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Dec 26th, 2012
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  1. 2012/12/26 17:35:57
  2. ----- network initialization -------
  3. 2012/12/26 17:35:57 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized.
  4. 2012/12/26 17:35:57
  5. ------ server initialization -------
  6. 2012/12/26 17:35:57 added 8 maps to the mapcycle
  7. 2012/12/26 17:35:57
  8. ----- console initialization -------
  9. 2012/12/26 17:35:57 Console initialized.
  10. 2012/12/26 17:35:57
  11. ------- video initialization -------
  12. 2012/12/26 17:35:57 SDL version: 1.2.15
  13. 2012/12/26 17:35:57 I: desktop depth: 32bpp
  14. 2012/12/26 17:35:57 I: video memory: 0
  15. 2012/12/26 17:35:57 I: Available resolutions: 1440x900 1280x768 1280x720 1280x600 1152x864 1024x768 800x600 640x480 640x400 512x384 400x300 320x240 320x200 (13)
  16. 2012/12/26 17:35:57 I: video driver: windib
  17. 2012/12/26 17:35:57 I: setting mode -1
  18. 2012/12/26 17:35:57 I: set multisample buffers to 0
  19. 2012/12/26 17:35:57 I: set swap control to 0
  20. 2012/12/26 17:35:57 I: 1024x768 (fullscreen: no)
  21. 2012/12/26 17:35:57 I: got 8 bits of stencil
  22. 2012/12/26 17:35:57 I: got 24 bits of depth buffer
  23. 2012/12/26 17:35:57 I: got double buffer
  24. 2012/12/26 17:35:57 I: got 8 bits for red
  25. 2012/12/26 17:35:57 I: got 8 bits for green
  26. 2012/12/26 17:35:57 I: got 8 bits for blue
  27. 2012/12/26 17:35:57 I: got 8 bits for alpha
  28. 2012/12/26 17:35:57 I: got 0 multisample buffers
  29. GL_VENDOR: Intel2012/12/26 17:35:57
  30. GL_RENDERER: Intel 965/963 Graphics Media Accelerator2012/12/26 17:35:57
  31. GL_VERSION: 2.0.0 - Build 8.14.10.19302012/12/26 17:35:57
  32. GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object 2012/12/26 17:35:57
  33. 2012/12/26 17:35:57 Activate texture compression for Intel chips - see cvar r_intel_hack
  34. 2012/12/26 17:35:57 Disabling shaders for Intel chips - see cvar r_intel_hack
  35. 2012/12/26 17:35:57 found GL_ARB_multitexture
  36. 2012/12/26 17:35:57 found GL_ARB_texture_compression
  37. 2012/12/26 17:35:57 using GL_ARB_texture_compression
  38. 2012/12/26 17:35:57 found GL_ARB_texture_non_power_of_two
  39. 2012/12/26 17:35:57 using GL_ARB_texture_non_power_of_two
  40. 2012/12/26 17:35:57 found GL_EXT_texture_filter_anisotropic
  41. 2012/12/26 17:35:57 found GL_EXT_texture_lod_bias
  42. 2012/12/26 17:35:57 found GL_ARB_vertex_buffer_object
  43. 2012/12/26 17:35:57 using GL_ARB_vertex_buffer_object
  44. max vertex buffer size: 1024
  45. 2012/12/26 17:35:57 found GL_ARB_fragment_shader
  46. 2012/12/26 17:35:57 found GL_ARB_shading_language_100
  47. 2012/12/26 17:35:57 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.10
  48. 2012/12/26 17:35:57 found GL_###_framebuffer_object
  49. 2012/12/26 17:35:57 glRenderbufferStorageMultisample### not found
  50. 2012/12/26 17:35:57 using GL_ARB_framebuffer_object
  51. 2012/12/26 17:35:57 max draw buffers: 7
  52. 2012/12/26 17:35:57 max render buffer size: 2048
  53. 2012/12/26 17:35:57 max color attachments: 7
  54. 2012/12/26 17:35:57 found GL_###_draw_buffers
  55. 2012/12/26 17:35:57 using GL_ARB_draw_buffers
  56. 2012/12/26 17:35:57 max supported vertex texture units: 16
  57. 2012/12/26 17:35:57 max supported lights: 16
  58. 2012/12/26 17:35:57 max texture units: 8
  59. 2012/12/26 17:35:57 max texture coords: 8
  60. 2012/12/26 17:35:57 max vertex attributes: 16
  61. 2012/12/26 17:35:57 max varying floats: 41
  62. 2012/12/26 17:35:57 max fragment uniform components: 1024
  63. 2012/12/26 17:35:57 max vertex uniform components: 512
  64. 2012/12/26 17:35:57 max texture size: detected 2048
  65. 2012/12/26 17:35:57 ...but using 1024 as requested
  66. 2012/12/26 17:35:58 Using low resolution globe textures as requested.
  67. 2012/12/26 17:35:59 SDL_ttf version 2.0.11 - we need at least 2.0.7
  68. 2012/12/26 17:35:59
  69. ------- sound initialization -------
  70. 2012/12/26 17:35:59 not initializing.
  71. 2012/12/26 17:35:59
  72. ------- input initialization -------
  73. 2012/12/26 17:35:59 0 possible joysticks
  74. 2012/12/26 17:35:59 no joystick found.
  75. 2012/12/26 17:35:59 Allocate 3 megabytes for the ui hunk
  76. 2012/12/26 17:35:59
  77. ----------- parse scripts ----------
  78. 2012/12/26 17:35:59 56 script files
  79. 2012/12/26 17:35:59 ... 0: extension
  80. 2012/12/26 17:35:59 ... 1: headgear
  81. 2012/12/26 17:35:59 ... 2: right
  82. 2012/12/26 17:35:59 ... 3: left
  83. 2012/12/26 17:35:59 ... 4: backpack
  84. 2012/12/26 17:35:59 ... 5: belt
  85. 2012/12/26 17:35:59 ... 6: holster
  86. 2012/12/26 17:35:59 ... 7: armour
  87. 2012/12/26 17:35:59 ... 8: floor
  88. 2012/12/26 17:35:59 ... 9: equip
  89. 2012/12/26 17:36:00 53 ui script files
  90. 2012/12/26 17:36:05 Shared Client/Server Info loaded
  91. 2012/12/26 17:36:05 ...108 items parsed
  92. 2012/12/26 17:36:05 ... 31 damage types parsed
  93. 2012/12/26 17:36:05 ... 32 equipment definitions parsed
  94. 2012/12/26 17:36:05 ... 10 inventory definitions parsed
  95. 2012/12/26 17:36:05 ... 22 team definitions parsed
  96. 2012/12/26 17:36:05 executing keys.cfg
  97. 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
  98. 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
  99. 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: hud_mini.showinventory (i)
  100. 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
  101. 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
  102. 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
  103. 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
  104. 2012/12/26 17:36:05 s_language has no value
  105. 2012/12/26 17:36:29 74 static models loaded
  106. 2012/12/26 17:36:29 Could not find locale with id ''
  107. 2012/12/26 17:36:29 ----------- game modes -------------
  108. 2012/12/26 17:36:29 added _Multiplayer
  109. 2012/12/26 17:36:29 added _Full Campaign
  110. 2012/12/26 17:36:29 added _Simple Campaign
  111. 2012/12/26 17:36:29 added _Skirmish
  112. 2012/12/26 17:36:29 added 4 game modes
  113. 2012/12/26 17:36:29 ====== UFO Initialized ======
  114. 2012/12/26 17:36:29 =============================
  115. 2012/12/26 17:36:29 Priority changed to NORMAL
  116. 2012/12/26 17:36:29 Found 2 processors
  117. 2012/12/26 17:36:29 Use all cores
  118. 2012/12/26 17:36:29 Switch grab input off
  119. 2012/12/26 17:36:39 Wrote config.cfg.
  120. 2012/12/26 17:36:39 Wrote keys.cfg
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