Guest User

Untitled

a guest
Jun 3rd, 2014
70
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.50 KB | None | 0 0
  1. 21:43:59: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 21:43:59: CUDA loaded successfully
  3. 21:43:59: 1 CUDA capable devices found
  4. 21:43:59: [ GPU #0 - < GeForce GTX 680 > has Compute SM 3.0, NVENC Available ]
  5.  
  6.  
  7. Last game capture log:
  8. 2014-06-03, 20:41:35: we're booting up:
  9. 20:41:35: CaptureThread: attached to process League of Legends.exe
  10. 20:41:35: D3D9 Present
  11. 20:41:35: DXGI Present
  12. 20:41:35: GL Present
  13. 20:41:35: (half life scientist) everything.. seems to be in order
  14. 20:41:35: D3D9EndScene called
  15. 20:41:35: D3DPRESENT_PARAMETERS {
  16. 20:41:35: BackBufferWidth: 1920
  17. 20:41:35: BackBufferHeight: 1080
  18. 20:41:35: BackBufferFormat: D3DFMT_X8R8G8B8
  19. 20:41:35: BackBufferCount: 1
  20. 20:41:35: MultiSampleType: D3DMULTISAMPLE_NONE
  21. 20:41:35: MultiSampleQuality: 0
  22. 20:41:35: SwapEffect: D3DSWAPEFFECT_DISCARD
  23. 20:41:35: hDeviceWindow: 984934
  24. 20:41:35: Windowed: false
  25. 20:41:35: EnableAutoDepthStencil: true
  26. 20:41:35: AutoDepthStencilFormat: D3DFMT_D24S8
  27. 20:41:35: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  28. 20:41:35: FullScreen_RefreshRateInHz: 60
  29. 20:41:35: PresentationInterval: 0
  30. 20:41:35: };
  31. 20:41:35: successfully set up d3d9 hooks
  32. 20:41:35: D3D9Present called
  33. 20:41:35: DoD3D9GPUHook: success
  34. 20:41:35: D3DSURFACE_DESC {
  35. 20:41:35: Format: D3DFMT_X8R8G8B8
  36. 20:41:35: Type: D3DRTYPE_SURFACE
  37. 20:41:35: Usage: D3DUSAGE_RENDERTARGET
  38. 20:41:35: Pool: D3DPOOL_DEFAULT
  39. 20:41:35: MultiSampleType: D3DMULTISAMPLE_NONE
  40. 20:41:35: MultiSampleQuality: 0
  41. 20:41:35: Width: 1920
  42. 20:41:35: Height: 1080
  43. 20:41:35: };
  44. 20:41:35: successfully capturing d3d9 frames via GPU
  45. 20:41:40: D3D9Reset called
  46. 20:41:40: ---------------------- Cleared D3D9 Capture ----------------------
  47. 20:41:40: successfully set up d3d9 hooks
  48. 20:41:40: D3D9EndScene called
  49. 20:41:40: D3D9Present called
  50. 20:41:40: DoD3D9GPUHook: success
  51. 20:41:40: D3DSURFACE_DESC {
  52. 20:41:40: Format: D3DFMT_X8R8G8B8
  53. 20:41:40: Type: D3DRTYPE_SURFACE
  54. 20:41:40: Usage: D3DUSAGE_RENDERTARGET
  55. 20:41:40: Pool: D3DPOOL_DEFAULT
  56. 20:41:40: MultiSampleType: D3DMULTISAMPLE_NONE
  57. 20:41:40: MultiSampleQuality: 0
  58. 20:41:40: Width: 1920
  59. 20:41:40: Height: 1080
  60. 20:41:40: };
  61. 20:41:40: successfully capturing d3d9 frames via GPU
  62. 20:41:49: D3D9Reset called
  63. 20:41:49: ---------------------- Cleared D3D9 Capture ----------------------
  64. 20:41:49: successfully set up d3d9 hooks
  65. 20:41:49: D3D9EndScene called
  66. 20:41:49: D3D9Present called
  67. 20:41:49: DoD3D9GPUHook: success
  68. 20:41:49: D3DSURFACE_DESC {
  69. 20:41:49: Format: D3DFMT_X8R8G8B8
  70. 20:41:49: Type: D3DRTYPE_SURFACE
  71. 20:41:49: Usage: D3DUSAGE_RENDERTARGET
  72. 20:41:49: Pool: D3DPOOL_DEFAULT
  73. 20:41:49: MultiSampleType: D3DMULTISAMPLE_NONE
  74. 20:41:49: MultiSampleQuality: 0
  75. 20:41:49: Width: 1920
  76. 20:41:49: Height: 1080
  77. 20:41:49: };
  78. 20:41:49: successfully capturing d3d9 frames via GPU
  79. 20:42:31: D3D9Reset called
  80. 20:42:31: ---------------------- Cleared D3D9 Capture ----------------------
  81. 20:42:31: successfully set up d3d9 hooks
  82. 20:42:31: D3D9EndScene called
  83. 20:42:31: D3D9Present called
  84. 20:42:31: DoD3D9GPUHook: success
  85. 20:42:32: D3DSURFACE_DESC {
  86. 20:42:32: Format: D3DFMT_X8R8G8B8
  87. 20:42:32: Type: D3DRTYPE_SURFACE
  88. 20:42:32: Usage: D3DUSAGE_RENDERTARGET
  89. 20:42:32: Pool: D3DPOOL_DEFAULT
  90. 20:42:32: MultiSampleType: D3DMULTISAMPLE_NONE
  91. 20:42:32: MultiSampleQuality: 0
  92. 20:42:32: Width: 1920
  93. 20:42:32: Height: 1080
  94. 20:42:32: };
  95. 20:42:32: successfully capturing d3d9 frames via GPU
  96. 20:43:15: ---------------------- Cleared D3D9 Capture ----------------------
  97. 20:43:15: D3D9EndScene called
  98. 20:43:15: D3D9Present called
  99. 20:43:15: received restart event, capturing
  100. 20:43:15: DoD3D9GPUHook: success
  101. 20:43:15: D3DSURFACE_DESC {
  102. 20:43:15: Format: D3DFMT_X8R8G8B8
  103. 20:43:15: Type: D3DRTYPE_SURFACE
  104. 20:43:15: Usage: D3DUSAGE_RENDERTARGET
  105. 20:43:15: Pool: D3DPOOL_DEFAULT
  106. 20:43:15: MultiSampleType: D3DMULTISAMPLE_NONE
  107. 20:43:15: MultiSampleQuality: 0
  108. 20:43:15: Width: 1920
  109. 20:43:15: Height: 1080
  110. 20:43:15: };
  111. 20:43:15: successfully capturing d3d9 frames via GPU
  112. 20:43:16: D3D9Reset called
  113. 20:43:16: ---------------------- Cleared D3D9 Capture ----------------------
  114. 20:43:16: successfully set up d3d9 hooks
  115. 20:43:16: D3D9EndScene called
  116. 20:43:16: D3D9Present called
  117. 20:43:16: DoD3D9GPUHook: success
  118. 20:43:16: D3DSURFACE_DESC {
  119. 20:43:16: Format: D3DFMT_X8R8G8B8
  120. 20:43:16: Type: D3DRTYPE_SURFACE
  121. 20:43:16: Usage: D3DUSAGE_RENDERTARGET
  122. 20:43:16: Pool: D3DPOOL_DEFAULT
  123. 20:43:16: MultiSampleType: D3DMULTISAMPLE_NONE
  124. 20:43:16: MultiSampleQuality: 0
  125. 20:43:16: Width: 1920
  126. 20:43:16: Height: 1080
  127. 20:43:16: };
  128. 20:43:16: successfully capturing d3d9 frames via GPU
  129. 20:43:23: D3D9Reset called
