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Jul 23rd, 2015
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  1. //-------------Mission 89---------------
  2. // Originally: Crazy '69' (Leon McAffrey)
  3.  
  4. :RAYS3
  5. 0050: gosub @RAYS3_32
  6. 0117: wasted_or_busted
  7. 004D: jump_if_false @RAYS3_23
  8. 0050: gosub @RAYS3_3344
  9.  
  10. :RAYS3_23
  11. 0050: gosub @RAYS3_3433
  12. 004E: end_thread
  13.  
  14. :RAYS3_32
  15. ONMISSION = 1
  16. 031C: increment_mission_attempts
  17. 03A9: name_thread 'RAYS3' // Crazy '69'
  18. 0001: wait 0 ms
  19. 0551: use_GXT_table 'RAYS3' // Crazy '69'
  20. 00A1: $542 -186.8 -316.7 2.32
  21. 0178: set_actor $542 z_angle_to 278.0
  22. 03E3: set_pedestrians_density_multiplier_to 0
  23. 0230: create_forbidden_for_peds_cube -281.288 -613.301 1.21 -161.429 -103.652 23.856
  24. 039A: clear_area 1 at -171.1702 -316.7161 range 2.0427 40.0
  25. 05AE: constant_params 1 variable_params 0 unknown 57 call_with_params @NONAME_1_12747 6
  26. 01FC: set_player $541 ignored_by_cops_state_to 0
  27. 03E3: set_pedestrians_density_multiplier_to 1.0
  28. 022F: remove_forbidden_for_peds_cube -281.288 -613.301 1.21 -161.429 -103.652 23.856
  29. 024C: request_model 93
  30. 024C: request_model 268
  31. 024C: request_model 266
  32. 024C: request_model 210
  33. 0390: load_requested_models
  34.  
  35. :RAYS3_221
  36. 824D: not model 93 available
  37. 004D: jump_if_false @RAYS3_242
  38. 0001: wait 0 ms
  39. 0002: jump @RAYS3_221
  40.  
  41. :RAYS3_242
  42. 00DB: if or
  43. 824D: not model 268 available
  44. 824D: not model 210 available
  45. 824D: not model 266 available
  46. 004D: jump_if_false @RAYS3_278
  47. 0001: wait 0 ms
  48. 0002: jump @RAYS3_242
  49.  
  50. :RAYS3_278
  51. 00A5: $3910 = create_car 210 at -178.2573 -330.9329 2.0869
  52. 017A: set_car $3910 z_angle_to 280.2369
  53. 024E: release_model 210
  54. 039A: clear_area 0 at 65.9084 -758.352 range 25.0746 200.0
  55. 0230: create_forbidden_for_peds_cube 110.382 -913.104 35.0 2.122 -549.804 18.0
  56. 0230: create_forbidden_for_peds_cube 139.91 -547.203 35.0 2.604 -663.83 18.0
  57. 009A: 0@ = create_actor pedtype 11 model 93 at 95.6837 -588.0734 24.938
  58. 009A: 1@ = create_actor pedtype 11 model 93 at 35.2949 -576.7103 25.0571
  59. 009A: 2@ = create_actor pedtype 11 model 93 at 34.5903 -577.9539 25.0703
  60. 009A: 3@ = create_actor pedtype 11 model 93 at 49.3893 -641.8474 28.0313
  61. 009A: 4@ = create_actor pedtype 11 model 93 at 75.59 -689.8271 24.9365
  62. 009A: 5@ = create_actor pedtype 11 model 93 at 38.0543 -707.9855 24.9335
  63. 009A: 6@ = create_actor pedtype 11 model 93 at 69.3439 -767.5765 26.4883
