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ReinAurre

Test 5 - Rein - Rein-Dakkan-Creodor

Jul 23rd, 2015
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  1. 0.001 2015-07-23 19:13:19; Factorio 0.12.0 (Build 103, win64)
  2. 0.001 Operating system: Windows 7 Service Pack 1
  3. 0.001 Read data path: D:/My Games/Factorio/data
  4. 0.001 Write data path: C:/Users/Rein/AppData/Roaming/Factorio
  5. 0.001 Binaries path: D:/My Games/Factorio/bin
  6. 0.066 Initialised Direct3D: NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.5330
  7. 0.117 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: X 4] [Graphics quality: normal] [Video memory usage: all]
  8. 0.230 Loading mod core 0.0.0 (data.lua)
  9. 0.234 Loading mod base 0.12.0 (data.lua)
  10. 0.900 Initial atlas bitmap size is 16384
  11. 0.904 Created atlas bitmap 16384x7658
  12. 10.821 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Rein&token=<private>&apiVersion=2
  13. 11.125 0 packages available to download (experimental updates disabled).
  14. 11.157 Factorio initialised
  15. 15.265 Info Router.cpp:405: Router peerID(0) shutting down.
  16. 15.265 Info Router.cpp:432: Router state -> Disconnected
  17. 15.265 Joining game 23.226.xxx.xxx:34197 at port 34197
  18. 15.265 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  19. 15.266 Info Router.cpp:432: Router state -> Connecting
  20. 15.268 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  21. 15.348 Info Router.cpp:432: Router state -> WaitingForAccept
  22. 15.448 Info Synchronizer.cpp:55: NetworkTick(589) initialized Synchronizer local peer(1) latency(6).
  23. 15.448 Info Synchronizer.cpp:491: networkTick(589) adding peer(0) success(true).
  24. 15.448 Info Router.cpp:432: Router state -> Connected
  25. 15.448 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
  26. 15.448 Info MultiplayerManager.cpp:848: networkTick(589) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  27. 15.531 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
  28. 16.148 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  29. 16.148 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  30. 16.148 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  31. 16.148 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  32. 16.148 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  33. 16.148 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  34. 16.148 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  35. 16.266 Info MultiplayerManager.cpp:848: networkTick(602) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  36. 16.365 Info MultiplayerManager.cpp:989: networkTick(608) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  37. 16.465 Info MultiplayerManager.cpp:989: networkTick(614) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  38. 16.682 Info MultiplayerManager.cpp:989: networkTick(627) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  39. 16.682 Info MultiplayerManager.cpp:989: networkTick(627) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  40. 16.732 Info MultiplayerManager.cpp:989: networkTick(630) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  41. 16.732 Downloading file C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip (245566 B, 489 blocks)
  42. 16.736 Info MultiplayerManager.cpp:848: networkTick(630) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  43. 16.736 Info NetworkInputHandler.cpp:40: mapTick(6905) networkTick(630) initialized NetworkInputHandler local peer(1).
  44. 16.736 Info NetworkInputHandler.cpp:482: expectedMapTick(6905) adding peer(0).
