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Mar 16th, 2013
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  1. 01[19:41] <Ikki> HI GUYS.
  2. [19:41] <Kiritsugu> HI
  3. 07[19:41] <Zexion> HI IKKI
  4. 07[19:41] <Coco> HI IKKI
  5. 07[19:42] <Link> HI IKKI
  6. [19:42] <Rider> WELL MET, ITSUKI
  7. 01[19:42] <Ikki> Some of you I've spoken with already one on one, and thank you again for your feedback! This is baaaasically the same thing --. ..
  8. 07[19:42] <Tiv> HI IKKI
  9. 01[19:42] <Ikki> I feel like Im' in some sort of meeting now
  10. 01[19:42] <Ikki> my name is Ikki and I'm an RPaholic
  11. [19:42] <Tiv> yes you have my feedback already I'm just here to be nosy
  12. [19:42] <Zexion> you are
  13. [19:42] <Kiritsugu> Small Dicks Anonymous
  14. 06[19:42] * Ikki slaps Kiritsugu around a bit with a large trout
  15. [19:42] <Kiritsugu> except for Rider
  16. [19:42] <Zexion> this is a meeting and you're chairing it even
  17. [19:42] <Kiritsugu> fdkj
  18. [19:43] <Yukari> Uh yukari's dick is huge
  19. 03[19:43] * Ikki is now known as Aurae
  20. 01[19:43] <Aurae> There now leave my dick alone
  21. 07[19:43] <Kiritsugu> Ikki needs our support, Yukari
  22. [19:43] <Zexion> It's okay Kiritsugu just wanted to talk about his issues
  23. [19:43] <Kiritsugu> fine fine
  24. [19:43] <Kiritsugu> ...
  25. [19:43] <Kiritsugu> get out Zexion
  26. [19:44] <Kiritsugu> but yes, I have also put in input '^'
  27. 01[19:44] <Aurae> So I talked to people! And got a good idea of things we should talk about in here to expand on a little bit, and also bring up stuff that maybe wasn't brought up and stuff
  28. 01[19:44] <Aurae> (btw chat logs came to 15 pages)
  29. 01[19:44] <Aurae> SO I HAD A LOT TO GO THROUGH. As did Link and Yukari.
  30. 01[19:44] <Aurae> But one of the biggest biggest mentions was CR Building and Engagement
  31. 01[19:46] <Aurae> Basically, what can we do to encourage people to thread with each other and how can we keep you guys interested
  32. [19:46] <Link> OH MAN I had an idea for this just last night thought it is maybe just a treatment for a symptom?
  33. 01[19:46] <Aurae> WHAT IS IT
  34. [19:47] <Link> I think some games out there have like "official greeters" or whatever for new arrivals
  35. [19:47] <Link> WHAT IF I had a pool of volunteers
  36. [19:47] <Link> and I could pair people up with new appers or just new characters
  37. [19:47] <Kiritsugu> Izaya used to do that back when there were groups of arrivals
  38. [19:48] <Kiritsugu> but I think that feels less character-motivated and more... um... device-y?
  39. [19:48] <Kiritsugu> unless the character themselves does it?
  40. [19:48] <Kiritsugu> if you do groups like that
  41. [19:48] <Link> and it would be your responsibility for like a week to walk them through Thusia
  42. [19:48] <Edward> I think it could be done in a way that, on-screen, it's character-motivated in some way.
  43. [19:48] <Link> :|a it was definitely more of a device-y thought
  44. 01[19:48] <Aurae> You could do something like that, but make it more like . . . give it incentive
  45. [19:48] <Kiritsugu> maybe if a god made their patroned do it? or someone issued it as a task...
  46. [19:48] <Zexion> It doesn't sound like a bad idea. But it doesn't really engage with the world so much, either?
  47. [19:49] <Edward> Even if it's devicey in the background.
  48. [19:49] <Link> for players who want to be out more but charas who are reluctant
  49. 03[19:49] * Boxy ([email protected]) has joined #thusiaing
  50. [19:49] <Kiritsugu> I think a god used to issue something like that as a task actually...
  51. [19:49] <Link> :|a yeah, I was wondering what would be the best way to do it IC. Like Selyir could tell people to as a service?
  52. [19:50] <Link> But if a chara isn't forced to when they don't want to then you lose the usefulness, for charas who are reticient
  53. [19:50] <Kiritsugu> yeah, it would also help with the lack of god interaction as well as getting people much needed new cr...
  54. 01[19:50] <Aurae> I think if you do that, though, maybe group intro posts should be brought back, because unless someone new does a post, I really don't know when people intro . . .
  55. [19:51] <Zexion> Yeah. It's also, just to steer the topic back a bit, something that's specific to new people coming in
  56. [19:51] <Link> We don't get enough apps right now to effectively do group intros though, It'd be asking people who got accepted to wait like a week until the next person apps
  57. [19:51] <Zexion> and while starting off on the right foot is EXCELLENT
  58. [19:52] <Link> :|a I'd more likely tap people by email and be like THIS PERSON JUST APPED YOU'RE PAIRED WITH THEM for however long
  59. [19:52] <Zexion> fixing what we've got with the people we've got may end up taking care of both issues
  60. 06[19:52] * Link nod
  61. 01[19:52] <Aurae> yes
  62. [19:53] <Kiritsugu> so the issue is facilitating and stimulating the group already in Thusia
  63. 07[19:53] <Zexion> Ikki, would you be able to summarize some of the problems people have run into re: engagement?
  64. [19:53] <Kiritsugu> so they have motivation to help newcomers
  65. [19:53] <Zexion> I know what mine are, but I'm curious if there's any trends you got a feel for
  66. [19:54] <Zexion> (says the statistician to the sociologist)
  67. [19:54] <Kiritsugu> A++
  68. 01[19:54] <Aurae> ohoho
  69. 01[19:54] <Aurae> I mean
  70. 01[19:55] <Aurae> A lot of it was related back to CR Building, which is why I mentioned them together
  71. 01[19:56] <Aurae> One thing that WAS brought up is that if something happens in Thusia, something big, no one really . . . jumps in so to speak, because it's always an easy fix
  72. 01[19:56] <Aurae> There's no playing out what happens if we do x instead of z, and things like that
  73. 01[19:57] <Aurae> It's basically resolved and we go on
  74. [19:58] <Kiritsugu> for that, I could say for anyone running a plot: always leave openings.
  75. 06[19:58] * Aurae nods
  76. [19:58] <Kiritsugu> or not so much openings but BE FLEXIBLE
  77. 01[19:58] <Aurae> From my experience running heart games and such, making out a solid plan never goes as planned
  78. [19:58] <Kiritsugu> because whenever something has a known end, it's... just. not as fun?
  79. [19:58] <Link> Though as one of the runners for the second half of the last large event I know we made a concious decision to wait for people to do stuff to effect the plot and that ended up dragging things on too.
  80. 06[19:58] * Aurae nodnods
  81. [19:59] <Kiritsugu> But I think that's part of the issue
  82. [19:59] <Zexion> Yeah. There's likely gonna be some huge shift there already simply because the people running plot are themsevles different, and everyone has their own style
  83. [19:59] <Kiritsugu> is that plot-runners WAIT for people to do thngs
  84. [19:59] <Kiritsugu> rather than like... GIVING THEM options?
  85. [19:59] <Zexion> Yeeeees
  86. 01[19:59] <Aurae> Yes
  87. [19:59] <Kiritsugu> that was the big issue I had with the move-plot
  88. [19:59] <Kiritsugu> and when people took different options, they were essentially negated by an option presented by a god
  89. [20:00] <Yukari> Yeah and on that note
  90. [20:00] <Zexion> And it may be that, hving been given opions, people decide screw that I want to do this instead, but HAVING them is a huge jumpstart
  91. [20:00] <Kiritsugu> basically, give players more agency when it comes to things that effect their surroundings
  92. [20:00] <Kiritsugu> but don't leave them completely without options because then they won't be aware that there ARE any
  93. [20:00] <Yukari> Ic isn't ooc, but when a character icly is shot down like their ideas is stupid
  94. [20:01] <Boxy> I agree on those points, though the flipside is, I've seen lots of options be given, and the general response IC be "/consternation but no action"
  95. [20:01] <Link> :|a it was difficult to figure out how to present options to people in a way that wasn't hitting people over the head with YOU HAVE TO DO IT THIS WAY or in a way where it's missed entirely.
  96. [20:01] <Yukari> It tends to feel like blurring the line
  97. [20:01] <Kiritsugu> Boxy: yes this
  98. [20:02] <Kiritsugu> Link: I think I've heard from a lot of game runners that you have more than throw a dog a bone when it comes to plots and options though
  99. [20:02] <Kiritsugu> because people WILL miss clues and hints
  100. 02[20:02] * Tiv ([email protected]) Quit (Ping timeout)
  101. [20:02] <Kiritsugu> if they aren't up in their face
  102. 03[20:02] * Tiv ([email protected]) has joined #thusiaing
  103. [20:02] <Kiritsugu> but that's not to say it's ALWAYS the better option
  104. [20:02] <Yukari> Sometimes npcs will be dicks but i think it's important not to make it so that characters who are given no clues are made out to be idiots
  105. [20:02] <Kiritsugu> just when it's an active plot rather than passive
  106. 06[20:03] * Aurae nodnods
  107. [20:03] <Yukari> Yeah i mean
  108. [20:03] <Boxy> y =|a in general a chord of... here is something to do, here are options, but also leaving way for Option Z (because otherwise set options may lead to We Don't Have Enough Agency) (but otherwise We Don't Know What To Do), then also Don't Force People To Play...
  109. [20:03] <Yukari> I don't think making options obvious is a problem
  110. [20:04] <Boxy> it is kind of difficult no matter what angle you attack it from
  111. [20:04] <Link> sob yes
  112. [20:05] <Yukari> You're never gonna make everyone happy
  113. [20:05] <Kiritsugu> like, again, I'll say that the flood plot had a LOT of options and they were readily spelled out and available and gods were out and interacting
  114. [20:05] <Link> Old team definitely tried from each angle and probably did not manage to find a balance that worked as it has been an issue every time.
  115. [20:05] <Kiritsugu> but the move plot DID NOT have so much of that
  116. [20:05] <Boxy> I think active flexibility for each thing is good =|a?
  117. [20:05] <Kiritsugu> yes
  118. 01[20:05] <Aurae> yes
  119. [20:05] <Boxy> like [present a thing] [hm no one is biting throw something else out]
  120. [20:05] <Boxy> or [hm this is working keep going]
  121. [20:06] <Zexion> Yeah. Thusia's plots often had a very heavy feel of ... well, the RP equivalent of knee-high rocks. YOU CAN'T DO THAT there is an insurmountable reason way, so you must do this thing
  122. [20:06] <Boxy> less walls of text at the top that are then an Ok Go and more like, prompts that may require a few replies
  123. 01[20:06] <Aurae> yeah
  124. 06[20:06] * Link nod
  125. [20:06] <Boxy> cuz i think at least for me personally, a lot of them have the effect of "now what"
  126. [20:06] <Kiritsugu> yes
  127. [20:06] <Boxy> THAT WAS REALLY COOl now what...
