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- 0.001 2015-07-23 19:13:19; Factorio 0.12.0 (Build 103, win64)
- 0.001 Operating system: Windows 7 Service Pack 1
- 0.001 Read data path: D:/My Games/Factorio/data
- 0.001 Write data path: C:/Users/Rein/AppData/Roaming/Factorio
- 0.001 Binaries path: D:/My Games/Factorio/bin
- 0.066 Initialised Direct3D: NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.5330
- 0.117 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: X 4] [Graphics quality: normal] [Video memory usage: all]
- 0.230 Loading mod core 0.0.0 (data.lua)
- 0.234 Loading mod base 0.12.0 (data.lua)
- 0.900 Initial atlas bitmap size is 16384
- 0.904 Created atlas bitmap 16384x7658
- 10.821 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Rein&token=<private>&apiVersion=2
- 11.125 0 packages available to download (experimental updates disabled).
- 11.157 Factorio initialised
- 15.265 Info Router.cpp:405: Router peerID(0) shutting down.
- 15.265 Info Router.cpp:432: Router state -> Disconnected
- 15.265 Joining game 23.226.xxx.xxx:34197 at port 34197
- 15.265 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 15.266 Info Router.cpp:432: Router state -> Connecting
- 15.268 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 15.348 Info Router.cpp:432: Router state -> WaitingForAccept
- 15.448 Info Synchronizer.cpp:55: NetworkTick(589) initialized Synchronizer local peer(1) latency(6).
- 15.448 Info Synchronizer.cpp:491: networkTick(589) adding peer(0) success(true).
- 15.448 Info Router.cpp:432: Router state -> Connected
- 15.448 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
- 15.448 Info MultiplayerManager.cpp:848: networkTick(589) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
- 15.531 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
- 16.148 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 16.148 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
- 16.148 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 16.148 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 16.148 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 16.148 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 16.148 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 16.266 Info MultiplayerManager.cpp:848: networkTick(602) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
- 16.365 Info MultiplayerManager.cpp:989: networkTick(608) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 16.465 Info MultiplayerManager.cpp:989: networkTick(614) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 16.682 Info MultiplayerManager.cpp:989: networkTick(627) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 16.682 Info MultiplayerManager.cpp:989: networkTick(627) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 16.732 Info MultiplayerManager.cpp:989: networkTick(630) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 16.732 Downloading file C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip (245566 B, 489 blocks)
- 16.736 Info MultiplayerManager.cpp:848: networkTick(630) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 16.736 Info NetworkInputHandler.cpp:40: mapTick(6905) networkTick(630) initialized NetworkInputHandler local peer(1).
- 16.736 Info NetworkInputHandler.cpp:482: expectedMapTick(6905) adding peer(0).
- 16.736 Info Synchronizer.cpp:405: NetworkTick(630) mapTick(6905) applying 28 pending tickClosures
- 16.736 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
- 16.736 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
- 16.736 Info MultiplayerManager.cpp:1496: networkTick(630) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
- 16.832 Info MultiplayerManager.cpp:989: networkTick(636) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 19.848 Finished download (3 s, 246 kB, 78.8 kB/s)
- 19.848 Info MultiplayerManager.cpp:1048: networkTick(816) mapTick(-1) map download finished creating scenario
- 19.849 Info MultiplayerManager.cpp:848: networkTick(816) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 19.849 Loading map C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip
- 19.855 Info Scenario.cpp:160: Map version 0.12.0-36
- 19.899 Info MultiplayerManager.cpp:848: networkTick(819) mapTick(6905) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
- 19.973 Info MultiplayerManager.cpp:989: networkTick(822) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 20.008 Info MultiplayerManager.cpp:989: networkTick(825) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 20.060 Info MultiplayerManager.cpp:989: networkTick(828) mapTick(6905) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 20.060 Info MultiplayerManager.cpp:1160: networkTick(828) mapTick(6905) stopping mapAlign
- 20.060 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
- 20.060 Info MultiplayerManager.cpp:848: networkTick(828) mapTick(6905) changing state from(InGameWaitingForOthers) to(InGame)
- 20.060 Info MultiplayerManager.cpp:1470: networkTick(828) mapTick(6905) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 20.167 Info MultiplayerManager.cpp:989: networkTick(834) mapTick(6911) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 20.167 Info MultiplayerManager.cpp:989: networkTick(834) mapTick(6911) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 20.202 Info NetworkInputHandler.cpp:703: mapTick(6914) networkTick(838) connecting to player(Rein).
