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- [00:000] Starting FOnline (version 0436-F7)...
- [00:004] Engine initialization...
- [00:246] Sprite manager initialization...
- [00:392] Sprite manager initialization complete.
- [00:605] Sound manager initialization...
- [00:658] Sound manager initialization complete.
- [00:750] Loaded<280> critter types.
- [01:018] Load scripts...
- [01:041] Client-side hacks successfully loaded.
- [01:329] Bind reserved functions...
- [01:332] Bind reserved functions complete.
- [01:333] Signature<InvSlot4> not found.
- [01:334] Signature<InvSlot5> not found.
- [03:983] Load scripts complete.
- [04:015] Interface initialization.
- [04:015] Load data.
- [04:017] Signature<InvSlot4> not found.
- [04:018] Signature<InvSlot5> not found.
- [04:019] Signature<IntAddMess> not found.
- [04:020] Signature<IntMessFilter1> not found.
- [04:020] Signature<IntMessFilter2> not found.
- [04:021] Signature<IntMessFilter3> not found.
- [04:022] Signature<IntItem> not found.
- [04:022] Signature<IntHp> not found.
- [04:023] Signature<IntAc> not found.
- [04:024] Signature<IntAp> not found.
- [04:025] Signature<IntBreakTime> not found.
- [04:040] Signature<IntAmmoCount> not found.
- [04:041] Signature<IntWearProcent> not found.
- [04:046] Signature<SboxLockpick> not found.
- [04:047] Signature<SboxSteal> not found.
- [04:048] Signature<SboxTrap> not found.
- [04:049] Signature<SboxLockpickText> not found.
- [04:049] Signature<SboxStealText> not found.
- [04:050] Signature<SboxTrapText> not found.
- [04:052] Signature<ChaSwitchScrUp> not found.
- [04:053] Signature<ChaSwitchScrDn> not found.
- [04:055] Signature<ChaDmg> not found.
- [04:056] Signature<ChaStatsName> not found.
- [04:057] Signature<ChaStatsValue> not found.
- [04:062] Signature<GmapTabLocImage> not found.
- [04:068] Signature<GmapTabLoc> not found.
- [04:072] Load sprites.
- [04:093] Signature<IntAddMessPicDn> not found.
- [04:102] Signature<IntMessFilter1PicDn> not found.
- [04:103] Signature<IntMessFilter2PicDn> not found.
- [04:104] Signature<IntMessFilter3PicDn> not found.
- [04:105] Signature<IntApGreenPic> not found.
- [04:106] Signature<IntApYellowPic> not found.
- [04:106] Signature<IntApRedPic> not found.
- [04:107] Signature<IntBreakTimePic> not found.
- [04:109] Signature<IntInvPicDn> not found.
- [04:110] Signature<IntMenuPicDn> not found.
- [04:111] Signature<IntSkillPicDn> not found.
- [04:112] Signature<IntChaPicDn> not found.
- [04:112] Signature<IntPipPicDn> not found.
- [04:113] Signature<IntFixPicDn> not found.
- [04:114] Signature<IntApCostPic> not found.
- [04:122] Signature<IntCombatTurnPicDn> not found.
- [04:194] Signature<IntCombatEndPicDn> not found.
- [04:268] Signature<InvOkPic> not found.
- [04:978] Signature<SboxLockpickPicDn> not found.
- [04:995] Signature<SboxStealPicDn> not found.
- [05:002] Signature<SboxTrapPicDn> not found.
- [05:024] File<moptbtn_x.png> not found.
- [05:027] File<moptbtn_x.png> not found.
- [05:134] File<greendot small_x.png> not found.
- [05:139] Signature<ChaSwitchScrUpPic> not found.
- [05:142] Signature<ChaSwitchScrUpPicDn> not found.
- [05:152] Signature<ChaSwitchScrDnPic> not found.
- [05:152] Signature<ChaSwitchScrDnPicDn> not found.
- [05:213] Signature<RegTagSkillPicDn> not found.
- [05:292] Signature<RegTraitPicDn> not found.
- [05:323] File<cha_name_singleplayer.png> not found.
- [05:766] Signature<GmapTabLocPicDn> not found.
- [05:800] File<reddot_x.png> not found.
- [05:801] File<greendot small_x.png> not found.
- [05:802] File<greendot small_x.png> not found.
- [05:802] File<greendot small_x.png> not found.
- [05:837] File<pip-high_x.png> not found.
- [05:844] File<greendot small_x.png> not found.
- [05:845] File<greendot small_x.png> not found.
- [05:845] File<pipboy-cancel_x.png> not found.
- [05:846] File<antiSCOPE_x.png> not found.
- [05:847] File<aimcancel_x.png> not found.
- [05:881] File<timer_x.png> not found.
- [05:881] File<+_dn_x.png> not found.
- [05:883] File<-_dn_x.png> not found.
- [05:883] File<say button _x.png> not found.
- [05:884] File<say button _x.png> not found.
- [05:928] Interface initialization complete.
- [05:934] Item manager initialization...
- [05:949] Item manager initialization complete.
- [06:052] Hex field initialization...
- [06:064] Hex field initialization complete.
- [06:067] Engine initialization complete.
- [06:080] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:092] Execution of script stopped due to exception.
- [06:101] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:102] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:103] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:103] Execution of script stopped due to exception.
- [06:103] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:104] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:175] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:175] Execution of script stopped due to exception.
- [06:176] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:176] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:185] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:199] Execution of script stopped due to exception.
- [06:199] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:200] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:203] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:203] Execution of script stopped due to exception.
- [06:204] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:204] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:219] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:219] Execution of script stopped due to exception.