  64. 009A: 7@ = create_actor pedtype 11 model 93 at 33.2227 -781.0095 25.4543
  65. 009A: 8@ = create_actor pedtype 11 model 93 at 47.1334 -820.5338 26.5217
  66. 009A: 9@ = create_actor pedtype 11 model 93 at 73.4686 -888.1418 28.3496
  67. 009A: 10@ = create_actor pedtype 11 model 93 at 83.4758 -724.6429 30.5523
  68. 009A: 11@ = create_actor pedtype 11 model 93 at 30.9107 -852.5846 31.6863
  69. 009A: 12@ = create_actor pedtype 11 model 93 at 99.6866 -647.4479 24.9461
  70. 009A: 13@ = create_actor pedtype 11 model 93 at 81.4418 -690.2712 24.9365
  71. 009A: 14@ = create_actor pedtype 11 model 93 at 57.8296 -722.0016 24.8601
  72. 009A: 15@ = create_actor pedtype 11 model 93 at 68.1628 -775.5448 21.8922
  73. 0178: set_actor 0@ z_angle_to 74.3895
  74. 0178: set_actor 1@ z_angle_to 235.9031
  75. 0178: set_actor 2@ z_angle_to 333.5546
  76. 0178: set_actor 3@ z_angle_to 252.6664
  77. 0178: set_actor 4@ z_angle_to 186.5132
  78. 0178: set_actor 5@ z_angle_to 292.2928
  79. 0178: set_actor 6@ z_angle_to 85.1759
  80. 0178: set_actor 7@ z_angle_to 160.2148
  81. 0178: set_actor 8@ z_angle_to 289.7982
  82. 0178: set_actor 9@ z_angle_to 264.2523
  83. 0178: set_actor 10@ z_angle_to 60.7795
  84. 0178: set_actor 11@ z_angle_to 62.5671
  85. 0178: set_actor 12@ z_angle_to 82.246
  86. 0178: set_actor 13@ z_angle_to 15.3343
  87. 0178: set_actor 14@ z_angle_to 1.2723
  88. 0178: set_actor 15@ z_angle_to 6.5652
  89. 16@ = 0
  90.  
  91. :RAYS3_875
  92. 01B7: give_actor 0@(16@,16) weapon 8 ammo 1
  93. 05E1: 0@(16@,16) 0
  94. 01F2: reset_actor 0@(16@,16) flags
  95. 031E: set_actor 0@(16@,16) wander_state_to 1
  96. 011F: set_actor 0@(16@,16) unknown_flag 1
  97. 011F: set_actor 0@(16@,16) unknown_flag 64
  98. 0296: set_actor 0@(16@,16) shooting_fear_behavior_flag 1
  99. 0248: set_actor 0@(16@,16) ped_stats_to 18
  100. 0228: set_actor 0@(16@,16) health_to 10
  101. 0630: 0@(16@,16) 10
  102. 0214: actor 0@(16@,16) look_at_player $541
  103. 018C: 19@(16@,16) = create_marker_above_actor 0@(16@,16)
  104. 35@(16@,16) = 21
  105. 16@ += 1
  106. 16@ >= 16
  107. 004D: jump_if_false @RAYS3_875
  108. $3914 = 0
  109. 51@ = 0
  110. 53@ = 20
  111. 53@ *= 1000
  112. 03CC: unknown_maby_cops_density 0.5
  113. 0487: 0.8
  114. 01B7: give_actor $542 weapon 10 ammo 1
  115. 0364: set_actor $542 armour_to 100
  116. 0228: set_actor $542 health_to 100
  117. $3915 = 180000
  118. 00BF: $3916 = current_time_hours, $3917 = current_time_minutes
  119. $3917 += 45
  120. $3917 > 59
  121. 004D: jump_if_false @RAYS3_1080
  122. $3916 += 1
  123. $3917 += -60
  124.  
  125. :RAYS3_1080
  126. $3916 += 3
  127. $3916 > 23
  128. 004D: jump_if_false @RAYS3_1105
  129. $3916 += -24
  130.  
  131. :RAYS3_1105
  132. 008D: $543 = integer_to_float $3917
  133. $543 /= 5.0
  134. 008C: $3917 = float_to_integer $543
  135. 008D: $543 = integer_to_float $3917
  136. $543 *= 5.0
  137. 008C: $3917 = float_to_integer $543
  138. $3917 += 5
  139. $3917 > 59
  140. 004D: jump_if_false @RAYS3_1193
  141. $3917 += -60
  142. $3916 += 1
  143. $3916 > 23
  144. 004D: jump_if_false @RAYS3_1193
  145. $3916 += -24
  146.  
  147. :RAYS3_1193
  148. 00DB: if and
  149. $3916 > 9
  150. $3917 > 9
  151. 004D: jump_if_false @RAYS3_1244
  152. 0305: text_3numbers_highpriority 'RAYS3_7' 20 $3916 $3917 time 10000 ms 1 // ~w~Kill ~1~ ~r~Forellis~w~ using only the supplied katana before ~1~:~1~
  153. 0002: jump @RAYS3_1347
  154.  
  155. :RAYS3_1244
  156. 10 > $3916
  157. 004D: jump_if_false @RAYS3_1326
  158. $3917 > 9
  159. 004D: jump_if_false @RAYS3_1298
  160. 0305: text_3numbers_highpriority 'RAYS3_9' 20 $3916 $3917 time 10000 ms 1 // ~w~Kill ~1~ ~r~Forellis~w~ using only the supplied katana before 0~1~:~1~
  161. 0002: jump @RAYS3_1319
  162.  
  163. :RAYS3_1298
  164. 0305: text_3numbers_highpriority 'RAYS310' 20 $3916 $3917 time 10000 ms 1 // ~w~Kill ~1~ ~r~Forellis~w~ using only the supplied katana before 0~1~:0~1~
  165.  
  166. :RAYS3_1319
  167. 0002: jump @RAYS3_1347
  168.  
  169. :RAYS3_1326
  170. 0305: text_3numbers_highpriority 'RAYS3_8' 20 $3916 $3917 time 10000 ms 1 // ~w~Kill ~1~ ~r~Forellis~w~ using only the supplied katana before ~1~:0~1~
  171.  
  172. :RAYS3_1347
  173. 0670: $3916 $3917 10
  174. 00C1: $3915 = minutes_to_current_time $3916 $3917
  175. 0161: set_zone_gang_info 'PARK_N' day/night 1 30 0 0 0 0 0 0 0 0 0 20
  176. 0161: set_zone_gang_info 'PARK_N' day/night 0 16 0 0 0 0 0 0 0 0 0 10
  177. 0161: set_zone_gang_info 'PARK_S' day/night 1 30 0 0 0 0 0 0 0 0 0 20
  178. 0161: set_zone_gang_info 'PARK_S' day/night 0 16 0 0 0 0 0 0 0 0 0 10
  179. 016E: set_fade_color 0 0 1
  180. 016F: fade 1 1000 ms
  181. 54@ = 0
  182.  
  183. :RAYS3_1478
  184. 0001: wait 0 ms
  185. 01C2: $556 = current_time_in_ms
  186. 00C1: $3915 = minutes_to_current_time $3916 $3917
  187. 1 > $3915
  188. 004D: jump_if_false @RAYS3_1528
  189. 00BA: text_styled 'RAYS3_6' 5000 ms 8 // ~r~You ran out of time.
  190. 0002: jump @RAYS3_3344
  191.  
  192. :RAYS3_1528
  193. 51@ == 0
  194. 004D: jump_if_false @RAYS3_1599
  195. 8495: not player $541 has_weapon 10
  196. 004D: jump_if_false @RAYS3_1599
  197. 0218: 55@ = create_pickup 268 type 3 at -80.6115 -569.8252 15.9032
  198. 03E1: 56@ = create_marker_above_pickup 55@
  199. 00BC: text_highpriority 'RAYS3_5' 5000 ms 1 // ~w~You don't have a katana. Collect a ~g~replacement.
  200. 51@ += 1
  201.  
  202. :RAYS3_1599
  203. 51@ == 1
  204. 004D: jump_if_false @RAYS3_1631
  205. 0219: pickup 55@ picked_up
  206. 004D: jump_if_false @RAYS3_1631
  207. 021A: destroy_pickup 55@
  208. 0169: disable_marker 56@
  209. 51@ = 0
  210.  
  211. :RAYS3_1631
  212. 16@ = 0
  213.  
  214. :RAYS3_1635
  215. 811D: not actor 0@(16@,16) dead
  216. 004D: jump_if_false @RAYS3_1810
  217. 35@(16@,16) == 21
  218. 004D: jump_if_false @RAYS3_1739
  219. 0214: actor 0@(16@,16) look_at_player $541
  220. 00DB: if or
  221. $3914 == 13
  222. 00F7: actor $542 near_actor 0@(16@,16) radius 8.0 8.0 0
  223. 004D: jump_if_false @RAYS3_1739
  224. 011F: set_actor 0@(16@,16) unknown_flag 1
  225. 011F: set_actor 0@(16@,16) unknown_flag 64
  226. 0296: set_actor 0@(16@,16) shooting_fear_behavior_flag 1
  227. 0248: set_actor 0@(16@,16) ped_stats_to 18
  228. 01CE: set_actor 0@(16@,16) kill_actor $542
  229. 35@(16@,16) = 20
  230.  
  231. :RAYS3_1739
  232. 20 > 35@(16@,16)
  233. 004D: jump_if_false @RAYS3_1803
  234. 011F: set_actor 0@(16@,16) unknown_flag 1
  235. 011F: set_actor 0@(16@,16) unknown_flag 64
  236. 0296: set_actor 0@(16@,16) shooting_fear_behavior_flag 1
  237. 0248: set_actor 0@(16@,16) ped_stats_to 18
  238. 01CE: set_actor 0@(16@,16) kill_actor $542
  239. 018C: 19@(16@,16) = create_marker_above_actor 0@(16@,16)
  240. 35@(16@,16) = 20
  241.  
  242. :RAYS3_1803
  243. 0002: jump @RAYS3_2025
  244.  
  245. :RAYS3_1810
  246. 35@(16@,16) > 0
  247. 004D: jump_if_false @RAYS3_1992
  248. 0169: disable_marker 19@(16@,16)
  249. 01C7: remove_references_to_actor 0@(16@,16)
  250. 35@(16@,16) = -1
  251. 0322: actor 0@(16@,16) hit_by_weapon 10
  252. 004D: jump_if_false @RAYS3_1912
  253. $3914 += 1
  254. 0191: play_sound 1 at 0 0 0
  255. $3914 == 1
  256. 004D: jump_if_false @RAYS3_1905
  257. 03C9: show_status_text $3914 0 'RAYS3_3' // Kills
  258. 05AE: constant_params 1 variable_params 0 unknown 57 call_with_params @MDLMAC_1048 2
  259.  
  260. :RAYS3_1905
  261. 0002: jump @RAYS3_1972
  262.  
  263. :RAYS3_1912
  264. 00DB: if or
  265. 54@ == 0
  266. 54@ == 1
  267. 54@ == 3
  268. 54@ == 6
  269. 54@ == 9
  270. 54@ > 15
  271. 004D: jump_if_false @RAYS3_1967
  272. 00BC: text_highpriority 'RAYS3_4' 5000 ms 1 // ~w~You have to kill the ~r~Forellis~w~ using the katana.
  273.  
  274. :RAYS3_1967
  275. 54@ += 1
  276.  
  277. :RAYS3_1972
  278. $3914 == 20
  279. 004D: jump_if_false @RAYS3_1992
  280. 0002: jump @RAYS3_3363
  281.  