- 20.202 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
- 20.202 Info GameActionHandler.cpp:1913: MapTick(6914) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
- 29.854 Info Router.cpp:648: networkTick(1412) adding peer(2) address(69.249.xxx.xxx:34197) sending connectionAccept(false)
- 29.854 Info Synchronizer.cpp:491: networkTick(1412) adding peer(2) success(true).
- 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
- 30.212 Info NetworkInputHandler.cpp:482: expectedMapTick(7425) adding peer(2).
- 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 30.212 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 30.212 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7425) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
- 30.850 Info MultiplayerManager.cpp:989: networkTick(1431) mapTick(7426) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 30.850 Info MultiplayerManager.cpp:848: networkTick(1431) mapTick(7426) changing state from(InGame) to(InGameAligning)
- 30.850 Info MultiplayerManager.cpp:1582: networkTick(1431) mapTick(7426) starting mapAlign
- 30.937 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(7426) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 30.937 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(7426) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 30.937 Info MultiplayerManager.cpp:1516: networkTick(1437) mapTick(7426) sending mapAlignAction
- 31.044 Info MultiplayerManager.cpp:1204: networkTick(1443) mapTick(7426) received MapAlignAction from peer(0), mapAlignTick(7425) appliedTickClosuresCount(21)
- 31.044 Info MultiplayerManager.cpp:1204: networkTick(1443) mapTick(7426) received MapAlignAction from peer(1), mapAlignTick(7427) appliedTickClosuresCount(0)
- 31.044 Info MultiplayerManager.cpp:1598: networkTick(1444) mapTick(7426) mapAlign finished targetTick(7427) updating map and running the tasks ...
- 31.044 Info MultiplayerManager.cpp:1470: networkTick(1444) mapTick(7426) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(7425))
- ((peerID(1) state(InGameAligning) mapAlignTick(7427))
- ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 31.044 Info MultiplayerManager.cpp:1619: maptick(7427) crc before applying all ticks: 249107995
- 31.044 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(7427) lastTickApplied(7418) referenceMapTick(7427) networkTick(1444)
- 31.044 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(7421) inputActions((ChangeWalkingState) ) ) for peer(1)
- 31.044 Info MultiplayerManager.cpp:1630: maptick(7427) crc after applying all ticks: 353820719
- 31.044 Info MultiplayerManager.cpp:848: networkTick(1444) mapTick(7427) changing state from(InGameAligning) to(InGameAligned)
- 31.044 Info MultiplayerManager.cpp:848: networkTick(1444) mapTick(7427) changing state from(InGameAligned) to(InGameSavingMap)
- 31.080 Info MultiplayerManager.cpp:848: networkTick(1446) mapTick(7427) changing state from(InGameSavingMap) to(InGameSendingMap)
- 31.081 Info MultiplayerManager.cpp:1089: MapTick(7427) Serving map(C) for peer(2) size(252359) crc(-929931123)
- 31.167 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 31.167 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 31.167 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 31.167 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
- 31.202 Info MultiplayerManager.cpp:989: networkTick(1452) mapTick(7427) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
- 31.220 Info MultiplayerManager.cpp:989: networkTick(1453) mapTick(7427) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 31.310 Info MultiplayerManager.cpp:989: networkTick(1458) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 32.814 Info MultiplayerManager.cpp:989: networkTick(1548) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 32.814 Canceling serving for peer 2
- 32.814 Info MultiplayerManager.cpp:848: networkTick(1548) mapTick(7427) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 32.901 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 32.901 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 33.043 Info MultiplayerManager.cpp:989: networkTick(1562) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 33.043 Info MultiplayerManager.cpp:1160: networkTick(1562) mapTick(7427) stopping mapAlign
- 33.043 Info MultiplayerManager.cpp:848: networkTick(1562) mapTick(7427) changing state from(InGameWaitingForOthers) to(InGame)
- 33.043 Info MultiplayerManager.cpp:1470: networkTick(1562) mapTick(7427) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 33.147 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 33.147 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 33.147 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 33.181 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(2)
- 33.181 Info GameActionHandler.cpp:1913: MapTick(7436) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect)
- 52.751 Info Router.cpp:648: networkTick(2738) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
- 52.751 Info Synchronizer.cpp:491: networkTick(2738) adding peer(3) success(true).