  130. 20:43:23: ---------------------- Cleared D3D9 Capture ----------------------
  131. 20:43:23: successfully set up d3d9 hooks
  132. 20:43:23: D3D9EndScene called
  133. 20:43:23: D3D9Present called
  134. 20:43:23: DoD3D9GPUHook: success
  135. 20:43:23: D3DSURFACE_DESC {
  136. 20:43:23: Format: D3DFMT_X8R8G8B8
  137. 20:43:23: Type: D3DRTYPE_SURFACE
  138. 20:43:23: Usage: D3DUSAGE_RENDERTARGET
  139. 20:43:23: Pool: D3DPOOL_DEFAULT
  140. 20:43:23: MultiSampleType: D3DMULTISAMPLE_NONE
  141. 20:43:23: MultiSampleQuality: 0
  142. 20:43:23: Width: 1920
  143. 20:43:23: Height: 1080
  144. 20:43:23: };
  145. 20:43:23: successfully capturing d3d9 frames via GPU
  146. 20:43:29: D3D9Reset called
  147. 20:43:29: ---------------------- Cleared D3D9 Capture ----------------------
  148. 20:43:29: successfully set up d3d9 hooks
  149. 20:43:29: D3D9EndScene called
  150. 20:43:29: D3D9Present called
  151. 20:43:29: DoD3D9GPUHook: success
  152. 20:43:29: D3DSURFACE_DESC {
  153. 20:43:29: Format: D3DFMT_X8R8G8B8
  154. 20:43:29: Type: D3DRTYPE_SURFACE
  155. 20:43:29: Usage: D3DUSAGE_RENDERTARGET
  156. 20:43:29: Pool: D3DPOOL_DEFAULT
  157. 20:43:29: MultiSampleType: D3DMULTISAMPLE_NONE
  158. 20:43:29: MultiSampleQuality: 0
  159. 20:43:29: Width: 1920
  160. 20:43:29: Height: 1080
  161. 20:43:29: };
  162. 20:43:29: successfully capturing d3d9 frames via GPU
  163. 20:43:44: D3D9Reset called
  164. 20:43:44: ---------------------- Cleared D3D9 Capture ----------------------
  165. 20:43:44: successfully set up d3d9 hooks
  166. 20:43:44: D3D9EndScene called
  167. 20:43:44: D3D9Present called
  168. 20:43:44: DoD3D9GPUHook: success
  169. 20:43:44: D3DSURFACE_DESC {
  170. 20:43:44: Format: D3DFMT_X8R8G8B8
  171. 20:43:44: Type: D3DRTYPE_SURFACE
  172. 20:43:44: Usage: D3DUSAGE_RENDERTARGET
  173. 20:43:44: Pool: D3DPOOL_DEFAULT
  174. 20:43:44: MultiSampleType: D3DMULTISAMPLE_NONE
  175. 20:43:44: MultiSampleQuality: 0
  176. 20:43:44: Width: 1920
  177. 20:43:44: Height: 1080
  178. 20:43:44: };
  179. 20:43:44: successfully capturing d3d9 frames via GPU
  180. 20:50:40: D3D9Reset called
  181. 20:50:40: ---------------------- Cleared D3D9 Capture ----------------------
  182. 20:50:40: successfully set up d3d9 hooks
  183. 20:50:40: D3D9EndScene called
  184. 20:50:40: D3D9Present called
  185. 20:50:40: DoD3D9GPUHook: success
  186. 20:50:41: D3DSURFACE_DESC {
  187. 20:50:41: Format: D3DFMT_X8R8G8B8
  188. 20:50:41: Type: D3DRTYPE_SURFACE
  189. 20:50:41: Usage: D3DUSAGE_RENDERTARGET
  190. 20:50:41: Pool: D3DPOOL_DEFAULT
  191. 20:50:41: MultiSampleType: D3DMULTISAMPLE_NONE
  192. 20:50:41: MultiSampleQuality: 0
  193. 20:50:41: Width: 1920
