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- variables:
- {pkt.%player%} = 0
- on join:
- if {pkt.%player%} is not set:
- set {pkt.%player%} to 0
- command /pkt [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&9----&2Punkty stona!&9----"
- send "&6/pkt - glowna komenda"
- send "&6/pkt zobacz - sprawdz swoje punkty"
- send "&9----&2Punkty stona!&9----"
- stop
- if arg 1 is "zobacz":
- send "&9Ilosc twoich punktów to: &6%{pkt.%player%}%"
- on break stone:
- add 1 to {pkt.%player%}
- if {pkt.%player%} is 4:
- broadcast "&9[EnderGame] &6Gracz &l%player% zdobył już 4 punkty! Gratulujemy!"
- give player 10 diamond
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