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- Initialize engine version: 4.7.0f1 (9c73fd3cda99)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7609]
- Renderer: NVIDIA GeForce GTX 745
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-Boo.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-Boo.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\ES2.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- - Completed reload, in 0.094 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\Boo.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\cms2015_Data\Managed\System.dll (this message is harmless)
- SteamFriends.GetPersonaName [FIN]ZooM
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- 1True 2True 3True 4True 5False 6False 7False 8False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Init : 1.1.0.2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- dataPath :C:/Program Files (x86)/Steam/steamapps/common/Car Mechanic Simulator 2015/cms2015_Data
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- savePath :C:/Users/Juuso/AppData/LocalLow/Red Dot Games/Car Mechanic Simulator 2015
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- deviceModel :AMD A10-6700 APU with Radeon(tm) HD Graphics (12213 MB)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- deviceName :JONIN
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- graphicsShaderLevel :30
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- operatingSystem :Windows 10 (10.0.0) 64bit
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- graphicsDeviceName :NVIDIA GeForce GTX 745
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- graphicsPixelFillrate :-1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- processorCount :4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- graphicsMemorySize :3072
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- systemMemorySize :12213
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SetSettingsGFX
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- load settings
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- load settings
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- gfxPreset:3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- fullScreen:True
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- aa:0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- ssao:False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- dof:False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- motion:False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- vsync:False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- mirrorRefl:False
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- UnloadTime: 0.384578 ms
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 790.
- Total: 1.197822 ms (FindLiveObjects: 0.055732 ms CreateObjectMapping: 0.070150 ms MarkObjects: 0.146400 ms DeleteObjects: 0.013309 ms)
- Play Movie
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Play Movie Init Done
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- UnloadTime: 0.356851 ms
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 822.
- Total: 3.838301 ms (FindLiveObjects: 0.020240 ms CreateObjectMapping: 0.072645 ms MarkObjects: 0.185218 ms DeleteObjects: 2.585023 ms)
- Play Movie
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Play Movie Init Done
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- UnloadTime: 0.429219 ms
- Load Globals
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Loading Cars Data
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Loading Cars Done
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 4027.
- Total: 13.884209 ms (FindLiveObjects: 0.198250 ms CreateObjectMapping: 0.089559 ms MarkObjects: 1.915407 ms DeleteObjects: 10.131308 ms)
- GFX PRESET :3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SetSettingsGFX
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- GFX PRESET :3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Scanning for mods
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Mod Found : Sample Track alpha C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 2015\Mods\Tracks\SampleTrack\track.bundle
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FadeToScreen
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Exit Game
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Quit
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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