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- loader = new THREE.JSONLoader();
- loader.load('./models/wave.json', function (geometry, materials) {
- var mat=new THREE.MeshLambertMaterial(materials);
- mat.morphTargets=true;
- var skinnedMesh = new THREE.SkinnedMesh(geometry,mat );
- skinnedMesh.position.set(0,0,10);
- scene.add(skinnedMesh);
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