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- #define FILTERSCRIPT
- #include <a_samp>
- #include <JunkBuster>
- #include <dini>
- forward AutoKaufen(playerid,autoid);
- #if defined FILTERSCRIPT
- #define Dialog_Buycar 5000 // muss angepasst werden, falls die id schon vergeben ist.
- enum AHInfo //Autohausinfo
- {
- Name[25],
- Float:posx,
- Float:posy,
- Float:posz,
- Float:spawnx,
- Float:spawny,
- Float:spawnz,
- Float:spawna,
- Kasse,
- Besitzer[MAX_PLAYER_NAME]
- }
- enum AKInfo // Autokaufinfo
- {
- modelid,
- Name[35],
- Autohausname[25], // sollte den selben string haben wie oben.
- Preis,
- Float:posx,
- Float:posy,
- Float:posz,
- Float:posa // die angle ist auch sehr wichtig bei einem Fahrzeug!
- }
- enum Ainfo //Autoinfo
- {
- Name[35],
- modelid,
- Float:HP,
- Nummernschild[20],
- Float:posx,
- Float:posy,
- Float:posz,
- Float:posa,
- Farbe1,
- Farbe2,
- Paintjob,
- Spoiler,
- Hood,
- Roof,
- Sideskirt,
- Lamps,
- Nitro,
- Exhaust,
- Wheels,
- Stereo,
- Hydraulics,
- FrontBumper,
- RearBumper,
- VentRight,
- VentLeft
- }
- new Autohaus[1][AHInfo] = {//die [1] steht für die Anzahl der Autohäuser. [AHinfo] steht für die enum.
- {"Los Santos Autohaus", 500.0, -250.0, 15.25, 662.9349, -1291.5082, 13.0329, 177.1407, 0, "Staat"}
- };
- new Buycars[2][AKInfo] = {
- {526, "Fortune", "Mittelklasse Autohaus", 20000, 760.7401, -1380.6034, 13.3659, 359.8555},
- {527, "Cadrona", "Mittelklasse Autohaus", 12000, 781.6578, -1380.2175, 13.4173, 87.4250}
- };
- const MAX_PLAYER_CARS = 2; // wir müssen definieren, wieviele Fahrzeuge man maximal haben darf. ich habe mal 2 genommen.
- new Autos[MAX_PLAYERS][MAX_PLAYER_CARS][Ainfo]; // //die variable wird fürs auslesen und speichern in die datei benötigt
- new Spielercar[MAX_PLAYERS][MAX_PLAYER_CARS]; //diese variable reflektiert das createte Fahrzeug.
- new kaufauto[3];
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Autokauf System by Simon");
- print("--------------------------------------\n");
- for(new i = 0; i < sizeof Autohaus; i++) //schleife die alle autohäuser durchgeht.
- {
- new datei[50];
- format(datei,sizeof(datei),"/Autohaeuser/%s.ini",Autohaus[i][Name]);
- if(!dini_Exists(datei)) // falls es die datei nicht gibt.
- {
- dini_Create(datei); //datei wird createt
- dini_Set(datei,"Besitzer","Staat"); // Besitzer=Staat wird in die datei geschrieben
- dini_IntSet(datei,"Kasse",Autohaus[i][Kasse]); // Kasse=0 (oben festgelegt) wird in die datei geschrieben
- }
- //nur wird die datei ausgelesen und in die variablen geschrieben:
- Autohaus[i][Kasse] = dini_Int(datei,"Kasse");
- format(Autohaus[i][Besitzer],MAX_PLAYER_NAME,dini_Get(datei,"Besitzer"));
- CreatePickup(1239,1,Autohaus[i][posx],Autohaus[i][posy],Autohaus[i][posz],-1);
- }
- for(new j = 0; j < sizeof Buycars; j++)
- {
- kaufauto[j] = CreateVehicle(Buycars[j][modelid],Buycars[j][posx],Buycars[j][posy],Buycars[j][posz],Buycars[j][posa],-1,-1,-1);
- }
- return 1;
- }
- public OnFilterScriptExit()
- {
- for(new i = 0; i < sizeof Autohaus; i++) //schleife die alle autohäuser durchgeht.
