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  1. <?xml version="1.0" encoding="utf-8" ?>
  2.  
  3. <ItemRules name="Keep Legendaries" useRoundedValues="true">
  4.   <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
  5.  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  6.   <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
  7.  
  8.   <Categories>
  9.     <Category ruleType="PickUp">
  10.      
  11.         <ItemRule quality="Magic1">
  12.             <StatRules>
  13.                 <Rule stat="Level" minValue="60" quality="Magic1" />
  14.             </StatRules>
  15.         </ItemRule>
  16.        
  17.         <ItemRule quality="Magic1" itemBaseType="Jewelry">
  18.             <StatRules>
  19.                 <Rule stat="Level" minValue="59" quality="Magic1" />
  20.             </StatRules>
  21.         </ItemRule>
  22.  
  23.       <!-- Pick up gold, at least in stacks of 1 -->
  24.       <ItemRule itemName="Gold" stack="100" />
  25.      
  26.       <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
  27.       <ItemRule itemName="Page of*" stack="1" />
  28.       <ItemRule itemName="Tome of*" stack="1" />
  29.      
  30.       <!-- Gems
  31.      <ItemRule itemName="*Ruby*" stack="1" />
  32.      <ItemRule itemName="*Emerald*" stack="1" />
  33.      <ItemRule itemName="*Topaz*" stack="1" />
  34.      <ItemRule itemName="*Amethyst*" stack="1" />-->
  35.      
  36.       <ItemRule itemName="*Plan*" stack="1" />
  37.       <ItemRule itemName="*Design*" stack="1" />
  38.  
  39.       <ItemRule itemName="Plan*" stack="1" />
  40.       <ItemRule itemName="Design*" stack="1" />
  41.      
  42.       <!-- Health potions
  43.      <ItemRule itemName="*Health Potion*" stack="1" />-->
  44.     </Category>
  45.  
  46.     <Category ruleType="Keep">
  47.       <ItemRule itemName="*Plan*" description="Plans!!!">
  48.       </ItemRule>
  49.       <ItemRule itemName="Design*" description="Designs!!!">
  50.       </ItemRule>
  51.       <ItemRule itemName="Plan*" description="Plans!!!">
  52.       </ItemRule>
  53.       <ItemRule itemName="*Design*" description="Designs!!!">
  54.       </ItemRule>
  55.      
  56.       <ItemRule ruleType="Keep" description="Rare and better!">
  57.         <StatRules>
  58.           <Rule quality="Legendary" />
  59.         </StatRules>
  60.       </ItemRule>
  61.      
  62.     <ItemRule itemType="Ring" description="Magic/Rare Ring with mf+gf">
  63.         <StatRules>
  64.             <Rule stat="MagicFind" minValue="15" quality="Magic1" />
  65.             <Rule stat="GoldFind" minValue="17" quality="Magic1" />
  66.         </StatRules>
  67.     </ItemRule>
  68.      
  69.       <ItemRule itemBaseType="Jewelry" description="ilvl61+ Rare Jewelry">
  70.         <StatRules>
  71.           <Rule stat="Level" minValue="61" quality="Rare4" />
  72.         </StatRules>
  73.       </ItemRule>
  74.      
  75.       <ItemRule itemBaseType="Armor" description="Rare armor with GF">
  76.         <StatRules>
  77.           <Rule stat="GoldFind" minValue="20" quality="Rare4" />
  78.         </StatRules>
  79.       </ItemRule>
  80.      
  81.         <ItemRule itemType="Shield" description="GF Shield" >
  82.             <StatRules>
  83.                 <Rule stat="GoldFind" minValue="25" quality="Magic2"/>
  84.             </StatRules>
  85.         </ItemRule>
  86.      
  87.       <ItemRule ruleType="Keep" description="63ilvl Rare">
  88.         <StatRules>
  89.           <Rule stat="Level" minValue="63" quality="Rare4" />
  90.         </StatRules>
  91.       </ItemRule>
  92.      
  93.       <ItemRule ruleType="Keep" description="Gold Find!">
  94.         <StatRules>
  95.           <Rule stat="GoldFind" minValue="30" quality="Magic2" />
  96.         </StatRules>
  97.       </ItemRule>
  98.      
  99.       <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
  100.         <StatRules>
  101.           <Rule stat="DPS" minValue="1000" quality="Magic1" />
  102.           <Rule stat="DPS" minValue="1000" quality="Rare4" />
  103.         </StatRules>
  104.       </ItemRule>
  105.  
  106.       <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
  107.         <StatRules>
  108.           <Rule stat="DPS" minValue="800" quality="Magic1" />
  109.           <Rule stat="DPS" minValue="600" quality="Rare4" />
  110.         </StatRules>
  111.       </ItemRule>
  112.      
  113.     </Category>
  114.  
  115.     <Category ruleType="Sell">
  116.       <ItemRule description="Sell Everything">
  117.         <StatRules>
  118.           <Rule quality="Magic1" />
  119.         </StatRules>
  120.       </ItemRule>
  121.     </Category>
  122.    
  123.   </Categories>
  124.  
  125.   <!-- Available Stats:
  126.  
  127.            Intelligence
  128.            Strength
  129.            Vitality
  130.            Dexterity
  131.            Armor - this is the "base" armor of an item.
  132.            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
  133.            ArmorTotal - this is the "total" armor for the item.
  134.  
  135.            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
  136.            FireDamagePercent
  137.            ColdDamagePercent
  138.            LightningDamagePercent
  139.            PoisonDamagePercent
  140.            ArcaneDamagePercent
  141.            HolyDamagePercent
  142.  
  143.            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
  144.            MaxDamage - the max value of the above
  145.            DPS - weapon DPS. This is the DPS as shown in the tooltip.
  146.  
  147.            GoldFind
  148.            MagicFind
  149.  
  150.            // Increase modifiers
  151.            AttackSpeedPercent
  152.  
  153.            // Weapon
  154.            WeaponAttacksPerSecond
  155.            WeaponMinDamage
  156.            WeaponMaxDamage
  157.  
  158.            // Misc
  159.            MovementSpeed - run speed %
  160.            HealthGlobeBonus
  161.            HealthPerSecond
  162.            LifePercent
  163.            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
  164.  
  165.            // Resists
  166.            ResistAll
  167.            ResistArcane
  168.            ResistCold
  169.            ResistPhysical
  170.            ResistLightning
  171.            ResistFire
  172.            ResistPoison
  173.            ResistHoly
  174.  
  175.            Thorns
  176.  
  177.            DamageReductionPhysicalPercent
  178.   -->
  179. </ItemRules>
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