10:099] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1004. [10:100] 0) client_main : void render_iface(uint) : 59376, 1.
  1005. [10:101] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1006. [10:102] Execution of script stopped due to exception.
  1007. [10:102] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1008. [10:103] 0) client_main : void render_iface(uint) : 59376, 1.
  1009. [10:119] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1010. [10:120] Execution of script stopped due to exception.
  1011. [10:126] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1012. [10:126] 0) client_main : void render_iface(uint) : 59376, 1.
  1013. [10:135] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1014. [10:136] Execution of script stopped due to exception.
  1015. [10:136] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1016. [10:137] 0) client_main : void render_iface(uint) : 59376, 1.
  1017. [10:151] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1018. [10:168] Execution of script stopped due to exception.
  1019. [10:168] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1020. [10:169] 0) client_main : void render_iface(uint) : 59376, 1.
  1021. [10:170] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1022. [10:170] Execution of script stopped due to exception.
  1023. [10:171] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1024. [10:172] 0) client_main : void render_iface(uint) : 59376, 1.
  1025. [10:185] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1026. [10:190] Execution of script stopped due to exception.
  1027. [10:191] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1028. [10:192] 0) client_main : void render_iface(uint) : 59376, 1.
  1029. [10:201] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1030. [10:218] Execution of script stopped due to exception.
  1031. [10:218] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1032. [10:219] 0) client_main : void render_iface(uint) : 59376, 1.
  1033. [10:220] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1034. [10:220] Execution of script stopped due to exception.
  1035. [10:221] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1036. [10:221] 0) client_main : void render_iface(uint) : 59376, 1.
  1037. [10:235] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1038. [10:251] Execution of script stopped due to exception.
  1039. [10:252] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1040. [10:252] 0) client_main : void render_iface(uint) : 59376, 1.
  1041. [10:255] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1042. [10:256] Execution of script stopped due to exception.
  1043. [10:256] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1044. [10:257] 0) client_main : void render_iface(uint) : 59376, 1.
  1045. [10:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1046. [10:274] Execution of script stopped due to exception.
  1047. [10:275] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1048. [10:275] 0) client_main : void render_iface(uint) : 59376, 1.
  1049. [10:290] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1050. [10:301] Execution of script stopped due to exception.
  1051. [10:302] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1052. [10:302] 0) client_main : void render_iface(uint) : 59376, 1.
  1053. [10:304] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1054. [10:306] Execution of script stopped due to exception.
  1055. [10:307] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1056. [10:308] 0) client_main : void render_iface(uint) : 59376, 1.
  1057. [10:318] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1058. [10:324] Execution of script stopped due to exception.
  1059. [10:324] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1060. [10:325] 0) client_main : void render_iface(uint) : 59376, 1.
  1061. [10:335] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1062. [10:351] Execution of script stopped due to exception.
  1063. [10:352] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1064. [10:352] 0) client_main : void render_iface(uint) : 59376, 1.
  1065. [10:353] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1066. [10:354] Execution of script stopped due to exception.
  1067. [10:354] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1068. [10:355] 0) client_main : void render_iface(uint) : 59376, 1.
  1069. [10:368] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1070. [10:369] Execution of script stopped due to exception.
  1071. [10:370] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1072. [10:370] 0) client_main : void render_iface(uint) : 59376, 1.
  1073. [10:387] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1074. [10:401] Execution of script stopped due to exception.
  1075. [10:402] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1076. [10:402] 0) client_main : void render_iface(uint) : 59376, 1.
  1077. [10:404] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1078. [10:404] Execution of script stopped due to exception.
  1079. [10:405] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1080. [10:405] 0) client_main : void render_iface(uint) : 59376, 1.
  1081. [10:418] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1082. [10:424] Execution of script stopped due to exception.
  1083. [10:424] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1084. [10:425] 0) client_main : void render_iface(uint) : 59376, 1.
  1085. [10:435] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1086. [10:436] Execution of script stopped due to exception.
  1087. [10:437] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1088. [10:437] 0) client_main : void render_iface(uint) : 59376, 1.
  1089. [10:451] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1090. [10:457] Execution of script stopped due to exception.
  1091. [10:458] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1092. [10:458] 0) client_main : void render_iface(uint) : 59376, 1.
  1093. [10:468] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1094. [10:484] Execution of script stopped due to exception.
  1095. [10:486] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1096. [10:487] 0) client_main : void render_iface(uint) : 59376, 1.
  1097. [10:489] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1098. [10:490] Execution of script stopped due to exception.
  1099. [10:490] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1100. [10:491] 0) client_main : void render_iface(uint) : 59376, 1.
  1101. [10:501] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1102. [10:502] Execution of script stopped due to exception.
  1103. [10:503] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1104. [10:503] 0) client_main : void render_iface(uint) : 59376, 1.
  1105. [10:518] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1106. [10:520] Execution of script stopped due to exception.
  1107. [10:520] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1108. [10:522] 0) client_main : void render_iface(uint) : 59376, 1.
  1109. [10:535] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1110. [10:543] Execution of script stopped due to exception.
  1111. [10:543] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1112. [10:544] 0) client_main : void render_iface(uint) : 59376, 1.
  1113. [10:551] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1114. [10:552] Execution of script stopped due to exception.
  1115. [10:559] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1116. [10:560] 0) client_main : void render_iface(uint) : 59376, 1.
  1117. [10:568] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1118. [10:569] Execution of script stopped due to exception.
  1119. [10:569] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1120. [10:570] 0) client_main : void render_iface(uint) : 59376, 1.
  1121. [10:587] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1122. [10:592] Execution of script stopped due to exception.
  1123. [10:593] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1124. [10:594] 0) client_main : void render_iface(uint) : 59376, 1.
  1125. [10:601] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1126. [10:630] Execution of script stopped due to exception.
  1127. [10:635] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1128. [10:636] 0) client_main : void render_iface(uint) : 59376, 1.
  1129. [10:637] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1130. [10:638] Execution of script stopped due to exception.
  1131. [10:638] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1132. [10:639] 0) client_main : void render_iface(uint) : 59376, 1.
  1133. [10:651] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1134. [10:652] Execution of script stopped due to exception.
  1135. [10:668] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1136. [10:668] 0) client_main : void render_iface(uint) : 59376, 1.
  1137. [10:669] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1138. [10:670] Execution of script stopped due to exception.
  1139. [10:670] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1140. [10:671] 0) client_main : void render_iface(uint) : 59376, 1.
  1141. [10:684] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1142. [10:701] Execution of script stopped due to exception.
  1143. [10:701] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1144. [10:702] 0) client_main : void render_iface(uint) : 59376, 1.
  1145. [10:703] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1146. [10:703] Execution of script stopped due to exception.
  1147. [10:704] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1148. [10:704] 0) client_main : void render_iface(uint) : 59376, 1.
  1149. [10:719] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1150. [10:724] Execution of script stopped due to exception.
  1151. [10:724] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1152. [10:725] 0) client_main : void render_iface(uint) : 59376, 1.
  1153. [10:736] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1154. [10:742] Execution of script stopped due to exception.
  1155. [10:751] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1156. [10:751] 0) client_main : void render_iface(uint) : 59376, 1.
  1157. [10:752] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1158. [10:753] Execution of script stopped due to exception.
  1159. [10:753] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1160. [10:754] 0) client_main : void render_iface(uint) : 59376, 1.
  1161. [10:768] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1162. [10:784] Execution of script stopped due to exception.
  1163. [10:785] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1164. [10:785] 0) client_main : void render_iface(uint) : 59376, 1.
  1165. [10:786] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1166. [10:787] Execution of script stopped due to exception.
  1167. [10:787] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1168. [10:788] 0) client_main : void render_iface(uint) : 59376, 1.
  1169. [10:801] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1170. [10:807] Execution of script stopped due to exception.
  1171. [10:808] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1172. [10:808] 0) client_main : void render_iface(uint) : 59376, 1.
  1173. [10:818] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1174. [10:834] Execution of script stopped due to exception.
  1175. [10:835] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1176. [10:836] 0) client_main : void render_iface(uint) : 59376, 1.
  1177. [10:838] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1178. [10:838] Execution of script stopped due to exception.
  1179. [10:840] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1180. [10:841] 0) client_main : void render_iface(uint) : 59376, 1.
  1181. [10:854] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1182. [10:868] Execution of script stopped due to exception.
  1183. [10:868] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1184. [10:869] 0) client_main : void render_iface(uint) : 59376, 1.
  1185. [10:959] Network init...
  1186. [11:102] Connecting to server<play.fonline-aop.net:4000>.
  1187. [11:201] Connecting successful.
  1188. [11:202] Network init successful.
  1189. [11:203] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1190. [11:204] Execution of script stopped due to exception.
  1191. [11:204] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1192. [11:205] 0) client_main : void render_iface(uint) : 59376, 1.
  1193. [11:206] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1194. [11:207] Execution of script stopped due to exception.
  1195. [11:208] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1196. [11:209] 0) client_main : void render_iface(uint) : 59376, 1.
  1197. [11:218] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1198. [11:218] Execution of script stopped due to exception.
  1199. [11:219] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1200. [11:219] 0) client_main : void render_iface(uint) : 59376, 1.
  1201. [11:234] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1202. [11:249] Execution of script stopped due to exception.
  1203. [11:249] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1204. [11:250] 0) client_main : void render_iface(uint) : 59376, 1.
  1205. [11:251] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1206. [11:252] Execution of script stopped due to exception.
  1207. [11:252] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1208. [11:253] 0) client_main : void render_iface(uint) : 59376, 1.
  1209. [11:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1210. [11:276] Execution of script stopped due to exception.
  1211. [11:277] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1212. [11:278] 0) client_main : void render_iface(uint) : 59376, 1.
  1213. [11:284] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1214. [11:285] Execution of script stopped due to exception.
  1215. [11:286] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1216. [11:286] 0) client_main : void render_iface(uint) : 59376, 1.
  1217. [11:301] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1218. [11:311] Execution of script stopped due to exception.
  1219. [11:312] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1220. [11:312] 0) client_main : void render_iface(uint) : 59376, 1.
  1221. [11:318] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1222. [11:319] Execution of script stopped due to exception.
  1223. [11:319] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1224. [11:320] 0) client_main : void render_iface(uint) : 59376, 1.
  1225. [11:335] Auntification success.
  1226. [11:338] Change map...
  1227. [11:576] Global map loaded.
  1228. [11:577] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1229. [11:578] Execution of script stopped due to exception.
  1230. [11:578] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1231. [11:579] 0) client_main : void render_iface(uint) : 59376, 1.
  1232. [11:579] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1233. [11:580] Execution of script stopped due to exception.
