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Hclegend

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Jun 23rd, 2016
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  1.  
  2. // ---------------------------------------------------------------------------------------------------------------------------------
  3. // CONFIG BEGINS
  4. // ---------------------------------------------------------------------------------------------------------------------------------
  5.  
  6. sv_cheats "1" // To change vars that require a sv_cheats enabled server without error
  7.  
  8. // ---------------------------------------------------------------------------------------------------------------------------------
  9. // SETTINGS THAT YOU MAY WISH TO CUSTOMISE
  10. // ---------------------------------------------------------------------------------------------------------------------------------
  11.  
  12. // To uncomment a section, remove the // from all but the description line.
  13.  
  14. // -------
  15. // FPS CAP
  16. // -------
  17. fps_max "121" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues.
  18.  
  19. // ------------
  20. // NET SETTINGS
  21. // ------------
  22.  
  23. // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
  24. //cl_cmdrate "101" // default 30;
  25. //cl_updaterate "101" // default 20;
  26. //cl_interp "0.01" // default 0.1; Improves hit registration
  27. //cl_lagcomp_errorcheck "1" // default 0;
  28. //cl_lagcompensation "1" // default 1; Improves hit registration
  29. //cl_resend "1.5" // default 6; How many seconds to wait before retrying to connect to a server
  30. //cl_smooth "1" // default 1; Causes stuttering effect, tries to fix prediction errors.
  31. //cl_smoothtime "0.01" // default 0.1;
  32.  
  33. //rate "25000" // default 10000;
  34. // ------
  35. // SPRAYS
  36. // ------
  37.  
  38. // Enable sprays -- not enabled by default
  39. cl_playerspraydisable "0"
  40. r_decals "200"
  41. r_spray_lifetime "2"
  42.  
  43. // -------
  44. // SHADOWS
  45. // -------
  46.  
  47. // Enable shadows -- not enabled by default
  48. mat_shadowstate "1"
  49. r_shadowmaxrendered "11"
  50. r_shadowrendertotexture "0" // Set this to 1 for high definition shadows
  51. r_shadows "1"
  52.  
  53.  
  54. // ---------------
  55. // FACIAL FEATURES
  56. // ---------------
  57.  
  58.  
  59. // Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED
  60. blink_duration "0"
  61. r_eyes "0"
  62. r_flex "0"
  63. r_lod "2"
  64. r_rootlod "2"
  65. r_teeth "0"
  66. flex_rules "0"
  67. flex_smooth "0"
  68.  
  69. // --------
  70. // RAGDOLLS
  71. // --------
  72.  
  73. // Enable ragdolls -- not enabled by default
  74. cl_ragdoll_fade_time "15"
  75. cl_ragdoll_forcefade "0"
  76. cl_ragdoll_physics_enable "1"
  77. g_ragdoll_fadespeed "600"
  78. g_ragdoll_lvfadespeed "100"
  79. ragdoll_sleepaftertime "5.0f"
  80.  
  81. // ----------
  82. // VIEWMODELS
  83. // ----------
  84.  
  85.  
  86. // ----
  87. // GIBS
  88. // ----
  89.  
  90.  
  91.  
  92. // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
  93. cl_phys_props_enable "0"
  94. cl_phys_props_max "0"
  95. props_break_max_pieces "0"
  96. r_propsmaxdist "1"
  97. violence_ablood "0"
  98. violence_agibs "0"
  99. violence_hblood "0"
  100. violence_hgibs "0"
  101.  
  102. // ---------------------------------------------------------------------------------------------------------------------------------
  103. // END OF CUSTOMISATION
  104. // ---------------------------------------------------------------------------------------------------------------------------------
  105.  
  106. // Cleaning up and stopping debug flooding
  107. adsp_debug "0"
  108. cl_clearhinthistory "1"
  109. cl_debugrumble "0"
  110. cl_rumblescale "0"
  111. mat_debugdepthval "0"
  112. mat_debugdepthvalmax "0"
  113. mat_debug_postprocessing_effects "0"
  114.  