- 54.418 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(100/600).
- 54.418 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(100/600).
- 54.418 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(100/600).
- 54.418 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(100/600).
- 56.074 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(200/600).
- 56.074 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(200/600).
- 56.074 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(200/600).
- 56.074 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(200/600).
- 57.738 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(300/600).
- 57.738 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(300/600).
- 57.738 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(300/600).
- 57.738 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(300/600).
- 59.411 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(400/600).
- 59.411 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(400/600).
- 59.411 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(400/600).
- 59.411 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(400/600).
- 61.076 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(500/600).
- 61.076 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(500/600).
- 61.076 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(500/600).
- 61.076 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(500/600).
- 62.736 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(600/600).
- 62.736 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(600/600).
- 62.736 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(600/600).
- 62.736 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(600/600).
- 62.754 Info Synchronizer.cpp:585: NetworkTick(2739) peer(3) peerHeartbeatsEmpty(true) is not responding, dropping.
- 62.861 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 62.861 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8531) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 62.861 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 62.861 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8531) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 62.861 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 62.861 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8531) received stateChanged peerID(2) oldState(InGame) newState(InGame)
- 62.879 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
- 62.879 Info MultiplayerManager.cpp:935: networkTick(2745) mapTick(8532) removing peer(3) dropout(true)
- 62.879 Info Synchronizer.cpp:507: networkTick(2745) removing peer(3) success(false).
- 62.879 Info MultiplayerManager.cpp:848: networkTick(2745) mapTick(8532) changing state from(InGame) to(InGameAligning)
- 62.879 Info MultiplayerManager.cpp:1582: networkTick(2745) mapTick(8532) starting mapAlign
- 62.879 Info MultiplayerManager.cpp:1496: networkTick(2745) mapTick(8532) adding mapAlignTask(RemovePlayerAlignTask)
- 62.879 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
- 62.879 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 72.915 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
- 72.915 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 72.931 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8532) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 72.931 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8532) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 72.931 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8532) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 72.931 Info MultiplayerManager.cpp:1516: networkTick(2751) mapTick(8532) sending mapAlignAction
- 73.031 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8532) received MapAlignAction from peer(0), mapAlignTick(8531) appliedTickClosuresCount(26)
- 73.031 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8532) received MapAlignAction from peer(1), mapAlignTick(8533) appliedTickClosuresCount(0)
- 73.031 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8532) received MapAlignAction from peer(2), mapAlignTick(8531) appliedTickClosuresCount(27)
- 73.031 Info MultiplayerManager.cpp:1598: networkTick(2758) mapTick(8532) mapAlign finished targetTick(8533) updating map and running the tasks ...
- 73.032 Info MultiplayerManager.cpp:1470: networkTick(2758) mapTick(8532) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8531))
- ((peerID(1) state(InGameAligning) mapAlignTick(8533))
- ((peerID(2) state(InGameAligning) mapAlignTick(8531))
- )
- 73.032 Info MultiplayerManager.cpp:1619: maptick(8533) crc before applying all ticks: -504177630
- 73.032 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8533) lastTickApplied(8524) referenceMapTick(8533) networkTick(2758)
- 73.032 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8526) inputActions((SelectedEntityChanged) (StopMining) ) ) for peer(2)
- 73.032 Info MultiplayerManager.cpp:1630: maptick(8533) crc after applying all ticks: -1028169414
- 73.032 Info MultiplayerManager.cpp:848: networkTick(2758) mapTick(8533) changing state from(InGameAligning) to(InGameAligned)
- 73.148 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 73.148 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 73.148 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 73.148 Info MultiplayerManager.cpp:848: networkTick(2764) mapTick(8533) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 73.248 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 73.248 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 73.248 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 73.248 Info MultiplayerManager.cpp:1160: networkTick(2770) mapTick(8533) stopping mapAlign
- 73.248 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 73.248 Info MultiplayerManager.cpp:1679: networkTick(2770) mapTick(8533) finishing removing peer(3) hasPeer(false)
- 73.248 Info NetworkInputHandler.cpp:506: expectedMapTick(8533) removing peer(3) success(false).
