Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- double theta = glm::radians(90);
- glm::vec3 camera(cos(theta), 0, sin(theta));
- camera *= 5; // To get some space between camera and object
- glm::mat4 matrix = glm::lookAt(camera, glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0,0));
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement