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- 2012/12/26 17:35:57
- ----- network initialization -------
- 2012/12/26 17:35:57 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized.
- 2012/12/26 17:35:57
- ------ server initialization -------
- 2012/12/26 17:35:57 added 8 maps to the mapcycle
- 2012/12/26 17:35:57
- ----- console initialization -------
- 2012/12/26 17:35:57 Console initialized.
- 2012/12/26 17:35:57
- ------- video initialization -------
- 2012/12/26 17:35:57 SDL version: 1.2.15
- 2012/12/26 17:35:57 I: desktop depth: 32bpp
- 2012/12/26 17:35:57 I: video memory: 0
- 2012/12/26 17:35:57 I: Available resolutions: 1440x900 1280x768 1280x720 1280x600 1152x864 1024x768 800x600 640x480 640x400 512x384 400x300 320x240 320x200 (13)
- 2012/12/26 17:35:57 I: video driver: windib
- 2012/12/26 17:35:57 I: setting mode -1
- 2012/12/26 17:35:57 I: set multisample buffers to 0
- 2012/12/26 17:35:57 I: set swap control to 0
- 2012/12/26 17:35:57 I: 1024x768 (fullscreen: no)
- 2012/12/26 17:35:57 I: got 8 bits of stencil
- 2012/12/26 17:35:57 I: got 24 bits of depth buffer
- 2012/12/26 17:35:57 I: got double buffer
- 2012/12/26 17:35:57 I: got 8 bits for red
- 2012/12/26 17:35:57 I: got 8 bits for green
- 2012/12/26 17:35:57 I: got 8 bits for blue
- 2012/12/26 17:35:57 I: got 8 bits for alpha
- 2012/12/26 17:35:57 I: got 0 multisample buffers
- GL_VENDOR: Intel2012/12/26 17:35:57
- GL_RENDERER: Intel 965/963 Graphics Media Accelerator2012/12/26 17:35:57
- GL_VERSION: 2.0.0 - Build 8.14.10.19302012/12/26 17:35:57
- GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object 2012/12/26 17:35:57
- 2012/12/26 17:35:57 Activate texture compression for Intel chips - see cvar r_intel_hack
- 2012/12/26 17:35:57 Disabling shaders for Intel chips - see cvar r_intel_hack
- 2012/12/26 17:35:57 found GL_ARB_multitexture
- 2012/12/26 17:35:57 found GL_ARB_texture_compression
- 2012/12/26 17:35:57 using GL_ARB_texture_compression
- 2012/12/26 17:35:57 found GL_ARB_texture_non_power_of_two
- 2012/12/26 17:35:57 using GL_ARB_texture_non_power_of_two
- 2012/12/26 17:35:57 found GL_EXT_texture_filter_anisotropic
- 2012/12/26 17:35:57 found GL_EXT_texture_lod_bias
- 2012/12/26 17:35:57 found GL_ARB_vertex_buffer_object
- 2012/12/26 17:35:57 using GL_ARB_vertex_buffer_object
- max vertex buffer size: 1024
- 2012/12/26 17:35:57 found GL_ARB_fragment_shader
- 2012/12/26 17:35:57 found GL_ARB_shading_language_100
- 2012/12/26 17:35:57 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.10
- 2012/12/26 17:35:57 found GL_###_framebuffer_object
- 2012/12/26 17:35:57 glRenderbufferStorageMultisample### not found
- 2012/12/26 17:35:57 using GL_ARB_framebuffer_object
- 2012/12/26 17:35:57 max draw buffers: 7
- 2012/12/26 17:35:57 max render buffer size: 2048
- 2012/12/26 17:35:57 max color attachments: 7
- 2012/12/26 17:35:57 found GL_###_draw_buffers
- 2012/12/26 17:35:57 using GL_ARB_draw_buffers
- 2012/12/26 17:35:57 max supported vertex texture units: 16
- 2012/12/26 17:35:57 max supported lights: 16
- 2012/12/26 17:35:57 max texture units: 8
- 2012/12/26 17:35:57 max texture coords: 8
- 2012/12/26 17:35:57 max vertex attributes: 16
- 2012/12/26 17:35:57 max varying floats: 41
- 2012/12/26 17:35:57 max fragment uniform components: 1024
- 2012/12/26 17:35:57 max vertex uniform components: 512
- 2012/12/26 17:35:57 max texture size: detected 2048
- 2012/12/26 17:35:57 ...but using 1024 as requested
- 2012/12/26 17:35:58 Using low resolution globe textures as requested.
- 2012/12/26 17:35:59 SDL_ttf version 2.0.11 - we need at least 2.0.7
- 2012/12/26 17:35:59
- ------- sound initialization -------
- 2012/12/26 17:35:59 not initializing.
- 2012/12/26 17:35:59
- ------- input initialization -------
- 2012/12/26 17:35:59 0 possible joysticks
- 2012/12/26 17:35:59 no joystick found.
- 2012/12/26 17:35:59 Allocate 3 megabytes for the ui hunk
- 2012/12/26 17:35:59
- ----------- parse scripts ----------
- 2012/12/26 17:35:59 56 script files
- 2012/12/26 17:35:59 ... 0: extension
- 2012/12/26 17:35:59 ... 1: headgear
- 2012/12/26 17:35:59 ... 2: right
- 2012/12/26 17:35:59 ... 3: left
- 2012/12/26 17:35:59 ... 4: backpack
- 2012/12/26 17:35:59 ... 5: belt
- 2012/12/26 17:35:59 ... 6: holster
- 2012/12/26 17:35:59 ... 7: armour
- 2012/12/26 17:35:59 ... 8: floor
- 2012/12/26 17:35:59 ... 9: equip
- 2012/12/26 17:36:00 53 ui script files
- 2012/12/26 17:36:05 Shared Client/Server Info loaded
- 2012/12/26 17:36:05 ...108 items parsed
- 2012/12/26 17:36:05 ... 31 damage types parsed
- 2012/12/26 17:36:05 ... 32 equipment definitions parsed
- 2012/12/26 17:36:05 ... 10 inventory definitions parsed
- 2012/12/26 17:36:05 ... 22 team definitions parsed
- 2012/12/26 17:36:05 executing keys.cfg
- 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
- 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
- 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: hud_mini.showinventory (i)
- 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
- 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
- 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
- 2012/12/26 17:36:05 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
- 2012/12/26 17:36:05 s_language has no value
- 2012/12/26 17:36:29 74 static models loaded
- 2012/12/26 17:36:29 Could not find locale with id ''
- 2012/12/26 17:36:29 ----------- game modes -------------
- 2012/12/26 17:36:29 added _Multiplayer
- 2012/12/26 17:36:29 added _Full Campaign
- 2012/12/26 17:36:29 added _Simple Campaign
- 2012/12/26 17:36:29 added _Skirmish
- 2012/12/26 17:36:29 added 4 game modes
- 2012/12/26 17:36:29 ====== UFO Initialized ======
- 2012/12/26 17:36:29 =============================
- 2012/12/26 17:36:29 Priority changed to NORMAL
- 2012/12/26 17:36:29 Found 2 processors
- 2012/12/26 17:36:29 Use all cores
- 2012/12/26 17:36:29 Switch grab input off
- 2012/12/26 17:36:39 Wrote config.cfg.
- 2012/12/26 17:36:39 Wrote keys.cfg
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