  128. [20:06] <Kiritsugu> immediate effects get immediate response
  129. [20:07] <Boxy> yah, and you can use knee high rocks to your advantage, kinda like... giving people a funnel but letting them find it
  130. 06[20:07] * Link nod
  131. [20:07] <Boxy> WHAT IF WE GO THIS DIRECTION -> [there is freeezing ass wind here] --> ok maybe the other way...
  132. 01[20:07] <Aurae> yeah
  133. [20:07] <Boxy> that way it's more IC figuring shit out =|a
  134. [20:08] <Zexion> It's just when overused, it really feels like railroading
  135. [20:08] <Kiritsugu> another thing for plots: when running, HAVE MORE THAN ONE HELPER!
  136. [20:08] <Kiritsugu> again, quick effects get quick response
  137. [20:09] <Zexion> balance always but understandably, balance is shit hard unless you've got a ton of experience at it
  138. [20:09] <Kiritsugu> if you're doing exploradora or even just events that have characters interacting with their surroundings, have some helpers
  139. [20:09] <Boxy> y... though i honestly haven't participated enough to feel railroading happen, though i guess in general the limitations of the setting are kind of a perpetual railroad
  140. [20:09] <Boxy> which is why i think erryone is excited about the new setting
  141. [20:09] <Yukari> I think the one thing to be careful about with funneling
  142. [20:09] <Yukari> Is that we make sure that plots don't drag for months
  143. [20:09] <Kiritsugu> y
  144. [20:09] <Boxy> sob yes...
  145. [20:09] <Coco> y
  146. [20:09] <Zexion> yeeeeeees
  147. 01[20:09] <Aurae> yeah, with the new area there's a lot of things you can use to your advantage. nature and shit
  148. 01[20:09] <Aurae> y
  149. [20:09] <Zexion> yes please
  150. 01[20:09] <Aurae> yyyyy
  151. 02[20:09] * Suzu ([email protected]) Quit (Ping timeout)
  152. [20:10] <Kiritsugu> there should be a set time for a plot to be resolved
  153. [20:10] <Boxy> it's ok to do QUICK TIME EVENTS but stuff tha'ts lasting that long is just like a-are we there yet...
  154. 02[20:10] * Tiv ([email protected]) Quit (Ping timeout)
  155. 01[20:10] <Aurae> y-yes
  156. [20:10] <Yukari> Yes
  157. [20:10] <Zexion> I think everyone felt we were in the air forever
  158. [20:10] <Yukari> Lol
  159. [20:10] <Kiritsugu> so instead of WAITING FOR PEOPLE TO DO SOMETHING...
  160. [20:10] <Zexion> and that's okay! it was a learing experience
  161. [20:10] <Boxy> I EVEN LIKED BEING IN THE AIR FTR
  162. [20:10] <Kiritsugu> just say "SO GUYS, YOU MAY WANT TO GET ON THIS BECAUSE XYZ WILL HAPPEN IF YOU DON'T"
  163. [20:10] <Boxy> i actually think it's more the prep of moving that felt so long...
  164. [20:10] <Yukari> Yeah something like
  165. 01[20:10] <Aurae> what boxy said
  166. [20:10] <Link> sob...
  167. [20:11] <Yukari> Right
  168. [20:11] <Boxy> cuz as soon as we were taking off and traveling and landing somewhere it was great
  169. [20:11] <Kiritsugu> it's alwaays a learning experience, yes
  170. 03[20:11] * Tiv ([email protected]) has joined #thusiaing
  171. [20:11] <Boxy> it was just All The Preparation
  172. [20:11] <Zexion> What do people find as a good length for plots?
  173. [20:11] <Kiritsugu> I find for move plots, an OOC week is more than fine?
  174. [20:11] <Zexion> My own tends to be at about two weeks, but I'm curious
  175. [20:11] <Kiritsugu> but two weeks is my limit
  176. 01[20:11] <Aurae> Depends on the flavor of the plot, but a week to two weeks at the most
  177. [20:11] <Yukari> Two weeks at most
  178. [20:11] <Boxy> maybe a better question is more like... how we should organize what happens? cuz there can be over-arching things happening
  179. [20:12] <Kiritsugu> right.
  180. [20:12] <Link> :|a ACTALLY (and if it's fine for me to segue) I've been thinking about having an event-running system to help runners both limit how long they have to deal with it
  181. [20:12] <Boxy> i like Something To Happen and then i can pitch off that for quite some time, but i don't like something to have a total hold on general activities for more than 2 weeks =|a
  182. [20:12] <Kiritsugu> like at the time of this move, we had a couple of player-plots happening that could have been incorporated
  183. [20:12] <Link> and also like, make sure people are paired up with someone that wants to do a thing with them
  184. [20:13] <Kiritsugu> Iiii think while wanting to keep in mind a limit, setting TOO much a limit has been the issue though?
  185. [20:13] <Link> It'd be a loose limit decided by the runners
  186. 03[20:13] * Suzu ([email protected]) has joined #thusiaing
  187. [20:13] <Kiritsugu> and if you always pair someone up, that makes it feel like "You can't run a plot unless you have a partner" when some people could run a plot on their own...? unless you mean like major big plots
  188. [20:14] <Link> Major big plots
  189. [20:14] <Kiritsugu> mostly, plot-wise, Thusia's issue has largely been People Don't Know What to Do Because There Are Always All These Conditions, for me...
  190. [20:14] <Kiritsugu> oocly
  191. [20:14] <Kiritsugu> icly, it's definitely lack of character agency
  192. [20:14] <Zexion> I also personally find that plots that are person-focused rather than world-focused thend to be more engaging to me
  193. 01[20:14] <Aurae> this ^
  194. 06[20:14] * Link nod
  195. [20:15] <Kiritsugu> even thinks like S'vx showing up was more people-focused because it was "worship me or perish"
  196. [20:15] <Zexion> i.e. if there's a natural threat, you lok for fighters. When you don't play fighters, getting engaged is more difficult
  197. [20:16] <Zexion> same for engineering issues and engineers, etc.
  198. 01[20:16] <Aurae> yes
  199. 01[20:16] <Aurae> for the non-fighters, it feels like they're sort of left out with the more engaging plots
  200. 01[20:16] <Aurae> like, it's been handled in some ways with having princess and stuff and escorting them and whatever but
  201. [20:16] <Zexion> even overused, status effects tend to be more engaging because they hit everyone
  202. [20:16] <Link> I don't think trying to play to some people's specialties is bad though? Obviously it need to be a mix of things.
  203. [20:17] <Zexion> The flood affected everyone in a way they personally could deal with, while moving the building is more specialized
  204. [20:17] <Edward> Playing to specialties is fine, but like was mentioned, if you don't play a hot-headed fighter it can seem like there's just not a lot to do with some of the plots.
  205. [20:17] <Kiritsugu> not just that but even in the move plot, the hot-headed types were discouraged from acting
  206. [20:17] <Kiritsugu> so you had the more analytical types instead
  207. [20:18] <Kiritsugu> with the fighter-types being restless
  208. 01[20:18] <Aurae> It's like. It's okay to play to specialties, but having a little something for everyone may work better
  209. [20:18] <Kiritsugu> again: balance issue...
  210. [20:18] <Kiritsugu> which is hard!
  211. 01[20:18] <Aurae> WHICH IS HARD ADMITTEDLY
  212. [20:18] <Zexion> at least when you're trying to re-engage people
  213. [20:19] <Kiritsugu> but mostly, it's a rule of thumb where if you ask yourself "is this working?" and the answer is "no", find a different hook
  214. [20:19] <Kiritsugu> if no one's biting, it could be the plot isn't ready to take off yet
  215. [20:19] <Link> For sure, I'd hope whatever event comes next will be different.
  216. [20:19] <Zexion> alo it is always, always, ALWAYS 100% okay to just ask
  217. [20:19] <Zexion> hey is this working
  218. 01[20:19] <Aurae> yes
  219. 01[20:19] <Aurae> because if it's not you can change it to work it better
  220. [20:19] <Kiritsugu> ah
  221. 01[20:19] <Aurae> (hence why don't plan things to a T and etc)
  222. [20:20] <Kiritsugu> that reminds me of something I wanted to mention
  223. [20:20] <Kiritsugu> Letting the Player Based Know Something Is Going On
  224. [20:20] <Link> (I promise the last event wasn't planned to a T… hahaha)
  225. [20:20] <Kiritsugu> not to say giving it away entirely!
  226. [20:20] <Kiritsugu> but even Sabra had announcements of "HEY GUYS. THIS DATE. THIS TIME. :)"
  227. 06[20:20] * Link nod
  228. [20:20] <Kiritsugu> and that was enough to let people know something outside of games was happening
  229. 01[20:20] <Aurae> yes, that was brought up
  230. 01[20:20] <Aurae> people not knowing what was going on
  231. [20:20] <Kiritsugu> we did not get much of that in the OOC comm announcement-wise
  232. [20:20] <Zexion> mm, and that's complicated because Thusia has so much information all the time
  233. [20:21] <Kiritsugu> like the weekly notice bogs things down
  234. [20:21] <Zexion> but signal-to-noise is harder
  235. [20:21] <Zexion> I totally appreciate the amount of work that goes into things like that, but in this one case, I honestly believe less is more
  236. [20:21] <Zexion> and it'll free up YOUR time to do things that are fun
  237. [20:22] <Zexion> or engaging
  238. [20:22] <Link> There may be too much going on OOC notice wise then? Since I know at least after the last discussion there was an effort to be more informative and be like A THING IS GONNA HAPPEN
  239. [20:22] <Zexion> How many times have people rplied to that post letting you know what they're doing though?
  240. [20:23] <Kiritsugu> ^ this
  241. [20:23] <Link> No I mean from our side
  242. [20:23] <Kiritsugu> weekly ooc announcements are fine
  243. [20:23] <Kiritsugu> I think Zexion's meaning the weekly report of events
  244. [20:24] <Link> Like going back through announcements and things there was an effort to be like "we're gonna do something in about this much time"
  245. [20:24] <Zexion> Yes, those
  246. [20:24] <Kiritsugu> which, when Zexion was doing the bulleton board posts every once in a while was a good way to get character interaction and get people up to date on in-game events
  247. 01[20:24] <Aurae> yes
  248. [20:24] <Zexion> Event announcements are awesome. They don't need to say much to be effective
  249. [20:25] <Kiritsugu> yeah, putting them in with general announcements is probably not a good idea
  250. [20:25] <Zexion> I know this sounds bizzare, but the thing with the weekly posts is psycological too -- if you feel out of the loop, and you get a lot of OOC announcements of all the things going on, but ICly you don't know how to get INTO those things
  251. [20:25] <Boxy> ya =|a just a HEY HEDS UP A THING ON THIS TIME
  252. [20:25] <Zexion> you feel more isolated than you did before
  253. [20:25] <Boxy> Naw i agree with that
  254. [20:25] <Edward> Yeah, what Zexion said on that. I definitely feel like there's a lot I'm missing and have a hard time changing.
  255. [20:25] <Link> :/a yeah I suppose… It's supposed to be an invite to get into those things
  256. [20:25] <Boxy> i think right now honestly, there is going to be no obvious This Is Wrong Or Right Let's Do this, because there's so many different directions we could go?...