  45. 16.736 Info Synchronizer.cpp:405: NetworkTick(630) mapTick(6905) applying 28 pending tickClosures
  46. 16.736 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
  47. 16.736 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
  48. 16.736 Info MultiplayerManager.cpp:1496: networkTick(630) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  49. 16.832 Info MultiplayerManager.cpp:989: networkTick(636) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  50. 19.848 Finished download (3 s, 246 kB, 78.8 kB/s)
  51. 19.848 Info MultiplayerManager.cpp:1048: networkTick(816) mapTick(-1) map download finished creating scenario
  52. 19.849 Info MultiplayerManager.cpp:848: networkTick(816) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  53. 19.849 Loading map C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip
  54. 19.855 Info Scenario.cpp:160: Map version 0.12.0-36
  55. 19.899 Info MultiplayerManager.cpp:848: networkTick(819) mapTick(6905) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  56. 19.973 Info MultiplayerManager.cpp:989: networkTick(822) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  57. 20.008 Info MultiplayerManager.cpp:989: networkTick(825) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  58. 20.060 Info MultiplayerManager.cpp:989: networkTick(828) mapTick(6905) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  59. 20.060 Info MultiplayerManager.cpp:1160: networkTick(828) mapTick(6905) stopping mapAlign
  60. 20.060 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
  61. 20.060 Info MultiplayerManager.cpp:848: networkTick(828) mapTick(6905) changing state from(InGameWaitingForOthers) to(InGame)
  62. 20.060 Info MultiplayerManager.cpp:1470: networkTick(828) mapTick(6905) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  63. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  64. )
  65. 20.167 Info MultiplayerManager.cpp:989: networkTick(834) mapTick(6911) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  66. 20.167 Info MultiplayerManager.cpp:989: networkTick(834) mapTick(6911) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  67. 20.202 Info NetworkInputHandler.cpp:703: mapTick(6914) networkTick(838) connecting to player(Rein).
  68. 20.202 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
  69. 20.202 Info GameActionHandler.cpp:1913: MapTick(6914) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
  70. 29.854 Info Router.cpp:648: networkTick(1412) adding peer(2) address(69.249.xxx.xxx:34197) sending connectionAccept(false)
  71. 29.854 Info Synchronizer.cpp:491: networkTick(1412) adding peer(2) success(true).
  72. 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  73. 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  74. 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  75. 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  76. 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  77. 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  78. 30.212 Info NetworkInputHandler.cpp:482: expectedMapTick(7425) adding peer(2).
  79. 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  80. 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  81. 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  82. 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  83. 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  84. 30.850 Info MultiplayerManager.cpp:989: networkTick(1431) mapTick(7426) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  85. 30.850 Info MultiplayerManager.cpp:848: networkTick(1431) mapTick(7426) changing state from(InGame) to(InGameAligning)
  86. 30.850 Info MultiplayerManager.cpp:1582: networkTick(1431) mapTick(7426) starting mapAlign
  87. 30.937 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(7426) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  88. 30.937 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(7426) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  89. 30.937 Info MultiplayerManager.cpp:1516: networkTick(1437) mapTick(7426) sending mapAlignAction
  90. 31.044 Info MultiplayerManager.cpp:1204: networkTick(1443) mapTick(7426) received MapAlignAction from peer(0), mapAlignTick(7425) appliedTickClosuresCount(21)
  91. 31.044 Info MultiplayerManager.cpp:1204: networkTick(1443) mapTick(7426) received MapAlignAction from peer(1), mapAlignTick(7427) appliedTickClosuresCount(0)
  92. 31.044 Info MultiplayerManager.cpp:1598: networkTick(1444) mapTick(7426) mapAlign finished targetTick(7427) updating map and running the tasks ...
  93. 31.044 Info MultiplayerManager.cpp:1470: networkTick(1444) mapTick(7426) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(7425))
  94. ((peerID(1) state(InGameAligning) mapAlignTick(7427))
  95. ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
  96. )
  97. 31.044 Info MultiplayerManager.cpp:1619: maptick(7427) crc before applying all ticks: 249107995
  98. 31.044 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(7427) lastTickApplied(7418) referenceMapTick(7427) networkTick(1444)
  99. 31.044 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(7421) inputActions((ChangeWalkingState) ) ) for peer(1)
  100. 31.044 Info MultiplayerManager.cpp:1630: maptick(7427) crc after applying all ticks: 353820719
  101. 31.044 Info MultiplayerManager.cpp:848: networkTick(1444) mapTick(7427) changing state from(InGameAligning) to(InGameAligned)
  102. 31.044 Info MultiplayerManager.cpp:848: networkTick(1444) mapTick(7427) changing state from(InGameAligned) to(InGameSavingMap)
  103. 31.080 Info MultiplayerManager.cpp:848: networkTick(1446) mapTick(7427) changing state from(InGameSavingMap) to(InGameSendingMap)
  104. 31.081 Info MultiplayerManager.cpp:1089: MapTick(7427) Serving map(C) for peer(2) size(252359) crc(-929931123)
  105. 31.167 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  106. 31.167 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  107. 31.167 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  108. 31.167 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
  109. 31.202 Info MultiplayerManager.cpp:989: networkTick(1452) mapTick(7427) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
  110. 31.220 Info MultiplayerManager.cpp:989: networkTick(1453) mapTick(7427) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  111. 31.310 Info MultiplayerManager.cpp:989: networkTick(1458) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  112. 32.814 Info MultiplayerManager.cpp:989: networkTick(1548) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  113. 32.814 Canceling serving for peer 2
  114. 32.814 Info MultiplayerManager.cpp:848: networkTick(1548) mapTick(7427) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  115. 32.901 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  116. 32.901 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  117. 33.043 Info MultiplayerManager.cpp:989: networkTick(1562) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  118. 33.043 Info MultiplayerManager.cpp:1160: networkTick(1562) mapTick(7427) stopping mapAlign
  119. 33.043 Info MultiplayerManager.cpp:848: networkTick(1562) mapTick(7427) changing state from(InGameWaitingForOthers) to(InGame)
  120. 33.043 Info MultiplayerManager.cpp:1470: networkTick(1562) mapTick(7427) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  121. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  122. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  123. )
  124. 33.147 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  125. 33.147 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  126. 33.147 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  127. 33.181 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(2)
  128. 33.181 Info GameActionHandler.cpp:1913: MapTick(7436) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect)
  129. 52.751 Info Router.cpp:648: networkTick(2738) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
  130. 52.751 Info Synchronizer.cpp:491: networkTick(2738) adding peer(3) success(true).
  131. 54.418 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(100/600).
  132. 54.418 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(100/600).
  133. 54.418 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(100/600).
  134. 54.418 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(100/600).
  135. 56.074 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(200/600).
  136. 56.074 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(200/600).
  137. 56.074 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(200/600).
  138. 56.074 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(200/600).
  139. 57.738 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(300/600).
  140. 57.738 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(300/600).
  141. 57.738 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(300/600).
  142. 57.738 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(300/600).
  143. 59.411 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(400/600).
  144. 59.411 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(400/600).
  145. 59.411 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(400/600).
  146. 59.411 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(400/600).
  147. 61.076 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(500/600).
  148. 61.076 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(500/600).
  149. 61.076 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(500/600).
  150. 61.076 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(500/600).
  151. 62.736 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(600/600).
  152. 62.736 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(600/600).
  153. 62.736 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(600/600).
  154. 62.736 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(600/600).
  155. 62.754 Info Synchronizer.cpp:585: NetworkTick(2739) peer(3) peerHeartbeatsEmpty(true) is not responding, dropping.
  156. 62.861 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  157. 62.861 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8531) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  158. 62.861 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  159. 62.861 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8531) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  160. 62.861 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  161. 62.861 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8531) received stateChanged peerID(2) oldState(InGame) newState(InGame)
  162. 62.879 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
  163. 62.879 Info MultiplayerManager.cpp:935: networkTick(2745) mapTick(8532) removing peer(3) dropout(true)
  164. 62.879 Info Synchronizer.cpp:507: networkTick(2745) removing peer(3) success(false).