- 73.248 Info Synchronizer.cpp:507: networkTick(2770) removing peer(3) success(false).
- 73.248 Info MultiplayerManager.cpp:848: networkTick(2770) mapTick(8533) changing state from(InGameWaitingForOthers) to(InGame)
- 73.248 Info MultiplayerManager.cpp:1470: networkTick(2770) mapTick(8533) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 73.348 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 73.348 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 73.348 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 76.271 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
- 76.271 Info MultiplayerManager.cpp:935: networkTick(2951) mapTick(8703) removing peer(2) dropout(false)
- 76.271 Info MultiplayerManager.cpp:848: networkTick(2951) mapTick(8703) changing state from(InGame) to(InGameAligning)
- 76.271 Info MultiplayerManager.cpp:1582: networkTick(2951) mapTick(8703) starting mapAlign
- 76.271 Info MultiplayerManager.cpp:1496: networkTick(2951) mapTick(8703) adding mapAlignTask(RemovePlayerAlignTask)
- 76.376 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8703) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 76.376 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8703) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 76.376 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8703) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 76.376 Info MultiplayerManager.cpp:1516: networkTick(2957) mapTick(8703) sending mapAlignAction
- 76.481 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8703) received MapAlignAction from peer(0), mapAlignTick(8703) appliedTickClosuresCount(24)
- 76.481 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8703) received MapAlignAction from peer(1), mapAlignTick(8704) appliedTickClosuresCount(0)
- 76.481 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8703) received MapAlignAction from peer(2), mapAlignTick(8702) appliedTickClosuresCount(28)
- 76.481 Info MultiplayerManager.cpp:1598: networkTick(2964) mapTick(8703) mapAlign finished targetTick(8704) updating map and running the tasks ...
- 76.481 Info MultiplayerManager.cpp:1470: networkTick(2964) mapTick(8703) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8703))
- ((peerID(1) state(InGameAligning) mapAlignTick(8704))
- ((peerID(2) state(InGameAligning) mapAlignTick(8702))
- )
- 76.481 Info MultiplayerManager.cpp:1619: maptick(8704) crc before applying all ticks: 540155647
- 76.481 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8704) lastTickApplied(8695) referenceMapTick(8704) networkTick(2964)
- 76.481 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8696) inputActions((PlayerLeaveGame) ) ) for peer(2)
- 76.481 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(0)
- 76.481 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(1)
- 76.481 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(2)
- 76.481 Info NetworkInputHandler.cpp:506: expectedMapTick(8704) removing peer(2) success(true).
- 76.481 Info GameActionHandler.cpp:1927: MapTick(8704) processed PlayerLeaveGame peerID(2) playerIndex(0)
- 76.481 Info MultiplayerManager.cpp:1630: maptick(8704) crc after applying all ticks: 256307459
- 76.481 Info MultiplayerManager.cpp:848: networkTick(2964) mapTick(8704) changing state from(InGameAligning) to(InGameAligned)
- 76.586 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 76.586 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 76.586 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 76.586 Info NetworkInputHandler.cpp:482: expectedMapTick(8704) adding peer(2).
- 76.586 Info MultiplayerManager.cpp:848: networkTick(2970) mapTick(8704) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 76.691 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 76.691 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 76.691 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 76.691 Info MultiplayerManager.cpp:1160: networkTick(2976) mapTick(8704) stopping mapAlign
- 76.691 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 76.691 Info MultiplayerManager.cpp:1679: networkTick(2976) mapTick(8704) finishing removing peer(2) hasPeer(true)
- 76.691 Info NetworkInputHandler.cpp:506: expectedMapTick(8704) removing peer(2) success(true).
- 76.691 Info Synchronizer.cpp:507: networkTick(2976) removing peer(2) success(true).
- 76.691 Info MultiplayerManager.cpp:848: networkTick(2976) mapTick(8704) changing state from(InGameWaitingForOthers) to(InGame)
- 76.691 Info MultiplayerManager.cpp:1470: networkTick(2976) mapTick(8704) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 76.794 Info MultiplayerManager.cpp:989: networkTick(2982) mapTick(8710) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 76.794 Info MultiplayerManager.cpp:989: networkTick(2982) mapTick(8710) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 79.550 Info MultiplayerManager.cpp:127: NetworkTick(3148) disconnecting multiplayer connection.
- 79.550 Info NetworkInputHandler.cpp:59: expectedMapTick(8866) sending PlayerLeaveGame
- 79.658 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 79.658 Info MultiplayerManager.cpp:935: networkTick(3154) mapTick(8872) removing peer(1) dropout(false)
- 79.659 Info MultiplayerManager.cpp:848: networkTick(3154) mapTick(8872) changing state from(InGame) to(InGameAligning)
- 79.659 Info MultiplayerManager.cpp:1582: networkTick(3154) mapTick(8872) starting mapAlign
- 79.659 Info MultiplayerManager.cpp:1496: networkTick(3154) mapTick(8872) adding mapAlignTask(RemovePlayerAlignTask)
- 79.766 Info MultiplayerManager.cpp:989: networkTick(3160) mapTick(8872) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 79.766 Info MultiplayerManager.cpp:989: networkTick(3160) mapTick(8872) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 79.766 Info MultiplayerManager.cpp:1516: networkTick(3160) mapTick(8872) sending mapAlignAction
- 79.855 Info MultiplayerManager.cpp:1204: networkTick(3166) mapTick(8872) received MapAlignAction from peer(0), mapAlignTick(8875) appliedTickClosuresCount(16)
- 79.855 Info MultiplayerManager.cpp:1204: networkTick(3166) mapTick(8872) received MapAlignAction from peer(1), mapAlignTick(8873) appliedTickClosuresCount(0)
- 79.855 Info MultiplayerManager.cpp:1598: networkTick(3167) mapTick(8872) mapAlign finished targetTick(8875) updating map and running the tasks ...
- 79.855 Info MultiplayerManager.cpp:1470: networkTick(3167) mapTick(8872) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8875))
- ((peerID(1) state(InGameAligning) mapAlignTick(8873))
- )
- 79.855 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
- 79.855 Info GameActionHandler.cpp:1927: MapTick(8875) processed PlayerLeaveGame peerID(1) playerIndex(1)
- 79.855 Info MultiplayerManager.cpp:1619: maptick(8875) crc before applying all ticks: 1279828613
- 79.855 Warning NetworkInputHandler.cpp:600: applyAllTickClosures: expectedMapTick(-1) referenceMapTick(8875) networkTick(3167) local peer not setup yet
- 79.855 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(-1) lastTickApplied(8866) referenceMapTick(8875) networkTick(3167)
- 79.855 Info MultiplayerManager.cpp:1630: maptick(8875) crc after applying all ticks: 1279828613
- 79.855 Info MultiplayerManager.cpp:848: networkTick(3167) mapTick(8875) changing state from(InGameAligning) to(InGameAligned)
- 79.978 Info MultiplayerManager.cpp:989: networkTick(3173) mapTick(8875) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 79.978 Info MultiplayerManager.cpp:989: networkTick(3173) mapTick(8875) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 79.979 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
- 79.979 Info MultiplayerManager.cpp:848: networkTick(3173) mapTick(8875) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 80.068 Info MultiplayerManager.cpp:989: networkTick(3179) mapTick(8875) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 80.068 Info MultiplayerManager.cpp:989: networkTick(3179) mapTick(8875) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 80.068 Info MultiplayerManager.cpp:1160: networkTick(3179) mapTick(8875) stopping mapAlign
- 80.068 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 80.068 Info MultiplayerManager.cpp:848: networkTick(3179) mapTick(8875) changing state from(InGameWaitingForOthers) to(Disconnecting)
- 80.068 Info MultiplayerManager.cpp:1470: networkTick(3179) mapTick(8875) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 80.391 Info MultiplayerManager.cpp:848: networkTick(3185) mapTick(8875) changing state from(Disconnecting) to(QuitScheduled)
- 80.408 Info MultiplayerManager.cpp:154: NetworkTick(3185) quitting multiplayer connection.
- 80.408 Info MultiplayerManager.cpp:848: networkTick(3185) mapTick(8875) changing state from(QuitScheduled) to(Disconnected)
- 80.408 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(3185) disconnecting from player.
- 80.641 Info Router.cpp:405: Router peerID(1) shutting down.
- 80.642 Info WindowsUDPSocket.cpp:161: Socket closed
- 80.642 Info Router.cpp:432: Router state -> Disconnected
- 82.649 Goodbye
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