  257. [20:26] <Boxy> and the best thing to do would just be to start tryin stuff =|a
  258. [20:26] <Boxy> like the biggest unanimous NOT THAT AGAIN is the really stretchout plot
  259. [20:26] <Kiritsugu> Link: the whole thing about that is that... again, if you try something and it doesn't seem to be working? scrap the idea
  260. [20:26] <Zexion> Yeah. You have a really great opportunity here just because everyone KNOWS there's been a major shift
  261. [20:26] <Kiritsugu> try something else
  262. [20:26] <Boxy> we could literally do anything rn
  263. [20:27] <Zexion> and the playerbase is pretty solidly behind WANTING this to be good
  264. [20:27] <Boxy> hell we could scrap a lot of the stuff in the planet lore that everyone was having trouble with and go in a different direction
  265. [20:27] <Zexion> <3!!!!
  266. [20:27] <Kiritsugu> ^^^^ this
  267. 06[20:27] * Link nod
  268. 01[20:27] <Aurae> ^^^^
  269. [20:28] <Tosshi> yes this
  270. [20:28] <Boxy> just use what works as a framework, then olly into whatever SEEMS FUN
  271. [20:28] <Zexion> RP is one of the most forgiving storytelling mediums there is
  272. [20:28] <Boxy> and yah i think we're all in a good flexible pov right now
  273. [20:28] <Tosshi> belatedly now that I'm back from getting food...
  274. [20:28] <Tosshi> Jeva has gotten all of my issues I think
  275. [20:28] <Link> I know there's some stuff I wanted to shift around already, it's mostly the getting people on board and helping
  276. [20:28] <Boxy> WE ARE OUT OF MIDGAR AND WE HAVE HIT THE WORLD MAP?
  277. 01[20:28] <Aurae> let's mosey
  278. [20:28] <Kiritsugu> fuck yes
  279. [20:29] <Boxy> i will ttly help i am on board :O
  280. [20:29] <Coco> awww yeah
  281. [20:29] <Coco> I WILL HELP
  282. [20:29] <Kiritsugu> though along that vein, other things to get characters to interact not just with the world but with their fellow Thusians: effects nature has on them!
  283. [20:29] <Boxy> yes =3c
  284. 01[20:29] <Aurae> yes
  285. 01[20:29] <Aurae> status effects, etc
  286. [20:29] <Kiritsugu> because in the jungle there was a lot of plants and animals that did cool and interesting things if your character did something with them
  287. 07[20:29] <Boxy> i...i rambled so much at ikki...
  288. [20:29] <Kiritsugu> but the plains don't really offer anything like that currently
  289. [20:30] <Link> Yah, plains so far has one status effect thing
  290. [20:30] <Tosshi> but I think I personally had a feeling that there was just so much unknown (to me) worldbuilding that I fels as if I needed to work within or be stepping on something. so like I was lindfolded in room full of obstacles so instead I'd just sit out taking initiative
  291. 01[20:30] <Aurae> ngl boxy is like five pages of that 15 page thing
  292. [20:30] <Boxy> I'M SORRY
  293. 01[20:30] <Aurae> LIES
  294. [20:30] <Link> which I think is cool, but obv that's what I have Nature Designers for
  295. [20:30] <Tosshi> so yeah having specific KNOWN things
  296. [20:30] <Tosshi> is super fun
  297. 01[20:30] <Aurae> but also leaving things to be discovered is fun too
  298. [20:30] <Tosshi> yeah i think a balance of the two
  299. [20:30] <Kiritsugu> Tosshi: There are definitely characters who KNOW certain things
  300. [20:31] <Boxy> tosshi: i think a lota people feel like that, but also i think like... if we think of it as more flexible and we charge out to learn more about our own new world that will be good =|a
  301. [20:31] <Kiritsugu> but some of them are stingy (hi, Izaya)
  302. [20:31] <Zexion> I think that's been another Thusia issue, at least for me -- that the world is SO STRUCTURED that it loses any feeling of 'hey maybe I can do this cool thing'
  303. 01[20:31] <Aurae> yes
  304. [20:31] <Tosshi> there was just a feeling before that you were shooting in the dark with ideas and you'd get shut down if you didn't find a clear path
  305. [20:31] <Boxy> ya, like i said scrap some of the more limiting.. stuff
  306. [20:31] <Kiritsugu> again with the whole WE CAN TOSS OUT A LOT OF THE LORE
  307. [20:31] <Kiritsugu> and just. roll around in it
  308. [20:31] <Zexion> Yeah. Less nature pages, more
  309. [20:31] <Kiritsugu> Tosshi: ^^ that yes
  310. [20:31] <Boxy> even if you do it with "of course their point of view was JUST A POINT OF VIEW did you really think that's all there was to it??"
  311. [20:31] <Zexion> having a post to introduce a new species
  312. [20:31] <Link> :|a what specifically feels limiting? Since the original intention was definitely just meant to be a framework
  313. [20:31] <Zexion> or new animal
  314. [20:31] <Kiritsugu> Boxy: yeesssss
  315. 02[20:32] * Yukari ([email protected]) Quit (Ping timeout)
  316. [20:32] <Link> Their POV is definitely just a POV
  317. 03[20:32] * yukarin ([email protected]) has joined #thusiaing
  318. [20:32] <yukarin> Here?
  319. [20:32] <Boxy> what feels limiting to me is that there is like, an entire absolute loreset of gods and what is possible, but it seems like it isn't just a POV
  320. 06[20:32] * Link nod
  321. 01[20:32] <Aurae> here yukari!
  322. [20:32] <Kiritsugu> what Boxy said
  323. [20:32] <Boxy> here yukarii
  324. [20:32] <yukarin> Yay
  325. [20:33] <Kiritsugu> what I hear babout the gods and what happened to the world sounds SET IN STONE
  326. [20:33] <Kiritsugu> to me
  327. [20:33] <Kiritsugu> and that's
  328. [20:33] <Kiritsugu> not fun
  329. [20:33] <Link> Yeah, I can see where it seems naratively what's been frameworked sets up so it looks like POV is truth
  330. 01[20:33] <Aurae> yeah
  331. [20:33] <Boxy> so introducing new elements of the world would be great, plus like... being stuck int eh past of what happened isn't so great when like
  332. [20:33] <Boxy> the main plot right now is SURVIVE OR BUILD
  333. [20:33] <Boxy> which can be a totally bitchin plot!
  334. [20:33] <Zexion> It's also a cross between how much was ICly communicated, and how much was OOCly reinforced
  335. 06[20:33] * Link nod
  336. 03[20:33] * Made ([email protected]) has joined #thusiaing
  337. [20:33] <yukarin> I think we should allow some ambiguity while keeping the same framework
  338. [20:33] <Boxy> but if more stuff revolved AROUND chances to survive or build
  339. [20:33] <Boxy> in different ways!
  340. [20:33] <yukarin> As far as gods and history go
  341. [20:34] <yukarin> No total retcons plz
  342. [20:34] <Tosshi> yep. I wanted to create a god and ended up wussing out because I felt like too much was locked in and most of it I didn't OOCly know (possibly my fault there, I didn't look super hard)
  343. [20:34] <Boxy> like, things to learn about, things to fight, a journey to go on, etc
  344. [20:34] <Kiritsugu> yeah, I mena
  345. [20:34] <Kiritsugu> not a lot has been ICly revealed?
  346. [20:34] <yukarin> Other than that i agree it should be way less
  347. [20:34] <Kiritsugu> and whatever has been revealed is POV things
  348. [20:34] <yukarin> Set in stone
  349. [20:34] <Boxy> i am less interested in rewriting or retconning and more just liek, ok that happened now what
  350. 01[20:34] <Aurae> yes
  351. [20:34] <Link> ^
  352. [20:34] <yukarin> Yes good
  353. [20:34] <Zexion> Yeah.
  354. [20:34] <Tosshi> :O that sounds good
  355. [20:34] <Boxy> so it's less umm
  356. [20:34] <Boxy> less like Myst
  357. [20:35] <Boxy> where you are uncovering clues and that's cool but you aren't rly actively changing things
  358. [20:35] <Boxy> and more like um. minecraft. this got away from me
  359. [20:35] <Kiritsugu> rofl
  360. 01[20:35] <Aurae> Minecraft is a bad example
  361. [20:35] <yukarin> I like that
  362. [20:35] <Kiritsugu> yes
  363. [20:35] <Boxy> minecraft is a really bad example
  364. [20:35] <yukarin> lmfao
  365. 01[20:35] <Aurae> Though with BUILDING SHIT it's a great example!!!1
  366. [20:35] <Kiritsugu> but it's a hilarious one
  367. [20:35] <yukarin> Can there be lava
  368. [20:35] <Kiritsugu> (if we get something like Endermen, I blame you all)
  369. [20:35] <Boxy> MORE LIKE... UM... ZELDA??? BUT WITH NO KIDNAPPED PRINCESS
  370. [20:35] <Link> Though there are some cool history things that I think would be fun to explore in a "THIS CHANGES OUR RELATIONSHIP WITH THE GODS" way
  371. 01[20:35] <Aurae> (I want endermen)
  372. [20:35] <Zexion> Do you know what I just thought would be cool? The odd god (or mod) run fetch quest into the ruins. Gives you a chance to ICly establish and flavour those areas, gives players something to do together
  373. [20:36] <Boxy> Let's find a dungeon full of lava u guys
  374. [20:36] <Kiritsugu> (endermen would be fun)
  375. 01[20:36] <Aurae> yes
  376. [20:36] <Boxy> 8U yes
  377. [20:36] <yukarin> Yes
  378. [20:36] <Zexion> and opens up all kind of possibilities for what you find or bring back
  379. [20:36] <Zexion> whether it fits into the meta plot
  380. 01[20:36] <Aurae> like Link with waht you said - that's a good framework, let people build off of that and take in their own directions and stuff
  381. [20:36] <Kiritsugu> most tasks from gods in general. in fact just. more interaction with gods
  382. [20:36] <Kiritsugu> because that's ALSO a thing
  383. [20:36] <Zexion> or whether it unleashes a horribly contageous diesase for a bit
  384. [20:36] <yukarin> I think something like that would be a cool next step for world stuff
  385. 01[20:36] <Aurae> yeah
  386. [20:36] <Boxy> wheee disease
  387. [20:36] <Coco> yessss
  388. [20:36] <Link> Yah, that's what the intention is.
  389. 01[20:36] <Aurae> let bad stuff happen and let us deal with it ICly
  390. [20:37] <Kiritsugu> again
  391. 01[20:37] <Aurae> we're in this big area, who knows what the fuck is there
  392. [20:37] <Kiritsugu> like with the fountain thing
  393. [20:37] <Edward> On the topic of fetch quest type stuff, I'd like to see it set up where the noncombatants can also get involved easily with parties, even if it's an advance signup thing like with the princess quest.
  394. 01[20:37] <Aurae> we don't want an easy fix
  395. [20:37] <Kiritsugu> where there had been people looking to solve the poison problem
  396. [20:37] <Kiritsugu> and then BAM
  397. 01[20:37] <Aurae> What Ed said ^
  398. [20:37] <Kiritsugu> suddenly, there is a potion
  399. [20:37] <Boxy> yes like, adventuring options
  400. [20:37] <Kiritsugu> that can let you have immunity
  401. [20:37] <Boxy> i always like badass normalling thigns anyway
  402. [20:37] <Kiritsugu> the fun was taken out because we were looking to solve it ourselves.
  403. 01[20:37] <Aurae> yes
  404. 06[20:37] * Link nod
  405. [20:37] <Kiritsugu> adventuring and discovering and experimenting!
