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Trader MC CYOA: Arn Recap

Nov 10th, 2014
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  1. Trader MC CYOA Arn Recap and Information
  2.  
  3. Story Thus Far
  4. You are Anon, the monster girl loving son of a Merchant who has been given a chance to make a name for himself with naught but a month’s worth of supplies, a starting home and basic knowledge of trading and combat. You traveled to the Oceanic Region of Arn where you were attacked by Sahagins and discovered you could use magic. After the fight you met a stowaway aboard your cart, a Frog girl named Fran. You learned she was a runaway from home you offered her work should she ever need help. After parting ways with her you met with a Dense Mermaid named Merline and the Chief of Arn, a city of massive waterways. Once you settled in you decided to find a job for some quick cash, and decided to patrol the seas aboard a Navy Vessel. While on the ship you learned of the Prize Hunt, a yearly tradition to bring something of amazing value or a highly wanted criminal and present it to the Dragon Goddess and are granted a wish. During the patrol your ship is attacked by the Blacktooth pirates and a fight ensues. Using some quick thinking you disabled the boat’s back rudder and immobilize it and begin a counter assault. However the Captain soon realizes something is amiss and then it’s revealed it was all a trap by Blacktooth to distract them and take over the town. Upon returning the pirate Blacktooth held hostages and tried bargaining with the Captain for his money, his ship and his life. The deal was stopped by Sharla, the Shark girl tearing apart Blacktooth’s men and forcing the pirate to retreat using a Skeletal Knight with his ill gotten riches. After being paid extra for your good work and given a recommendation from the Captain to join the Navy you head home to rest off what had happened.
  5. The next morning you opened shop up for the first time where you were confronted by Sharla face to face where she accused you of being a part of Blacktooth’s gang because of the timing of your arrival and the event. Not wanting to be seen in an ill light you attempted to hit on her, much to her chagrin, and warned you not to hit on her again unless you want ‘the roughest shit you’ve had in your life’. After that you made your first sale to a group of fisherman who needed some spears to help hunt. After the morning turned to Afternoon you decided to head to the Library for books. There you met Octavia the Octopus girl and looked up books on basic magic and religions. Before leaving you asked the girl out to the date which she shyly accepted the offer, and went home to read the books you took out.
  6. After reading well into the night you opened up shop and was greeted by Captain Argus, who asked if you would join the Navy as he wants new people to join the Navy as he’s growing old and wants to protect his family as his son won’t join the Navy. You leave him with no answer and that you’d think on it before closing the shop for your date.
  7. Octavia arrived on your doorstep dressed beautifully and the two of you went out to eat dinner which was almost ruined by a drunk patron before you silenced him. After the meal the two of you walked along and had a talk, with you and her sharing your dreams, where you learn Octavia wants to travel and see the world. You amuse the idea of becoming Navy but she tells you it would be reckless to do something like that for her. You then take her home to help her clean up after multiple incidents of inking herself and help her clean her dress before she leaves with a smile on her face. Next morning you wake up early enough to finally catch the Undersea Exploration Team, you ask if they had seen Fran the frog girl you met to which all of them said no but one crew member left you with suspicion. You then got onto the Submarine, a ship that can go underwater, and traveled to the resting place of a dragon skeleton, which also covered a chest. As You and the team got the bones ready to move the skeleton suddenly came to life.
  8. You fought off the Bone Dragon using almost all the spells in your disposal and using your head to combine spells to seemingly fell the beast, only for it to attack without a head. You and Merlina are saved by Captain Argyle after the beast comes back. You pass out from the exhaustion and have a chat with the Captain after you wake up. Once back on land the Captain decides to have drinks with the crew, but Caius, the suspicious crew member left on his own. Declining the offer and following him you seemingly corner him, only to find he cornered you. You then begin to exposite your suspicions about things and Caius before he slips that he did in fact control the Bone Dragon. Flexing his strength Caius tells you to stop looking into him and Fran before vanishing into the night. Feeling worried you began to scour the town for Fran asking people all over where she could be. As you were about to give up you find yourself in front of a Church and approached by a Nun when you see Fran again. After mentioning Caius’ name she freaks out and hides away, asking you to leave her alone. When you tried confronting her about it you saw her in a fetal position on a bed in the church. Swearing to her you’d help despite her wishes against it you began a full night of learning spells to combat Caius. When dawn came you visited Fran again, and saw the church goers performing a ‘sermon’. Fran left you only one hint about Caius, that ‘he can see anything coming.’ After leaving the church you are confronted again by Caius and he informs you that Fran is actually the daughter of a Duchess and then reveals his true form, a Demon named Seeker.
