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- on damage of player:
- {arena} is true
- projectile exists
- projectile is an arrow
- set {_dist} to the distance between the victim and the attacker
- if {_dist} is greater than 50:
- broadcast "{@P} %attacker% just got a longshot of %{_dist}% meters!"
- if {_dist} is greater than {stats.longshot::%attacker%}:
- set {stats.longshot::%attacker%} to {_dist}
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