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- 21:43:59: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 21:43:59: CUDA loaded successfully
- 21:43:59: 1 CUDA capable devices found
- 21:43:59: [ GPU #0 - < GeForce GTX 680 > has Compute SM 3.0, NVENC Available ]
- Last game capture log:
- 2014-06-03, 20:41:35: we're booting up:
- 20:41:35: CaptureThread: attached to process League of Legends.exe
- 20:41:35: D3D9 Present
- 20:41:35: DXGI Present
- 20:41:35: GL Present
- 20:41:35: (half life scientist) everything.. seems to be in order
- 20:41:35: D3D9EndScene called
- 20:41:35: D3DPRESENT_PARAMETERS {
- 20:41:35: BackBufferWidth: 1920
- 20:41:35: BackBufferHeight: 1080
- 20:41:35: BackBufferFormat: D3DFMT_X8R8G8B8
- 20:41:35: BackBufferCount: 1
- 20:41:35: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:41:35: MultiSampleQuality: 0
- 20:41:35: SwapEffect: D3DSWAPEFFECT_DISCARD
- 20:41:35: hDeviceWindow: 984934
- 20:41:35: Windowed: false
- 20:41:35: EnableAutoDepthStencil: true
- 20:41:35: AutoDepthStencilFormat: D3DFMT_D24S8
- 20:41:35: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 20:41:35: FullScreen_RefreshRateInHz: 60
- 20:41:35: PresentationInterval: 0
- 20:41:35: };
- 20:41:35: successfully set up d3d9 hooks
- 20:41:35: D3D9Present called
- 20:41:35: DoD3D9GPUHook: success
- 20:41:35: D3DSURFACE_DESC {
- 20:41:35: Format: D3DFMT_X8R8G8B8
- 20:41:35: Type: D3DRTYPE_SURFACE
- 20:41:35: Usage: D3DUSAGE_RENDERTARGET
- 20:41:35: Pool: D3DPOOL_DEFAULT
- 20:41:35: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:41:35: MultiSampleQuality: 0
- 20:41:35: Width: 1920
- 20:41:35: Height: 1080
- 20:41:35: };
- 20:41:35: successfully capturing d3d9 frames via GPU
- 20:41:40: D3D9Reset called
- 20:41:40: ---------------------- Cleared D3D9 Capture ----------------------
- 20:41:40: successfully set up d3d9 hooks
- 20:41:40: D3D9EndScene called
- 20:41:40: D3D9Present called
- 20:41:40: DoD3D9GPUHook: success
- 20:41:40: D3DSURFACE_DESC {
- 20:41:40: Format: D3DFMT_X8R8G8B8
- 20:41:40: Type: D3DRTYPE_SURFACE
- 20:41:40: Usage: D3DUSAGE_RENDERTARGET
- 20:41:40: Pool: D3DPOOL_DEFAULT
- 20:41:40: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:41:40: MultiSampleQuality: 0
- 20:41:40: Width: 1920
- 20:41:40: Height: 1080
- 20:41:40: };
- 20:41:40: successfully capturing d3d9 frames via GPU
- 20:41:49: D3D9Reset called
- 20:41:49: ---------------------- Cleared D3D9 Capture ----------------------
- 20:41:49: successfully set up d3d9 hooks
- 20:41:49: D3D9EndScene called
- 20:41:49: D3D9Present called
- 20:41:49: DoD3D9GPUHook: success
- 20:41:49: D3DSURFACE_DESC {
- 20:41:49: Format: D3DFMT_X8R8G8B8
- 20:41:49: Type: D3DRTYPE_SURFACE
- 20:41:49: Usage: D3DUSAGE_RENDERTARGET
- 20:41:49: Pool: D3DPOOL_DEFAULT
- 20:41:49: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:41:49: MultiSampleQuality: 0
- 20:41:49: Width: 1920
- 20:41:49: Height: 1080
- 20:41:49: };
- 20:41:49: successfully capturing d3d9 frames via GPU
- 20:42:31: D3D9Reset called