  9.  
  10. Characters
  11.  
  12. Friends
  13.  
  14. Anonymous no last name given:
  15. You! You’re a young merchant/trader with a love for Monster girls. You started a quest to find a monster girl wife/wives, have children and use your money you earn to live comfortably. You are also learning the arcane arts and Favor Fire Magic (as it’s the only one you know)
  16. Appearance: Only you seem to know
  17. Age: 21
  18.  
  19. Fran AKA Francesca Tadal the 12th:
  20. A runaway frog girl who left home to leave her aloof step-father after her mother died. She stowed away in your bags to get to the city and tried to steal a single gemstone before you called her out. You offered her a job should she need help. When you asked around for her you learned of a conspiracy between her and Caius, a demon in disguise, which brings complete fear to her, you swear to help her and learn she is actually the daughter of a Duchess and is nobility.
  21. Appearance: 5 foot nothing (3 and ½ when ready to leap) pale green skin with a green-ish white stomach, short dark green hair and yellow frog eyes. Small C cup breasts and an ass with rounded cheeks slightly bigger than her head and a tiny tail that’s almost gone.
  22. Personality: Mischievous but still has a good heart deep down.
  23. Age: 15
  24.  
  25. Merline:
  26. A Mermaid who works as the assistant to the Village Chief. She has a clear love for the city and shows you one of it’s splendors by revealing the underwater homes built into the side of the coastal rock under the city. You tried hitting on her but she was too dumb to realize it.
  27. Appearance: 6 feet long, with blue hair and blue fins (ears and tail) and Double D breasts.
  28. Personality: Complete Ditz, Passionate about things she likes, caring.
  29.  
  30. Merlina:
  31. A Mermaid with the Underwater Exploration team, the ‘living life preserver’ of the team, rescuing anyone who is in danger with her faster swimming speed.
  32. Appearance: 6 feet long, with red hair and Red fins and Double D breasts
  33.  
  34. The Chief of Arn
  35. The leader of Arn city and an oddity. When not working he spending his time fishing, and when he’s fishing he usually falls asleep. He does, however sport a body well fit for his age, and the strength to back it up clearly catching a fish larger than him. Generally dislikes Paperwork
  36. Age: 58
  37.  
  38. Captain Argus:
  39. An old sea dog of a Naval Captain. With his long white beard you can tell there is age and battle experience behind the man, but even he isn’t without flaw falling for Blacktooth’s scheme. He approaches you with a proposition of working for the Navy under the hope he can get some new blood in it to protect his family, which you told him you would decide upon later.
  40. Age: 63
  41.  
  42. Captain Argyle:
  43. Leader of the Undersea Exploration team. An Energetic man who's interested in the various wonders hidden below the surface of the water and the adventures that come with.
  44. Age: 26
  45.  
  46. Sharla:
  47. Captain of the Arn Guards, Sharla is a Shark woman who takes her job somewhat too seriously. You first meet her when she stops Blacktooth’s men from holding citizens hostage, but then meet her proper when she enters your shop accusing you of being a part of Blacktooth’s crew. You attempt to hit on her which resulted in her telling you that you’re not ready for what she can do.
  48. Appearance: 6 foot 11 length, pure muscled up light blue with a white-ish stomach body. Long messy white hair and constantly shows off her row of long teeth.
  49. Personality: Rough and Tumble, actions first, talk later. Takes no prisoner, even to those that like her.
  50. Age: 24
  51.  
  52. Octavia:
  53. Head Librarian of the Arn Library, and Octopus girl who takes pride in her larger than average brain, but when it comes to everything else is shy and can even scare easily (which results in her inking herself). She has a love of anything Foreign, and has a dream of one day going out and seeing the world herself and not through her books.
  54. Appearance: Orange Octopus lower half, with black ‘gloves’ to cover them, curvy human half, I Cup breasts, orange wavy hair circling her head, small round glasses and Octopus style pupils.
  55. Personality: Shy and easily nervous, tries to keep herself reserved but her anxiety can get the better of her. Proud of her race’s larger than normal brains. Love of Foreign foods, objects and cultures
  56.  
  57. Villains
  58.  
  59. Blacktooth:
  60. A Notorious pirate wanted for various horrible crimes, takes joy in the pain and suffering he and his crew causes. Known for his pitch black rotten teeth
  61.  
  62. The Skeletal Knight:
  63. A mysterious Skeleton clad in pitch black armor and with red lights emanating from his eye sockets. Was able to block one of Sharla’s attacks and vanish with a single swing of his cape.
  64.  
  65. Caius, AKA Seeker:
  66. A Demon covered in eyes seemingly working for Fran’s Step Father, and the one who gave life to the Dragon bones to attack you. He was sent to Arn and made into a member of the Underwater Exploration Team to search the waters for something useful, for who you do not know.
  67.  
  68. Deities
  69.  
  70. Cana Tal
  71. Arn’s Diety of Fertility, Cana Tal was a Cane Toad girl that saved all Frog and Toad from dying out by birthing 100,000 Frogs and Toads and was thus granted immortality and made a Goddess. Her followers are known to have sex in church as part of a ‘sermon’, and even the Nuns take part. Worshipers are said to have more children praying under her.
  72.  
  73. Personal Information
  74. Time Spent in Arn
  75. 4 Days
  76. Current Money:
  77. 1,496 Gold 50 Silver
  78. Current Training Level (Value of Training effort wherein 1 unit=1 average training regimen. Therefore 2=Twice the effort of 1 single unit. Value is dependant upon Your determination to grow stronger. example: Promising to help someone, wanting revenge, etc.)
  79. 1
  80. Current Fighting Level (Times Trained + Times fought)
  81. Unskilled, Almost no battle experience
  82. Current Training Amount
  83. 2
  84. Current Fights
  85. 4
  86. Current Knowledge
  87. Basic principles of Magic
  88.  
  89. Known Techniques
  90.  
  91. Fireball: A Basic Fire spell that even a child wizard/mage can do. First used to ignite 5 cannons simultaneously to stop Blacktooth’s ship.
  92.  
  93. Light Heal: Basic Holy magic, used by most priests and holy warriors. Is able to mend bruises, small cuts and lessen bleeding on deep cuts/wounds. Learned from your first reading session of the books you took out.
  94.  
  95. Wind Blast: Basic Wind Magic, a small burst of wind that knocks down people and lift most small and some medium sized objects off the ground. Learned from your first reading session of the books you took out
  96.  
  97. Light Rejuvenate: Basic Holy Magic, used to grant someone a quick burst of energy/relieve some fatigue. Learned from your first reading session of the books you took out
  98.  
  99. Spark Blast: Basic Lightning Magic, shoots three small sparks of lightning at a target, or a small sphere of lightning. Learned from reading long into the night.
  100.  
  101. Earth Spikes: Basic Earth magic, forms up to four 7 feet worth of hard rock spikes from the ground, either ensnaring or piercing the target, requires ground under your feet. Learned from reading long into the night
  102.  
  103. Control Water: Basic Water Magic, gain control over a small area of water, no more than 10 feet. Learned from reading long into the night
  104.  
  105. Bubble Barrier: Basic Defensive Water Magic, forms a thick bubble around you using water in your surrounding. Is surprisingly strong despite it’s nature. Learned from reading long into the night
  106.  
  107. Light Empower: Basic Buffing Holy Magic, improving strength and endurance to one person. Learned from reading long into the night
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