  194. 20:50:41: Height: 1080
  195. 20:50:41: };
  196. 20:50:41: successfully capturing d3d9 frames via GPU
  197. 20:53:54: ---------------------- Cleared D3D9 Capture ----------------------
  198. 20:53:54: D3D9EndScene called
  199. 20:53:54: D3D9Present called
  200. 20:54:11: received restart event, capturing
  201. 20:54:11: DoD3D9GPUHook: success
  202. 20:54:16: Keepalive no longer found on d3d9, freeing capture data
  203. 20:54:16: ---------------------- Cleared D3D9 Capture ----------------------
  204. 20:54:16: D3D9EndScene called
  205. 20:54:16: D3D9Present called
  206. 20:54:16: received restart event, capturing
  207. 20:54:16: DoD3D9GPUHook: success
  208. 20:54:18: D3DSURFACE_DESC {
  209. 20:54:18: Format: D3DFMT_X8R8G8B8
  210. 20:54:18: Type: D3DRTYPE_SURFACE
  211. 20:54:18: Usage: D3DUSAGE_RENDERTARGET
  212. 20:54:18: Pool: D3DPOOL_DEFAULT
  213. 20:54:18: MultiSampleType: D3DMULTISAMPLE_NONE
  214. 20:54:18: MultiSampleQuality: 0
  215. 20:54:18: Width: 1920
  216. 20:54:18: Height: 1080
  217. 20:54:18: };
  218. 20:54:18: successfully capturing d3d9 frames via GPU
  219. 20:54:19: D3D9Reset called
  220. 20:54:19: ---------------------- Cleared D3D9 Capture ----------------------
  221. 20:54:19: successfully set up d3d9 hooks
  222. 20:54:19: D3D9EndScene called
  223. 20:54:19: D3D9Present called
  224. 20:54:19: DoD3D9GPUHook: success
  225. 20:54:19: D3DSURFACE_DESC {
  226. 20:54:19: Format: D3DFMT_X8R8G8B8
  227. 20:54:19: Type: D3DRTYPE_SURFACE
  228. 20:54:19: Usage: D3DUSAGE_RENDERTARGET
  229. 20:54:19: Pool: D3DPOOL_DEFAULT
  230. 20:54:19: MultiSampleType: D3DMULTISAMPLE_NONE
  231. 20:54:19: MultiSampleQuality: 0
  232. 20:54:19: Width: 1920
  233. 20:54:19: Height: 1080
  234. 20:54:19: };
  235. 20:54:19: successfully capturing d3d9 frames via GPU
  236. 20:54:24: D3D9Reset called
  237. 20:54:24: ---------------------- Cleared D3D9 Capture ----------------------
  238. 20:54:24: successfully set up d3d9 hooks
  239. 20:54:24: D3D9EndScene called
  240. 20:54:24: D3D9Present called
  241. 20:54:24: DoD3D9GPUHook: success
  242. 20:54:24: D3DSURFACE_DESC {
  243. 20:54:24: Format: D3DFMT_X8R8G8B8
  244. 20:54:24: Type: D3DRTYPE_SURFACE
  245. 20:54:24: Usage: D3DUSAGE_RENDERTARGET
  246. 20:54:24: Pool: D3DPOOL_DEFAULT
  247. 20:54:24: MultiSampleType: D3DMULTISAMPLE_NONE
  248. 20:54:24: MultiSampleQuality: 0
  249. 20:54:24: Width: 1920
  250. 20:54:24: Height: 1080
  251. 20:54:24: };
  252. 20:54:24: successfully capturing d3d9 frames via GPU
  253. 20:56:36: D3D9Reset called
  254. 20:56:36: ---------------------- Cleared D3D9 Capture ----------------------
  255. 20:56:36: successfully set up d3d9 hooks
  256. 20:56:36: D3D9EndScene called