- {
- new datei[75];
- format(datei,sizeof(datei),"/Autohaeuser/%s.ini",Autohaus[i][Name]);
- dini_Set(datei,"Besitzer",Autohaus[i][Besitzer]);
- dini_IntSet(datei,"Kasse",Autohaus[i][Kasse]);
- }
- for(new j = 0; j < sizeof Buycars; j++)
- {
- DestroyVehicle(kaufauto[j]);
- }
- return 1;
- }
- #endif
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- for(new i = 0; i < 3; i++)
- {
- new Autodatei[100],name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Autodatei,sizeof(Autodatei),"/Autos/%s_Auto_%d.ini",name,i);
- if(dini_Exists(Autodatei))
- {
- Autos[playerid][i][modelid] = dini_Int(Autodatei,"modelid");
- Autos[playerid][i][HP] = dini_Int(Autodatei,"HP");
- Autos[playerid][i][Farbe1] = dini_Int(Autodatei,"Farbe1");
- Autos[playerid][i][Farbe2] = dini_Int(Autodatei,"Farbe2");
- Autos[playerid][i][Paintjob] = dini_Int(Autodatei,"Paintjob");
- format(Autos[playerid][i][Nummernschild],20,dini_Get(Autodatei,"Nummernschild"));
- Autos[playerid][i][posx] = dini_Int(Autodatei,"posx");
- Autos[playerid][i][posy] = dini_Int(Autodatei,"posy");
- Autos[playerid][i][posz] = dini_Int(Autodatei,"posz");
- Autos[playerid][i][posa] = dini_Int(Autodatei,"posa");
- Autos[playerid][i][Spoiler] = dini_Int(Autodatei,"Spoiler");
- Autos[playerid][i][Wheels] = dini_Int(Autodatei,"Wheels");
- Autos[playerid][i][Nitro] = dini_Int(Autodatei,"Nitro");
- Autos[playerid][i][Roof] = dini_Int(Autodatei,"Roof");
- Autos[playerid][i][Hood] = dini_Int(Autodatei,"Hood");
- Autos[playerid][i][Sideskirt] = dini_Int(Autodatei,"Sideskirt");
- Autos[playerid][i][Lamps] = dini_Int(Autodatei,"Lamps");
- Autos[playerid][i][Exhaust] = dini_Int(Autodatei,"Exhaust");
- Autos[playerid][i][Stereo] = dini_Int(Autodatei,"Stereo");
- Autos[playerid][i][Hydraulics] = dini_Int(Autodatei,"Hydraulics");
- Autos[playerid][i][VentRight] = dini_Int(Autodatei,"VentRight");
- Autos[playerid][i][VentLeft] = dini_Int(Autodatei,"VentLeft");
- Autos[playerid][i][FrontBumper] = dini_Int(Autodatei,"FrontBumper");
- Autos[playerid][i][RearBumper] = dini_Int(Autodatei,"RearBumper");
- Spielercar[playerid][i] = CreateVehicle(Autos[playerid][i][modelid],Autos[playerid][i][posx],Autos[playerid][i][posy],Autos[playerid][i][posz]+1.5,Autos[playerid][i][posa],-1,-1,-1);
- SetVehicleNumberPlate(Spielercar[playerid][i],dini_Get(Autodatei,"Nummernschild"));
- SetVehicleParamsForPlayer(Spielercar[playerid][i],playerid,0,0);
- if(Autos[playerid][i][HP] > 250)
- {
- SetVehicleHealth(Spielercar[playerid][i],Autos[playerid][i][HP]);
- }
- else SetVehicleHealth(Spielercar[playerid][i],255.0);
- if(Autos[playerid][i][Paintjob] >= 0)
- {
- ChangeVehiclePaintjob(Spielercar[playerid][i],Autos[playerid][i][Paintjob]);
- }
- if(Autos[playerid][i][Farbe1] >= 0 || Autos[playerid][i][Farbe2] >= 0)
- {
- ChangeVehicleColor(Spielercar[playerid][i],Autos[playerid][i][Farbe1],Autos[playerid][i][Farbe2]);
- }
- if(Autos[playerid][i][Spoiler] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Spoiler]); }
- if(Autos[playerid][i][Hood] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Hood]); }
- if(Autos[playerid][i][Roof] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Roof]); }
- if(Autos[playerid][i][Sideskirt] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Sideskirt]); }
- if(Autos[playerid][i][Lamps] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Lamps]); }
- if(Autos[playerid][i][Nitro] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Nitro]); }
- if(Autos[playerid][i][Exhaust] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Exhaust]); }
