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Aug 4th, 2016
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  1. Territory: 35
  2. Population: 248 (+5/turn)
  3. Food: 380 (surplus +12/t)(income +17/turn)(expenses -5 from troops)
  4. Currency: 66 (surplus +8/t)(income +9/turn)(expenses -1 from troops)
  5. Resources: Power: 140+6 (+7/turn) Stone: 39+1 (+1/turn) Wood: 39+1 (+1/turn), Ore: 39+1 (+1/turn)
  6. Special Resources: Professional Xenobiologist, Caged Doppelgangers: 13, Captive White Elephants, Winged Elephants, Wampus Pack, Mad AI, Doppelganger Abomination, Doppelganger Alpha
  7. Structures: Government Building, Powerplant III, 4 Farm II, Mine I, Quarry I, Lumberyard I, Labs III, [Trading Port I; +2 currency/turn]
  8. Defenses (Capital): 1
  9. Military: 1 Interns with Experiments [militia], 1 professional sharpshooter mercenary [+1](-1 food/t, -1 currency/t), Mad Speed Hovercraft [+1](-1 power/t), 'Mad' Dire Ramburger [+3] (2 food/t), Doppelganger Abomination [+4](-2 food/t)
  10. Tech:
  11. -Production: [Engineering II], [Agriculture II (+2/t)] [Shipbuilding I], [Energy Production II (+2/t)], [Efficiency I], [Green Economy I (+1/t)]
  12. -Bio-Change: [Medicine IV], [Slime Research II], [Genetic Engineering II], [DNA manipulation I], [Genetics V], [Cloning II]
  13. -Digital: [Basic AI; AI I], [Programing II], [Internet III]
  14. -Military: ['Mad' Energy Weapons IV], ['Mad' Hovercrafts II], [Altech Energy Weapons I], [Navigation II], [Rocketry IV], [Combat Drugs II], [Military Augments I]
  15. -Utility/Other: [Domestication II], [Water-born ecosystems II], [Waterproofing II], [Robotics II], [Science II], [Anti-espionage V] [Espionage II]
  16.  
  17. Eccentricities:
  18. [Completely Mad]: Normalcy is boring! The scientists of the corporation find the unorthodox much easier, but don't really bother with the mundane.
  19. [Determined]: The corporation are still determined to complete their mission, granting bonuses to research toward it, though they suffer greater penalties toward actions that contradict it.
  20. Completed Projects: [Project Slider (+3 food/t)]
  21. Courtiers: Railgun Inc.
  22. Trade Routes: [Mad Medicine <--> The Circle; +2 currency/turn] [afraika+1] [albion+1]
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