  165. 62.879 Info MultiplayerManager.cpp:848: networkTick(2745) mapTick(8532) changing state from(InGame) to(InGameAligning)
  166. 62.879 Info MultiplayerManager.cpp:1582: networkTick(2745) mapTick(8532) starting mapAlign
  167. 62.879 Info MultiplayerManager.cpp:1496: networkTick(2745) mapTick(8532) adding mapAlignTask(RemovePlayerAlignTask)
  168. 62.879 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
  169. 62.879 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  170. 72.915 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
  171. 72.915 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  172. 72.931 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8532) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  173. 72.931 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8532) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  174. 72.931 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8532) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  175. 72.931 Info MultiplayerManager.cpp:1516: networkTick(2751) mapTick(8532) sending mapAlignAction
  176. 73.031 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8532) received MapAlignAction from peer(0), mapAlignTick(8531) appliedTickClosuresCount(26)
  177. 73.031 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8532) received MapAlignAction from peer(1), mapAlignTick(8533) appliedTickClosuresCount(0)
  178. 73.031 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8532) received MapAlignAction from peer(2), mapAlignTick(8531) appliedTickClosuresCount(27)
  179. 73.031 Info MultiplayerManager.cpp:1598: networkTick(2758) mapTick(8532) mapAlign finished targetTick(8533) updating map and running the tasks ...
  180. 73.032 Info MultiplayerManager.cpp:1470: networkTick(2758) mapTick(8532) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8531))
  181. ((peerID(1) state(InGameAligning) mapAlignTick(8533))
  182. ((peerID(2) state(InGameAligning) mapAlignTick(8531))
  183. )
  184. 73.032 Info MultiplayerManager.cpp:1619: maptick(8533) crc before applying all ticks: -504177630
  185. 73.032 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8533) lastTickApplied(8524) referenceMapTick(8533) networkTick(2758)
  186. 73.032 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8526) inputActions((SelectedEntityChanged) (StopMining) ) ) for peer(2)
  187. 73.032 Info MultiplayerManager.cpp:1630: maptick(8533) crc after applying all ticks: -1028169414
  188. 73.032 Info MultiplayerManager.cpp:848: networkTick(2758) mapTick(8533) changing state from(InGameAligning) to(InGameAligned)
  189. 73.148 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  190. 73.148 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  191. 73.148 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  192. 73.148 Info MultiplayerManager.cpp:848: networkTick(2764) mapTick(8533) changing state from(InGameAligned) to(InGameWaitingForOthers)
  193. 73.248 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  194. 73.248 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  195. 73.248 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  196. 73.248 Info MultiplayerManager.cpp:1160: networkTick(2770) mapTick(8533) stopping mapAlign
  197. 73.248 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  198. 73.248 Info MultiplayerManager.cpp:1679: networkTick(2770) mapTick(8533) finishing removing peer(3) hasPeer(false)
  199. 73.248 Info NetworkInputHandler.cpp:506: expectedMapTick(8533) removing peer(3) success(false).
  200. 73.248 Info Synchronizer.cpp:507: networkTick(2770) removing peer(3) success(false).
  201. 73.248 Info MultiplayerManager.cpp:848: networkTick(2770) mapTick(8533) changing state from(InGameWaitingForOthers) to(InGame)
  202. 73.248 Info MultiplayerManager.cpp:1470: networkTick(2770) mapTick(8533) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  203. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  204. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  205. )
  206. 73.348 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  207. 73.348 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  208. 73.348 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  209. 76.271 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
  210. 76.271 Info MultiplayerManager.cpp:935: networkTick(2951) mapTick(8703) removing peer(2) dropout(false)
  211. 76.271 Info MultiplayerManager.cpp:848: networkTick(2951) mapTick(8703) changing state from(InGame) to(InGameAligning)
  212. 76.271 Info MultiplayerManager.cpp:1582: networkTick(2951) mapTick(8703) starting mapAlign
  213. 76.271 Info MultiplayerManager.cpp:1496: networkTick(2951) mapTick(8703) adding mapAlignTask(RemovePlayerAlignTask)
  214. 76.376 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8703) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  215. 76.376 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8703) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  216. 76.376 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8703) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  217. 76.376 Info MultiplayerManager.cpp:1516: networkTick(2957) mapTick(8703) sending mapAlignAction
  218. 76.481 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8703) received MapAlignAction from peer(0), mapAlignTick(8703) appliedTickClosuresCount(24)
  219. 76.481 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8703) received MapAlignAction from peer(1), mapAlignTick(8704) appliedTickClosuresCount(0)
  220. 76.481 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8703) received MapAlignAction from peer(2), mapAlignTick(8702) appliedTickClosuresCount(28)
  221. 76.481 Info MultiplayerManager.cpp:1598: networkTick(2964) mapTick(8703) mapAlign finished targetTick(8704) updating map and running the tasks ...