- [06:220] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:220] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:235] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:249] Execution of script stopped due to exception.
- [06:250] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:250] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:263] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:276] Execution of script stopped due to exception.
- [06:277] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:286] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:299] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:300] Execution of script stopped due to exception.
- [06:300] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:300] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:318] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:318] Execution of script stopped due to exception.
- [06:326] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:327] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:334] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:343] Execution of script stopped due to exception.
- [06:343] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:344] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:351] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:352] Execution of script stopped due to exception.
- [06:352] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:352] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:368] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:373] Execution of script stopped due to exception.
- [06:374] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:374] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:385] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:417] Execution of script stopped due to exception.
- [06:417] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:417] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:418] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:419] Execution of script stopped due to exception.
- [06:419] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:419] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:435] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:444] Execution of script stopped due to exception.
- [06:445] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:445] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:451] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:452] Execution of script stopped due to exception.
- [06:452] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:452] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:468] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:488] Execution of script stopped due to exception.
- [06:491] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:491] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:492] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:492] Execution of script stopped due to exception.
- [06:492] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:493] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:501] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:502] Execution of script stopped due to exception.
- [06:502] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:503] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:518] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:518] Execution of script stopped due to exception.
- [06:519] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:519] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:534] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:536] Execution of script stopped due to exception.
- [06:537] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:537] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:551] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:565] Execution of script stopped due to exception.
- [06:566] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:566] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:568] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:568] Execution of script stopped due to exception.
- [06:568] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:569] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:585] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:594] Execution of script stopped due to exception.
- [06:595] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:595] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:601] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:601] Execution of script stopped due to exception.
- [06:602] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:602] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:618] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:632] Execution of script stopped due to exception.
- [06:632] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:633] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:634] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:635] Execution of script stopped due to exception.
- [06:635] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:635] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:651] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:660] Execution of script stopped due to exception.
- [06:660] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:660] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:668] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:668] Execution of script stopped due to exception.
- [06:669] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:669] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:685] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:699] Execution of script stopped due to exception.
- [06:699] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:699] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:701] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:701] Execution of script stopped due to exception.
- [06:702] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:702] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:718] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:728] Execution of script stopped due to exception.
- [06:728] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:728] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:734] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:735] Execution of script stopped due to exception.
- [06:735] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:736] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:751] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:765] Execution of script stopped due to exception.
- [06:766] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:766] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:775] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:783] Execution of script stopped due to exception.
- [06:783] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:783] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:801] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:802] Execution of script stopped due to exception.
- [06:810] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:810] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:818] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:818] Execution of script stopped due to exception.
- [06:819] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:819] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:835] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:849] Execution of script stopped due to exception.
- [06:849] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:849] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:851] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:851] Execution of script stopped due to exception.
- [06:852] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:852] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:868] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:868] Execution of script stopped due to exception.
- [06:876] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:877] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:886] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:887] Execution of script stopped due to exception.
- [06:887] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:888] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:901] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:915] Execution of script stopped due to exception.
- [06:916] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:916] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:918] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:918] Execution of script stopped due to exception.
- [06:918] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:919] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:934] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:943] Execution of script stopped due to exception.
- [06:943] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:944] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:975] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:983] Execution of script stopped due to exception.
- [06:984] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:984] 0) client_main : void render_iface(uint) : 59376, 1.
- [06:985] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [06:986] Execution of script stopped due to exception.
- [06:986] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [06:987] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:002] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:002] Execution of script stopped due to exception.
- [07:003] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:003] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:019] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:032] Execution of script stopped due to exception.
- [07:032] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:033] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:035] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:036] Execution of script stopped due to exception.
- [07:036] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:037] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:052] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:053] Execution of script stopped due to exception.
- [07:053] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:054] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:069] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:084] Execution of script stopped due to exception.
- [07:084] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:085] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:085] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:086] Execution of script stopped due to exception.
- [07:086] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:087] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:102] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:110] Execution of script stopped due to exception.
- [07:110] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:111] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:119] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:119] Execution of script stopped due to exception.
- [07:120] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:121] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:136] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:149] Execution of script stopped due to exception.
- [07:149] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:150] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:152] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:152] Execution of script stopped due to exception.
- [07:153] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:153] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:169] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:176] Execution of script stopped due to exception.
- [07:183] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:185] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:186] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:186] Execution of script stopped due to exception.
- [07:187] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:187] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:202] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:203] Execution of script stopped due to exception.
- [07:203] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:204] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:219] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:232] Execution of script stopped due to exception.
- [07:232] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:233] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:236] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:237] Execution of script stopped due to exception.
- [07:237] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:237] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:252] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:260] Execution of script stopped due to exception.
- [07:260] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:261] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:269] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:269] Execution of script stopped due to exception.
- [07:270] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:270] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:285] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:285] Execution of script stopped due to exception.
- [07:286] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:286] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:302] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:303] Execution of script stopped due to exception.
- [07:304] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:304] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:319] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:320] Execution of script stopped due to exception.
- [07:320] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:320] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:336] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:337] Execution of script stopped due to exception.
- [07:338] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:338] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:369] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:371] Execution of script stopped due to exception.
- [07:371] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:371] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:387] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:388] Execution of script stopped due to exception.
- [07:388] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:388] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:401] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:418] Execution of script stopped due to exception.
- [07:418] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:419] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:420] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:420] Execution of script stopped due to exception.
- [07:421] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:421] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:435] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:436] Execution of script stopped due to exception.
- [07:437] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:437] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:451] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:465] Execution of script stopped due to exception.
- [07:466] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:466] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:468] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:469] Execution of script stopped due to exception.
- [07:469] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:470] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:485] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:486] Execution of script stopped due to exception.