  1234. [11:580] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1235. [11:581] 0) client_main : void render_iface(uint) : 59376, 1.
  1236. [11:584] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1237. [11:585] Execution of script stopped due to exception.
  1238. [11:585] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1239. [11:586] 0) client_main : void render_iface(uint) : 59376, 1.
  1240. [11:613] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1241. [11:626] Execution of script stopped due to exception.
  1242. [11:626] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1243. [11:627] 0) client_main : void render_iface(uint) : 59376, 1.
  1244. [11:628] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1245. [11:628] Execution of script stopped due to exception.
  1246. [11:628] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1247. [11:629] 0) client_main : void render_iface(uint) : 59376, 1.
  1248. [11:634] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1249. [11:635] Execution of script stopped due to exception.
  1250. [11:635] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1251. [11:636] 0) client_main : void render_iface(uint) : 59376, 1.
  1252. [11:652] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1253. [11:652] Execution of script stopped due to exception.
  1254. [11:652] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1255. [11:653] 0) client_main : void render_iface(uint) : 59376, 1.
  1256. [11:668] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1257. [11:684] Execution of script stopped due to exception.
  1258. [11:685] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1259. [11:685] 0) client_main : void render_iface(uint) : 59376, 1.
  1260. [11:752] Chosen parameters...[11:752] complete.
  1261. [11:762] Quests...[11:766] Complete.
  1262. [01:09:555] Change map...
  1263. [01:09:627] Get hash of map, pid<500>...[01:09:641] complete.
  1264. [01:09:641] Load map...[01:10:262] Load map success.
  1265. [01:10:263] Local map loaded.
  1266. [01:10:265] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1267. [01:10:265] Execution of script stopped due to exception.
  1268. [01:10:266] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1269. [01:10:266] 0) client_main : void render_iface(uint) : 59376, 1.
  1270. [01:10:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1271. [01:10:268] Execution of script stopped due to exception.
  1272. [01:10:269] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1273. [01:10:269] 0) client_main : void render_iface(uint) : 59376, 1.
  1274. [01:10:284] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1275. [01:10:299] Execution of script stopped due to exception.
  1276. [01:10:299] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1277. [01:10:300] 0) client_main : void render_iface(uint) : 59376, 1.
  1278. [01:10:301] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1279. [01:10:302] Execution of script stopped due to exception.
  1280. [01:10:302] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1281. [01:10:303] 0) client_main : void render_iface(uint) : 59376, 1.
  1282. [01:10:317] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1283. [01:10:318] Execution of script stopped due to exception.
  1284. [01:10:318] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1285. [01:10:319] 0) client_main : void render_iface(uint) : 59376, 1.
  1286. [01:10:334] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1287. [01:10:349] Execution of script stopped due to exception.
  1288. [01:10:350] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1289. [01:10:350] 0) client_main : void render_iface(uint) : 59376, 1.
  1290. [01:10:353] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1291. [01:10:353] Execution of script stopped due to exception.
  1292. [01:10:354] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1293. [01:10:354] 0) client_main : void render_iface(uint) : 59376, 1.
  1294. [01:10:440] Chosen parameters...[01:10:440] complete.
  1295. [01:10:441] Quests...[01:10:442] Complete.
  1296. [07:38:263] Change map...
  1297. [07:38:322] Global map loaded.
  1298. [07:38:324] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1299. [07:38:325] Execution of script stopped due to exception.
  1300. [07:38:326] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1301. [07:38:326] 0) client_main : void render_iface(uint) : 59376, 1.
  1302. [07:38:340] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1303. [07:38:349] Execution of script stopped due to exception.
  1304. [07:38:349] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1305. [07:38:350] 0) client_main : void render_iface(uint) : 59376, 1.
  1306. [07:38:351] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1307. [07:38:352] Execution of script stopped due to exception.
  1308. [07:38:353] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1309. [07:38:353] 0) client_main : void render_iface(uint) : 59376, 1.
  1310. [07:38:361] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1311. [07:38:365] Execution of script stopped due to exception.
  1312. [07:38:366] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1313. [07:38:366] 0) client_main : void render_iface(uint) : 59376, 1.
  1314. [07:38:383] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1315. [07:38:388] Execution of script stopped due to exception.
  1316. [07:38:389] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1317. [07:38:390] 0) client_main : void render_iface(uint) : 59376, 1.
  1318. [07:38:394] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1319. [07:38:395] Execution of script stopped due to exception.
  1320. [07:38:395] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1321. [07:38:396] 0) client_main : void render_iface(uint) : 59376, 1.
  1322. [07:38:412] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1323. [07:38:412] Execution of script stopped due to exception.
  1324. [07:38:413] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1325. [07:38:413] 0) client_main : void render_iface(uint) : 59376, 1.
  1326. [07:38:450] Chosen parameters...[07:38:451] complete.
  1327. [07:38:463] Quests...[07:38:474] Complete.
  1328. [07:59:111] Change map...
  1329. [07:59:163] Get hash of map, pid<1010>...[07:59:168] complete.
  1330. [07:59:171] Load map...[07:59:753] Load map success.
  1331. [07:59:760] Local map loaded.
  1332. [07:59:774] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1333. [07:59:781] Execution of script stopped due to exception.
  1334. [07:59:781] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1335. [07:59:782] 0) client_main : void render_iface(uint) : 59376, 1.
  1336. [07:59:786] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1337. [07:59:786] Execution of script stopped due to exception.