  222. 76.481 Info MultiplayerManager.cpp:1470: networkTick(2964) mapTick(8703) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8703))
  223. ((peerID(1) state(InGameAligning) mapAlignTick(8704))
  224. ((peerID(2) state(InGameAligning) mapAlignTick(8702))
  225. )
  226. 76.481 Info MultiplayerManager.cpp:1619: maptick(8704) crc before applying all ticks: 540155647
  227. 76.481 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8704) lastTickApplied(8695) referenceMapTick(8704) networkTick(2964)
  228. 76.481 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8696) inputActions((PlayerLeaveGame) ) ) for peer(2)
  229. 76.481 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  230. 76.481 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(1)
  231. 76.481 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(2)
  232. 76.481 Info NetworkInputHandler.cpp:506: expectedMapTick(8704) removing peer(2) success(true).
  233. 76.481 Info GameActionHandler.cpp:1927: MapTick(8704) processed PlayerLeaveGame peerID(2) playerIndex(0)
  234. 76.481 Info MultiplayerManager.cpp:1630: maptick(8704) crc after applying all ticks: 256307459
  235. 76.481 Info MultiplayerManager.cpp:848: networkTick(2964) mapTick(8704) changing state from(InGameAligning) to(InGameAligned)
  236. 76.586 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  237. 76.586 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  238. 76.586 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  239. 76.586 Info NetworkInputHandler.cpp:482: expectedMapTick(8704) adding peer(2).
  240. 76.586 Info MultiplayerManager.cpp:848: networkTick(2970) mapTick(8704) changing state from(InGameAligned) to(InGameWaitingForOthers)
  241. 76.691 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  242. 76.691 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  243. 76.691 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  244. 76.691 Info MultiplayerManager.cpp:1160: networkTick(2976) mapTick(8704) stopping mapAlign
  245. 76.691 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  246. 76.691 Info MultiplayerManager.cpp:1679: networkTick(2976) mapTick(8704) finishing removing peer(2) hasPeer(true)
  247. 76.691 Info NetworkInputHandler.cpp:506: expectedMapTick(8704) removing peer(2) success(true).
  248. 76.691 Info Synchronizer.cpp:507: networkTick(2976) removing peer(2) success(true).
  249. 76.691 Info MultiplayerManager.cpp:848: networkTick(2976) mapTick(8704) changing state from(InGameWaitingForOthers) to(InGame)
  250. 76.691 Info MultiplayerManager.cpp:1470: networkTick(2976) mapTick(8704) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  251. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  252. )
  253. 76.794 Info MultiplayerManager.cpp:989: networkTick(2982) mapTick(8710) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  254. 76.794 Info MultiplayerManager.cpp:989: networkTick(2982) mapTick(8710) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  255. 79.550 Info MultiplayerManager.cpp:127: NetworkTick(3148) disconnecting multiplayer connection.