  406. [20:38] <yukarin> You know
  407. 01[20:38] <Aurae> people were planning to make their own gradens and stuff and then suddeenly
  408. [20:38] <Coco> i would be ALL FOR options for badass normals to get involved in more than just support roles '-'b
  409. [20:38] <Edward> Some of us don't play the kind of characters who'd willingly go out there, but something that creates a compulsion would definitely help. (Because OOCly I'm sure most of us do want to do it even if ICly our characters don't.)
  410. [20:38] <yukarin> Hm, maybe this isn't the time to bring it up
  411. [20:38] <yukarin> I'll wait actually
  412. [20:38] <Boxy> ALSO I MENTIONED THIS
  413. [20:38] <yukarin> Well okay i will just say
  414. [20:39] <Boxy> in mentioning things that exist but don't retcon but give us something to pitch off-- o yukarin go first
  415. [20:39] <yukarin> I sort of feel like for the next few months we should maybe focus more on events that are player/player and Cr stuff than world stuff
  416. [20:39] <Kiritsugu> y
  417. 01[20:39] <Aurae> y
  418. [20:40] <Coco> y
  419. [20:40] <Kiritsugu> like, use the world to build player/player and CR but no need to do world plotting
  420. [20:40] <Edward> ^
  421. [20:40] <yukarin> So, dreams, heart or unconscious games
  422. [20:40] <yukarin> Status effects
  423. [20:40] <Kiritsugu> status effects <33
  424. 01[20:40] <Aurae> god-run stuff
  425. [20:40] <Link> :U agreed
  426. [20:40] <Tosshi> I think we also just need to keep up a sense of communication between mods & players, just so if plyers are running major plotting the mods know what's up and such.
  427. [20:40] <Link> PLZ
  428. [20:40] <Tosshi> two-way
  429. 01[20:40] <Aurae> MAYBE tiny world-y plots here and there, but nothing HUGE - more like exploradoras and stuff if there's an interest
  430. [20:40] <Kiritsugu> yes
  431. [20:40] <Tosshi> so we caqn avoid plots being run over like that
  432. [20:40] <Tosshi> previous issue
  433. 01[20:40] <Aurae> yes
  434. [20:41] <Kiritsugu> yeah, I'd say worry about the immediate areas?
  435. [20:41] <Kiritsugu> because people will venture out
  436. 07[20:41] <yukarin> Yes absolutely to ikki and tosshi
  437. [20:41] <Tosshi> yes that sounds very fun
  438. 02[20:41] * yukarin ([email protected]) Quit (Quit: Bye)
  439. [20:41] <Kiritsugu> but huge plot-like things for the world should wait until things stablize
  440. 01[20:41] <Aurae> yes absolutely
  441. [20:41] <Zexion> Speaking from the mod side, it helps to have a few feelers to the ground too. If you don't stalk everything yourself, find the people that do and steal their brains
  442. 03[20:41] * Yukari ([email protected]) has joined #thusiaing
  443. 06[20:41] * Aurae steals Zexion's brain
  444. [20:41] <Kiritsugu> hahaha yes
  445. [20:41] <Boxy> yes =|a i think that, like... developing events that are player/player oriented, i think if we DO do plot things for the world, they should only be tied in to immediately perpetuating player-player
  446. [20:42] <Kiritsugu> mods should have their thumbs on the pulse of the game
  447. [20:42] <Tosshi> yeah it's good for mods to keep aware but
  448. [20:42] <Kiritsugu> poking players that are active is good to get a general idea of things
  449. [20:42] <Kiritsugu> if you want to plot
  450. 01[20:42] <Aurae> yes
  451. [20:42] <Boxy> like. WHAT I WAS GOING TO SAY NEXT was that one thing i personally think would help a LOT is an element of a Villian
  452. [20:42] <Tosshi> at the same time mods are also people who don't necessarily need the time/effort of rading every thread and being in everyone's plurks
  453. [20:42] <Yukari> I also think player/player plots help new people
  454. [20:42] <Tosshi> reading, rather. so if players are advancing something they need to keep people pinged
  455. [20:42] <Kiritsugu> Tosshi: y. which is why just poking an active player and getting a relative idea would help mods
  456. [20:42] <Yukari> To get involved
  457. [20:43] <Kiritsugu> or just an active player poking the mods
  458. 01[20:43] <Aurae> so like, in tune with what jeva and tosshi are saying, maybe a chat like this every so often would help? That way not just mods are getting updated, but players are too
  459. [20:43] <Boxy> but not introduced in a way that is just like IT IS NOW A PLOT ABOUT THIS, but in a way that ties into the general player-player cohesion and conflict
  460. [20:43] <Kiritsugu> Boxy: villains *3*
  461. [20:43] <Boxy> like the status effects etc
  462. [20:43] <Tosshi> and that includes when a few players move forward in a plot and then the rest of the playerbase fins out via a link in the next plot post
  463. [20:43] <Tosshi> yes
  464. [20:43] <Tosshi> :O I THINK
  465. [20:43] <Kiritsugu> Boxy: so basically, if you think like Cansa but only negative? Cansa's neutral
  466. [20:43] <Boxy> villain shows up, is a bitch, smacks erryone in the face with something cool to play with, ollies out
  467. [20:43] <Zexion> Relying on player self-initiative to tell you things will always, always result in things being missed, so chats are awesome
  468. [20:43] <Tosshi> back during the flood plot and the first escort misision thing
  469. [20:43] <Kiritsugu> yesss
  470. [20:44] <Tosshi> we were just a lot more active in chat in general
  471. 01[20:44] <Aurae> Boxy: so like turks
  472. [20:44] <Zexion> I miss IRC chat
  473. [20:44] <Kiritsugu> yes. I also support more chats
  474. [20:44] <Boxy> y i agree i miss chat...
  475. [20:44] <Kiritsugu> I've been trying to get back in the habit
  476. [20:44] <Tosshi> yeah, I think people got used to just... pinging each other
  477. 01[20:44] <Aurae> yeaah
  478. 01[20:44] <Aurae> i would love chat to be more active
  479. [20:44] <Tosshi> so when chat kind of died communication went on the fritz
  480. [20:44] <Boxy> y =|a
  481. [20:44] <Tosshi> because no one picked up an alternate method
  482. [20:44] <Zexion> Yeah. Maybe instead of weekly event posts, just have a weekly hour chat
  483. 01[20:44] <Aurae> yes
  484. 01[20:45] <Aurae> yes yes yes
  485. [20:45] <Zexion> even if nothing happens, get people back in here
  486. [20:45] <Zexion> talking to each other, getting to know each other
  487. 01[20:45] <Aurae> even if it's just an hour of HEY I DID THIS THING CHECK IT OUT it keeps players and mods in the know
  488. [20:45] <Kiritsugu> yes
  489. [20:45] <Boxy> y, having more of a pulse on people doing things =|a?
  490. 01[20:45] <Aurae> yes
  491. [20:45] <Kiritsugu> or just encouraging being in the chat in the first place
  492. [20:45] <Zexion> communication solves /so goddamn much/ and plurk is the worst medium for that
  493. 01[20:45] <Aurae> plurk is horrible
  494. [20:45] <Kiritsugu> maybe we will slowly make our way back...
  495. 01[20:45] <Aurae> it's drunk all the time
  496. [20:45] <Kiritsugu> daily...
  497. 01[20:45] <Aurae> and in doing a weekly chat too
  498. 01[20:46] <Aurae> people can air their issues if they have any
  499. 01[20:46] <Aurae> sort of like this
  500. 01[20:46] <Aurae> or a HEY I THINK THIS IS A GOOD IDEA
  501. 01[20:46] <Aurae> WHAT DO YOU GUYS THINK
  502. [20:46] <Zexion> and maybe it's weekly for a month and every other week after that
  503. [20:46] <Tosshi> I don't have enough people friended on plurk to be in the know via it, yeah. :< and I've made some good CR that just bloomed because of
  504. [20:46] <Boxy> y or just even the old... "what up guys who wants to have a checkup from a skeevy doctor"
  505. [20:46] <Tosshi> comments made in chat
  506. 01[20:46] <Aurae> in keeping with the try things out idea
  507. 01[20:46] <Aurae> yes
  508. [20:46] <Yukari> I was thinking of doing a status effect thing with anima soon
  509. 01[20:46] <Aurae> yes plz
  510. [20:46] <Link> :U
  511. [20:46] <Boxy> =D
  512. [20:46] <Edward> Can I add, in line with encouraging more use of chat, add usual nicks to the OOC contact list?
  513. 01[20:47] <Aurae> That's not a bad idea :U
  514. [20:47] <Edward> I know I've been in a position where I would like to ping one or more people in chan but I have no idea who plays who.
  515. [20:47] <Yukari> Indeed
  516. 01[20:47] <Aurae> because ngl I don't know who half of you are if you aren't in other chans with me
  517. [20:47] <Edward> (more than once.)
  518. [20:47] <Zexion> Yeah. Most people use character names but for those that don't, it helps
  519. 01[20:47] <Aurae> And people switch depending on which game they're in and etc
  520. [20:47] <Boxy> but yea like... all the gods are supposed to be on our side! which totally doesn't have to be retconned. but also a lot of characters end up not engaged with them because plenty are dicks too, or inactive/offstandish
  521. [20:47] <Yukari> Yes
  522. [20:47] <Boxy> ..standoffish
  523. [20:47] <Boxy> so i think with the gods prompting more active go out stuff, and also like... SOMETHING ELSE
  524. [20:48] <Kiritsugu> I want there to be an asshole nature god
  525. [20:48] <Kiritsugu> 8D;
  526. [20:48] <Boxy> to otherwise serve as a function to. yah
  527. [20:48] <Zexion> Yeah. The shrine system too -- does anyone still really use that? I haven't in the longest time
  528. [20:48] <Boxy> mostly i want a weaponized evil Avatar bs
  529. 01[20:48] <Aurae> yeah
  530. [20:48] <Kiritsugu> I haven't either
  531. [20:48] <Link> (I wanted to observe that it's actually been said IC that the gods aren't used to working together so the current THING of them all being sorta sameish-side can change)
  532. [20:48] <Yukari> I haven't
  533. [20:48] <Kiritsugu> like, I liked using teh shrines at the beginning
  534. [20:48] <Kiritsugu> but a lot of things get handwaved now
  535. 01[20:48] <Aurae> yes
  536. [20:48] <Boxy> yea they all kinda hang out...
  537. [20:48] <Yukari> Yes
  538. [20:48] <Kiritsugu> because it feels to me like gods aren't around to thread...?
  539. [20:49] <Yukari> Exactly
  540. 01[20:49] <Aurae> yyyes
  541. 06[20:49] * Link nod
  542. 01[20:49] <Aurae> Me and LInk were talking about that . . . what, last night?
  543. [20:49] <Zexion> I've always thought it has to be hard for god players too
  544. 03[20:49] * Tiv[class] ([email protected]) has joined #thusiaing
  545. [20:49] <Boxy> and some will always be more active and some less
  546. [20:49] <Link> :|a I THINK THIS IS A GOOD TIME--yeah
  547. [20:49] <Boxy> MAYBE JUST LIKE... THE ACTIVE ONES GET BIGGER MORE OBVIOUS SHRINES?