- if(Autos[playerid][i][Wheels] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Wheels]); }
- if(Autos[playerid][i][Stereo] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Stereo]); }
- if(Autos[playerid][i][Hydraulics] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Hydraulics]); }
- if(Autos[playerid][i][FrontBumper] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][FrontBumper]); }
- if(Autos[playerid][i][RearBumper] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][RearBumper]); }
- if(Autos[playerid][i][VentRight] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][VentRight]); }
- if(Autos[playerid][i][VentLeft] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][VentLeft]); }
- }
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- for(new i = 0; i < 3; i++)
- {
- new Autodatei[100],name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Autodatei,sizeof(Autodatei),"/Autos/%s_Auto_%d.ini",name,i);
- if(dini_Exists(Autodatei))
- {
- new Float:vhp;
- GetVehicleHealth(Spielercar[playerid][i],vhp);
- dini_IntSet(Autodatei,"Farbe1",Autos[playerid][i][Farbe1]);
- dini_IntSet(Autodatei,"Farbe2",Autos[playerid][i][Farbe2]);
- dini_IntSet(Autodatei,"Paintjob",Autos[playerid][i][Paintjob]);
- dini_FloatSet(Autodatei,"posx",Autos[playerid][i][posx]);
- dini_FloatSet(Autodatei,"posy",Autos[playerid][i][posy]);
- dini_FloatSet(Autodatei,"posz",Autos[playerid][i][posz]);
- dini_FloatSet(Autodatei,"posa",Autos[playerid][i][posa]);
- dini_FloatSet(Autodatei,"HP",vhp);
- dini_Set(Autodatei,"Nummernschild",Autos[playerid][i][Nummernschild]);
- dini_IntSet(Autodatei,"Spoiler",GetVehicleComponentInSlot(Spielercar[playerid][i],0));
- dini_IntSet(Autodatei,"Hood",GetVehicleComponentInSlot(Spielercar[playerid][i],1));
- dini_IntSet(Autodatei,"Roof",GetVehicleComponentInSlot(Spielercar[playerid][i],2));
- dini_IntSet(Autodatei,"Sideskirt",GetVehicleComponentInSlot(Spielercar[playerid][i],3));
- dini_IntSet(Autodatei,"Lamps",GetVehicleComponentInSlot(Spielercar[playerid][i],4));
- dini_IntSet(Autodatei,"Nitro",GetVehicleComponentInSlot(Spielercar[playerid][i],5));
- dini_IntSet(Autodatei,"Exhaust",GetVehicleComponentInSlot(Spielercar[playerid][i],6));
- dini_IntSet(Autodatei,"Wheels",GetVehicleComponentInSlot(Spielercar[playerid][i],7));
- dini_IntSet(Autodatei,"Stereo",GetVehicleComponentInSlot(Spielercar[playerid][i],8));
- dini_IntSet(Autodatei,"Hydraulics",GetVehicleComponentInSlot(Spielercar[playerid][i],9));
- dini_IntSet(Autodatei,"FrontBumper",GetVehicleComponentInSlot(Spielercar[playerid][i],10));
- dini_IntSet(Autodatei,"RearBumper",GetVehicleComponentInSlot(Spielercar[playerid][i],11));
- dini_IntSet(Autodatei,"VentRight",GetVehicleComponentInSlot(Spielercar[playerid][i],12));
- dini_IntSet(Autodatei,"VentLeft",GetVehicleComponentInSlot(Spielercar[playerid][i],13));
- DestroyVehicle(Spielercar[playerid][i]);
- }
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(newstate == PLAYER_STATE_DRIVER)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- for(new i = 0; i < sizeof Buycars; i++)
- {
- if(vehicleid == kaufauto[i])
- {
- new str[150];
- format(str,sizeof(str),"Möchten Sie dieses Fahrzeug kaufen?\n\nName: %s\nPreis: %d", Buycars[i][Name], Buycars[i][Preis]);
- TogglePlayerControllable(playerid,0);
- return ShowPlayerDialog(playerid,Dialog_Buycar,DIALOG_STYLE_MSGBOX,"Autokauf",str,"Kaufen","Abbrechen");
- }
- else continue;
- }
- }
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
- {
- if(dialogid == Dialog_Buycar)
- {
- if(response)
- {
- //Geld abfrage bearbeiten!!!
