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- <?xml version="1.0" encoding="utf-8" ?>
- <ItemRules name="Keep Legendaries" useRoundedValues="true">
- <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
- However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
- <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
- <Categories>
- <Category ruleType="PickUp">
- <ItemRule quality="Magic1">
- <StatRules>
- <Rule stat="Level" minValue="60" quality="Magic1" />
- </StatRules>
- </ItemRule>
- <ItemRule quality="Magic1" itemBaseType="Jewelry">
- <StatRules>
- <Rule stat="Level" minValue="59" quality="Magic1" />
- </StatRules>
- </ItemRule>
- <!-- Pick up gold, at least in stacks of 1 -->
- <ItemRule itemName="Gold" stack="100" />
- <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
- <ItemRule itemName="Page of*" stack="1" />
- <ItemRule itemName="Tome of*" stack="1" />
- <!-- Gems
- <ItemRule itemName="*Ruby*" stack="1" />
- <ItemRule itemName="*Emerald*" stack="1" />
- <ItemRule itemName="*Topaz*" stack="1" />
- <ItemRule itemName="*Amethyst*" stack="1" />-->
- <ItemRule itemName="*Plan*" stack="1" />
- <ItemRule itemName="*Design*" stack="1" />
- <ItemRule itemName="Plan*" stack="1" />
- <ItemRule itemName="Design*" stack="1" />
- <!-- Health potions
- <ItemRule itemName="*Health Potion*" stack="1" />-->
- </Category>
- <Category ruleType="Keep">
- <ItemRule itemName="*Plan*" description="Plans!!!">
- </ItemRule>
- <ItemRule itemName="Design*" description="Designs!!!">
- </ItemRule>
- <ItemRule itemName="Plan*" description="Plans!!!">
- </ItemRule>
- <ItemRule itemName="*Design*" description="Designs!!!">
- </ItemRule>
- <ItemRule ruleType="Keep" description="Rare and better!">
- <StatRules>
- <Rule quality="Legendary" />
- </StatRules>
- </ItemRule>
- <ItemRule itemType="Ring" description="Magic/Rare Ring with mf+gf">
- <StatRules>
- <Rule stat="MagicFind" minValue="15" quality="Magic1" />
- <Rule stat="GoldFind" minValue="17" quality="Magic1" />
- </StatRules>
- </ItemRule>
- <ItemRule itemBaseType="Jewelry" description="ilvl61+ Rare Jewelry">
- <StatRules>
- <Rule stat="Level" minValue="61" quality="Rare4" />
- </StatRules>
- </ItemRule>
- <ItemRule itemBaseType="Armor" description="Rare armor with GF">
- <StatRules>
- <Rule stat="GoldFind" minValue="20" quality="Rare4" />
- </StatRules>
- </ItemRule>
- <ItemRule itemType="Shield" description="GF Shield" >
- <StatRules>
- <Rule stat="GoldFind" minValue="25" quality="Magic2"/>
- </StatRules>
- </ItemRule>
- <ItemRule ruleType="Keep" description="63ilvl Rare">
- <StatRules>
- <Rule stat="Level" minValue="63" quality="Rare4" />
- </StatRules>
- </ItemRule>
- <ItemRule ruleType="Keep" description="Gold Find!">
- <StatRules>
- <Rule stat="GoldFind" minValue="30" quality="Magic2" />
- </StatRules>
- </ItemRule>
- <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
- <StatRules>
- <Rule stat="DPS" minValue="1000" quality="Magic1" />
- <Rule stat="DPS" minValue="1000" quality="Rare4" />
- </StatRules>
- </ItemRule>
- <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
- <StatRules>
- <Rule stat="DPS" minValue="800" quality="Magic1" />
- <Rule stat="DPS" minValue="600" quality="Rare4" />
- </StatRules>
- </ItemRule>
- </Category>
- <Category ruleType="Sell">
- <ItemRule description="Sell Everything">
- <StatRules>
- <Rule quality="Magic1" />
- </StatRules>
- </ItemRule>
- </Category>
- </Categories>
- <!-- Available Stats:
- Intelligence
- Strength
- Vitality
- Dexterity
- Armor - this is the "base" armor of an item.
- ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
- ArmorTotal - this is the "total" armor for the item.
- // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
- FireDamagePercent
- ColdDamagePercent
- LightningDamagePercent
- PoisonDamagePercent
- ArcaneDamagePercent
- HolyDamagePercent
- MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
- MaxDamage - the max value of the above
- DPS - weapon DPS. This is the DPS as shown in the tooltip.
- GoldFind
- MagicFind
- // Increase modifiers
- AttackSpeedPercent
- // Weapon
- WeaponAttacksPerSecond
- WeaponMinDamage
- WeaponMaxDamage
- // Misc
- MovementSpeed - run speed %
- HealthGlobeBonus
- HealthPerSecond
- LifePercent
- Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
- // Resists
- ResistAll
- ResistArcane
- ResistCold
- ResistPhysical
- ResistLightning
- ResistFire
- ResistPoison
- ResistHoly
- Thorns
- DamageReductionPhysicalPercent
- -->
- </ItemRules>
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