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IClimbClouds

Juggler

Feb 11th, 2012
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  1. Juggling Act
  2. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  3. Target: Anywhere in a City or Town.
  4. Effect: Roll 1d20 and add your DEX modifier, then multiply the sum by 20. This number represents the amount of money in tips you received during your show. This power takes place over thirty minutes.
  5.  
  6. Quick Switch
  7. At-Will
  8. Trigger: You switch a pokemon during a battle.
  9. Effect: Once per encounter, you may return and send out a Pokemon as a Free Action.
  10.  
  11. --------------
  12.  
  13. Ball Juggle
  14. Prerequisites: Juggler
  15. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  16. Trigger: You throw a Poke Ball
  17. Effect: You may throw any one additional Poke Ball on your next turn as a Free Action. Using this feature may trigger itself.
  18.  
  19. Enter like Lightning
  20. Prerequisites: Juggler, 20 DEX
  21. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  22. Trigger: You release a Pokemon from its Pokeball
  23. Effect: Use the move Flash, centered around where you released your Pokemon. For this round, add your DEX modifier to your Pokemon's Speed Stat for the purposes of determining initiative.
  24.  
  25. Fast Draw
  26. Prerequisites: Juggler
  27. At-Will
  28. Effect: Once per encounter, you may use an Item on yourself or an allied Trainer or Pokemon as a Free Action.
  29.  
  30. Pickpocket
  31. Prerequisites: Juggler, 16 DEX
  32. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  33. Target: Trainers.
  34. Effect: Roll 1d20 and add your DEX modifier. If the total is 15 or higher, you pick the person’s pocket without them noticing.
  35.  
  36. Quick Application
  37. Prerequisites: Juggler, Fast Draw, 22 DEX
  38. Daily – Every 15 levels gained, you may perform this Feature another time per day.
  39. Trigger: You use a Healing Item on a Pokemon
  40. Effect: If that Healing Item would cause the target to forfeit its turn, the target can instead act normally.
  41.  
  42. Throwing Master
  43. Prerequisites: Juggler, 18 DEX
  44. Static
  45. Effect: You gain the feat Weapon of Choice in any easily thrown weapon such as knives, juggling pins, or pokeballs. For all intents and purposes, these weapons count as Melee Weapons, but you may target enemies up to X meters away, where X is half your DEX modifier. Additionally, you may throw Pokeballs, either to catch or release Pokemon, at this same distance.
  46.  
  47. Weapon Rain - FA
  48. Prerequisites: Juggler, Throwing Master, Ball Juggle
  49. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  50. Trigger: You make an Arms Attack with your Throwing Master weapon.
  51. Effect: You may make an Arms Attack with your Throwing Master weapon on your next turn as a Shift Action, but the attack deals damage at -1 Damage Base. This feature may trigger itself.
  52.  
  53. 3 MOAR FEETS minimum, up to 5 would be okay
  54.  
  55. -------
  56.  
  57. OTHER CHANGES:
  58. - CS:
  59. - Curve Ball changed to: You may deal X damage to the target you are throwing a Poke Ball at where X is your DEX modifier. The target’s Defense or Special Defense cannot reduce this damage. This Feature cannot be used when throwing Pokeballs as part of an Arms Attack, but may be used when releasing a Pokemon or attempting a Capture roll, or when throwing a Poke Ball specifically to trigger Curve Ball.
  60.  
  61. - Arms Attacks:
  62. NOTE: Though Pokeballs may be used as part of an Arms Attack at a range in combination with Throwing Master, Pokeballs essentially count as a Weapon and not a Pokeball when used in this way. This means you cannot trigger or benefit from any features that rely on a Pokeball being thrown when using them as Arms Features, and you cannot make a Capture Roll after throwing a Pokeball as an Arms Feature.
  63.  
  64. - GENERAL:
  65. - Somewhere it should say how far away from themselves a Trainer can throw Pokeballs. I'm suggesting a flat 3 meters for this.
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