- new vehicleid = GetPlayerVehicleID(playerid);
- for(new i = 0; i < sizeof Buycars; i++)
- {
- if(vehicleid == kaufauto[i])
- {
- new Geld = GetPlayerMoney(playerid); //anpassen!!
- if(Geld >= Buycars[i][Preis]) //geld abfrage anpassen!"
- {
- new datei[100],name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(datei,sizeof(datei),"/Autos/%s_Auto_0.ini",name); // verzeichnis: /scriptfiles/ordner/name_auto_id.ini
- if(dini_Exists(datei))
- {
- new datei2[100];
- format(datei2,sizeof(datei2),"/Autos/%s_Auto_1.ini",name);
- if(dini_Exists(datei2))
- {
- SendClientMessage(playerid,0xDD0000FF,"Fehler: Sie besitzen bereits 2 Fahrzeuge!!");
- TogglePlayerControllable(playerid,1);
- RemovePlayerFromVehicle(playerid);
- }
- else AutoKaufen(playerid,1); //eigenes public
- }
- else AutoKaufen(playerid,0); //eigenes public
- }
- else
- {
- SendClientMessage(playerid,0xDD0000FF,"Fehler: Sie haben nicht genügend Geld!");
- TogglePlayerControllable(playerid,1);
- RemovePlayerFromVehicle(playerid);
- }
- }
- }
- }
- else
- {
- TogglePlayerControllable(playerid,1);
- RemovePlayerFromVehicle(playerid);
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public AutoKaufen(playerid,autoid)
- {
- for(new i = 0; i < sizeof Buycars; i++)
- {
- if(GetPlayerVehicleID(playerid) == kaufauto[i])
- {
- for(new j = 0; j < sizeof Autohaus; j++)
- {
- if(!strcmp(Autohaus[j][Name],Buycars[i][Autohausname],true))
- {
- new Autodatei[100],name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Autodatei,sizeof(Autodatei),"/Autos/%s_Auto_%d.ini",name,autoid);
- dini_Create(Autodatei);
- dini_Set(Autodatei,"Name",Buycars[i][Name]);
- dini_IntSet(Autodatei,"modelid",Buycars[i][modelid]);
- dini_FloatSet(Autodatei,"HP",1000.00);
- dini_FloatSet(Autodatei,"posx",Autohaus[j][spawnx]);
- dini_FloatSet(Autodatei,"posy",Autohaus[j][spawny]);
- dini_FloatSet(Autodatei,"posz",Autohaus[j][spawnz]);
- dini_FloatSet(Autodatei,"posa",Autohaus[j][spawna]);
- dini_IntSet(Autodatei,"Farbe1",-1);
- dini_IntSet(Autodatei,"Farbe2",-1);
- dini_IntSet(Autodatei,"Paintjob",-1);
- dini_Set(Autodatei,"Nummernschild",Buycars[i][Name]);
- Spielercar[playerid][autoid] = CreateVehicle(Buycars[i][modelid],Autohaus[j][spawnx],Autohaus[j][spawny],Autohaus[j][spawnz],Autohaus[j][spawna],-1,-1,-1);
- SetVehicleNumberPlate(Spielercar[playerid][autoid],dini_Get(Autodatei,"Nummernschild"));
- dini_IntSet(Autodatei,"Spoiler",GetVehicleComponentInSlot(Spielercar[playerid][autoid],0));
- dini_IntSet(Autodatei,"Hood",GetVehicleComponentInSlot(Spielercar[playerid][autoid],1));
- dini_IntSet(Autodatei,"Roof",GetVehicleComponentInSlot(Spielercar[playerid][autoid],2));
- dini_IntSet(Autodatei,"Sideskirt",GetVehicleComponentInSlot(Spielercar[playerid][autoid],3));
