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- # Configuration file
- debug {
- # Set to true to write simple debug info to the console. [default: false]
- B:Debug=false
- # You probably don't want to set this to true
- # unless you actually want to debug the mod.
- # It writes quite a lot in the console. [default: false]
- B:"High Output Debug"=false
- }
- filters {
- # Set to false to disable low pass filter in water and lava. [default: true]
- B:"Use Low Pass?"=true
- # Set to false to disable low pass filter for sounds behind solid walls.
- # If you are getting lag, disabling this might help. [default: true]
- B:"Use Occluded Sounds (muting sounds behind solid walls)?"=true
- # Set to false to disable reverb. [default: true]
- B:"Use Reverb?"=true
- }
- occlusion {
- # Add new entries (each on a new line) in the format
- # <block id>-<metadata>-<occlusion double> to customize how much sound
- # they should absorb when they are between you and the sound source.
- # For the metadata, 16 means any metadata value. The amount is a
- # double, with 0.0 absorbing no sound (like air), and 1.0 being the normal
- # amount, and 2.0 being twice the normal amount. By default,
- # wool has entry wool-16-2.0 which is twice the normal sound absorbtion. [default: [wool-16-2.0]]
- S:"Specific block occlusion:" <
- wool-16-2.0
- >
- }
- reverb {
- # If this is true, when you're in an area that can see the sky, the
- # there will be less reverb. This is for aboveground areas with
- # lots of stone and such like extreme hills biomes. [default: true]
- B:"Do sky checks:"=true
- # If you are getting lag, set this number lower. The higher it is,
- # the more realistic the reverb will be. [range: 0 ~ 2147483647, default: 1024]
- I:"Number of blocks reverb will check through:"=1024
- # Add values to this list (each on a new line) in the format
- # <block id>-<metadata>-<reverb double>, to change how the block
- # with that metadata absorbs or creates reverb. If the
- # metadata is 16, that means it will apply to any metadata value.
- # By default things like wool, snow, carpets, and plants absorb reverb
- # (value 0.0), things like wood and dirt are neutral (value 1.0),
- # and things like stone, metal, ice, and glass create reverb (value 2.0).
- # So if, say, you wanted to add pumpkins of any metadata to the blocks
- # that create reverb, you would put pumpkin-16-2.0 on a new line. [default: [soul_sand-16-2.0]]
- S:"Specific block reverb:" <
- soul_sand-16-2.0
- >
- }
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