  1338. [07:59:787] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1339. [07:59:788] 0) client_main : void render_iface(uint) : 59376, 1.
  1340. [07:59:793] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1341. [07:59:794] Execution of script stopped due to exception.
  1342. [07:59:794] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1343. [07:59:795] 0) client_main : void render_iface(uint) : 59376, 1.
  1344. [07:59:810] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1345. [07:59:812] Execution of script stopped due to exception.
  1346. [07:59:813] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1347. [07:59:813] 0) client_main : void render_iface(uint) : 59376, 1.
  1348. [07:59:827] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1349. [07:59:827] Execution of script stopped due to exception.
  1350. [07:59:828] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1351. [07:59:828] 0) client_main : void render_iface(uint) : 59376, 1.
  1352. [07:59:843] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1353. [07:59:845] Execution of script stopped due to exception.
  1354. [07:59:846] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1355. [07:59:846] 0) client_main : void render_iface(uint) : 59376, 1.
  1356. [07:59:861] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1357. [07:59:872] Execution of script stopped due to exception.
  1358. [07:59:873] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1359. [07:59:873] 0) client_main : void render_iface(uint) : 59376, 1.
  1360. [07:59:956] Chosen parameters...[07:59:957] complete.
  1361. [07:59:971] Quests...[07:59:981] Complete.
  1362. [08:03:380] Change map...
  1363. [08:03:407] Get hash of map, pid<10006>...[08:03:409] complete.
  1364. [08:03:410] Load map...[08:03:448] Load map success.
  1365. [08:03:450] Local map loaded.
  1366. [08:03:453] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1367. [08:03:453] Execution of script stopped due to exception.
  1368. [08:03:454] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1369. [08:03:454] 0) client_main : void render_iface(uint) : 59376, 1.
  1370. [08:03:455] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1371. [08:03:457] Execution of script stopped due to exception.
  1372. [08:03:457] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1373. [08:03:458] 0) client_main : void render_iface(uint) : 59376, 1.
  1374. [08:03:460] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1375. [08:03:461] Execution of script stopped due to exception.
  1376. [08:03:461] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1377. [08:03:462] 0) client_main : void render_iface(uint) : 59376, 1.
  1378. [08:03:476] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1379. [08:03:478] Execution of script stopped due to exception.
  1380. [08:03:479] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1381. [08:03:480] 0) client_main : void render_iface(uint) : 59376, 1.
  1382. [08:03:493] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1383. [08:03:494] Execution of script stopped due to exception.
  1384. [08:03:494] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1385. [08:03:495] 0) client_main : void render_iface(uint) : 59376, 1.
  1386. [08:03:510] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1387. [08:03:520] Execution of script stopped due to exception.
  1388. [08:03:521] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1389. [08:03:521] 0) client_main : void render_iface(uint) : 59376, 1.
  1390. [08:03:526] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1391. [08:03:527] Execution of script stopped due to exception.
  1392. [08:03:527] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1393. [08:03:528] 0) client_main : void render_iface(uint) : 59376, 1.
  1394. [08:03:543] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1395. [08:03:555] Execution of script stopped due to exception.
  1396. [08:03:556] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1397. [08:03:556] 0) client_main : void render_iface(uint) : 59376, 1.
  1398. [08:03:595] Chosen parameters...[08:03:596] complete.
  1399. [08:03:602] Quests...[08:03:612] Complete.
  1400. [10:57:074] Change map...
  1401. [10:57:146] Get hash of map, pid<1010>...[10:57:151] complete.
  1402. [10:57:152] Load map...[10:57:177] Load map success.
  1403. [10:57:185] Local map loaded.
  1404. [10:57:188] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1405. [10:57:189] Execution of script stopped due to exception.
  1406. [10:57:190] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1407. [10:57:190] 0) client_main : void render_iface(uint) : 59376, 1.
  1408. [10:57:192] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1409. [10:57:192] Execution of script stopped due to exception.
  1410. [10:57:193] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1411. [10:57:193] 0) client_main : void render_iface(uint) : 59376, 1.
  1412. [10:57:207] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1413. [10:57:208] Execution of script stopped due to exception.
  1414. [10:57:208] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1415. [10:57:209] 0) client_main : void render_iface(uint) : 59376, 1.
  1416. [10:57:223] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1417. [10:57:229] Execution of script stopped due to exception.
  1418. [10:57:230] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1419. [10:57:231] 0) client_main : void render_iface(uint) : 59376, 1.
  1420. [10:57:240] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1421. [10:57:246] Execution of script stopped due to exception.
  1422. [10:57:246] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1423. [10:57:247] 0) client_main : void render_iface(uint) : 59376, 1.
  1424. [10:57:257] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1425. [10:57:273] Execution of script stopped due to exception.
  1426. [10:57:273] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1427. [10:57:274] 0) client_main : void render_iface(uint) : 59376, 1.
  1428. [10:57:275] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1429. [10:57:276] Execution of script stopped due to exception.
  1430. [10:57:276] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1431. [10:57:277] 0) client_main : void render_iface(uint) : 59376, 1.
  1432. [10:57:333] Chosen parameters...[10:57:334] complete.
  1433. [10:57:334] Quests...[10:57:335] Complete.
  1434. [11:15:807] Change map...
  1435. [11:15:857] Get hash of map, pid<1000>...[11:15:861] complete.
  1436. [11:15:861] Load map...[11:16:095] Load map success.
  1437. [11:16:096] Local map loaded.
