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- Name ???
- LL: 3
- Background: Denied Asset
- While most state-sponsored officers enjoy displays of public admiration for their sacrifice, others are afforded little beyond a name carved into a wall. You sweat and bled and killed, and in return? A pat on the back, a check in the mail, and the polite understanding that the last 10 years never happened.
- Well, that and a very specific set of skills.
- Trigger 1: Stay Cool +2
- Trigger 2: Spot +2
- Trigger 3: Assault +2
- Trigger 4: Blow Something Up +2
- 5: Survive +2
- 6: Take Control +2
- 7: Charm +2
- 1/2 size, 7 HP, 10 Evasion, 10 E-Def, 4 Spd
- gear: Mobility Hardsuit, Rondel, 'Dazzler' light signature (energy). Patch x1, Dataplating, Wilderness Survival Kit
- Mech Skills,
- Hull: +1
- Agility: +2
- Systems:
- Engineering: +2
- Talents : Rank
- Vanguard 2
- Walking Armoury 2
- Hunter 1
- CORE BONUSES:
- 1: GMS Additional Weapons Slot
- MECH:
- Caliban Frame
- Size 1/2
- Armour 2
- attack rolls +1 from grit
- Hull:
- HP 6; 9
- RC 5
- Agi:
- Eva 8; 10
- Speed 3; 4
- Save 12
- Sens 3
- Systems:
- E-Def 8
- Tech Atk -2
- SP: 5; 6
- Eng:
- Heat Cap 5; 6
- Traits:
- Wrecking Ball; Counts as Size 3 when inflicting knockback with any Ram or Ranged or Melee attack.
- Pursue Prey; When inflicting Knockback as part of an action, can move = number of spaces towards the same target by the most direct route. Movement part of the same action, ignores engagement, doesn't provoke reactions.
- Slam: 1/round, when the Caliban knocks a character into a wall, mech, or other obstruction that would cause it to stop moving, it may force its target to pass a Hull save or take 1d6 (symbol) and become Impared until the end of its next turn
- Weak Computer: +1 penalty on all Systems saves and checks.
- Weapon(s):
- Hammer U-RPL
- Heavy Launcher, Inaccurate, Arcing, Knockback 2(+1), (+overkill)
- Range 5, 2d6+3 explosive
- Systems:
- Supermassive Mod (U-RPL)
- 1 SP, Mod (U-RPL), Unique
- +1 knockback and overkill, during a full repair can boost to +2 knockback but gains Ordinance (if ranged) or Inaccurate (if melee)
- Pattern-A Smoke Charges
- 2 SP, Limited 3, Unique
- Expend a charge for one of the following:
- -Smoke Grenade (Grenade, Range 5, blast 2)
- Everyone in the area benefits from soft cover until the end of your next turn
- -Smoke Mine (Mine, burst 3)
- Same as above but in mine form
- Pattern-A Jericho Deployable Cover
- 2 SP, Deployable, Unique, Quick Action
- Deploy 2 sections of Size 1 Hard Cover in free spaces adjacent to you and to each other. Each section is an object with 5 Evasion and 10 HP that can be targeted and destroyed individually. Can be picked up again as a full action. Repairing restores both sections.
- EVA Module
- 1 SP, Unique
- Propulsion system suitable for use in low/zero g and underwater. In these environments you can fly and are not slowed.
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