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drop stunt

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Jul 12th, 2010
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  1.  
  2. #include <a_samp>
  3. // dont claim as ur own this is owned by LiLy
  4. // seriosly dont
  5. //---------------------------------------------
  6.  
  7. public OnFilterScriptInit()
  8. {
  9. printf("\n*** /drop stunt loaded By LiLy = %d\n");
  10. }
  11.  
  12.  
  13. public OnPlayerConnect(playerid)
  14. {
  15. CreateObject(8040,436.086,-1136.199,2262.010,0.0,0.0,97.116); // object
  16. CreateObject(10757,465.122,-1146.827,2269.622,6.016,0.0,262.128); // object (1)
  17. CreateObject(14467,421.184,-1101.372,2263.978,0.0,0.0,6.875); // object (2)
  18. CreateObject(8841,441.625,-1172.734,2264.318,0.0,0.0,6.875); // object (3)
  19. CreateObject(944,442.523,-1096.699,2262.079,0.0,0.0,6.875); // object (5)
  20. CreateObject(8171,425.087,-1054.130,2207.052,-51.566,0.0,7.735); // object (6)
  21. CreateObject(8171,419.258,-1011.200,2154.406,-36.956,0.0,7.735); // object (7)
  22. CreateObject(8171,405.698,-911.476,2060.670,-48.988,0.0,7.735); // object (8)
  23. CreateObject(8171,392.940,-817.448,1971.767,-37.815,0.0,7.735); // object (9)
  24. CreateObject(8171,385.941,-766.066,1932.700,-18.908,0.0,7.735); // object (9)
  25. CreateObject(8171,370.009,-649.128,1865.555,-40.394,0.0,7.735); // object (10)
  26. CreateObject(8171,357.823,-559.403,1763.053,-56.723,0.0,7.735); // object (11)
  27. CreateObject(8171,348.958,-494.173,1642.075,-66.177,0.0,7.735); // object (12)
  28. CreateObject(8171,342.813,-449.408,1539.668,-66.177,0.0,7.735); // object (13)
  29. CreateObject(8171,336.718,-404.757,1409.683,-75.630,0.0,7.735); // object (14)
  30. CreateObject(8171,332.373,-373.003,1284.648,-75.630,0.0,7.735); // object (15)
  31. CreateObject(8171,327.201,-334.959,1179.685,-62.739,0.0,7.735); // object (16)
  32. CreateObject(8171,317.306,-262.265,1075.078,-48.128,0.0,7.735); // object (17)
  33. CreateObject(8171,304.664,-169.537,995.077,-34.378,0.0,7.735); // object (18)
  34. CreateObject(8171,289.348,-56.595,944.776,-13.751,0.0,7.735); // object (19)
  35. CreateObject(8171,272.047,70.701,896.422,-27.502,0.0,7.735); // object (20)
  36. CreateObject(8171,255.727,190.834,833.300,-27.502,0.0,7.735); // object (21)
  37. CreateObject(8171,239.182,312.479,778.237,-20.627,0.0,7.735); // object (22)
  38. CreateObject(8171,222.474,435.373,718.322,-30.940,0.0,7.735); // object (23)
  39. CreateObject(8171,206.920,549.894,649.028,-30.940,0.0,7.735); // object (24)
  40. CreateObject(8171,191.037,666.726,578.336,-30.940,0.0,7.735); // object (25)
  41. CreateObject(8171,177.264,767.999,488.630,-51.566,0.0,7.735); // object (27)
  42. CreateObject(8171,171.364,811.564,435.180,-46.410,0.0,7.735); // object (28)
  43. CreateObject(8171,164.189,864.064,379.612,-46.410,0.0,7.735); // object (29)
  44. CreateObject(8171,151.820,954.520,283.696,-46.410,0.0,7.735); // object (30)
  45. CreateObject(8171,139.365,1046.387,186.355,-46.410,0.0,7.735); // object (31)
