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- [PacketHandler(WorldCommand.MSG_MOVE_START_FORWARD)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_BACKWARD)]
- [PacketHandler(WorldCommand.MSG_MOVE_STOP)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_STRAFE_LEFT)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_STRAFE_RIGHT)]
- [PacketHandler(WorldCommand.MSG_MOVE_STOP_STRAFE)]
- [PacketHandler(WorldCommand.MSG_MOVE_JUMP)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_TURN_LEFT)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_TURN_RIGHT)]
- [PacketHandler(WorldCommand.MSG_MOVE_STOP_TURN)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_PITCH_UP)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_PITCH_DOWN)]
- [PacketHandler(WorldCommand.MSG_MOVE_STOP_PITCH)]
- [PacketHandler(WorldCommand.MSG_MOVE_SET_RUN_MODE)]
- [PacketHandler(WorldCommand.MSG_MOVE_SET_WALK_MODE)]
- [PacketHandler(WorldCommand.MSG_MOVE_FALL_LAND)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_SWIM)]
- [PacketHandler(WorldCommand.MSG_MOVE_STOP_SWIM)]
- [PacketHandler(WorldCommand.MSG_MOVE_SET_FACING)]
- [PacketHandler(WorldCommand.MSG_MOVE_SET_PITCH)]
- [PacketHandler(WorldCommand.MSG_MOVE_HEARTBEAT)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_ASCEND)]
- [PacketHandler(WorldCommand.MSG_MOVE_STOP_ASCEND)]
- [PacketHandler(WorldCommand.MSG_MOVE_START_DESCEND)]
- protected void HandleMove(InPacket packet)
- {
- throw new NotImplementedException("Implement Player-related movement opcodes");
- }
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