- [07:493] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:493] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:501] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:502] Execution of script stopped due to exception.
- [07:503] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:503] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:518] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:520] Execution of script stopped due to exception.
- [07:520] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:521] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:535] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:551] Execution of script stopped due to exception.
- [07:552] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:552] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:553] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:554] Execution of script stopped due to exception.
- [07:554] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:555] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:568] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:582] Execution of script stopped due to exception.
- [07:582] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:583] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:585] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:585] Execution of script stopped due to exception.
- [07:586] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:587] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:602] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:611] Execution of script stopped due to exception.
- [07:611] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:612] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:618] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:619] Execution of script stopped due to exception.
- [07:619] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:620] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:635] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:649] Execution of script stopped due to exception.
- [07:649] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:650] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:651] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:653] Execution of script stopped due to exception.
- [07:653] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:654] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:668] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:669] Execution of script stopped due to exception.
- [07:669] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:670] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:685] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:699] Execution of script stopped due to exception.
- [07:699] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:700] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:701] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:702] Execution of script stopped due to exception.
- [07:703] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:703] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:719] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:719] Execution of script stopped due to exception.
- [07:726] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:727] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:735] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:736] Execution of script stopped due to exception.
- [07:736] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:737] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:751] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:765] Execution of script stopped due to exception.
- [07:766] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:766] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:768] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:769] Execution of script stopped due to exception.
- [07:769] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:770] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:786] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:793] Execution of script stopped due to exception.
- [07:793] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:794] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:801] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:802] Execution of script stopped due to exception.
- [07:803] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:803] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:820] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:834] Execution of script stopped due to exception.
- [07:835] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:836] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:837] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:841] Execution of script stopped due to exception.
- [07:851] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:852] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:853] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:853] Execution of script stopped due to exception.
- [07:854] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:854] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:868] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:882] Execution of script stopped due to exception.
- [07:883] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:883] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:885] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:885] Execution of script stopped due to exception.
- [07:886] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:886] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:920] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:921] Execution of script stopped due to exception.
- [07:922] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:922] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:924] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:924] Execution of script stopped due to exception.
- [07:925] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:925] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:937] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:937] Execution of script stopped due to exception.
- [07:951] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:952] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:953] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:953] Execution of script stopped due to exception.
- [07:954] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:954] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:969] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:999] Execution of script stopped due to exception.
- [07:999] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:000] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:001] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:001] Execution of script stopped due to exception.
- [08:002] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:002] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:003] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:004] Execution of script stopped due to exception.
- [08:004] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:005] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:019] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:019] Execution of script stopped due to exception.
- [08:026] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:027] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:035] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:035] Execution of script stopped due to exception.
- [08:036] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:036] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:051] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:065] Execution of script stopped due to exception.
- [08:066] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:067] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:069] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:069] Execution of script stopped due to exception.
- [08:070] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:070] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:089] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:090] Execution of script stopped due to exception.
- [08:091] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:092] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:101] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:103] Execution of script stopped due to exception.
- [08:103] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:104] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:118] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:132] Execution of script stopped due to exception.
- [08:133] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:133] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:135] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:135] Execution of script stopped due to exception.
- [08:136] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:136] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:151] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:159] Execution of script stopped due to exception.
- [08:160] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:161] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:168] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:169] Execution of script stopped due to exception.
- [08:176] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:177] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:187] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:188] Execution of script stopped due to exception.
- [08:188] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:189] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:201] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:215] Execution of script stopped due to exception.
- [08:216] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:216] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:218] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:219] Execution of script stopped due to exception.
- [08:219] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:220] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:235] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:243] Execution of script stopped due to exception.
- [08:243] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:244] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:251] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:252] Execution of script stopped due to exception.
- [08:259] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:260] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:269] Execution of script stopped due to exception.
- [08:269] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:270] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:287] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:290] Execution of script stopped due to exception.
- [08:291] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:292] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:302] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:318] Execution of script stopped due to exception.
- [08:318] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:319] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:320] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:321] Execution of script stopped due to exception.
- [08:321] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:322] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:335] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:336] Execution of script stopped due to exception.
- [08:337] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:338] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:352] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:365] Execution of script stopped due to exception.
- [08:366] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:367] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:368] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:369] Execution of script stopped due to exception.
- [08:369] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:370] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:387] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:387] Execution of script stopped due to exception.
- [08:388] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:389] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:402] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:403] Execution of script stopped due to exception.
- [08:404] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:404] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:420] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:432] Execution of script stopped due to exception.
- [08:432] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:433] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:439] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:439] Execution of script stopped due to exception.
- [08:440] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:440] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:452] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:459] Execution of script stopped due to exception.
- [08:460] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:460] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:469] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:471] Execution of script stopped due to exception.
- [08:476] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:483] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:485] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:485] Execution of script stopped due to exception.
- [08:486] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:486] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:502] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:502] Execution of script stopped due to exception.
- [08:503] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:503] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:518] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:519] Execution of script stopped due to exception.
- [08:519] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:520] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:535] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:551] Execution of script stopped due to exception.
- [08:552] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:552] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:554] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:555] Execution of script stopped due to exception.
- [08:556] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:556] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:569] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:570] Execution of script stopped due to exception.
- [08:570] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:571] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:588] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:599] Execution of script stopped due to exception.
- [08:600] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:600] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:602] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:604] Execution of script stopped due to exception.
- [08:604] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:605] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:618] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:619] Execution of script stopped due to exception.
- [08:626] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:627] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:635] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:635] Execution of script stopped due to exception.
- [08:636] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:636] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:651] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:665] Execution of script stopped due to exception.