  1438. [11:16:099] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1439. [11:16:099] Execution of script stopped due to exception.
  1440. [11:16:100] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1441. [11:16:101] 0) client_main : void render_iface(uint) : 59376, 1.
  1442. [11:16:102] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1443. [11:16:102] Execution of script stopped due to exception.
  1444. [11:16:103] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1445. [11:16:103] 0) client_main : void render_iface(uint) : 59376, 1.
  1446. [11:16:106] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1447. [11:16:107] Execution of script stopped due to exception.
  1448. [11:16:107] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1449. [11:16:108] 0) client_main : void render_iface(uint) : 59376, 1.
  1450. [11:16:123] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1451. [11:16:139] Execution of script stopped due to exception.
  1452. [11:16:139] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1453. [11:16:140] 0) client_main : void render_iface(uint) : 59376, 1.
  1454. [11:16:141] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1455. [11:16:141] Execution of script stopped due to exception.
  1456. [11:16:142] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1457. [11:16:142] 0) client_main : void render_iface(uint) : 59376, 1.
  1458. [11:16:156] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1459. [11:16:157] Execution of script stopped due to exception.
  1460. [11:16:158] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1461. [11:16:158] 0) client_main : void render_iface(uint) : 59376, 1.
  1462. [11:16:173] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1463. [11:16:189] Execution of script stopped due to exception.
  1464. [11:16:189] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1465. [11:16:190] 0) client_main : void render_iface(uint) : 59376, 1.
  1466. [11:16:191] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1467. [11:16:191] Execution of script stopped due to exception.
  1468. [11:16:192] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1469. [11:16:192] 0) client_main : void render_iface(uint) : 59376, 1.
  1470. [11:16:216] Chosen parameters...[11:16:217] complete.
  1471. [11:16:218] Quests...[11:16:218] Complete.
  1472. [11:41:639] Change map...
  1473. [11:41:685] Global map loaded.
  1474. [11:41:693] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1475. [11:41:693] Execution of script stopped due to exception.
  1476. [11:41:694] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1477. [11:41:694] 0) client_main : void render_iface(uint) : 59376, 1.
  1478. [11:41:695] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1479. [11:41:696] Execution of script stopped due to exception.
  1480. [11:41:696] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1481. [11:41:698] 0) client_main : void render_iface(uint) : 59376, 1.
  1482. [11:41:707] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1483. [11:41:713] Execution of script stopped due to exception.
  1484. [11:41:713] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1485. [11:41:714] 0) client_main : void render_iface(uint) : 59376, 1.
  1486. [11:41:723] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1487. [11:41:724] Execution of script stopped due to exception.
  1488. [11:41:724] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1489. [11:41:724] 0) client_main : void render_iface(uint) : 59376, 1.
  1490. [11:41:740] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1491. [11:41:745] Execution of script stopped due to exception.
  1492. [11:41:745] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1493. [11:41:746] 0) client_main : void render_iface(uint) : 59376, 1.
  1494. [11:41:757] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1495. [11:41:758] Execution of script stopped due to exception.
  1496. [11:41:758] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1497. [11:41:759] 0) client_main : void render_iface(uint) : 59376, 1.
  1498. [11:41:773] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1499. [11:41:778] Execution of script stopped due to exception.
  1500. [11:41:778] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1501. [11:41:779] 0) client_main : void render_iface(uint) : 59376, 1.
  1502. [11:42:173] Chosen parameters...[11:42:174] complete.
  1503. [11:42:181] Quests...[11:42:181] Complete.
  1504. [12:32:323] Disconnect.
  1505. [12:32:331] Traffic: send<44347>, receive<271730>, whole<316077>, receive real<793284>.
  1506. [12:32:332] Disconnect success.
  1507. [12:32:340] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1508. [12:32:353] Execution of script stopped due to exception.
  1509. [12:32:353] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1510. [12:32:354] 0) client_main : void render_iface(uint) : 59376, 1.
  1511. [12:32:356] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1512. [12:32:356] Execution of script stopped due to exception.
  1513. [12:32:357] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1514. [12:32:357] 0) client_main : void render_iface(uint) : 59376, 1.
  1515. [12:32:372] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1516. [12:32:384] Execution of script stopped due to exception.
  1517. [12:32:385] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1518. [12:32:385] 0) client_main : void render_iface(uint) : 59376, 1.
  1519. [12:32:389] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1520. [12:32:390] Execution of script stopped due to exception.
  1521. [12:32:390] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1522. [12:32:391] 0) client_main : void render_iface(uint) : 59376, 1.
  1523. [12:32:406] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1524. [12:32:411] Execution of script stopped due to exception.
  1525. [12:32:412] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1526. [12:32:412] 0) client_main : void render_iface(uint) : 59376, 1.
  1527. [12:32:422] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1528. [12:32:423] Execution of script stopped due to exception.
  1529. [12:32:423] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1530. [12:32:425] 0) client_main : void render_iface(uint) : 59376, 1.
  1531. [12:32:439] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1532. [12:32:442] Execution of script stopped due to exception.
  1533. [12:32:443] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1534. [12:32:443] 0) client_main : void render_iface(uint) : 59376, 1.
  1535. [12:32:456] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1536. [12:32:469] Execution of script stopped due to exception.
  1537. [12:32:470] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1538. [12:32:470] 0) client_main : void render_iface(uint) : 59376, 1.
  1539. [12:32:472] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1540. [12:32:477] Execution of script stopped due to exception.