  256. 79.550 Info NetworkInputHandler.cpp:59: expectedMapTick(8866) sending PlayerLeaveGame
  257. 79.658 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  258. 79.658 Info MultiplayerManager.cpp:935: networkTick(3154) mapTick(8872) removing peer(1) dropout(false)
  259. 79.659 Info MultiplayerManager.cpp:848: networkTick(3154) mapTick(8872) changing state from(InGame) to(InGameAligning)
  260. 79.659 Info MultiplayerManager.cpp:1582: networkTick(3154) mapTick(8872) starting mapAlign
  261. 79.659 Info MultiplayerManager.cpp:1496: networkTick(3154) mapTick(8872) adding mapAlignTask(RemovePlayerAlignTask)
  262. 79.766 Info MultiplayerManager.cpp:989: networkTick(3160) mapTick(8872) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  263. 79.766 Info MultiplayerManager.cpp:989: networkTick(3160) mapTick(8872) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  264. 79.766 Info MultiplayerManager.cpp:1516: networkTick(3160) mapTick(8872) sending mapAlignAction
  265. 79.855 Info MultiplayerManager.cpp:1204: networkTick(3166) mapTick(8872) received MapAlignAction from peer(0), mapAlignTick(8875) appliedTickClosuresCount(16)
  266. 79.855 Info MultiplayerManager.cpp:1204: networkTick(3166) mapTick(8872) received MapAlignAction from peer(1), mapAlignTick(8873) appliedTickClosuresCount(0)
  267. 79.855 Info MultiplayerManager.cpp:1598: networkTick(3167) mapTick(8872) mapAlign finished targetTick(8875) updating map and running the tasks ...
  268. 79.855 Info MultiplayerManager.cpp:1470: networkTick(3167) mapTick(8872) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8875))
  269. ((peerID(1) state(InGameAligning) mapAlignTick(8873))
  270. )
  271. 79.855 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
  272. 79.855 Info GameActionHandler.cpp:1927: MapTick(8875) processed PlayerLeaveGame peerID(1) playerIndex(1)
  273. 79.855 Info MultiplayerManager.cpp:1619: maptick(8875) crc before applying all ticks: 1279828613
  274. 79.855 Warning NetworkInputHandler.cpp:600: applyAllTickClosures: expectedMapTick(-1) referenceMapTick(8875) networkTick(3167) local peer not setup yet
  275. 79.855 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(-1) lastTickApplied(8866) referenceMapTick(8875) networkTick(3167)
  276. 79.855 Info MultiplayerManager.cpp:1630: maptick(8875) crc after applying all ticks: 1279828613
  277. 79.855 Info MultiplayerManager.cpp:848: networkTick(3167) mapTick(8875) changing state from(InGameAligning) to(InGameAligned)
  278. 79.978 Info MultiplayerManager.cpp:989: networkTick(3173) mapTick(8875) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  279. 79.978 Info MultiplayerManager.cpp:989: networkTick(3173) mapTick(8875) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  280. 79.979 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
  281. 79.979 Info MultiplayerManager.cpp:848: networkTick(3173) mapTick(8875) changing state from(InGameAligned) to(InGameWaitingForOthers)
  282. 80.068 Info MultiplayerManager.cpp:989: networkTick(3179) mapTick(8875) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  283. 80.068 Info MultiplayerManager.cpp:989: networkTick(3179) mapTick(8875) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  284. 80.068 Info MultiplayerManager.cpp:1160: networkTick(3179) mapTick(8875) stopping mapAlign
  285. 80.068 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  286. 80.068 Info MultiplayerManager.cpp:848: networkTick(3179) mapTick(8875) changing state from(InGameWaitingForOthers) to(Disconnecting)
  287. 80.068 Info MultiplayerManager.cpp:1470: networkTick(3179) mapTick(8875) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  288. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  289. )
  290. 80.391 Info MultiplayerManager.cpp:848: networkTick(3185) mapTick(8875) changing state from(Disconnecting) to(QuitScheduled)
  291. 80.408 Info MultiplayerManager.cpp:154: NetworkTick(3185) quitting multiplayer connection.
  292. 80.408 Info MultiplayerManager.cpp:848: networkTick(3185) mapTick(8875) changing state from(QuitScheduled) to(Disconnected)
  293. 80.408 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(3185) disconnecting from player.
  294. 80.641 Info Router.cpp:405: Router peerID(1) shutting down.
  295. 80.642 Info WindowsUDPSocket.cpp:161: Socket closed
  296. 80.642 Info Router.cpp:432: Router state -> Disconnected
  297. 82.649 Goodbye
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