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- {
- g_PC = g_Engine->GamePlayers.Data[0]->Actor;
- FString Naming = L"www.obnoxiouscsgo.com";
- if (ValidLocalPlayer(g_PC->Pawn))
- {
- if (g_PC->Pawn->WorldInfo)
- {
- APawn* Target = g_PC->Pawn->WorldInfo->PawnList;
- if (GetAsyncKeyState(VK_INSERT))
- {
- if (!namestealer)
- {
- namestealer = true;
- bNameChanged = false;
- std::cout << "Name Stealer --> [Enabled]" << std::endl;
- }
- else
- {
- bNameChanged = true;
- namestealer = false;
- std::cout << "Name Stealer --> [Disabled]" << std::endl;
- }
- }
- while (Target != NULL)
- {
- if (ValidTarget(Target) && Target->IsA(ASFPawn::StaticClass()))
- {
- //if (bNameChanged == false && iChangeNameNow == 0)
- if (GetAsyncKeyState(VK_DELETE))
- {
- if (!namechanger)
- {
- namechanger = true;
- ((ASFPlayerController*)g_PC)->ServerChangeName(Naming);
- bNameChanged = true;
- std::cout << "Name Change --> [Enabled]" << std::endl;
- }
- else
- {
- //bNameChanged = false;
- namechanger = false;
- std::cout << "Name Change --> [Disabled]" << std::endl;
- }
- }
- if (bNameChanged == false)
- {
- FString NewName = Target->PlayerReplicationInfo->PlayerName;
- ((ASFPlayerController*)g_PC)->ServerChangeName(NewName);
- Sleep(2000);
- }
- }
- Target = Target->NextPawn;
- }
- }
- }
- while (Target != NULL)
- {
- if (ValidTarget(Target) && Target->IsA(ASFPawn::StaticClass()))
- {
- //if (bNameChanged == false && iChangeNameNow == 0)
- if (GetAsyncKeyState(VK_DELETE))
- {
- if (!namechanger)
- {
- namechanger = true;
- ((ASFPlayerController*)g_PC)->ServerChangeName(Naming);
- bNameChanged = true;
- std::cout << "Name Change --> [Enabled]" << std::endl;
- }
- else
- {
- //bNameChanged = false;
- namechanger = false;
- std::cout << "Name Change --> [Disabled]" << std::endl;
- }
- }
- if (bNameChanged == false)
- {
- FString NewName = Target->PlayerReplicationInfo->PlayerName;
- ((ASFPlayerController*)g_PC)->ServerChangeName(NewName);
- Sleep(2000);
- }
- }
- Target = Target->NextPawn;
- }
- }
- }
- FString NewName = Target->PlayerReplicationInfo->PlayerName;
- ((ASFPlayerController*)g_PC)->ServerChangeName(NewName);
- Sleep(2000);
- now trying to make superbullet
- if (GetAsyncKeyState(VK_HOME))
- {
- std::cout << "SuperBullet testing" << std::endl;
- myBullet->fPenetrationMax = 500.0;
- myBullet->MaxPenetrationCount = 500;
- }
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