  548. [20:49] <Zexion> and possibly tedious as hell after the second page of GIVE ME THING
  549. 01[20:49] <Aurae> LINK AND I HAVE IDEAS ON THAT
  550. [20:49] <Kiritsugu> uho
  551. [20:49] <Boxy> oho
  552. 02[20:49] * Tiv ([email protected]) Quit (Ping timeout)
  553. [20:49] <Link> Ten wanted to see if people would like to just have a list of like… VENDOR GODS
  554. [20:49] <Yukari> Yes
  555. [20:49] <Zexion> so feel free to change it up
  556. [20:49] <Link> to handwave getting stuff from
  557. [20:49] <Link> and then active gods
  558. [20:49] <Link> could focus on being active
  559. [20:50] <Link> rather than trading
  560. [20:50] <Yukari> Yes so that way
  561. 03[20:50] * Tiv ([email protected]) has joined #thusiaing
  562. [20:50] <Zexion> I'm just picturing them changing from shrines to like. Pokemart stalls
  563. [20:50] <Link> (though they could trade if they wanted I guess)
  564. [20:50] <RubyD[work]> I imagine the bartering threads get old for players
  565. 01[20:50] <Aurae> Yeah
  566. [20:50] <Yukari> We don't end up having no gods who give soap
  567. [20:50] <Kiritsugu> yes
  568. [20:50] <Yukari> Because of the ac
  569. [20:50] <Kiritsugu> and also, this fits in with the idea that the gods change according to the Thusians' needs/wants
  570. [20:50] <Yukari> So we all smell gross
  571. [20:50] <Tosshi> I've only really bothered gods for big things like maor heals or smth I think the price would be high enough to be worth not handwaving
  572. 06[20:50] * Link nod
  573. [20:51] <Boxy> y... so like... that element as something interesting to do has been lost
  574. [20:51] <Boxy> so there needs to be a new thing 8|;
  575. 01[20:51] <Aurae> Gods are a good way to get people out and doing CR-y things, but also having vendor gods would make it easier to handave the lesser stuff
  576. [20:51] <Zexion> or for some of the big things ... let's discover a supply of old furniture in the ruins
  577. 01[20:51] <Aurae> But oh wait I have an idea
  578. [20:51] <Boxy> yea :O
  579. [20:51] <Tosshi> also I'm sorry for my typing this computer has a dying keyboard orz
  580. 01[20:51] <Aurae> yes
  581. [20:51] <Zexion> dusty and beat up as anything, but you can work to improve it
  582. [20:51] <Boxy> or like... mascot builder robots...
  583. [20:51] <Boxy> who bleep and fix our shit
  584. [20:51] <Kiritsugu> ooooh
  585. 01[20:52] <Aurae> But what if gods did a post every now and then too that was just specifically trading/etc? Like, HEY THIS GOD IS OUT AND IS ACCEPTING TRADES GET IN ON IT SPECIAL DEAL
  586. [20:52] <Kiritsugu> like little minor fairy gods but... robots
  587. 01[20:52] <Aurae> WE'VE GOT A BOGO GOING
  588. 01[20:52] <Aurae> etc
  589. [20:52] <Boxy> (BUT THE SHIT THAT ISN'T FUN TO PLAY OURSELVES)
  590. 07[20:52] <Kiritsugu> Ikki: uho
  591. [20:52] <Kiritsugu> I like that
  592. [20:52] <Yukari> Yes tiny fairy gods
  593. [20:52] <RubyD[work]> One way to tackle it is to let smaller items be easier to get, and find another way to focus god interaction away from stuff-getting
  594. 02[20:52] * Tiv[class] ([email protected]) Quit (Ping timeout)
  595. [20:52] <Kiritsugu> because you can have people fighting over limited items
  596. [20:52] <Kiritsugu> 8D
  597. [20:52] <Yukari> Also
  598. [20:52] <Kiritsugu> INSTANT CCR
  599. 01[20:52] <Aurae> that is also a thing yes
  600. [20:52] <Boxy> * someone gets A BIG SCREEN TV AND PS3
  601. [20:52] <Yukari> Maybe more giving materials rather than fully made items?
  602. [20:52] <Zexion> (Rider)
  603. [20:53] <Boxy> * everyone is like why, we need food...
  604. [20:53] <Rider> wat
  605. 01[20:53] <Aurae> yes
  606. [20:53] <Kiritsugu> yes, materials
  607. [20:53] <Edward> I do like Yukari's suggestion. More materials available for people to work on themselves.
  608. [20:53] <Yukari> So people have to learn to make shit?
  609. [20:53] <Boxy> yes materials =|a
  610. 01[20:53] <Aurae> Gods could offer to teach how to make shit too
  611. [20:53] <Boxy> IT ALL COMES BACK TO MINECRAFT
  612. 01[20:53] <Aurae> dsjfkls
  613. [20:53] <Yukari> And possibly people good at making shit can open businesses
  614. 01[20:53] <Aurae> I'M GONNA GO BUILD A HOUSE 8|
  615. [20:53] <Kiritsugu> I think there was a god specifically for that
  616. [20:53] <Kiritsugu> kfjls
  617. 06[20:53] * Aurae /quiet rt reference
  618. [20:53] <Boxy> I'M GONNA PUT LAVA IN YOUR HOUSE
  619. 01[20:53] <Aurae> sjdlkf;s
  620. [20:53] <Zexion> Materials are awesome. And there ARE enough tech-savvy people that someone can make a beat-up fridge for you
  621. 01[20:53] <Aurae> GAVINING IS NOT ALLOWED
  622. [20:53] <Kiritsugu> HAAHAHA
  623. [20:54] <Yukari> Yeah i mean
  624. 01[20:54] <Aurae> but yes materials
  625. [20:54] <Kiritsugu> what aabout a trapdoor with obsidian on all sides?
  626. [20:54] <Link> ALSO JUST AS A NOTE IF PEOPLE HAVE EXPLORE IDEAS OR STUFF THEY WANT TO BE AN EVENT please do feel like you can just ask and then do
  627. [20:54] <Kiritsugu> at the bottom?
  628. [20:54] <Yukari> Yeah
  629. [20:54] <Boxy> exploring a city ruin would be sweet, like... adventure-time discoveries
  630. [20:54] <Boxy> lol apocalypsed world lol
  631. [20:54] <Yukari> Yes i want that the most
  632. [20:54] <Zexion> Yeah. Maybe if there was just a quick cheat-sheet for ruins
  633. [20:54] <Zexion> like
  634. [20:54] <Yukari> Yes
  635. [20:54] <Link> Though obviously I can't run them all so extra bonus points to people who come to me wanting to run stuff, haha
  636. [20:54] <Zexion> 'this was a modern city that looks like it got hit with a tidal wave'
  637. [20:55] <Boxy> here is this area, here is shit that will murder you in it
  638. 06[20:55] * Link nod
  639. [20:55] <Kiritsugu> right now, a good hilarious event to shake up people's CR would be a handcuffing event or a bedninjaing one
  640. 01[20:55] <Aurae> bedninjaing yes
  641. [20:55] <Kiritsugu> but if it's handcuffing, you can assign partners
  642. [20:55] <Kiritsugu> just to make it random
  643. 01[20:55] <Aurae> yes
  644. [20:55] <Coco> yy
  645. [20:55] <Boxy> I WILL RUN A THING LINK
  646. [20:55] <Link> OK
  647. 01[20:55] <Aurae> i did like when that one exploradora happened and people were assigned randomly too
  648. [20:55] <Yukari> I was thinking for anima she'll do a personality/alignment switch
  649. [20:55] <Link> oooo
  650. [20:55] <Boxy> 8D
  651. [20:55] <Kiritsugu> ooooh
  652. [20:55] <Yukari> Temporary but yeah
  653. 01[20:56] <Aurae> i think those are the sort of events that we should get up and going asap
  654. [20:56] <Yukari> Excuses for murderkari
  655. [20:56] <Yukari> Agreed
  656. 01[20:56] <Aurae> just to get some cr building going
  657. [20:56] <Zexion> also if you ever want a wider-scale thing (not right now, right now small is awesome), there's enough priests that if they were to wig out, you'd have a nice balance of crazy vs. people who could solve the problem
  658. 01[20:56] <Aurae> get the game active a bit more
  659. [20:57] <Yukari> I could make an ooc post to get people ready for that kind of event after the discussion post
  660. 01[20:57] <Aurae> ooo awesome
  661. [20:57] <Yukari> We could have it next week
  662. [20:58] <Link> Yah, player-to-player ideas are basically all greenlighted. You can ask permission if you feel like you must, but I will probably say YES DO IT
  663. [20:58] <Yukari> Yesssssssssss
  664. 01[20:58] <Aurae> tho also i was thinking along the lines of exploradoras and runners and such
  665. [20:58] <Yukari> Also MOAR UNCONSCIOUS GAMES
  666. 01[20:59] <Aurae> it's cool to have runners! and it's cool to have people who can run stuff at different times
  667. [20:59] <Link> Player-to-environment stuff people can ask for details and I can help you come up with stuff for it because it's basically open and YOU CAN ADD WHAT YOU LIKE
  668. 02[20:59] * RubyD[work] ([email protected]) Quit (Quit: home)
  669. [20:59] <Edward> Yes unconscious games!