  282. :RAYS3_1992
  283. 001E: $556 > 52@ // $ > @ (int)
  284. 004D: jump_if_false @RAYS3_2025
  285. 35@(16@,16) == -1
  286. 004D: jump_if_false @RAYS3_2025
  287. 0050: gosub @RAYS3_2049
  288.  
  289. :RAYS3_2025
  290. 16@ += 1
  291. 16@ >= 16
  292. 004D: jump_if_false @RAYS3_1635
  293. 0002: jump @RAYS3_1478
  294.  
  295. :RAYS3_2049
  296. 0050: gosub @RAYS3_2237
  297. 8103: not actor $542 near_point $3911 $3912 $3913 radius 50.0 50.0 50.0 0
  298. 004D: jump_if_false @RAYS3_2235
  299. 838F: not car_in_cube $3911 $3912 $3913 20.0 20.0 20.0
  300. 004D: jump_if_false @RAYS3_2235
  301. 80C2: not sphere_onscreen $3911 $3912 $3913 3.0
  302. 004D: jump_if_false @RAYS3_2235
  303. 020E: 17@ = random_int 0 2
  304. 009A: 0@(16@,16) = create_actor pedtype 11 model 93 at $3911 $3912 $3913
  305. 0178: set_actor 0@(16@,16) z_angle_to $549
  306. 01B7: give_actor 0@(16@,16) weapon 8 ammo 1
  307. 05E1: 0@(16@,16) 0
  308. 01F2: reset_actor 0@(16@,16) flags
  309. 031E: set_actor 0@(16@,16) wander_state_to 1
  310. 0228: set_actor 0@(16@,16) health_to 10
  311. 0630: 0@(16@,16) 10
  312. 0214: actor 0@(16@,16) look_at_player $541
  313. 008B: 52@ = $556 // @ = $ (int)
  314. 005A: 52@ += 53@ // @ += @ (int)
  315. 53@ > 5000
  316. 004D: jump_if_false @RAYS3_2229
  317. 53@ -= 1000
  318.  
  319. :RAYS3_2229
  320. 0085: 35@(16@,16) = 18@ // @ = @ (int)
  321.  
  322. :RAYS3_2235
  323. 0051: return
  324.  
  325. :RAYS3_2237
  326. 020E: 18@ = random_int 0 22
  327. 18@ == 0
  328. 004D: jump_if_false @RAYS3_2292
  329. $3911 = 95.6837
  330. $3912 = -588.0734
  331. $3913 = 24.938
  332. $549 = 74.3895
  333. 0051: return
  334.  
  335. :RAYS3_2292
  336. 18@ == 1
  337. 004D: jump_if_false @RAYS3_2342
  338. $3911 = 35.2949
  339. $3912 = -576.7103
  340. $3913 = 25.0571
  341. $549 = 235.9031
  342. 0051: return
  343.  
  344. :RAYS3_2342
  345. 18@ == 2
  346. 004D: jump_if_false @RAYS3_2392
  347. $3911 = 34.5903
  348. $3912 = -577.9539
  349. $3913 = 25.0703
  350. $549 = 333.5546
  351. 0051: return
  352.  
  353. :RAYS3_2392
  354. 18@ == 3
  355. 004D: jump_if_false @RAYS3_2442
  356. $3911 = 49.3893
  357. $3912 = -641.8474
  358. $3913 = 28.0313
  359. $549 = 252.6664
  360. 0051: return
  361.  
  362. :RAYS3_2442
  363. 18@ == 4
  364. 004D: jump_if_false @RAYS3_2492
  365. $3911 = 75.59
  366. $3912 = -689.8271
  367. $3913 = 24.9365
  368. $549 = 186.5132
  369. 0051: return
  370.  
  371. :RAYS3_2492
  372. 18@ == 5
  373. 004D: jump_if_false @RAYS3_2542
  374. $3911 = 38.0543
  375. $3912 = -707.9855
  376. $3913 = 24.9335
  377. $549 = 292.2928
  378. 0051: return
  379.  