  115. // Graphical
  116. cl_burninggibs "0"
  117. cl_detaildist "0"
  118. cl_detailfade "0"
  119. cl_drawmonitors "0"
  120. cl_ejectbrass "0"
  121. cl_muzzleflash_dlight_1st "0"
  122. cl_ragdoll_collide "0"
  123. cl_show_splashes "0"
  124. func_break_max_pieces "0"
  125. glow_outline_effect_enable "0"
  126. lod_transitiondist "0"
  127. mat_aaquality "0"
  128. mat_alphacoverage "0"
  129. mat_antialias "0"
  130. mat_autoexposure_max "0"
  131. mat_autoexposure_min "0"
  132. mat_bloomscale "0"
  133. mat_bloom_scalefactor_scalar "0"
  134. mat_bumpmap "0"
  135. mat_colcorrection_disableentities "1"
  136. mat_colorcorrection "0"
  137. mat_compressedtextures "1"
  138. mat_disable_bloom "1"
  139. mat_disable_fancy_blending "1"
  140. mat_disable_lightwarp "1"
  141. mat_envmapsize "0"
  142. mat_envmaptgasize "0"
  143. mat_excludetextures "1"
  144. mat_fastnobump "0"
  145. mat_fastspecular "1"
  146. mat_filterlightmaps "0"
  147. mat_filtertextures "0"
  148. mat_forceaniso "0"
  149. mat_hdr_level "0"
  150. mat_max_worldmesh_vertices "0"
  151. mat_mipmaptextures "1"
  152. mat_monitorgamma "2.0" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen.
  153. mat_motion_blur_enabled "0"
  154. mat_non_hdr_bloom_scalefactor "0"
  155. mat_parallaxmap "0"
  156. mat_picmip "2"
  157. mat_postprocess_x "0"
  158. mat_postprocess_y "0"
  159. mat_reducefillrate "1"
  160. mat_reduceparticles "1"
  161. mat_softwarelighting "0"
  162. mat_software_aa_blur_one_pixel_lines "0"
  163. mat_software_aa_blur_one_pixel_lines "0"
  164. mat_software_aa_strength "0"
  165. mat_software_aa_strength "0"
  166. mat_software_aa_strength_vgui "0"
  167. mat_software_aa_strength_vgui "0"
  168. mat_software_aa_tap_offset "0"
  169. mat_software_aa_tap_offset "0"
  170. mat_specular "0" // Set to 1 for shiny ubers
  171. mat_trilinear "0"
  172. mat_wateroverlaysize "0"
  173. mp_usehwmmodels "0"
  174. mp_usehwmvcds "0"
  175. muzzleflash_light "0"
  176. rope_averagelight "0"
  177. rope_collide "0"
  178. rope_rendersolid "0"
  179. rope_shake "0"
  180. rope_smooth "0"
  181. rope_smooth_enlarge "0"
  182. rope_smooth_maxalpha "0"
  183. rope_smooth_maxalphawidth "0"
  184. rope_smooth_minalpha "0"
  185. rope_smooth_minwidth "0"
  186. rope_solid_maxalpha "0"
  187. rope_solid_maxwidth "0"
  188. rope_solid_minalpha "0"
  189. rope_solid_minwidth "0"
  190. rope_subdiv "0"
  191. rope_wind_dist "0"
  192. r_3dsky "0"
  193. r_ambientboost "0"
  194. r_ambientfactor "0"
  195. r_ambientmin "0"
  196. r_avglight "0"
  197. r_bloomtintb "0"
  198. r_bloomtintexponent "0"
  199. r_bloomtintg "0"
  200. r_bloomtintr "0"
  201. r_cheapwaterend "1"
  202. r_cheapwaterstart "1"
  203. r_decalstaticprops "0"
  204. r_decal_cullsize "0"
  205. r_dopixelvisibility "0"
  206. r_drawbatchdecals "0"
  207. r_drawdetailprops "0"
  208. r_drawflecks "0"
  209. r_drawmodeldecals "0"
  210. r_drawspecificstaticprop "0"
  211. r_dynamic "0"
  212. r_eyemove "0"
  213. r_flashlightdepthtexture "0"
  214. r_flashlightrendermodels "0"
  215. r_flashlightrenderworld "0"
  216. r_forcewaterleaf "1"
  217. r_lightaverage "0"
  218. r_maxdlights "0"
  219. r_maxmodeldecal "0"
  220. r_maxnewsamples "0"
  221. r_maxsampledist "0"
  222. r_minnewsamples "0"
  223. r_physpropstaticlighting "0"
  224. r_pixelfog "0"
  225. r_radiosity "0"
  226. r_renderoverlayfragment "0"
  227. r_ropetranslucent "0"
  228. r_staticprop_lod "4"
  229. r_updaterefracttexture "0"
  230. r_visualizeproplightcaching "1"
  231. r_waterdrawreflection "0"
  232. r_waterdrawrefraction "1"
  233. r_waterforceexpensive "0"
  234. r_waterforcereflectentities "0"
  235. r_worldlights "0"
  236. tf_particles_disable_weather "1"
  237.  
  238. // Misc
  239. cl_predict "1"
  240. cl_predictweapons "1"
  241. cl_showfps "1" // Show unsmoothed FPS meter
  242. cl_showpluginmessages "0"
  243.  
  244. // Performance
  245. cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
  246. cl_soundemitter_flush "1"
  247. //m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU ARE USING XFIRE OVERLAY
  248. mat_bufferprimitives "1"
  249. mat_clipz "1" // FX owners should set this to 0
  250. mat_disablehwmorph "0"
  251. mat_disable_ps_patch "1"
  252. mat_forcehardwaresync "0"
  253. mat_forcemanagedtextureintohardware "0"
  254. mat_framebuffercopyoverlaysize "0"
  255. mat_levelflush "0"
  256. mat_maxframelatency "0"
  257. mat_postprocessing_combine "1"
  258. mat_vsync "0"
  259. r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.
  260. r_hunkalloclightmaps "0"
  261. r_lightcache_zbuffercache "0"
  262. r_occlusion "1"
  263. r_unloadlightmaps "0"
  264. soundscape_flush "1"
  265.  
  266. // Sound
  267. dsp_enhance_stereo "0"
  268. dsp_slow_cpu "1"
  269. snd_async_fullyasync "1" // Can help stop freezes and sound looping
  270. snd_pitchquality "0"
  271. snd_spatialize_roundrobin "1"
  272.  
  273. // Threading
  274. cl_threaded_bone_setup "0"
  275. cl_threaded_client_leaf_system "0"
  276. mat_queue_mode "-1"
  277. r_threaded_client_shadow_manager "1"
  278. r_threaded_particles "1"
  279. r_threaded_renderables "1"
  280. r_queued_decals "0"
  281. r_queued_post_processing "0"
  282. r_queued_ropes "1"
  283.  
  284. tf_dingaling_wav_override "hitsound.wav"
  285.  
  286. sv_cheats "0"
  287.  
  288. // Console printout
  289. clear
  290. echo "-------------------------------------------------------"
  291. echo " Config loaded. "
  292. echo "-------------------------------------------------------"
  293.  
  294. fov_desired 90
  295. viewmodel_fov 75
  296. hud_combattext_batching 1
  297. cl_cmdrate 100
  298. cl_interp 0 //.01
  299. cl_interp_ratio 1
  300. cl_lagcompensation 1
  301. cl_pred_optimize 2
  302. cl_smooth 0
  303. cl_smoothtime 0.01
  304. cl_updaterate 67
  305. rate 60000
  306. tf_particles_disable_weather 1
  307. hud_fastswitch 1
  308. hud_medicautocallers 1
  309. m_rawinput 1
  310. tf_sniper_fullcharge_bell 1
  311.  
  312.  
  313.  
  314. // Prism Settings (for refract)
  315.  
  316. mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
  317. mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
  318. mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
  319. mat_hdr_level 0
  320. mat_colcorrection_disableentities 1
  321. mat_colorcorrection 0
  322.  
  323. sv_allow_point_servercommand always
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