- dini_IntSet(Autodatei,"Lamps",GetVehicleComponentInSlot(Spielercar[playerid][autoid],4));
- dini_IntSet(Autodatei,"Nitro",GetVehicleComponentInSlot(Spielercar[playerid][autoid],5));
- dini_IntSet(Autodatei,"Exhaust",GetVehicleComponentInSlot(Spielercar[playerid][autoid],6));
- dini_IntSet(Autodatei,"Wheels",GetVehicleComponentInSlot(Spielercar[playerid][autoid],7));
- dini_IntSet(Autodatei,"Stereo",GetVehicleComponentInSlot(Spielercar[playerid][autoid],8));
- dini_IntSet(Autodatei,"Hydraulics",GetVehicleComponentInSlot(Spielercar[playerid][autoid],9));
- dini_IntSet(Autodatei,"FrontBumper",GetVehicleComponentInSlot(Spielercar[playerid][autoid],10));
- dini_IntSet(Autodatei,"RearBumper",GetVehicleComponentInSlot(Spielercar[playerid][autoid],11));
- dini_IntSet(Autodatei,"VentRight",GetVehicleComponentInSlot(Spielercar[playerid][autoid],12));
- dini_IntSet(Autodatei,"VentLeft",GetVehicleComponentInSlot(Spielercar[playerid][autoid],13));
- RemovePlayerFromVehicle(playerid);
- TogglePlayerControllable(playerid,1);
- //geld-=Buycars[i][Preis]; //geld system anpassen
- Autohaus[j][Kasse]+=Buycars[i][Preis];
- Autos[playerid][autoid][modelid] = dini_Int(Autodatei,"modelid");
- Autos[playerid][autoid][HP] = dini_Int(Autodatei,"HP");
- Autos[playerid][autoid][Farbe1] = dini_Int(Autodatei,"Farbe1");
- Autos[playerid][autoid][Farbe2] = dini_Int(Autodatei,"Farbe2");
- Autos[playerid][autoid][Paintjob] = dini_Int(Autodatei,"Paintjob");
- Autos[playerid][autoid][Nummernschild] = dini_Int(Autodatei,"Nummernschild");
- Autos[playerid][autoid][posx] = dini_Int(Autodatei,"posx");
- Autos[playerid][autoid][posy] = dini_Int(Autodatei,"posy");
- Autos[playerid][autoid][posz] = dini_Int(Autodatei,"posz");
- Autos[playerid][autoid][posa] = dini_Int(Autodatei,"posa");
- Autos[playerid][autoid][Spoiler] = dini_Int(Autodatei,"Spoiler");
- Autos[playerid][autoid][Wheels] = dini_Int(Autodatei,"Wheels");
- Autos[playerid][autoid][Nitro] = dini_Int(Autodatei,"Nitro");
- Autos[playerid][autoid][Roof] = dini_Int(Autodatei,"Roof");
- Autos[playerid][autoid][Hood] = dini_Int(Autodatei,"Hood");
- Autos[playerid][autoid][Sideskirt] = dini_Int(Autodatei,"Sideskirt");
- Autos[playerid][autoid][Lamps] = dini_Int(Autodatei,"Lamps");
- Autos[playerid][autoid][Exhaust] = dini_Int(Autodatei,"Exhaust");
- Autos[playerid][autoid][Stereo] = dini_Int(Autodatei,"Stereo");
- Autos[playerid][autoid][Hydraulics] = dini_Int(Autodatei,"Hydraulics");
- Autos[playerid][autoid][VentRight] = dini_Int(Autodatei,"VentRight");
- Autos[playerid][autoid][VentLeft] = dini_Int(Autodatei,"VentLeft");
- Autos[playerid][autoid][FrontBumper] = dini_Int(Autodatei,"FrontBumper");
- Autos[playerid][autoid][RearBumper] = dini_Int(Autodatei,"RearBumper");
- }
- }
- }
- }
- return 1;
- }
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