- 20:42:31: ---------------------- Cleared D3D9 Capture ----------------------
- 20:42:31: successfully set up d3d9 hooks
- 20:42:31: D3D9EndScene called
- 20:42:31: D3D9Present called
- 20:42:31: DoD3D9GPUHook: success
- 20:42:32: D3DSURFACE_DESC {
- 20:42:32: Format: D3DFMT_X8R8G8B8
- 20:42:32: Type: D3DRTYPE_SURFACE
- 20:42:32: Usage: D3DUSAGE_RENDERTARGET
- 20:42:32: Pool: D3DPOOL_DEFAULT
- 20:42:32: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:42:32: MultiSampleQuality: 0
- 20:42:32: Width: 1920
- 20:42:32: Height: 1080
- 20:42:32: };
- 20:42:32: successfully capturing d3d9 frames via GPU
- 20:43:15: ---------------------- Cleared D3D9 Capture ----------------------
- 20:43:15: D3D9EndScene called
- 20:43:15: D3D9Present called
- 20:43:15: received restart event, capturing
- 20:43:15: DoD3D9GPUHook: success
- 20:43:15: D3DSURFACE_DESC {
- 20:43:15: Format: D3DFMT_X8R8G8B8
- 20:43:15: Type: D3DRTYPE_SURFACE
- 20:43:15: Usage: D3DUSAGE_RENDERTARGET
- 20:43:15: Pool: D3DPOOL_DEFAULT
- 20:43:15: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:43:15: MultiSampleQuality: 0
- 20:43:15: Width: 1920
- 20:43:15: Height: 1080
- 20:43:15: };
- 20:43:15: successfully capturing d3d9 frames via GPU
- 20:43:16: D3D9Reset called
- 20:43:16: ---------------------- Cleared D3D9 Capture ----------------------
- 20:43:16: successfully set up d3d9 hooks
- 20:43:16: D3D9EndScene called
- 20:43:16: D3D9Present called
- 20:43:16: DoD3D9GPUHook: success
- 20:43:16: D3DSURFACE_DESC {
- 20:43:16: Format: D3DFMT_X8R8G8B8
- 20:43:16: Type: D3DRTYPE_SURFACE
- 20:43:16: Usage: D3DUSAGE_RENDERTARGET
- 20:43:16: Pool: D3DPOOL_DEFAULT
- 20:43:16: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:43:16: MultiSampleQuality: 0
- 20:43:16: Width: 1920
- 20:43:16: Height: 1080
- 20:43:16: };
- 20:43:16: successfully capturing d3d9 frames via GPU
- 20:43:23: D3D9Reset called
- 20:43:23: ---------------------- Cleared D3D9 Capture ----------------------
- 20:43:23: successfully set up d3d9 hooks
- 20:43:23: D3D9EndScene called
- 20:43:23: D3D9Present called
- 20:43:23: DoD3D9GPUHook: success
- 20:43:23: D3DSURFACE_DESC {
- 20:43:23: Format: D3DFMT_X8R8G8B8
- 20:43:23: Type: D3DRTYPE_SURFACE
- 20:43:23: Usage: D3DUSAGE_RENDERTARGET
- 20:43:23: Pool: D3DPOOL_DEFAULT
- 20:43:23: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:43:23: MultiSampleQuality: 0
- 20:43:23: Width: 1920
- 20:43:23: Height: 1080
- 20:43:23: };
- 20:43:23: successfully capturing d3d9 frames via GPU
- 20:43:29: D3D9Reset called
- 20:43:29: ---------------------- Cleared D3D9 Capture ----------------------
- 20:43:29: successfully set up d3d9 hooks
- 20:43:29: D3D9EndScene called
- 20:43:29: D3D9Present called
- 20:43:29: DoD3D9GPUHook: success
- 20:43:29: D3DSURFACE_DESC {
- 20:43:29: Format: D3DFMT_X8R8G8B8
- 20:43:29: Type: D3DRTYPE_SURFACE
- 20:43:29: Usage: D3DUSAGE_RENDERTARGET
- 20:43:29: Pool: D3DPOOL_DEFAULT
- 20:43:29: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:43:29: MultiSampleQuality: 0
- 20:43:29: Width: 1920
- 20:43:29: Height: 1080
- 20:43:29: };
- 20:43:29: successfully capturing d3d9 frames via GPU
- 20:43:44: D3D9Reset called
- 20:43:44: ---------------------- Cleared D3D9 Capture ----------------------
- 20:43:44: successfully set up d3d9 hooks
- 20:43:44: D3D9EndScene called
- 20:43:44: D3D9Present called
- 20:43:44: DoD3D9GPUHook: success
- 20:43:44: D3DSURFACE_DESC {
- 20:43:44: Format: D3DFMT_X8R8G8B8
- 20:43:44: Type: D3DRTYPE_SURFACE
- 20:43:44: Usage: D3DUSAGE_RENDERTARGET
- 20:43:44: Pool: D3DPOOL_DEFAULT
- 20:43:44: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:43:44: MultiSampleQuality: 0
- 20:43:44: Width: 1920
- 20:43:44: Height: 1080
- 20:43:44: };
- 20:43:44: successfully capturing d3d9 frames via GPU
- 20:50:40: D3D9Reset called
- 20:50:40: ---------------------- Cleared D3D9 Capture ----------------------
- 20:50:40: successfully set up d3d9 hooks
- 20:50:40: D3D9EndScene called
- 20:50:40: D3D9Present called
- 20:50:40: DoD3D9GPUHook: success
- 20:50:41: D3DSURFACE_DESC {
- 20:50:41: Format: D3DFMT_X8R8G8B8
- 20:50:41: Type: D3DRTYPE_SURFACE
- 20:50:41: Usage: D3DUSAGE_RENDERTARGET
- 20:50:41: Pool: D3DPOOL_DEFAULT
- 20:50:41: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:50:41: MultiSampleQuality: 0
- 20:50:41: Width: 1920
- 20:50:41: Height: 1080
- 20:50:41: };
- 20:50:41: successfully capturing d3d9 frames via GPU
- 20:53:54: ---------------------- Cleared D3D9 Capture ----------------------
- 20:53:54: D3D9EndScene called
- 20:53:54: D3D9Present called
- 20:54:11: received restart event, capturing
- 20:54:11: DoD3D9GPUHook: success
- 20:54:16: Keepalive no longer found on d3d9, freeing capture data
- 20:54:16: ---------------------- Cleared D3D9 Capture ----------------------
- 20:54:16: D3D9EndScene called
- 20:54:16: D3D9Present called
- 20:54:16: received restart event, capturing
- 20:54:16: DoD3D9GPUHook: success
- 20:54:18: D3DSURFACE_DESC {
- 20:54:18: Format: D3DFMT_X8R8G8B8
- 20:54:18: Type: D3DRTYPE_SURFACE
- 20:54:18: Usage: D3DUSAGE_RENDERTARGET
- 20:54:18: Pool: D3DPOOL_DEFAULT
- 20:54:18: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:54:18: MultiSampleQuality: 0
- 20:54:18: Width: 1920
- 20:54:18: Height: 1080
- 20:54:18: };
- 20:54:18: successfully capturing d3d9 frames via GPU
- 20:54:19: D3D9Reset called
- 20:54:19: ---------------------- Cleared D3D9 Capture ----------------------
- 20:54:19: successfully set up d3d9 hooks
- 20:54:19: D3D9EndScene called
- 20:54:19: D3D9Present called
- 20:54:19: DoD3D9GPUHook: success
- 20:54:19: D3DSURFACE_DESC {
- 20:54:19: Format: D3DFMT_X8R8G8B8
- 20:54:19: Type: D3DRTYPE_SURFACE
- 20:54:19: Usage: D3DUSAGE_RENDERTARGET
- 20:54:19: Pool: D3DPOOL_DEFAULT
- 20:54:19: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:54:19: MultiSampleQuality: 0
- 20:54:19: Width: 1920
- 20:54:19: Height: 1080
- 20:54:19: };
- 20:54:19: successfully capturing d3d9 frames via GPU
- 20:54:24: D3D9Reset called
- 20:54:24: ---------------------- Cleared D3D9 Capture ----------------------
- 20:54:24: successfully set up d3d9 hooks
- 20:54:24: D3D9EndScene called