  670. 01[20:59] <Aurae> but i think it would be cool to maybe leave it open for people to continue if you, as the runner, can't keep up or have other stuff to do etc
  671. [20:59] <Kiritsugu> OH
  672. [20:59] <Kiritsugu> that's another thing
  673. 01[20:59] <Aurae> leave it open enough that players CAN pick it up and play it themselves if they want
  674. 01[20:59] <Aurae> but don't make it a requirement
  675. [20:59] <Kiritsugu> we need to ENCOURAGE MORE the whole ANYONE. CAN. BE. NATURE. for people
  676. 01[20:59] <Aurae> yes
  677. 01[20:59] <Aurae> yes yes yes
  678. 01[20:59] <Aurae> yessssss
  679. [21:00] <Zexion> Yes people to be nature is the hardest part of nature anything
  680. [21:00] <Link> it's true
  681. 01[21:00] <Aurae> like having nature runners is cool and all
  682. [21:00] <Kiritsugu> because in the early days, I know I was told by mods that they didn't want to spoil the map because it was a slow-reveal
  683. 01[21:00] <Aurae> but everyone should feel like they can do it if they want
  684. [21:00] <Kiritsugu> BUT THAT IS NOT A CONCERN HERE 8D;
  685. [21:00] <Zexion> it's. it's not the most forgiving setup for posts that run themselves
  686. 01[21:00] <Aurae> and like, if people just want to do a thread and need something
  687. [21:01] <Kiritsugu> like, you can say that anyone can, but unless people are encouraged to do so continuously, they are currently conditioned to NOT think they are able
  688. [21:01] <Kiritsugu> so reversing that conditioning is key
  689. [21:01] <Link> :|a if you want to come up with a new nature thing and the run it THIS IS ALSO OK
  690. 01[21:01] <Aurae> they can poke a mod or whatever or someone doing nature stuff and be like HEY WHAT IS A POSSIBILITY IN THIS AREA
  691. 01[21:01] <Aurae> but you can do what you want also
  692. 06[21:01] * Link nod
  693. 01[21:01] <Aurae> basically make it so people don't feel like they need to get an okay or a runner for it
  694. 01[21:01] <Aurae> I WANT TO EXPLORE X okay let's do it
  695. 01[21:01] <Aurae> et
  696. 01[21:01] <Aurae> c
  697. 01[21:02] <Aurae> not to say I want that stuff to be exclusively self-run, but it would make it easier for runners and people who would prefer a runner
  698. [21:02] <Zexion> huh, you know... it might also hoelp to be clear that right now, there really is no metaplot
  699. [21:02] <Link> Though obv it'd be good to give resonsible people a heads up on that so we know what's being added to the world
  700. 01[21:02] <Aurae> yeah
  701. [21:03] <Link> There is no metaplot right now
  702. [21:03] <Kiritsugu> also: a simple matter would be to incorporate some old fauna and flora in
  703. [21:03] <Kiritsugu> because I mean, the jungle is a short distance away
  704. [21:03] <Kiritsugu> creatures wander
  705. 01[21:03] <Aurae> something could have traveled along with us
  706. [21:03] <Link> (I … HAVE AN IDEA OR TWO but not anything I'm ready to tackle alone so it is mostly just incubating right now)
  707. 01[21:03] <Aurae> there's a portal
  708. [21:03] <Zexion> There's also an open portal
  709. [21:03] <Zexion> into our house
  710. [21:03] <Kiritsugu> (imagine suddenly a patch of trees that weren't there yesterday)
  711. [21:03] <Kiritsugu> (and it's actually Stiltwalkers)
  712. 01[21:04] <Aurae> baby stiltwalkers
  713. [21:04] <Kiritsugu> I am secretly so happy I got to name those :3
  714. [21:04] <Zexion> Link: Yeah, let it incubate. And see if there's stuff that comes up in the next month or two that you can tie in
  715. [21:04] <Link> I'd just check with Ten to see if there's a way to manufacture a portal malfunction since it's ICly established that it only works when nature isn't working
  716. [21:05] <Zexion> It'd be a good indication that something was up with your god, if you wanted to do a thing :|a
  717. 06[21:05] * Link nod
  718. 01[21:07] <Aurae> yes
  719. 03[21:08] * Nishi ([email protected]) has joined #thusiaing
  720. [21:08] <Kiritsugu> yessss
  721. [21:08] <Nishi> nin nin nin
  722. [21:08] <Kiritsugu> niiishiiii
  723. 01[21:08] <Aurae> HELLO NISHI
  724. 01[21:08] <Aurae> nin nin nin my ass i see you
  725. [21:08] <Nishi> LO
  726. 03[21:09] * Nishi is now known as JEVA|rly
  727. [21:09] <JEVA|rly> nin nin nin
  728. 06[21:09] * Aurae slaps JEVA|rly around a bit with a large trout
  729. [21:09] <Link> :|a SINCE WE'RE ON RUNNING THINGS AGAIN, opinions on having like… IF THERE'S OVERPLOT you want to do, sign up for a slot with a partner so you know you have someone with you to keep you excited about it? Since I know I can't be there every time to help
  730. [21:09] <Coco> HI NISHI
  731. [21:09] <Zexion> I think that pretty well rounds out engagement and CR
  732. [21:09] <Kiritsugu> ;lfsdkaf
  733. [21:09] <Link> oop
  734. [21:09] <Kiritsugu> ... oh wait
  735. 01[21:09] <Aurae> ...
  736. [21:09] <Kiritsugu> WHY ARE YOU ME, NISHI
  737. [21:09] <JEVA|rly> WHY AREN'T I YOU?
  738. 03[21:09] * Aurae is now known as IAmJeva
  739. [21:10] <Kiritsugu> .......
  740. 01[21:10] <IAmJeva> anyway
  741. [21:10] <Edward> That sounds like it could lead into having a setup already in place for a player wanting to run something, to bounce the idea around a bit and then have a helper when the time comes.
  742. 01[21:11] <IAmJeva> quiet encouragement to use the calendar goes here too
  743. [21:11] <Zexion> Link, why not have a designated plot helper-mod?
  744. [21:11] <Zexion> That'll take some of the burden for that off you
  745. [21:11] <Kiritsugu> yes, continuously encourage the use of calendar
  746. [21:11] <Link> :|a I feel like even then a plot helper mod won't always be there either, though I wouldn't mind having one, of course
  747. [21:12] <Zexion> Oh, definitely not
  748. [21:12] <Zexion> there's always gonna be some lull
  749. [21:12] <Zexion> just instead of wanting people always in partners, just get one for yourself
  750. [21:12] <Kiritsugu> the point is to always have someone available
  751. 01[21:12] <IAmJeva> yes
  752. [21:12] <Kiritsugu> if you're not, the other mod is
  753. 01[21:12] <IAmJeva> and approachable
  754. [21:12] <Kiritsugu> yes
  755. [21:13] <Kiritsugu> also having someone compatiable with moontimers
  756. [21:13] <Zexion> At least for the high-activity hours
  757. 01[21:13] <IAmJeva> also yes
  758. [21:13] <Zexion> especially when you're still also juggling school
  759. [21:13] <Kiritsugu> y
  760. [21:14] <Zexion> It doesn't even have to be mod-people specifically so much as just people who get the tone of the setting and the game
  761. [21:15] <Zexion> and can give that green flag when people think they need it
  762. [21:15] <Link> Yah
  763. [21:15] <Kiritsugu> basically, the whole idea is for there to be movement
  764. [21:15] <Kiritsugu> having to wait for approval kills player-centric ideas
  765. [21:15] <Kiritsugu> '-'a
  766. 01[21:15] <IAmJeva> yes
  767. [21:15] <Zexion> ('cause honestly in like 99% percent of cases the answer is YES DO THAT THING IT'S AWESOME)
  768. [21:16] <Link> THE PAIRING UP thing is less for like greenflagging and helping with world details is people need it and more just having someone that is for sure interested and will back you up for running stuff
  769. [21:16] <Zexion> (but people want to know it's okay from someone)
  770. [21:16] <JEVA|rly> Yeah HERE'S A WORLD YOU CAN DO ANYTHING is terrifying.
  771. [21:16] <Link> :|a tho obviously not everyone feels like they need a partner
  772. [21:16] <JEVA|rly> Because there's still that BUT WHAT IF
  773. [21:16] <Kiritsugu> yeeeeah
  774. 01[21:16] <IAmJeva> i think though link, if someone's going to run a huge plot, they'll be able to find someone to help them out??
  775. [21:17] <Kiritsugu> again, throw back to the problem with the last plot NO OPTIONS GIVEN, WAITING FOR SOMEONE TO DO SOMETHING...
  776. 06[21:17] * Link nod
  777. 01[21:17] <IAmJeva> yeah
  778. [21:17] <Kiritsugu> that is a very frightening thing is someone can't OK it and you have all these things you can play with
  779. [21:17] <Tosshi> most of the time yeah people will be able to find a team. it's ust a matter of encouraging people to be aware o their limits
  780. 03[21:17] * IAmJeva is now known as Aurae
  781. 03[21:17] * JEVA|rly is now known as StillJeva
  782. [21:18] <Link> Yeah, that's mostly what i mean. LIKE I WANT TO BE HERE TO HELP YOU AND TELL YOU YOUR IDEA IS AWESOME
  783. [21:18] <Tosshi> :> and I personally like to have an official greenlight when I do something just to be absolutely sure I'm not stepping on toes
  784. 03[21:18] * Tiv[class] ([email protected]) has joined #thusiaing
  785. [21:18] <Tosshi> but not always for little things
  786. 01[21:18] <Aurae> yes
  787. 01[21:18] <Aurae> that's why they're mentioning the plot-mod thing Link
  788. [21:18] <Tosshi> yes
  789. 01[21:18] <Aurae> Someone who can be there to do that when you aren't
  790. 02[21:18] * Tiv ([email protected]) Quit (Ping timeout)
  791. [21:18] <Link> but I won't always be here for helping run stuff, so mostly it'd be a comfort to me at least to have like.. people come to me and be like I'M DEDICATING MYSELF TO THIS PLOT FOR A CERTAIN AMOUNT OF TIME
  792. [21:19] <StillJeva> And greenlighting isn't just the YES GO AHEAD, but sometimes the affirmation that yes, this is a GOOD IDEA, or even a sounding board to spring off of
  793. [21:19] <Link> and if there's two I will feel that they can keep the energy up
  794. [21:19] <Tosshi> and like... encouraging getting a greenlight even when it's obvious you'll get one also keeps the mod team in the know
  795. 06[21:19] * Link nod
  796. [21:19] <Tosshi> like the easiest way for the mods to know what's going on is encouraging people to pop up and just get a token yes, just as a check-in
  797. [21:19] <Link> (anyone interested in being a plot-helper?)
  798. [21:20] <Tosshi> and then if like... if jeva said "can I do this thing Wednesday" nd then I came in and asked the same thing you could tell me "jeva's got a thing that day but you can do it another day"
  799. [21:20] <Edward> I might be interested in it, I have odd hours that might cover some gaps...
  800. [21:20] <Link> though also USE THE CALENDER
  801. [21:20] <Zexion> I have shit hours but I'm normally around weekend mornings, and that tends to be sparse otherwise
  802. [21:21] <Coco> I'm not much for coming up with plots, but if people need help running, I can do that!
  803. [21:21] <Kiritsugu> I can be a plot-helper?
  804. [21:21] <Kiritsugu> I work nights currently...
  805. [21:21] <Tosshi> god yes I forgot the calendar existed once an messed a thing up 8[
  806. [21:21] <Kiritsugu> and I'm usually in gchat or plurk...
  807. [21:21] <Tosshi> so now I'm aware
  808. 01[21:21] <Aurae> THE CALENDAR EXISTS IT IS YOUR FRIEND
  809. [21:21] <Yukari> Jeva never sleeps
  810. [21:21] <Tosshi> yes I am very aware of it now
  811. [21:21] <Yukari> That's a good thing right
  812. [21:21] <Kiritsugu> ...
  813. [21:21] <Kiritsugu> c-cry
  814. [21:21] <Link> :(a one reason I still like the event summary is cuz the calender is embeded in it
  815. 02[21:22] * Tiv[class] ([email protected]) Quit (Ping timeout)
  816. [21:22] <Kiritsugu> I actually haven't slept since 11PM last night
  817. [21:22] <Yukari> Jeva it's just true
  818. [21:22] <Kiritsugu> Yukari is correct
  819. [21:22] <Tosshi> shdsan it's true jeva is the only one who sleeps less than me
  820. [21:22] <Yukari> Lol tosshi
  821. [21:22] <Yukari> Plz
  822. [21:22] <StillJeva> (that's because Jeva doesn't actually sleep. She power comas)
  823. [21:22] <Kiritsugu> ...