  46. CreateObject(8171,127.237,1135.970,91.376,-46.410,0.0,7.735); // object (32)
  47. CreateObject(8171,120.683,1184.084,42.984,-17.189,0.0,7.735); // object (33)
  48. CreateObject(8171,119.088,1195.916,4.894,21.486,0.0,7.735); // object (34)
  49. CreateObject(1634,103.524,1258.338,31.495,25.783,0.0,10.313); // object (36)
  50. CreateObject(1634,107.576,1259.113,31.544,25.783,0.0,10.313); // object (37)
  51. CreateObject(1634,111.673,1259.819,31.509,25.783,0.0,10.313); // object (38)
  52. CreateObject(1634,115.683,1260.748,31.750,25.783,0.0,10.313); // object (39)
  53. CreateObject(1634,99.511,1257.402,31.275,25.783,0.0,10.313); // object (40)
  54. CreateObject(1634,119.836,1261.091,31.371,25.783,0.0,10.313); // object (41)
  55. CreateObject(1634,123.900,1261.855,31.360,25.783,0.0,10.313); // object (42)
  56. CreateObject(1634,127.864,1262.204,30.914,25.783,0.0,10.313); // object (43)
  57. CreateObject(1634,95.468,1256.429,31.005,25.783,0.0,10.313); // object (44)
  58. CreateObject(1634,91.429,1255.559,30.878,25.783,0.0,10.313); // object (45)
  59. CreateObject(5112,450.635,-1239.171,2277.018,0.0,-11.173,-81.646); // object (48)
  60. CreateObject(8040,466.460,-1353.127,2298.812,0.0,0.0,97.976); // object (49)
  61. AddStaticVehicle(403,447.578,-1165.524,2261.905,0.0,-1,-1); // spawnpoint (1)
  62. AddStaticVehicle(556,430.984,-1166.929,2261.905,0.0,-1,-1); // spawnpoint (2)
  63. AddStaticVehicle(408,439.159,-1164.733,2261.905,0.0,-1,-1); // spawnpoint (3)
  64. AddStaticVehicle(506,446.589,-1104.018,2261.905,95.0,-1,-1); // spawnpoint (4)
  65. AddStaticVehicle(451,447.081,-1107.232,2261.905,95.0,-1,-1); // spawnpoint (5)
  66. AddStaticVehicle(477,447.554,-1110.319,2261.905,95.0,-1,-1); // spawnpoint (6)
  67. AddStaticVehicle(429,448.210,-1113.342,2261.905,95.0,-1,-1); // spawnpoint (7)
  68. AddStaticVehicle(560,448.865,-1116.452,2261.905,95.0,-1,-1); // spawnpoint (8)
  69. AddStaticVehicle(503,448.984,-1119.854,2261.905,95.0,-1,-1); // spawnpoint (9)
  70. AddStaticVehicle(500,449.515,-1122.926,2261.905,95.0,-1,-1); // spawnpoint (10)
  71. AddStaticVehicle(541,449.895,-1125.916,2261.905,95.0,-1,-1); // spawnpoint (11)
  72. AddStaticVehicle(559,450.318,-1129.211,2261.905,95.0,-1,-1); // spawnpoint (12)
  73. AddStaticVehicle(522,450.766,-1132.454,2261.905,95.0,-1,-1); // spawnpoint (13)
  74. AddStaticVehicle(522,421.261,-1139.184,2261.905,279.0,-1,-1); // spawnpoint (14)
  75. AddStaticVehicle(522,421.478,-1142.430,2261.905,279.0,-1,-1); // spawnpoint (15)
  76. AddStaticVehicle(602,421.719,-1145.348,2261.905,279.0,-1,-1); // spawnpoint (16)
  77. AddStaticVehicle(429,420.813,-1135.888,2261.905,279.0,-1,-1); // spawnpoint (17)
  78.  
  79.  
  80.  
  81. return 0;
  82. }
  83.  
  84.  
  85. public OnPlayerCommandText(playerid, cmdtext[])
  86. {
  87.  
  88. if (strcmp("/drop", cmdtext, true, 10) == 0)
  89. {
  90. SetPlayerPos(playerid, 417.138,-1101.635,2261.905);
  91. GameTextForPlayer(playerid, "DROP!!",1500,3);
  92. SetPlayerInterior(playerid, 0);
  93. return 1;
  94. }
  95.  
  96. return 0;
  97. }
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