- 20:54:24: D3D9Present called
- 20:54:24: DoD3D9GPUHook: success
- 20:54:24: D3DSURFACE_DESC {
- 20:54:24: Format: D3DFMT_X8R8G8B8
- 20:54:24: Type: D3DRTYPE_SURFACE
- 20:54:24: Usage: D3DUSAGE_RENDERTARGET
- 20:54:24: Pool: D3DPOOL_DEFAULT
- 20:54:24: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:54:24: MultiSampleQuality: 0
- 20:54:24: Width: 1920
- 20:54:24: Height: 1080
- 20:54:24: };
- 20:54:24: successfully capturing d3d9 frames via GPU
- 20:56:36: D3D9Reset called
- 20:56:36: ---------------------- Cleared D3D9 Capture ----------------------
- 20:56:36: successfully set up d3d9 hooks
- 20:56:36: D3D9EndScene called
- 20:56:36: D3D9Present called
- 20:56:36: DoD3D9GPUHook: success
- 20:56:36: D3DSURFACE_DESC {
- 20:56:36: Format: D3DFMT_X8R8G8B8
- 20:56:36: Type: D3DRTYPE_SURFACE
- 20:56:36: Usage: D3DUSAGE_RENDERTARGET
- 20:56:36: Pool: D3DPOOL_DEFAULT
- 20:56:36: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:56:36: MultiSampleQuality: 0
- 20:56:36: Width: 1920
- 20:56:36: Height: 1080
- 20:56:36: };
- 20:56:36: successfully capturing d3d9 frames via GPU
- 21:04:05: D3D9Reset called
- 21:04:05: ---------------------- Cleared D3D9 Capture ----------------------
- 21:04:05: successfully set up d3d9 hooks
- 21:04:05: D3D9EndScene called
- 21:04:05: D3D9Present called
- 21:04:05: DoD3D9GPUHook: success
- 21:04:05: D3DSURFACE_DESC {
- 21:04:05: Format: D3DFMT_X8R8G8B8
- 21:04:05: Type: D3DRTYPE_SURFACE
- 21:04:05: Usage: D3DUSAGE_RENDERTARGET
- 21:04:05: Pool: D3DPOOL_DEFAULT
- 21:04:05: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:04:05: MultiSampleQuality: 0
- 21:04:05: Width: 1920
- 21:04:05: Height: 1080
- 21:04:05: };
- 21:04:05: successfully capturing d3d9 frames via GPU
- 21:08:26: D3D9Reset called
- 21:08:26: ---------------------- Cleared D3D9 Capture ----------------------
- 21:08:26: successfully set up d3d9 hooks
- 21:08:26: D3D9EndScene called
- 21:08:26: D3D9Present called
- 21:08:26: DoD3D9GPUHook: success
- 21:08:26: D3DSURFACE_DESC {
- 21:08:26: Format: D3DFMT_X8R8G8B8
- 21:08:26: Type: D3DRTYPE_SURFACE
- 21:08:26: Usage: D3DUSAGE_RENDERTARGET
- 21:08:26: Pool: D3DPOOL_DEFAULT
- 21:08:26: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:08:26: MultiSampleQuality: 0
- 21:08:26: Width: 1920
- 21:08:26: Height: 1080
- 21:08:26: };
- 21:08:26: successfully capturing d3d9 frames via GPU
- 21:08:34: D3D9Reset called
- 21:08:34: ---------------------- Cleared D3D9 Capture ----------------------
- 21:08:34: successfully set up d3d9 hooks
- 21:08:34: D3D9EndScene called
- 21:08:34: D3D9Present called
- 21:08:34: DoD3D9GPUHook: success
- 21:08:34: D3DSURFACE_DESC {
- 21:08:34: Format: D3DFMT_X8R8G8B8
- 21:08:34: Type: D3DRTYPE_SURFACE
- 21:08:34: Usage: D3DUSAGE_RENDERTARGET
- 21:08:34: Pool: D3DPOOL_DEFAULT
- 21:08:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:08:34: MultiSampleQuality: 0
- 21:08:34: Width: 1920
- 21:08:34: Height: 1080
- 21:08:34: };
- 21:08:34: successfully capturing d3d9 frames via GPU
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