- [08:666] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:667] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:668] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:669] Execution of script stopped due to exception.
- [08:669] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:670] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:687] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:693] Execution of script stopped due to exception.
- [08:693] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:694] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:702] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:702] Execution of script stopped due to exception.
- [08:703] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:703] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:718] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:732] Execution of script stopped due to exception.
- [08:733] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:733] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:735] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:735] Execution of script stopped due to exception.
- [08:736] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:736] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:752] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:759] Execution of script stopped due to exception.
- [08:760] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:761] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:768] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:770] Execution of script stopped due to exception.
- [08:770] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:771] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:787] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:788] Execution of script stopped due to exception.
- [08:788] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:789] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:802] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:803] Execution of script stopped due to exception.
- [08:809] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:810] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:818] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:820] Execution of script stopped due to exception.
- [08:820] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:821] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:835] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:849] Execution of script stopped due to exception.
- [08:849] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:850] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:851] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:852] Execution of script stopped due to exception.
- [08:852] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:853] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:868] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:877] Execution of script stopped due to exception.
- [08:878] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:878] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:887] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:888] Execution of script stopped due to exception.
- [08:888] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:889] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:901] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:915] Execution of script stopped due to exception.
- [08:916] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:916] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:920] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:921] Execution of script stopped due to exception.
- [08:921] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:921] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:937] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:944] Execution of script stopped due to exception.
- [08:945] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:945] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:952] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:953] Execution of script stopped due to exception.
- [08:953] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:954] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:969] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:982] Execution of script stopped due to exception.
- [08:983] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:983] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:985] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:985] Execution of script stopped due to exception.
- [08:986] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:986] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:001] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:024] Execution of script stopped due to exception.
- [09:025] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:027] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:028] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:029] Execution of script stopped due to exception.
- [09:030] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:031] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:035] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:036] Execution of script stopped due to exception.
- [09:036] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:037] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:052] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:053] Execution of script stopped due to exception.
- [09:054] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:054] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:069] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:083] Execution of script stopped due to exception.
- [09:084] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:091] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:102] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:103] Execution of script stopped due to exception.
- [09:104] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:106] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:118] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:119] Execution of script stopped due to exception.
- [09:120] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:121] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:135] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:136] Execution of script stopped due to exception.
- [09:143] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:143] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:151] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:159] Execution of script stopped due to exception.
- [09:160] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:160] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:168] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:168] Execution of script stopped due to exception.
- [09:169] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:170] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:184] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:185] Execution of script stopped due to exception.
- [09:185] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:186] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:201] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:202] Execution of script stopped due to exception.
- [09:202] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:203] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:203] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:204] Execution of script stopped due to exception.
- [09:204] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:205] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:218] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:232] Execution of script stopped due to exception.
- [09:233] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:233] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:252] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:261] Execution of script stopped due to exception.
- [09:261] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:262] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:263] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:263] Execution of script stopped due to exception.
- [09:264] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:264] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:269] Execution of script stopped due to exception.
- [09:269] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:270] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:285] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:287] Execution of script stopped due to exception.
- [09:287] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:288] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:301] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:302] Execution of script stopped due to exception.
- [09:303] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:303] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:318] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:319] Execution of script stopped due to exception.
- [09:319] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:321] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:335] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:337] Execution of script stopped due to exception.
- [09:337] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:338] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:352] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:353] Execution of script stopped due to exception.
- [09:355] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:356] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:369] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:370] Execution of script stopped due to exception.
- [09:370] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:371] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:411] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:413] Execution of script stopped due to exception.
- [09:415] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:416] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:417] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:418] Execution of script stopped due to exception.
- [09:429] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:430] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:453] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:455] Execution of script stopped due to exception.
- [09:455] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:456] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:469] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:469] Execution of script stopped due to exception.
- [09:470] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:472] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:485] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:516] Execution of script stopped due to exception.
- [09:518] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:518] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:520] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:521] Execution of script stopped due to exception.
- [09:522] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:523] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:546] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:566] Execution of script stopped due to exception.
- [09:566] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:567] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:570] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:571] Execution of script stopped due to exception.
- [09:571] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:572] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:574] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:574] Execution of script stopped due to exception.
- [09:575] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:584] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:585] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:587] Execution of script stopped due to exception.
- [09:589] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:589] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:602] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:603] Execution of script stopped due to exception.
- [09:604] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:604] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:619] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:620] Execution of script stopped due to exception.
- [09:620] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:621] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:635] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:651] Execution of script stopped due to exception.
- [09:659] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:660] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:661] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:661] Execution of script stopped due to exception.
- [09:662] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:662] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:669] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:669] Execution of script stopped due to exception.
- [09:670] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:670] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:687] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:699] Execution of script stopped due to exception.
- [09:699] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:700] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:702] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:703] Execution of script stopped due to exception.
- [09:704] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:704] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:718] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:719] Execution of script stopped due to exception.
- [09:720] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:721] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:735] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:749] Execution of script stopped due to exception.
- [09:749] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:750] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:751] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:752] Execution of script stopped due to exception.
- [09:752] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:753] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:768] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:777] Execution of script stopped due to exception.
- [09:778] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:778] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:788] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:790] Execution of script stopped due to exception.
- [09:793] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:793] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:802] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:803] Execution of script stopped due to exception.
- [09:803] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:804] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:837] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:838] Execution of script stopped due to exception.
- [09:838] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:839] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:857] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:866] Execution of script stopped due to exception.
- [09:866] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:867] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:868] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:868] Execution of script stopped due to exception.
- [09:869] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:870] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:903] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:903] Execution of script stopped due to exception.
- [09:904] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:905] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:918] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:924] Execution of script stopped due to exception.