  380. :RAYS3_2542
  381. 18@ == 6
  382. 004D: jump_if_false @RAYS3_2592
  383. $3911 = 69.3439
  384. $3912 = -767.5765
  385. $3913 = 26.4883
  386. $549 = 85.1759
  387. 0051: return
  388.  
  389. :RAYS3_2592
  390. 18@ == 7
  391. 004D: jump_if_false @RAYS3_2642
  392. $3911 = 33.2227
  393. $3912 = -781.0095
  394. $3913 = 25.4543
  395. $549 = 160.2148
  396. 0051: return
  397.  
  398. :RAYS3_2642
  399. 18@ == 8
  400. 004D: jump_if_false @RAYS3_2692
  401. $3911 = 47.1334
  402. $3912 = -820.5338
  403. $3913 = 26.5217
  404. $549 = 289.7982
  405. 0051: return
  406.  
  407. :RAYS3_2692
  408. 18@ == 9
  409. 004D: jump_if_false @RAYS3_2742
  410. $3911 = 73.4686
  411. $3912 = -888.1418
  412. $3913 = 28.3496
  413. $549 = 264.2523
  414. 0051: return
  415.  
  416. :RAYS3_2742
  417. 18@ == 10
  418. 004D: jump_if_false @RAYS3_2792
  419. $3911 = 83.4758
  420. $3912 = -724.6429
  421. $3913 = 30.5523
  422. $549 = 60.7795
  423. 0051: return
  424.  
  425. :RAYS3_2792
  426. 18@ == 11
  427. 004D: jump_if_false @RAYS3_2842
  428. $3911 = 30.9107
  429. $3912 = -852.5846
  430. $3913 = 31.6863
  431. $549 = 62.5671
  432. 0051: return
  433.  
  434. :RAYS3_2842
  435. 18@ == 12
  436. 004D: jump_if_false @RAYS3_2892
  437. $3911 = 99.6866
  438. $3912 = -647.4479
  439. $3913 = 24.9461
  440. $549 = 82.246
  441. 0051: return
  442.  
  443. :RAYS3_2892
  444. 18@ == 13
  445. 004D: jump_if_false @RAYS3_2942
  446. $3911 = 81.4418
  447. $3912 = -690.2712
  448. $3913 = 24.9365
  449. $549 = 15.3343
  450. 0051: return
  451.  
  452. :RAYS3_2942
  453. 18@ == 14
  454. 004D: jump_if_false @RAYS3_2992
  455. $3911 = 57.8296
  456. $3912 = -722.0016
  457. $3913 = 24.8601
  458. $549 = 1.2723
  459. 0051: return
  460.  
  461. :RAYS3_2992
  462. 18@ == 15
  463. 004D: jump_if_false @RAYS3_3042
  464. $3911 = 38.7283
  465. $3912 = -732.2472
  466. $3913 = 21.6904
  467. $549 = 287.5206
  468. 0051: return
  469.  
  470. :RAYS3_3042
  471. 18@ == 16
  472. 004D: jump_if_false @RAYS3_3092
  473. $3911 = 94.8639
  474. $3912 = -761.2194
  475. $3913 = 24.9332
  476. $549 = 116.716
  477. 0051: return
  478.  
  479. :RAYS3_3092
  480. 18@ == 17
  481. 004D: jump_if_false @RAYS3_3142
  482. $3911 = 78.2012
  483. $3912 = -804.5137
  484. $3913 = 25.1579
  485. $549 = 119.8199
  486. 0051: return
  487.  
  488. :RAYS3_3142
  489. 18@ == 18
  490. 004D: jump_if_false @RAYS3_3192
  491. $3911 = 14.171
  492. $3912 = -781.0195
  493. $3913 = 24.9856
  494. $549 = 46.8563
  495. 0051: return
  496.  
