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- #define private 0
- #define protected 1
- #define public 2
- class CfgPatches {
- class 29thID_Uniforms {
- units[] = {"29th_uniform_Pvt","29th_uniform_PFC"};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {};
- };
- };
- class cfgWeapons
- {
- class UniformItem;
- class Uniform_Base;
- class 29th_uniform_Pvt: Uniform_Base
- {
- scope = 2;
- displayName = "29th uniform Private";
- picture = "\A3\characters_f\data\ui\icon_u_b_soldier_new_ca.paa";
- model = "\29th_uniforms\Soldier4.p3d";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\29th_uniforms\data\Pvt_co.paa"};
- class ItemInfo: UniformItem
- {
- uniformModel = "-";
- uniformClass = "29th_Soldier";
- containerClass = Supply40;
- mass = 40;
- };
- };
- class 29th_uniform_PFC: Uniform_Base
- {
- scope = 2;
- displayName = "29th uniform Private First Class";
- picture = "\A3\characters_f\data\ui\icon_u_b_soldier_new_ca.paa";
- model = "\29th_uniforms\Soldier4.p3d";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\29th_uniforms\data\PFC_co.paa"};
- class ItemInfo: UniformItem
- {
- uniformModel = "-";
- uniformClass = "29th_Soldier";
- containerClass = Supply40;
- mass = 40;
- };
- };
- };
- class cfgVehicles
- {
- class B_Soldier_Base_F;
- class 29th_Soldier: B_Soldier_Base_F
- {
- displayName = "29th Unit";
- uniformClass = "29th_uniform"; // This is the classname of your uniform, if you create more uniforms you need to create more soldier classes to correspond with them
- model = "\29th_uniforms\Soldier4.p3d";
- hiddenSelections[] = {"Camo"}; // NOTICE THIS IS ADDED IN CONTRAST TO OTHER ONE
- hiddenSelectionsTextures[] = {"\29th_uniforms\data\Pvt_co.paa"}; // NOTICE THIS IS ADDED IN CONTRAST TO OTHER ONE
- weapons[] = {"Throw","Put","Binocular"}; // add weapons and shit
- respawnWeapons[] = {"Throw","Put","Binocular"}; // add weapons and shit that the unit will respawn with if killed in MP
- magazines[] = {}; // magazines and shit
- respawnMagazines[] = {}; // magazines and shit the unit respawns with if killed in MP
- linkedItems[] = {"ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio"}; // stuff
- respawnLinkedItems[] = {"ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio"}; // stuff the unit respawns with if killed in MP
- scope = 2;
- scopeCurator = 2;
- author = "29th engineers";
- vehicleClass = ItemsUniforms;
- class TransportItems
- {
- class U_B_soldier_new
- {
- name = U_B_soldier_new;
- count = 1;
- };
- };
- };
- };
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