- [09:924] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:925] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:935] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:951] Execution of script stopped due to exception.
- [09:951] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:952] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:953] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:954] Execution of script stopped due to exception.
- [09:954] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:955] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:968] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:982] Execution of script stopped due to exception.
- [09:983] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:983] 0) client_main : void render_iface(uint) : 59376, 1.
- [09:985] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [09:986] Execution of script stopped due to exception.
- [09:986] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [09:989] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:001] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:018] Execution of script stopped due to exception.
- [10:018] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:019] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:020] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:020] Execution of script stopped due to exception.
- [10:021] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:021] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:035] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:040] Execution of script stopped due to exception.
- [10:041] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:042] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:051] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:068] Execution of script stopped due to exception.
- [10:068] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:069] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:070] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:071] Execution of script stopped due to exception.
- [10:071] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:073] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:085] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:099] Execution of script stopped due to exception.
- [10:099] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:100] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:101] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:102] Execution of script stopped due to exception.
- [10:102] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:103] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:119] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:120] Execution of script stopped due to exception.
- [10:126] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:126] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:135] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:136] Execution of script stopped due to exception.
- [10:136] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:137] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:151] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:168] Execution of script stopped due to exception.
- [10:168] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:169] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:170] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:170] Execution of script stopped due to exception.
- [10:171] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:172] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:185] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:190] Execution of script stopped due to exception.
- [10:191] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:192] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:201] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:218] Execution of script stopped due to exception.
- [10:218] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:219] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:220] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:220] Execution of script stopped due to exception.
- [10:221] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:221] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:235] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:251] Execution of script stopped due to exception.
- [10:252] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:252] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:255] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:256] Execution of script stopped due to exception.
- [10:256] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:257] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:274] Execution of script stopped due to exception.
- [10:275] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:275] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:290] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:301] Execution of script stopped due to exception.
- [10:302] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:302] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:304] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:306] Execution of script stopped due to exception.
- [10:307] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:308] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:318] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:324] Execution of script stopped due to exception.
- [10:324] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:325] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:335] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:351] Execution of script stopped due to exception.
- [10:352] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:352] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:353] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:354] Execution of script stopped due to exception.
- [10:354] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:355] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:368] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:369] Execution of script stopped due to exception.
- [10:370] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:370] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:387] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:401] Execution of script stopped due to exception.
- [10:402] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:402] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:404] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:404] Execution of script stopped due to exception.
- [10:405] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:405] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:418] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:424] Execution of script stopped due to exception.
- [10:424] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:425] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:435] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:436] Execution of script stopped due to exception.
- [10:437] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:437] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:451] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:457] Execution of script stopped due to exception.
- [10:458] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:458] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:468] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:484] Execution of script stopped due to exception.
- [10:486] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:487] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:489] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:490] Execution of script stopped due to exception.
- [10:490] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:491] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:501] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:502] Execution of script stopped due to exception.
- [10:503] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:503] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:518] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:520] Execution of script stopped due to exception.
- [10:520] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:522] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:535] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:543] Execution of script stopped due to exception.
- [10:543] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:544] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:551] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:552] Execution of script stopped due to exception.
- [10:559] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:560] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:568] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:569] Execution of script stopped due to exception.
- [10:569] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:570] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:587] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:592] Execution of script stopped due to exception.
- [10:593] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:594] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:601] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:630] Execution of script stopped due to exception.
- [10:635] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:636] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:637] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:638] Execution of script stopped due to exception.
- [10:638] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:639] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:651] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:652] Execution of script stopped due to exception.
- [10:668] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:668] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:669] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:670] Execution of script stopped due to exception.
- [10:670] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:671] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:684] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:701] Execution of script stopped due to exception.
- [10:701] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:702] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:703] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:703] Execution of script stopped due to exception.
- [10:704] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:704] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:719] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:724] Execution of script stopped due to exception.
- [10:724] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:725] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:736] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:742] Execution of script stopped due to exception.
- [10:751] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:751] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:752] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:753] Execution of script stopped due to exception.
- [10:753] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:754] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:768] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:784] Execution of script stopped due to exception.
- [10:785] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:785] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:786] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:787] Execution of script stopped due to exception.
- [10:787] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:788] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:801] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:807] Execution of script stopped due to exception.
- [10:808] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:808] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:818] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:834] Execution of script stopped due to exception.
- [10:835] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:836] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:838] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:838] Execution of script stopped due to exception.
- [10:840] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:841] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:854] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:868] Execution of script stopped due to exception.
- [10:868] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:869] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:959] Network init...
- [11:102] Connecting to server<play.fonline-aop.net:4000>.
- [11:201] Connecting successful.
- [11:202] Network init successful.
- [11:203] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:204] Execution of script stopped due to exception.
- [11:204] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:205] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:206] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:207] Execution of script stopped due to exception.
- [11:208] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:209] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:218] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:218] Execution of script stopped due to exception.
- [11:219] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:219] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:234] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:249] Execution of script stopped due to exception.
- [11:249] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:250] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:251] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:252] Execution of script stopped due to exception.
- [11:252] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:253] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:276] Execution of script stopped due to exception.
- [11:277] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:278] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:284] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:285] Execution of script stopped due to exception.
- [11:286] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:286] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:301] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:311] Execution of script stopped due to exception.
- [11:312] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:312] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:318] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:319] Execution of script stopped due to exception.
- [11:319] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:320] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:335] Auntification success.
- [11:338] Change map...
- [11:576] Global map loaded.
- [11:577] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:578] Execution of script stopped due to exception.
- [11:578] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:579] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:579] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:580] Execution of script stopped due to exception.
