Advertisement
hoosier18

Untitled

Jan 2nd, 2017
296
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 2.79 KB | None | 0 0
  1.   {
  2.    g_PC = g_Engine->GamePlayers.Data[0]->Actor;
  3.  
  4.  
  5.    FString Naming = L"www.obnoxiouscsgo.com";
  6.  
  7.    if (ValidLocalPlayer(g_PC->Pawn))
  8.    {
  9.     if (g_PC->Pawn->WorldInfo)
  10.     {
  11.      APawn* Target = g_PC->Pawn->WorldInfo->PawnList;
  12.  
  13.      if (GetAsyncKeyState(VK_INSERT))
  14.      {
  15.       if (!namestealer)
  16.       {
  17.        namestealer = true;
  18.        bNameChanged = false;
  19.        std::cout << "Name Stealer --> [Enabled]" << std::endl;
  20.       }
  21.       else
  22.       {
  23.        bNameChanged = true;
  24.        namestealer = false;
  25.        std::cout << "Name Stealer --> [Disabled]" << std::endl;
  26.       }
  27.      }
  28.  
  29.      while (Target != NULL)
  30.      {
  31.       if (ValidTarget(Target) && Target->IsA(ASFPawn::StaticClass()))
  32.       {
  33.        //if (bNameChanged == false && iChangeNameNow == 0)
  34.  
  35.        if (GetAsyncKeyState(VK_DELETE))
  36.        {
  37.         if (!namechanger)
  38.         {
  39.          namechanger = true;
  40.  
  41.          ((ASFPlayerController*)g_PC)->ServerChangeName(Naming);
  42.          bNameChanged = true;
  43.          std::cout << "Name Change --> [Enabled]" << std::endl;
  44.         }
  45.         else
  46.         {
  47.          //bNameChanged = false;
  48.          namechanger = false;
  49.          std::cout << "Name Change --> [Disabled]" << std::endl;
  50.         }
  51.        }
  52.  
  53.        if (bNameChanged == false)
  54.        {
  55.         FString NewName = Target->PlayerReplicationInfo->PlayerName;
  56.  
  57.         ((ASFPlayerController*)g_PC)->ServerChangeName(NewName);
  58.         Sleep(2000);
  59.        }
  60.       }
  61.       Target = Target->NextPawn;
  62.      }
  63.     }
  64.    }
  65.  
  66.      while (Target != NULL)
  67.      {
  68.       if (ValidTarget(Target) && Target->IsA(ASFPawn::StaticClass()))
  69.       {
  70.        //if (bNameChanged == false && iChangeNameNow == 0)
  71.  
  72.        if (GetAsyncKeyState(VK_DELETE))
  73.        {
  74.         if (!namechanger)
  75.         {
  76.          namechanger = true;
  77.  
  78.          ((ASFPlayerController*)g_PC)->ServerChangeName(Naming);
  79.          bNameChanged = true;
  80.          std::cout << "Name Change --> [Enabled]" << std::endl;
  81.         }
  82.         else
  83.         {
  84.          //bNameChanged = false;
  85.          namechanger = false;
  86.          std::cout << "Name Change --> [Disabled]" << std::endl;
  87.         }
  88.        }
  89.  
  90.        if (bNameChanged == false)
  91.        {
  92.         FString NewName = Target->PlayerReplicationInfo->PlayerName;
  93.  
  94.         ((ASFPlayerController*)g_PC)->ServerChangeName(NewName);
  95.         Sleep(2000);
  96.        }
  97.       }
  98.       Target = Target->NextPawn;
  99.      }
  100.     }
  101.    }
  102.         FString NewName = Target->PlayerReplicationInfo->PlayerName;
  103.  
  104.         ((ASFPlayerController*)g_PC)->ServerChangeName(NewName);
  105.         Sleep(2000);
  106. now trying to make superbullet
  107.    if (GetAsyncKeyState(VK_HOME))
  108.    {
  109.     std::cout << "SuperBullet testing" << std::endl;
  110.     myBullet->fPenetrationMax = 500.0;
  111.     myBullet->MaxPenetrationCount = 500;
  112.    }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement