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Sound Filter Config

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Oct 15th, 2015
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  1. # Configuration file
  2.  
  3. debug {
  4. # Set to true to write simple debug info to the console. [default: false]
  5. B:Debug=false
  6.  
  7. # You probably don't want to set this to true
  8. # unless you actually want to debug the mod.
  9. # It writes quite a lot in the console. [default: false]
  10. B:"High Output Debug"=false
  11. }
  12.  
  13.  
  14. filters {
  15. # Set to false to disable low pass filter in water and lava. [default: true]
  16. B:"Use Low Pass?"=true
  17.  
  18. # Set to false to disable low pass filter for sounds behind solid walls.
  19. # If you are getting lag, disabling this might help. [default: true]
  20. B:"Use Occluded Sounds (muting sounds behind solid walls)?"=true
  21.  
  22. # Set to false to disable reverb. [default: true]
  23. B:"Use Reverb?"=true
  24. }
  25.  
  26.  
  27. occlusion {
  28. # Add new entries (each on a new line) in the format
  29. # <block id>-<metadata>-<occlusion double> to customize how much sound
  30. # they should absorb when they are between you and the sound source.
  31. # For the metadata, 16 means any metadata value. The amount is a
  32. # double, with 0.0 absorbing no sound (like air), and 1.0 being the normal
  33. # amount, and 2.0 being twice the normal amount. By default,
  34. # wool has entry wool-16-2.0 which is twice the normal sound absorbtion. [default: [wool-16-2.0]]
  35. S:"Specific block occlusion:" <
  36. wool-16-2.0
  37. >
  38. }
  39.  
  40.  
  41. reverb {
  42. # If this is true, when you're in an area that can see the sky, the
  43. # there will be less reverb. This is for aboveground areas with
  44. # lots of stone and such like extreme hills biomes. [default: true]
  45. B:"Do sky checks:"=true
  46.  
  47. # If you are getting lag, set this number lower. The higher it is,
  48. # the more realistic the reverb will be. [range: 0 ~ 2147483647, default: 1024]
  49. I:"Number of blocks reverb will check through:"=1024
  50.  
  51. # Add values to this list (each on a new line) in the format
  52. # <block id>-<metadata>-<reverb double>, to change how the block
  53. # with that metadata absorbs or creates reverb. If the
  54. # metadata is 16, that means it will apply to any metadata value.
  55. # By default things like wool, snow, carpets, and plants absorb reverb
  56. # (value 0.0), things like wood and dirt are neutral (value 1.0),
  57. # and things like stone, metal, ice, and glass create reverb (value 2.0).
  58. # So if, say, you wanted to add pumpkins of any metadata to the blocks
  59. # that create reverb, you would put pumpkin-16-2.0 on a new line. [default: [soul_sand-16-2.0]]
  60. S:"Specific block reverb:" <
  61. soul_sand-16-2.0
  62. >
  63. }
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