  1541. [12:32:477] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1542. [12:32:478] 0) client_main : void render_iface(uint) : 59376, 1.
  1543. [12:32:489] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1544. [12:32:491] Execution of script stopped due to exception.
  1545. [12:32:492] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1546. [12:32:492] 0) client_main : void render_iface(uint) : 59376, 1.
  1547. [12:32:506] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1548. [12:32:507] Execution of script stopped due to exception.
  1549. [12:32:507] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1550. [12:32:508] 0) client_main : void render_iface(uint) : 59376, 1.
  1551. [12:32:522] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1552. [12:32:536] Execution of script stopped due to exception.
  1553. [12:32:536] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1554. [12:32:537] 0) client_main : void render_iface(uint) : 59376, 1.
  1555. [12:32:539] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1556. [12:32:539] Execution of script stopped due to exception.
  1557. [12:32:540] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1558. [12:32:541] 0) client_main : void render_iface(uint) : 59376, 1.
  1559. [12:32:556] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1560. [12:32:559] Execution of script stopped due to exception.
  1561. [12:32:560] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1562. [12:32:560] 0) client_main : void render_iface(uint) : 59376, 1.
  1563. [12:32:572] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1564. [12:32:573] Execution of script stopped due to exception.
  1565. [12:32:573] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1566. [12:32:574] 0) client_main : void render_iface(uint) : 59376, 1.
  1567. [12:32:589] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1568. [12:32:593] Execution of script stopped due to exception.
  1569. [12:32:593] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1570. [12:32:594] 0) client_main : void render_iface(uint) : 59376, 1.
  1571. [12:32:606] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1572. [12:32:619] Execution of script stopped due to exception.
  1573. [12:32:620] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1574. [12:32:620] 0) client_main : void render_iface(uint) : 59376, 1.
  1575. [12:32:622] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1576. [12:32:623] Execution of script stopped due to exception.
  1577. [12:32:623] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1578. [12:32:624] 0) client_main : void render_iface(uint) : 59376, 1.
  1579. [12:32:639] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1580. [12:32:651] Execution of script stopped due to exception.
  1581. [12:32:651] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1582. [12:32:652] 0) client_main : void render_iface(uint) : 59376, 1.
  1583. [12:32:656] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1584. [12:32:657] Execution of script stopped due to exception.
  1585. [12:32:657] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1586. [12:32:658] 0) client_main : void render_iface(uint) : 59376, 1.
  1587. [12:32:672] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1588. [12:32:678] Execution of script stopped due to exception.
  1589. [12:32:680] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1590. [12:32:686] 0) client_main : void render_iface(uint) : 59376, 1.
  1591. [12:32:689] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1592. [12:32:690] Execution of script stopped due to exception.
  1593. [12:32:690] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1594. [12:32:691] 0) client_main : void render_iface(uint) : 59376, 1.
  1595. [12:32:706] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1596. [12:32:706] Execution of script stopped due to exception.
  1597. [12:32:707] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1598. [12:32:708] 0) client_main : void render_iface(uint) : 59376, 1.
  1599. [12:32:723] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1600. [12:32:734] Execution of script stopped due to exception.
  1601. [12:32:735] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1602. [12:32:736] 0) client_main : void render_iface(uint) : 59376, 1.
  1603. [12:32:740] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1604. [12:32:740] Execution of script stopped due to exception.
  1605. [12:32:741] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1606. [12:32:742] 0) client_main : void render_iface(uint) : 59376, 1.
  1607. [12:32:758] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1608. [12:32:761] Execution of script stopped due to exception.
  1609. [12:32:762] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1610. [12:32:762] 0) client_main : void render_iface(uint) : 59376, 1.
  1611. [12:32:773] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1612. [12:32:778] Execution of script stopped due to exception.
  1613. [12:32:789] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1614. [12:32:792] 0) client_main : void render_iface(uint) : 59376, 1.
  1615. [12:32:795] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1616. [12:32:808] Execution of script stopped due to exception.
  1617. [12:32:817] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1618. [12:32:818] 0) client_main : void render_iface(uint) : 59376, 1.
  1619. [12:32:819] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1620. [12:32:820] Execution of script stopped due to exception.
  1621. [12:32:820] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1622. [12:32:821] 0) client_main : void render_iface(uint) : 59376, 1.
  1623. [12:32:822] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1624. [12:32:823] Execution of script stopped due to exception.
  1625. [12:32:823] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1626. [12:32:824] 0) client_main : void render_iface(uint) : 59376, 1.
  1627. [12:32:839] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1628. [12:32:844] Execution of script stopped due to exception.
  1629. [12:32:845] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1630. [12:32:845] 0) client_main : void render_iface(uint) : 59376, 1.
  1631. [12:32:856] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1632. [12:32:862] Execution of script stopped due to exception.
  1633. [12:32:863] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1634. [12:32:863] 0) client_main : void render_iface(uint) : 59376, 1.
  1635. [12:32:872] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1636. [12:32:886] Execution of script stopped due to exception.
  1637. [12:32:886] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1638. [12:32:887] 0) client_main : void render_iface(uint) : 59376, 1.
  1639. [12:32:889] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1640. [12:32:890] Execution of script stopped due to exception.
  1641. [12:32:890] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1642. [12:32:891] 0) client_main : void render_iface(uint) : 59376, 1.
  1643. [12:32:906] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1644. [12:32:906] Execution of script stopped due to exception.
