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- CMD:healall(playerid, cmdtext[])
- {
- if(pInfo[playerid][playerAdministrator] < 1) return SendPlayerMessage(playerid, COLOR_ERROR, "{FF0000} *{/b} Musisz być {b}administratorem 1{/b} poziomu!"); //wygenerowany
- foreach(new i : Player)SetPlayerHealth(i, 100.0);
- SendPlayerMessagesToAll(COLOR_INFO, "{FFFFFF} *{/b} {b}%s (%d){/b} uzdrowił wszystkich graczy.", playerNick(playerid), playerid); //wygenerowany
- return 1;
- }
- CMD:de(playerid, cmdtext[])
- {
- if(pInfo[playerid][playerAdministrator] < 2) return SendPlayerMessage(playerid, COLOR_ERROR, "{FF0000} *{/b} Musisz być {b}administratorem 2{/b} poziomu!"); //wygenerowany
- new Float:fx, Float:fy, Float:fz;
- GetPlayerPos(playerid, fx, fy, fz);
- foreach(new i : Player)
- {
- if(!IsPlayerConnected(i)) continue;
- GivePlayerWeapon(i, 24, 500);
- }
- SendPlayerMessagesToAll(COLOR_GREEN, "{FFFFFF} *{/b} {b}%s (%d){/b} dał wszystkim graczom broń Desert Eagle (24) i 500 amunicji.", playerNick(playerid), playerid); //wygenerowany
- return 1;
- }
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