- [11:580] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:581] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:584] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:585] Execution of script stopped due to exception.
- [11:585] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:586] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:613] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:626] Execution of script stopped due to exception.
- [11:626] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:627] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:628] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:628] Execution of script stopped due to exception.
- [11:628] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:629] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:634] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:635] Execution of script stopped due to exception.
- [11:635] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:636] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:652] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:652] Execution of script stopped due to exception.
- [11:652] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:653] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:668] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:684] Execution of script stopped due to exception.
- [11:685] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:685] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:752] Chosen parameters...[11:752] complete.
- [11:762] Quests...[11:766] Complete.
- [01:09:555] Change map...
- [01:09:627] Get hash of map, pid<500>...[01:09:641] complete.
- [01:09:641] Load map...[01:10:262] Load map success.
- [01:10:263] Local map loaded.
- [01:10:265] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [01:10:265] Execution of script stopped due to exception.
- [01:10:266] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [01:10:266] 0) client_main : void render_iface(uint) : 59376, 1.
- [01:10:268] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [01:10:268] Execution of script stopped due to exception.
- [01:10:269] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [01:10:269] 0) client_main : void render_iface(uint) : 59376, 1.
- [01:10:284] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [01:10:299] Execution of script stopped due to exception.
- [01:10:299] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [01:10:300] 0) client_main : void render_iface(uint) : 59376, 1.
- [01:10:301] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [01:10:302] Execution of script stopped due to exception.
- [01:10:302] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [01:10:303] 0) client_main : void render_iface(uint) : 59376, 1.
- [01:10:317] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [01:10:318] Execution of script stopped due to exception.
- [01:10:318] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [01:10:319] 0) client_main : void render_iface(uint) : 59376, 1.
- [01:10:334] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [01:10:349] Execution of script stopped due to exception.
- [01:10:350] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [01:10:350] 0) client_main : void render_iface(uint) : 59376, 1.
- [01:10:353] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [01:10:353] Execution of script stopped due to exception.
- [01:10:354] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [01:10:354] 0) client_main : void render_iface(uint) : 59376, 1.
- [01:10:440] Chosen parameters...[01:10:440] complete.
- [01:10:441] Quests...[01:10:442] Complete.
- [07:38:263] Change map...
- [07:38:322] Global map loaded.
- [07:38:324] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:38:325] Execution of script stopped due to exception.
- [07:38:326] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:38:326] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:38:340] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:38:349] Execution of script stopped due to exception.
- [07:38:349] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:38:350] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:38:351] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:38:352] Execution of script stopped due to exception.
- [07:38:353] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:38:353] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:38:361] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:38:365] Execution of script stopped due to exception.
- [07:38:366] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:38:366] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:38:383] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:38:388] Execution of script stopped due to exception.
- [07:38:389] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:38:390] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:38:394] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:38:395] Execution of script stopped due to exception.
- [07:38:395] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:38:396] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:38:412] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:38:412] Execution of script stopped due to exception.
- [07:38:413] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:38:413] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:38:450] Chosen parameters...[07:38:451] complete.
- [07:38:463] Quests...[07:38:474] Complete.
- [07:59:111] Change map...
- [07:59:163] Get hash of map, pid<1010>...[07:59:168] complete.
- [07:59:171] Load map...[07:59:753] Load map success.
- [07:59:760] Local map loaded.
- [07:59:774] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:59:781] Execution of script stopped due to exception.
- [07:59:781] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:59:782] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:59:786] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:59:786] Execution of script stopped due to exception.
- [07:59:787] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:59:788] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:59:793] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:59:794] Execution of script stopped due to exception.
- [07:59:794] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:59:795] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:59:810] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:59:812] Execution of script stopped due to exception.
- [07:59:813] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:59:813] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:59:827] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:59:827] Execution of script stopped due to exception.
- [07:59:828] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:59:828] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:59:843] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:59:845] Execution of script stopped due to exception.
- [07:59:846] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:59:846] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:59:861] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [07:59:872] Execution of script stopped due to exception.
- [07:59:873] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [07:59:873] 0) client_main : void render_iface(uint) : 59376, 1.
- [07:59:956] Chosen parameters...[07:59:957] complete.
- [07:59:971] Quests...[07:59:981] Complete.
- [08:03:380] Change map...
- [08:03:407] Get hash of map, pid<10006>...[08:03:409] complete.
- [08:03:410] Load map...[08:03:448] Load map success.
- [08:03:450] Local map loaded.
- [08:03:453] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:03:453] Execution of script stopped due to exception.
- [08:03:454] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:03:454] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:03:455] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:03:457] Execution of script stopped due to exception.
- [08:03:457] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:03:458] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:03:460] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:03:461] Execution of script stopped due to exception.
- [08:03:461] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:03:462] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:03:476] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:03:478] Execution of script stopped due to exception.
- [08:03:479] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:03:480] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:03:493] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:03:494] Execution of script stopped due to exception.
- [08:03:494] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:03:495] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:03:510] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:03:520] Execution of script stopped due to exception.
- [08:03:521] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:03:521] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:03:526] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:03:527] Execution of script stopped due to exception.
- [08:03:527] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:03:528] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:03:543] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [08:03:555] Execution of script stopped due to exception.
- [08:03:556] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [08:03:556] 0) client_main : void render_iface(uint) : 59376, 1.
- [08:03:595] Chosen parameters...[08:03:596] complete.
- [08:03:602] Quests...[08:03:612] Complete.
- [10:57:074] Change map...
- [10:57:146] Get hash of map, pid<1010>...[10:57:151] complete.
- [10:57:152] Load map...[10:57:177] Load map success.
- [10:57:185] Local map loaded.
- [10:57:188] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:57:189] Execution of script stopped due to exception.
- [10:57:190] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:57:190] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:57:192] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:57:192] Execution of script stopped due to exception.
- [10:57:193] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:57:193] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:57:207] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:57:208] Execution of script stopped due to exception.
- [10:57:208] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:57:209] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:57:223] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:57:229] Execution of script stopped due to exception.
- [10:57:230] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:57:231] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:57:240] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:57:246] Execution of script stopped due to exception.
- [10:57:246] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:57:247] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:57:257] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:57:273] Execution of script stopped due to exception.
- [10:57:273] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:57:274] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:57:275] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [10:57:276] Execution of script stopped due to exception.
- [10:57:276] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [10:57:277] 0) client_main : void render_iface(uint) : 59376, 1.
- [10:57:333] Chosen parameters...[10:57:334] complete.
- [10:57:334] Quests...[10:57:335] Complete.
- [11:15:807] Change map...
- [11:15:857] Get hash of map, pid<1000>...[11:15:861] complete.
- [11:15:861] Load map...[11:16:095] Load map success.
- [11:16:096] Local map loaded.
- [11:16:099] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:16:099] Execution of script stopped due to exception.
- [11:16:100] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:16:101] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:16:102] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:16:102] Execution of script stopped due to exception.
- [11:16:103] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:16:103] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:16:106] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:16:107] Execution of script stopped due to exception.
- [11:16:107] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:16:108] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:16:123] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:16:139] Execution of script stopped due to exception.
- [11:16:139] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:16:140] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:16:141] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:16:141] Execution of script stopped due to exception.
- [11:16:142] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:16:142] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:16:156] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:16:157] Execution of script stopped due to exception.
- [11:16:158] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:16:158] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:16:173] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:16:189] Execution of script stopped due to exception.
- [11:16:189] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:16:190] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:16:191] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:16:191] Execution of script stopped due to exception.
- [11:16:192] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:16:192] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:16:216] Chosen parameters...[11:16:217] complete.
- [11:16:218] Quests...[11:16:218] Complete.
- [11:41:639] Change map...
- [11:41:685] Global map loaded.
- [11:41:693] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:41:693] Execution of script stopped due to exception.
- [11:41:694] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:41:694] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:41:695] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:41:696] Execution of script stopped due to exception.
- [11:41:696] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:41:698] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:41:707] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:41:713] Execution of script stopped due to exception.
- [11:41:713] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:41:714] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:41:723] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:41:724] Execution of script stopped due to exception.
- [11:41:724] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:41:724] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:41:740] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:41:745] Execution of script stopped due to exception.
- [11:41:745] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:41:746] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:41:757] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:41:758] Execution of script stopped due to exception.
- [11:41:758] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:41:759] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:41:773] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [11:41:778] Execution of script stopped due to exception.
- [11:41:778] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [11:41:779] 0) client_main : void render_iface(uint) : 59376, 1.
- [11:42:173] Chosen parameters...[11:42:174] complete.
- [11:42:181] Quests...[11:42:181] Complete.
- [12:32:323] Disconnect.
- [12:32:331] Traffic: send<44347>, receive<271730>, whole<316077>, receive real<793284>.
- [12:32:332] Disconnect success.
- [12:32:340] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:353] Execution of script stopped due to exception.
- [12:32:353] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:354] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:356] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:356] Execution of script stopped due to exception.
- [12:32:357] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:357] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:372] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:384] Execution of script stopped due to exception.
- [12:32:385] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:385] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:389] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:390] Execution of script stopped due to exception.
- [12:32:390] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:391] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:406] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:411] Execution of script stopped due to exception.
- [12:32:412] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:412] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:422] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:423] Execution of script stopped due to exception.
- [12:32:423] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:425] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:439] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:442] Execution of script stopped due to exception.
- [12:32:443] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:443] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:456] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:469] Execution of script stopped due to exception.
- [12:32:470] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:470] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:472] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:477] Execution of script stopped due to exception.
- [12:32:477] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:478] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:489] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:491] Execution of script stopped due to exception.
- [12:32:492] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:492] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:506] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:507] Execution of script stopped due to exception.
- [12:32:507] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:508] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:522] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:536] Execution of script stopped due to exception.
- [12:32:536] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:537] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:539] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:539] Execution of script stopped due to exception.
- [12:32:540] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:541] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:556] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:559] Execution of script stopped due to exception.
- [12:32:560] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:560] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:572] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:573] Execution of script stopped due to exception.
- [12:32:573] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:574] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:589] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:593] Execution of script stopped due to exception.
- [12:32:593] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:594] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:606] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:619] Execution of script stopped due to exception.
- [12:32:620] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:620] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:622] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:623] Execution of script stopped due to exception.
- [12:32:623] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:624] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:639] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:651] Execution of script stopped due to exception.
- [12:32:651] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:652] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:656] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:657] Execution of script stopped due to exception.
- [12:32:657] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:658] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:672] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:678] Execution of script stopped due to exception.
- [12:32:680] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:686] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:689] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:690] Execution of script stopped due to exception.
- [12:32:690] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:691] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:706] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:706] Execution of script stopped due to exception.
- [12:32:707] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:708] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:723] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:734] Execution of script stopped due to exception.
- [12:32:735] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:736] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:740] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:740] Execution of script stopped due to exception.
- [12:32:741] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:742] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:758] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:761] Execution of script stopped due to exception.
- [12:32:762] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:762] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:773] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:778] Execution of script stopped due to exception.
- [12:32:789] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:792] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:795] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:808] Execution of script stopped due to exception.
- [12:32:817] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:818] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:819] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:820] Execution of script stopped due to exception.