  257. 20:56:36: D3D9Present called
  258. 20:56:36: DoD3D9GPUHook: success
  259. 20:56:36: D3DSURFACE_DESC {
  260. 20:56:36: Format: D3DFMT_X8R8G8B8
  261. 20:56:36: Type: D3DRTYPE_SURFACE
  262. 20:56:36: Usage: D3DUSAGE_RENDERTARGET
  263. 20:56:36: Pool: D3DPOOL_DEFAULT
  264. 20:56:36: MultiSampleType: D3DMULTISAMPLE_NONE
  265. 20:56:36: MultiSampleQuality: 0
  266. 20:56:36: Width: 1920
  267. 20:56:36: Height: 1080
  268. 20:56:36: };
  269. 20:56:36: successfully capturing d3d9 frames via GPU
  270. 21:04:05: D3D9Reset called
  271. 21:04:05: ---------------------- Cleared D3D9 Capture ----------------------
  272. 21:04:05: successfully set up d3d9 hooks
  273. 21:04:05: D3D9EndScene called
  274. 21:04:05: D3D9Present called
  275. 21:04:05: DoD3D9GPUHook: success
  276. 21:04:05: D3DSURFACE_DESC {
  277. 21:04:05: Format: D3DFMT_X8R8G8B8
  278. 21:04:05: Type: D3DRTYPE_SURFACE
  279. 21:04:05: Usage: D3DUSAGE_RENDERTARGET
  280. 21:04:05: Pool: D3DPOOL_DEFAULT
  281. 21:04:05: MultiSampleType: D3DMULTISAMPLE_NONE
  282. 21:04:05: MultiSampleQuality: 0
  283. 21:04:05: Width: 1920
  284. 21:04:05: Height: 1080
  285. 21:04:05: };
  286. 21:04:05: successfully capturing d3d9 frames via GPU
  287. 21:08:26: D3D9Reset called
  288. 21:08:26: ---------------------- Cleared D3D9 Capture ----------------------
  289. 21:08:26: successfully set up d3d9 hooks
  290. 21:08:26: D3D9EndScene called
  291. 21:08:26: D3D9Present called
  292. 21:08:26: DoD3D9GPUHook: success
  293. 21:08:26: D3DSURFACE_DESC {
  294. 21:08:26: Format: D3DFMT_X8R8G8B8
  295. 21:08:26: Type: D3DRTYPE_SURFACE
  296. 21:08:26: Usage: D3DUSAGE_RENDERTARGET
  297. 21:08:26: Pool: D3DPOOL_DEFAULT
  298. 21:08:26: MultiSampleType: D3DMULTISAMPLE_NONE
  299. 21:08:26: MultiSampleQuality: 0
  300. 21:08:26: Width: 1920
  301. 21:08:26: Height: 1080
  302. 21:08:26: };
  303. 21:08:26: successfully capturing d3d9 frames via GPU
  304. 21:08:34: D3D9Reset called
  305. 21:08:34: ---------------------- Cleared D3D9 Capture ----------------------
  306. 21:08:34: successfully set up d3d9 hooks
  307. 21:08:34: D3D9EndScene called
  308. 21:08:34: D3D9Present called
  309. 21:08:34: DoD3D9GPUHook: success
  310. 21:08:34: D3DSURFACE_DESC {
  311. 21:08:34: Format: D3DFMT_X8R8G8B8
  312. 21:08:34: Type: D3DRTYPE_SURFACE
  313. 21:08:34: Usage: D3DUSAGE_RENDERTARGET
  314. 21:08:34: Pool: D3DPOOL_DEFAULT
  315. 21:08:34: MultiSampleType: D3DMULTISAMPLE_NONE
  316. 21:08:34: MultiSampleQuality: 0
  317. 21:08:34: Width: 1920
  318. 21:08:34: Height: 1080
  319. 21:08:34: };
  320. 21:08:34: successfully capturing d3d9 frames via GPU
Advertisement
Add Comment
Please, Sign In to add comment