  1645. [12:32:907] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1646. [12:32:907] 0) client_main : void render_iface(uint) : 59376, 1.
  1647. [12:32:922] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1648. [12:32:926] Execution of script stopped due to exception.
  1649. [12:32:927] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1650. [12:32:927] 0) client_main : void render_iface(uint) : 59376, 1.
  1651. [12:32:939] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1652. [12:32:953] Execution of script stopped due to exception.
  1653. [12:32:953] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1654. [12:32:954] 0) client_main : void render_iface(uint) : 59376, 1.
  1655. [12:32:956] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1656. [12:32:957] Execution of script stopped due to exception.
  1657. [12:32:959] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1658. [12:32:959] 0) client_main : void render_iface(uint) : 59376, 1.
  1659. [12:32:972] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1660. [12:32:986] Execution of script stopped due to exception.
  1661. [12:32:986] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1662. [12:32:987] 0) client_main : void render_iface(uint) : 59376, 1.
  1663. [12:32:989] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1664. [12:32:990] Execution of script stopped due to exception.
  1665. [12:32:990] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1666. [12:32:991] 0) client_main : void render_iface(uint) : 59376, 1.
  1667. [12:33:006] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1668. [12:33:009] Execution of script stopped due to exception.
  1669. [12:33:010] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1670. [12:33:010] 0) client_main : void render_iface(uint) : 59376, 1.
  1671. [12:33:024] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1672. [12:33:025] Execution of script stopped due to exception.
  1673. [12:33:025] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1674. [12:33:026] 0) client_main : void render_iface(uint) : 59376, 1.
  1675. [12:33:039] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1676. [12:33:043] Execution of script stopped due to exception.
  1677. [12:33:043] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1678. [12:33:044] 0) client_main : void render_iface(uint) : 59376, 1.
  1679. [12:33:057] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1680. [12:33:069] Execution of script stopped due to exception.
  1681. [12:33:070] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1682. [12:33:071] 0) client_main : void render_iface(uint) : 59376, 1.
  1683. [12:33:074] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1684. [12:33:075] Execution of script stopped due to exception.
  1685. [12:33:076] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1686. [12:33:076] 0) client_main : void render_iface(uint) : 59376, 1.
  1687. [12:33:091] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1688. [12:33:101] Execution of script stopped due to exception.
  1689. [12:33:101] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1690. [12:33:102] 0) client_main : void render_iface(uint) : 59376, 1.
  1691. [12:33:108] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1692. [12:33:109] Execution of script stopped due to exception.
  1693. [12:33:110] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1694. [12:33:111] 0) client_main : void render_iface(uint) : 59376, 1.
  1695. [12:33:123] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1696. [12:33:128] Execution of script stopped due to exception.
  1697. [12:33:128] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1698. [12:33:129] 0) client_main : void render_iface(uint) : 59376, 1.
  1699. [12:33:139] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1700. [12:33:144] Execution of script stopped due to exception.
  1701. [12:33:145] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1702. [12:33:145] 0) client_main : void render_iface(uint) : 59376, 1.
  1703. [12:33:156] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1704. [12:33:162] Execution of script stopped due to exception.
  1705. [12:33:163] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1706. [12:33:163] 0) client_main : void render_iface(uint) : 59376, 1.
  1707. [12:33:172] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1708. [12:33:186] Execution of script stopped due to exception.
  1709. [12:33:186] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1710. [12:33:189] 0) client_main : void render_iface(uint) : 59376, 1.
  1711. [12:33:190] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1712. [12:33:190] Execution of script stopped due to exception.
  1713. [12:33:191] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1714. [12:33:191] 0) client_main : void render_iface(uint) : 59376, 1.
  1715. [12:33:206] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1716. [12:33:209] Execution of script stopped due to exception.
  1717. [12:33:210] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1718. [12:33:210] 0) client_main : void render_iface(uint) : 59376, 1.
  1719. [12:33:223] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1720. [12:33:236] Execution of script stopped due to exception.
  1721. [12:33:237] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1722. [12:33:237] 0) client_main : void render_iface(uint) : 59376, 1.
  1723. [12:33:239] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1724. [12:33:240] Execution of script stopped due to exception.
  1725. [12:33:240] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1726. [12:33:241] 0) client_main : void render_iface(uint) : 59376, 1.
  1727. [12:33:256] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1728. [12:33:268] Execution of script stopped due to exception.
  1729. [12:33:268] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1730. [12:33:269] 0) client_main : void render_iface(uint) : 59376, 1.
  1731. [12:33:272] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1732. [12:33:273] Execution of script stopped due to exception.
  1733. [12:33:273] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1734. [12:33:274] 0) client_main : void render_iface(uint) : 59376, 1.
  1735. [12:33:289] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1736. [12:33:291] Execution of script stopped due to exception.
  1737. [12:33:292] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1738. [12:33:293] 0) client_main : void render_iface(uint) : 59376, 1.
  1739. [12:33:306] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1740. [12:33:306] Execution of script stopped due to exception.
  1741. [12:33:307] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1742. [12:33:307] 0) client_main : void render_iface(uint) : 59376, 1.
  1743. [12:33:324] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1744. [12:33:325] Execution of script stopped due to exception.
  1745. [12:33:325] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1746. [12:33:326] 0) client_main : void render_iface(uint) : 59376, 1.
  1747. [12:33:339] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1748. [12:33:343] Execution of script stopped due to exception.