- [12:32:820] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:821] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:822] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:823] Execution of script stopped due to exception.
- [12:32:823] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:824] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:839] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:844] Execution of script stopped due to exception.
- [12:32:845] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:845] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:856] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:862] Execution of script stopped due to exception.
- [12:32:863] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:863] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:872] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:886] Execution of script stopped due to exception.
- [12:32:886] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:887] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:889] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:890] Execution of script stopped due to exception.
- [12:32:890] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:891] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:906] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:906] Execution of script stopped due to exception.
- [12:32:907] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:907] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:922] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:926] Execution of script stopped due to exception.
- [12:32:927] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:927] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:939] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:953] Execution of script stopped due to exception.
- [12:32:953] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:954] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:956] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:957] Execution of script stopped due to exception.
- [12:32:959] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:959] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:972] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:986] Execution of script stopped due to exception.
- [12:32:986] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:987] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:32:989] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:32:990] Execution of script stopped due to exception.
- [12:32:990] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:32:991] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:006] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:009] Execution of script stopped due to exception.
- [12:33:010] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:010] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:024] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:025] Execution of script stopped due to exception.
- [12:33:025] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:026] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:039] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:043] Execution of script stopped due to exception.
- [12:33:043] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:044] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:057] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:069] Execution of script stopped due to exception.
- [12:33:070] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:071] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:074] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:075] Execution of script stopped due to exception.
- [12:33:076] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:076] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:091] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:101] Execution of script stopped due to exception.
- [12:33:101] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:102] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:108] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:109] Execution of script stopped due to exception.
- [12:33:110] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:111] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:123] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:128] Execution of script stopped due to exception.
- [12:33:128] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:129] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:139] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:144] Execution of script stopped due to exception.
- [12:33:145] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:145] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:156] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:162] Execution of script stopped due to exception.
- [12:33:163] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:163] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:172] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:186] Execution of script stopped due to exception.
- [12:33:186] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:189] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:190] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:190] Execution of script stopped due to exception.
- [12:33:191] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:191] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:206] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:209] Execution of script stopped due to exception.
- [12:33:210] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:210] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:223] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:236] Execution of script stopped due to exception.
- [12:33:237] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:237] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:239] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:240] Execution of script stopped due to exception.
- [12:33:240] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:241] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:256] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:268] Execution of script stopped due to exception.
- [12:33:268] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:269] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:272] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:273] Execution of script stopped due to exception.
- [12:33:273] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:274] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:289] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:291] Execution of script stopped due to exception.
- [12:33:292] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:293] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:306] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:306] Execution of script stopped due to exception.
- [12:33:307] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:307] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:324] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:325] Execution of script stopped due to exception.
- [12:33:325] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:326] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:339] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:343] Execution of script stopped due to exception.
- [12:33:343] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:344] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:358] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:369] Execution of script stopped due to exception.
- [12:33:370] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:371] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:375] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:376] Execution of script stopped due to exception.
- [12:33:377] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:377] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:393] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:401] Execution of script stopped due to exception.
- [12:33:401] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:402] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:406] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:406] Execution of script stopped due to exception.
- [12:33:407] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:407] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:423] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:428] Execution of script stopped due to exception.
- [12:33:428] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:429] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:439] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:444] Execution of script stopped due to exception.
- [12:33:445] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:445] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:456] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:462] Execution of script stopped due to exception.
- [12:33:463] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:463] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:472] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:486] Execution of script stopped due to exception.
- [12:33:486] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:487] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:489] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:490] Execution of script stopped due to exception.
- [12:33:490] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:491] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:506] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:511] Execution of script stopped due to exception.
- [12:33:512] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:512] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:523] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:524] Execution of script stopped due to exception.
- [12:33:525] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:525] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:539] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:539] Execution of script stopped due to exception.
- [12:33:540] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:541] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:556] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:556] Execution of script stopped due to exception.
- [12:33:557] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:557] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:572] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:576] Execution of script stopped due to exception.
- [12:33:576] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:577] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:590] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:602] Execution of script stopped due to exception.
- [12:33:603] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:604] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:606] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:606] Execution of script stopped due to exception.
- [12:33:607] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:607] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:623] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:634] Execution of script stopped due to exception.
- [12:33:635] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:635] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:639] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:639] Execution of script stopped due to exception.
- [12:33:640] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:641] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:656] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:661] Execution of script stopped due to exception.
- [12:33:661] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:662] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:672] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:677] Execution of script stopped due to exception.
- [12:33:680] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:686] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:689] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:690] Execution of script stopped due to exception.
- [12:33:690] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:691] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:706] Script exception: Null pointer access : client_main : void render_iface(uint) : 59376, 1 : FOClient::DrawIfaceLayer : Game.
- [12:33:719] Execution of script stopped due to exception.
- [12:33:720] Context<FOClient::DrawIfaceLayer : Game>, state<Exception>, call stack<1>:
- [12:33:720] 0) client_main : void render_iface(uint) : 59376, 1.
- [12:33:722] Engine finish...
- [12:33:723] Disconnect.
- [12:33:723] Traffic: send<44347>, receive<271730>, whole<316077>, receive real<793284>.
- [12:33:724] Disconnect success.
- [12:33:725] Resource manager finish...
- [12:33:725] Resource manager finish complete.
- [12:33:726] Hex field finish...
- [12:33:726] Hex field finish complete.
- [12:33:727] Sprite manager finish...
- [12:33:769] Sprite manager finish complete.
- [12:33:770] Sound manager finish.
- [12:33:770] Sound manager finish complete.
- [12:33:991] Engine finish complete.
- [12:34:001] FOnline finished.
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