  824. [21:22] <Yukari> Also true
  825. 01[21:22] <Aurae> (She shuts down like Monty Ohm)
  826. [21:22] <Tosshi> and I'd volunteer but I don't think I'm a central-enough player and I'm used to running things in non-commentspam games so I'd stumble
  827. [21:22] <Kiritsugu> ... WHY ARE PEOPLE BEING ME STILL
  828. 03[21:22] * Tiv ([email protected]) has joined #thusiaing
  829. [21:23] <StillJeva> <--- is still jeva
  830. [21:23] <Zexion> Link, just move where it is on the sidebar :|a
  831. [21:23] <Link> Because this chan has no ops IT'S ANARCHY IN HERE
  832. [21:23] <Zexion> Not up at the top, but right below the god list
  833. 03[21:23] * Yukari is now known as notjeva
  834. 01[21:23] <Aurae> shh shh i have a fish
  835. [21:23] <Tosshi> converting my experience from other games nd learning how to work here is still an ongoing experience for me, but you guys are really awesome
  836. [21:23] <Link> :|a ok I can do that
  837. [21:23] <notjeva> There
  838. [21:23] <Tosshi> I FEEL A LOT BETTER AS OF TONIGHT
  839. [21:23] <Link> <3
  840. 01[21:23] <Aurae> Tosshi if you want to test run small things to get used to it you now know you're welcome to
  841. [21:23] <notjeva> Ilu tosshi
  842. [21:23] <StillJeva> The trick to running things in comment spam games? PREWRITE EVERYTHING and then be really prepared to write, change and move on the fly
  843. [21:24] <Zexion> WE ARE ALWAYS HERE TO HELP <3
  844. [21:24] <Tosshi> yes :> and I am totally going to pick up that god app I was working on too...
  845. [21:24] <StillJeva> It makes your life really livable when you're doing things for monsterously fast people
  846. 01[21:24] <Aurae> yes
  847. [21:24] <notjeva> Yissssssssssssss
  848. 06[21:24] * Aurae waves to Nishi :D
  849. 07[21:24] * Zexion kicks Ikki
  850. 13[21:24] * StillJeva beats Aurae
  851. 01[21:24] <Aurae> jkl;sdf
  852. 01[21:24] <Aurae> sjdkfl
  853. [21:24] <Kiritsugu> yes
  854. [21:24] <Link> OH RIGHT I wanted once upon a time to try a nature explore in IRC… I wonder if that would still work….
  855. [21:24] <Kiritsugu> you can plan all you want
  856. [21:24] <Tosshi> I tried to run a commentspam style thread in an event in Asgard once
  857. [21:24] <notjeva> You ecats motherfuckers are fast
  858. [21:24] <Tosshi> it went OK
  859. [21:24] <Kiritsugu> but chances are, NONE OF YOUR PLANS WILL HAPPEN
  860. [21:24] <Tosshi> we actually died out because my players got pooped after two hours
  861. [21:25] <notjeva> lol
  862. [21:25] <StillJeva> Yukari, Tosshi, I am actually a prose speed tagger
  863. [21:25] <Zexion> but things like setting descriptions you can cannibalize on the fly really easy
  864. [21:25] <StillJeva> And I have run game wide events
  865. [21:25] <StillJeva> It is less hard than it seems
  866. 01[21:25] <Aurae> Yes
  867. 03[21:25] * notjeva is now known as Yukari
  868. [21:25] <StillJeva> Just prep. Prep is your friend
  869. [21:25] <Tosshi> :" but Asgard's known for pretty good plots and A+ NPCs so I think. I an have fun now that I'm feeling more comfotable
  870. [21:25] <StillJeva> Never be afraid of it
  871. 01[21:25] <Aurae> Prep is amazing, just be prepared that you WILL have to change it
  872. [21:26] <Yukari> I did that for yukari's unconscious and it worked nicely
  873. [21:26] <StillJeva> Yes
  874. [21:26] <Yukari> Yes
  875. [21:26] <Tosshi> :O yeah that's a standard in any game style
  876. [21:26] <Yukari> Changed a lot
  877. [21:26] <StillJeva> I have had like. An intricately designed trap foiled by a condom balloon dog
  878. [21:26] <StillJeva> Beautiful times
  879. 01[21:26] <Aurae> Changed like people doing sephiroth's hair in Zack Fair's heart changed
  880. [21:26] <Tosshi> I think Asgard does well because the entire game plot is based on the concept that the plot will always have to adjust
  881. [21:27] <StillJeva> But yeah, Thusia people are really chill about plot too
  882. [21:27] <Tosshi> but it's also usually in a grander scale and not uring individual plots
  883. [21:27] <Yukari> You know randomly
  884. [21:27] <StillJeva> If there's things they can react to and will impact their character, it is worth waiting for someone tagging down a page
  885. [21:27] <Kiritsugu> yessss
  886. [21:27] <Yukari> I was thinking of maybe starting to advertise the game more
  887. [21:27] <Tosshi> :O new blood would be lovely
  888. [21:27] <Kiritsugu> I would start advertising once more CR events happen
  889. [21:27] <Yukari> On atp and perhaps rpanons
  890. [21:27] <Link> Yes :I
  891. [21:27] <Kiritsugu> just to get the older blood moving
  892. [21:27] <Yukari> Yes
  893. 01[21:28] <Aurae> Yes
  894. [21:28] <Link> :U*
  895. [21:28] <Kiritsugu> so that the new people won't be at a complete loss
  896. [21:28] <Yukari> Yeah that is why i haven't yet
  897. [21:28] <Zexion> Yeah, if things establish a bit, new players are always awesome
  898. 01[21:28] <Aurae> NEW PLAYERS OF ALL KINDS
  899. 01[21:28] <Aurae> Bring me your prose, your action tags, your OCs and PGs . . .
  900. [21:28] <Link> (people who have event ideas should go grab space on the calendar right now)
  901. 01[21:29] <Aurae> somethingsomethingsomething
  902. 06[21:29] * StillJeva snickers
  903. [21:29] <Kiritsugu> I've actuaally seen people talk about Thusia in some places, since the news of the changes have been going around
  904. [21:29] <Yukari> I will do so when i have a real life computer
  905. 01[21:29] <Aurae> yes i have to
  906. 01[21:29] <Aurae> ... too
  907. [21:29] <Kiritsugu> so people are cautiously hopeful
  908. 01[21:29] <Aurae> I THINK if it does get advertised, maybe just a heads up that we ARE in a transition phase would be good too
  909. [21:29] <Yukari> Unless someone wants to grab next friday thru Monday for me
  910. [21:30] <Link> o7
  911. [21:30] <Tosshi> there was a game thread on one of the anoncomms ecently with someone considering joinind and people were very nice and positive
  912. [21:30] <Tosshi> I was impressed
  913. 01[21:30] <Aurae> yes
  914. [21:30] <Yukari> Yes i saw that
  915. 01[21:30] <Aurae> i saw that
  916. [21:30] <Yukari> And was pleased
  917. [21:30] <Tosshi> me too!
  918. [21:30] <Yukari> Come to usssssss
  919. [21:31] <Kiritsugu> kyaaa kyaaa!
  920. [21:31] <StillJeva> What kind of events are you looking at? Flavor wise what pleases?
  921. [21:31] <Tosshi> I keep enabling people but so far I've just increased my AU cast to 4...
  922. [21:31] <Kiritsugu> Nishi: I think we're just trying to get some player-player/CR-establishing events
  923. [21:31] <Yukari> We were thinking for now more player/player stuff
  924. [21:31] <Link> Right now we've agreed that more focus on player-to-player style events is what's needed
  925. [21:31] <Link> yah
  926. [21:31] <Yukari> So, status effects
  927. 01[21:31] <Aurae> Small exploradoras, status effects, dreamposts/unconscious posts, etc
  928. [21:31] <Kiritsugu> or gods causing mayhem
  929. [21:31] <Kiritsugu> and forcing people to interact
  930. 01[21:32] <Aurae> yes
  931. [21:32] <Yukari> I'm planning a personality/alignment switch type event
  932. [21:32] <Kiritsugu> nature being nature at them
  933. [21:32] <Kiritsugu> I WANT TO SEE MORE NATURE BEING NATURE
  934. [21:32] <Kiritsugu> they took some of the jungle with them on the 5th floor
  935. [21:32] <Kiritsugu> thaat can def be played around with
  936. [21:32] <Link> That's true
  937. 01[21:32] <Aurae> baby stiltwalkers
  938. [21:32] <Kiritsugu> (also on the lower levels)
  939. [21:32] <Yukari> Yes this also
  940. [21:32] <Link> IT GROWS FAST
  941. 01[21:32] <Aurae> i want them
  942. [21:32] <Link> it can still be there
  943. [21:32] <Yukari> SCREAM NO SPIDERS ALLOWED
  944. [21:32] <Edward> Can I suggest some (more) events with pre-signups/pre-pairings as well for those of us in crappy timezones to still be able to take part?
  945. [21:32] <Zexion> Maybe some small ruin explorations, or other driven area posts
  946. 01[21:32] <Aurae> Yes Ed
  947. [21:32] <Kiritsugu> I wanna do the baby!stiltwalkers patch of wood some time
  948. [21:32] <Link> Yah sign ups also good
  949. [21:33] <Edward> A lot of the time when I'm actually around to tag into something, either the initial interest is over, or no one's around.
  950. 03[21:33] * Kaname ([email protected]) has joined #thusiaing
  951. [21:33] <Yukari> SCREECH
  952. 03[21:33] * Kaname is now known as RubyD
  953. 01[21:33] <Aurae> I think also encouraging that BACKTAGGING IS OKAY is a thing we can do as well
  954. [21:33] <Kiritsugu> :3c
  955. [21:33] <Yukari> uwu
  956. 01[21:33] <Aurae> The game is slow, if you want to keep playing in a post that's a week old, THAT IS OKAY
  957. 01[21:33] <Aurae> I sure as hell do it
  958. [21:34] <Edward> Yes. Because as someone who is in a dumb (fake) timezone, I find that a lot of threads are either non-starters or fast-drops, which makes more CR/engagement very hard, even with effort being put forward.
  959. 01[21:35] <Aurae> Or for those of us who drop a thread and then go a few days forgetting about it . . . /cough
  960. [21:35] <Kiritsugu> ...
  961. [21:35] <Kiritsugu> I WAS GOING TO PICK IT UP
  962. 01[21:35] <Aurae> ... no that was directed at me
  963. [21:35] <Kiritsugu> ... oh
  964. 01[21:35] <Aurae> but yes
  965. 01[21:35] <Aurae> it is okay
  966. 01[21:35] <Aurae> it is okay
  967. [21:35] <Zexion> Your guilt betrays you
  968. 01[21:36] <Aurae> LIFE HAPPENS
  969. [21:36] <Kiritsugu> silence, Zexion
  970. 01[21:36] <Aurae> OTHER RP HAPPENS
  971. [21:36] <Coco> jeva, cutie
  972. [21:36] <StillJeva> This is a long term idea, and well, for when things are more established, the plot teams are hardened and honed...
  973. 01[21:36] <Aurae> heh heh, hardened
  974. [21:36] <StillJeva> But you might consider getting something of an over arching plot
  975. 13[21:36] * Kiritsugu slaps Aurae around a bit with a large trout
  976. 01[21:36] <Aurae> jsdlkf;s
  977. 07[21:36] * StillJeva beats Ikki
  978. 01[21:36] <Aurae> sal;djfg
  979. 01[21:36] <Aurae> But no that's a good idea
  980. [21:36] <StillJeva> Something to work on, towards, a mystery to chew on
  981. 01[21:36] <Aurae> Like a background-ish type plot, Nishi?
  982. [21:36] <StillJeva> Something that doesn't make sense, but seems to have IMPLICATIONS that you can play up and around
  983. [21:36] <StillJeva> Yep
  984. 01[21:37] <Aurae> That rears its head at random times and whatnot?