  1749. [12:33:343] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1750. [12:33:344] 0) client_main : void render_iface(uint) : 59376, 1.
  1751. [12:33:358] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1752. [12:33:369] Execution of script stopped due to exception.
  1753. [12:33:370] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1754. [12:33:371] 0) client_main : void render_iface(uint) : 59376, 1.
  1755. [12:33:375] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1756. [12:33:376] Execution of script stopped due to exception.
  1757. [12:33:377] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1758. [12:33:377] 0) client_main : void render_iface(uint) : 59376, 1.
  1759. [12:33:393] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1760. [12:33:401] Execution of script stopped due to exception.
  1761. [12:33:401] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1762. [12:33:402] 0) client_main : void render_iface(uint) : 59376, 1.
  1763. [12:33:406] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1764. [12:33:406] Execution of script stopped due to exception.
  1765. [12:33:407] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1766. [12:33:407] 0) client_main : void render_iface(uint) : 59376, 1.
  1767. [12:33:423] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1768. [12:33:428] Execution of script stopped due to exception.
  1769. [12:33:428] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1770. [12:33:429] 0) client_main : void render_iface(uint) : 59376, 1.
  1771. [12:33:439] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1772. [12:33:444] Execution of script stopped due to exception.
  1773. [12:33:445] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1774. [12:33:445] 0) client_main : void render_iface(uint) : 59376, 1.
  1775. [12:33:456] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1776. [12:33:462] Execution of script stopped due to exception.
  1777. [12:33:463] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1778. [12:33:463] 0) client_main : void render_iface(uint) : 59376, 1.
  1779. [12:33:472] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1780. [12:33:486] Execution of script stopped due to exception.
  1781. [12:33:486] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1782. [12:33:487] 0) client_main : void render_iface(uint) : 59376, 1.
  1783. [12:33:489] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1784. [12:33:490] Execution of script stopped due to exception.
  1785. [12:33:490] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1786. [12:33:491] 0) client_main : void render_iface(uint) : 59376, 1.
  1787. [12:33:506] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1788. [12:33:511] Execution of script stopped due to exception.
  1789. [12:33:512] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1790. [12:33:512] 0) client_main : void render_iface(uint) : 59376, 1.
  1791. [12:33:523] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1792. [12:33:524] Execution of script stopped due to exception.
  1793. [12:33:525] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1794. [12:33:525] 0) client_main : void render_iface(uint) : 59376, 1.
  1795. [12:33:539] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1796. [12:33:539] Execution of script stopped due to exception.
  1797. [12:33:540] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1798. [12:33:541] 0) client_main : void render_iface(uint) : 59376, 1.
  1799. [12:33:556] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1800. [12:33:556] Execution of script stopped due to exception.
  1801. [12:33:557] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1802. [12:33:557] 0) client_main : void render_iface(uint) : 59376, 1.
  1803. [12:33:572] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1804. [12:33:576] Execution of script stopped due to exception.
  1805. [12:33:576] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1806. [12:33:577] 0) client_main : void render_iface(uint) : 59376, 1.
  1807. [12:33:590] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1808. [12:33:602] Execution of script stopped due to exception.
  1809. [12:33:603] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1810. [12:33:604] 0) client_main : void render_iface(uint) : 59376, 1.
  1811. [12:33:606] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1812. [12:33:606] Execution of script stopped due to exception.
  1813. [12:33:607] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1814. [12:33:607] 0) client_main : void render_iface(uint) : 59376, 1.
  1815. [12:33:623] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1816. [12:33:634] Execution of script stopped due to exception.
  1817. [12:33:635] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1818. [12:33:635] 0) client_main : void render_iface(uint) : 59376, 1.
  1819. [12:33:639] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1820. [12:33:639] Execution of script stopped due to exception.
  1821. [12:33:640] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1822. [12:33:641] 0) client_main : void render_iface(uint) : 59376, 1.
  1823. [12:33:656] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1824. [12:33:661] Execution of script stopped due to exception.
  1825. [12:33:661] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1826. [12:33:662] 0) client_main : void render_iface(uint) : 59376, 1.
  1827. [12:33:672] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1828. [12:33:677] Execution of script stopped due to exception.
  1829. [12:33:680] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1830. [12:33:686] 0) client_main : void render_iface(uint) : 59376, 1.
  1831. [12:33:689] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1832. [12:33:690] Execution of script stopped due to exception.
  1833. [12:33:690] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1834. [12:33:691] 0) client_main : void render_iface(uint) : 59376, 1.
  1835. [12:33:706] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
  1836. [12:33:719] Execution of script stopped due to exception.
  1837. [12:33:720] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
  1838. [12:33:720] 0) client_main : void render_iface(uint) : 59376, 1.
  1839. [12:33:722] Engine finish...
  1840. [12:33:723] Disconnect.
  1841. [12:33:723] Traffic: send<44347>, receive<271730>, whole<316077>, receive real<793284>.
  1842. [12:33:724] Disconnect success.
  1843. [12:33:725] Resource manager finish...
  1844. [12:33:725] Resource manager finish complete.
  1845. [12:33:726] Hex field finish...
  1846. [12:33:726] Hex field finish complete.
  1847. [12:33:727] Sprite manager finish...
  1848. [12:33:769] Sprite manager finish complete.
  1849. [12:33:770] Sound manager finish.
  1850. [12:33:770] Sound manager finish complete.
  1851. [12:33:991] Engine finish complete.
  1852. [12:34:001] FOnline finished.
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