  497. :RAYS3_3192
  498. 18@ == 19
  499. 004D: jump_if_false @RAYS3_3242
  500. $3911 = 17.2309
  501. $3912 = -771.3431
  502. $3913 = 26.1247
  503. $549 = 77.8603
  504. 0051: return
  505.  
  506. :RAYS3_3242
  507. 18@ == 20
  508. 004D: jump_if_false @RAYS3_3292
  509. $3911 = 22.8631
  510. $3912 = -679.2654
  511. $3913 = 24.9323
  512. $549 = 286.9797
  513. 0051: return
  514.  
  515. :RAYS3_3292
  516. 18@ == 21
  517. 004D: jump_if_false @RAYS3_3342
  518. $3911 = 14.1291
  519. $3912 = -636.6414
  520. $3913 = 24.9323
  521. $549 = 263.6167
  522. 0051: return
  523.  
  524. :RAYS3_3342
  525. 0051: return
  526.  
  527. :RAYS3_3344
  528. 03F0: clear_small_messages_only
  529. 00BA: text_styled 'M_FAIL' 1000 ms 1 // MISSION FAILED!
  530. 0051: return
  531.  
  532. :RAYS3_3363
  533. 0670: 0 0 0
  534. 05AE: constant_params 2 variable_params 0 unknown 57 call_with_params @NEDSGOV_496 1 3
  535. 03F0: clear_small_messages_only
  536. 01E8: text_1number_styled 'M_PASS' 2000 1000 ms 1 // ~Y~MISSION PASSED! ~n~$~1~
  537. 010E: player $541 money += 2000
  538. 0115: clear_player $541 wanted_level
  539. 0399: play_music 1
  540. 031D: set_latest_mission_passed 'RAYS3' // Crazy '69'
  541. 0311: progress_made += 1
  542. 0051: return
  543.  
  544. :RAYS3_3433
  545. 0670: 0 0 0
  546. 16@ = 0
  547.  
  548. :RAYS3_3442
  549. 0169: disable_marker 19@(16@,16)
  550. 16@ += 1
  551. 16@ >= 16
  552. 004D: jump_if_false @RAYS3_3442
  553. 022F: remove_forbidden_for_peds_cube 110.382 -913.104 35.0 2.122 -549.804 18.0
  554. 022F: remove_forbidden_for_peds_cube 139.91 -547.203 35.0 2.604 -663.83 18.0
  555. 03E3: set_pedestrians_density_multiplier_to 1.0
  556. 022F: remove_forbidden_for_peds_cube -281.288 -613.301 1.21 -161.429 -103.652 23.856
  557. 03CC: unknown_maby_cops_density 1.0
  558. 0156: remove_status_text $3914
  559. 021A: destroy_pickup 55@
  560. 0169: disable_marker 56@
  561. 024E: release_model 93
  562. 024E: release_model 268
  563. 024E: release_model 266
  564. 024E: release_model 210
  565. ONMISSION = 0
  566. 00DD: mission_cleanup
  567. 16@ = 0
  568.  
  569. :RAYS3_3602
  570. 811D: not actor 0@(16@,16) dead
  571. 004D: jump_if_false @RAYS3_3668
  572. 01CF: actor 0@(16@,16) kill_player $541
  573. 01F2: reset_actor 0@(16@,16) flags
  574. 031E: set_actor 0@(16@,16) wander_state_to 1
  575. 011F: set_actor 0@(16@,16) unknown_flag 1
  576. 011F: set_actor 0@(16@,16) unknown_flag 64
  577. 0296: set_actor 0@(16@,16) shooting_fear_behavior_flag 1
  578. 0248: set_actor 0@(16@,16) ped_stats_to 18
  579. 01CE: set_actor 0@(16@,16) kill_actor $542
  580.  
  581. :RAYS3_3668
  582. 16@ += 1
  583. 16@ >= 16
  584. 004D: jump_if_false @RAYS3_3602
  585. 0051: return
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