  985. [21:37] <StillJeva> It never has to be much, but something that is just a little thing here and now, can be whatever you need it to be later
  986. [21:37] <StillJeva> When you have the IC and OOC interest to really pull in
  987. 01[21:37] <Aurae> yes
  988. 01[21:37] <Aurae> that is an excellent idea
  989. [21:38] <Zexion> Yeah. Before the Matriarch reveal turned out to be a brick wall of YOU MUST MOVE NOW, I really really liked the two times, months apart, when there was just a huge shadow flying over the HQ
  990. [21:38] <StillJeva> There's cultures and civilizations here, there's nature that was revived and flourish while humanity struggles, you have tons of RICH ELEMENTS
  991. [21:38] <StillJeva> Play in them
  992. 01[21:39] <Aurae> yesss
  993. [21:40] <Kiritsugu> the Matriarch CAN always make a return
  994. [21:40] <Kiritsugu> also
  995. [21:40] <Kiritsugu> one day
  996. [21:40] <Kiritsugu> waaaay down the line
  997. [21:41] <Yukari> I agree
  998. [21:41] <Yukari> Although i think for a little while anyway
  999. [21:41] <Yukari> People are burned out on world plot stuff
  1000. [21:42] <StillJeva> Yeah, this was an idea for later
  1001. [21:42] <Boxy> y, but also burned out on having like... nothing interpersonal developing =|a? ie super interested in all the stuf we are planning
  1002. 06[21:42] * Aurae nodnods
  1003. 01[21:42] <Aurae> yes
  1004. [21:42] <Boxy> and like, the overall metatheme of can we coexist with nature again, to kinda
  1005. [21:42] <Boxy> start small and branch out
  1006. 01[21:43] <Aurae> yes
  1007. [21:43] <Boxy> (hi i got milk and came back)
  1008. 01[21:44] <Aurae> dkjlfs;
  1009. 03[21:44] * Claude ([email protected]) has joined #thusiaing
  1010. [21:44] <Edward> Okay, I have to head out, am I remembering right that this discussion/the outcome of it is getting posted? (and that I can read up on the rest tomorrow?)
  1011. 01[21:44] <Aurae> Yes!
  1012. 01[21:44] <Aurae> It shall be posted
  1013. [21:44] <StillJeva> Excellent, so we decided on Claude?
  1014. [21:44] <StillJeva> Oh.. shit
  1015. [21:44] <Claude> ...
  1016. 01[21:44] <Aurae> Yes, she'll make a nice sacrifice...
  1017. 01[21:44] <Aurae> ... oh hi claude
  1018. [21:44] <Kiritsugu> excellent
  1019. [21:44] <Kiritsugu> :)
  1020. [21:44] <Edward> Awesome, and thanks for running this! Night, all!
  1021. 01[21:44] <Aurae> Night Ed!
  1022. [21:44] <Claude> .....I can never remember the keyboard shortcut to making the judging eyes emote
  1023. 01[21:44] <Aurae> a shame, that
  1024. 07[21:44] * Claude stabs Ikki
  1025. 01[21:45] <Aurae> sdlkfs;
  1026. [21:45] <StillJeva> But yeah, learning to live with nature is an awesome metatheme
  1027. 06[21:45] * Aurae slaps Claude around a bit with a large trout
  1028. [21:45] <Claude> DID I JUST MAKE IT IN FOR THE CONCLUSION night Ed!!1
  1029. [21:45] <Claude> orz
  1030. 01[21:45] <Aurae> NO WE'RE STILL GOING
  1031. [21:45] <Claude> Someone pm me a log
  1032. [21:45] <Claude> or wait no mail me
  1033. [21:45] <Coco> no we refuse
  1034. [21:45] <Claude> 8(
  1035. [21:45] <Claude> BUT
  1036. [21:45] <Claude> BUT OUR FRIENDSHIP??
  1037. [21:46] <Zexion> :)
  1038. [21:46] <StillJeva> :3
  1039. 01[21:47] <Aurae> :)
  1040. [21:47] <Link> As far as metathemes and metaplot I DO HAVE SOME IDEAS but need people to bounce them off of.
  1041. 02[21:47] * Edward ([email protected]) Quit (Ping timeout)
  1042. [21:48] <Link> :|a but also may need to rope people into playing gods for me too
  1043. [21:48] <Link> OH…. um temp-gods! Which is something I wondered about yesterday but don't think I've mentioned to anyone yet
  1044. 01[21:48] <Aurae> I DONT REMEMBER
  1045. [21:48] <Link> but like :|a allowing people to just make up a god specifically for an event?
  1046. [21:48] <Claude> :OOO
  1047. [21:49] <Link> probably a larger over-event than a one-off thing
  1048. 01[21:49] <Aurae> ohhh
  1049. [21:49] <Yukari> Well i wonder if maybe
  1050. [21:49] <Yukari> Something other than gods?
  1051. [21:49] <Claude> soulping!!11 I was thinking about asking about that actually, cuz I had an idea for a mini event thing back during the jungle phase
  1052. [21:49] <Yukari> Spirits or something
  1053. [21:49] <StillJeva> Spirits maybe?
  1054. [21:49] <Claude> like, nature spirits, demi-gods
  1055. [21:49] <Yukari> Yes
  1056. [21:49] <Yukari> Exactly
  1057. [21:49] <Link> But like IF YOU WANT TO PLAY OUT A STORY IDEA and have an endpoint you want to reach after which the god will be dropped
  1058. [21:49] <Claude> I wanted a mousedeer let's not lie
  1059. [21:49] <StillJeva> I AM THE OH-GOD OF HANGOVERS
  1060. 01[21:50] <Aurae> ohhh spirits
  1061. [21:50] <Yukari> Worst god
  1062. 06[21:50] * Aurae ... punches Nishi
  1063. [21:50] <StillJeva> @#$@#%
  1064. 01[21:50] <Aurae> that god would live in sparkles
  1065. [21:50] <StillJeva> Chatting up Ptou yes
  1066. [21:50] <Claude> LINK Box says she is opening alcohol but she would totally volunteer to run something like that
  1067. [21:50] <Claude> ....
  1068. [21:50] <Claude> wait
  1069. [21:50] <Link> :|a I think nature spirits or like CREATURES… THAT HAVE REACHED THE POINT OF BEING SOMEWHERE BETWEEN GOD AND MORTAL can be a thing
  1070. [21:50] <Claude> \you're not jeva\
  1071. [21:50] <Link> claude
  1072. [21:50] <Kiritsugu> SURPRISE CLAUDE
  1073. 06[21:50] * Kiritsugu slaps Claude around a bit with a large trout
  1074. 01[21:50] <Aurae> ...
  1075. [21:51] <Claude> asfdhgfghk
  1076. [21:51] <StillJeva> :D
  1077. 03[21:51] * StillJeva is now known as Nishi
  1078. 01[21:51] <Aurae> gasp
  1079. [21:51] <Kiritsugu> the secret comes out
  1080. [21:51] <Claude> I SHOULD HAVE SUSPECTED IN THE SPEECH PATTERN
  1081. [21:51] <Kiritsugu> I am secret Nishi's horcrux
  1082. [21:51] <Yukari> Scream
  1083. [21:51] <Claude> o99"""""'
  1084. [21:51] <Nishi> The other one is Sammy yes
  1085. [21:51] <Claude> you all suck
  1086. [21:52] <Link> Though they would have never have been a thing before, probably.
  1087. [21:52] <Yukari> Thank god you let our plans for nishi slip
  1088. 01[21:52] <Aurae> well like, what if a number of status effects happened and that in turn created a spirit related to that?
  1089. [21:52] <Yukari> ... Didn't
  1090. [21:52] <Yukari> Fingers please
  1091. [21:53] <Claude> If gods always existed cause of human belief-y things then it's not unreasonable for spirits and stuff to do so either/have been doing so 8<a
  1092. [21:53] <Link> IF SOMEONE WANTS TO PLAY IT. Or even birth more new gods
  1093. [21:53] <Claude> like, half-formed gods, un-fully-leveled-up gods
  1094. 01[21:53] <Aurae> i would love to birth a god
  1095. [21:53] <Kiritsugu> I want to actually think of a god
  1096. [21:53] <Kiritsugu> '-'a
  1097. [21:53] <Claude> NOT YET GOD TIER ENTITIES
  1098. [21:53] <Claude> wat if like princess mononoke '^'
  1099. [21:53] <Link> Just a string of odd status-effect manifestations
  1100. [21:54] <Boxy> 8D
  1101. 01[21:54] <Aurae> i just thought of like
  1102. [21:54] <Nishi> Or even off of player action. Or even like, Rapunzel's hair sheds to a GOD OF HEALING TOPPING for a ridiculous example
  1103. 01[21:54] <Aurae> flu bugs flying around
  1104. [21:54] <Link> that coalesce
  1105. [21:55] <Nishi> (Chrysos's bad decisions become strong enough to form a will of their own)
  1106. [21:55] <Kiritsugu> I want to play nature-y things now '-'aaa
  1107. [21:55] <Link> ANYWAY in the space that humanity left behind and have suddenly reactivated with their presence, all sorts of things can happen
  1108. [21:55] <Claude> ghnlk
  1109. 01[21:56] <Aurae> (chrys' sexual frustration manifests--)
  1110. 01[21:56] <Aurae> oh wait
  1111. [21:57] <Zexion> no see that's how Spider ended up here
  1112. [21:57] <Link> truth
  1113. [21:57] <Kiritsugu> jkfhdsa HAHAHA
  1114. [21:57] <Boxy> =D
  1115. 01[21:58] <Aurae> jsdkfls
  1116. [21:59] <Boxy> dgrayman cast buds a dgray god, dgray god is periodically sick every other month
  1117. [21:59] <Claude> ........made the mistake of sipping drink while reopening window
  1118. [21:59] <Claude> t h a n k s
  1119. [21:59] <Link> kjhdj
  1120. 01[21:59] <Aurae> HAHAHAHA
  1121. [21:59] <Nishi> We're draining the soul from an already fragile hoshino
  1122. [21:59] <Tosshi> that one would just end up going away indefinitely
  1123. [21:59] <Link> Let's not do that
  1124. [21:59] <Coco> can we have this as an event sometime http://th04.deviantart.net/fs70/PRE/f/2013/073/4/9/49d4a6cc14c04bad3b409f0f9a99cef2-d5y0e8p.jpg (ok no not really)
  1125. [21:59] <Link> HOSHINO MUST LIVE
  1126. 01[22:00] <Aurae> scream
  1127. [22:00] <Tosshi> oh my god
  1128. [22:00] <Nishi> ... WHY NO NOT REALLY
  1129. [22:00] <Link> Next time someone threatens to move the HQ to a beach
  1130. [22:00] <Claude> nishi's soul pinged
  1131. [22:00] <Zexion> Coco this is why we don't explore the bottom of the lake.
  1132. [22:00] <Boxy> that is amazing
  1133. [22:00] <Coco> TERROR SHARK ATTACK
  1134. [22:00] <Nishi> I mean, if I were to change anything, I'd take away the guns
  1135. [22:00] <Nishi> :D
  1136. [22:00] <Nishi> I mean...
  1137. [22:00] <Boxy> can the lake actually be full of sharkmen
  1138. [22:01] <Nishi> Yeah. Lets table that
  1139. [22:01] <Nishi> >.>
  1140. [22:01] <Link> It's full of cooler things than sharkmen
  1141. 01[22:01] <Aurae> skdlf
  1142. [22:01] <Tosshi> sharktopus mybe
  1143. [22:01] <Kiritsugu> .......... omg
  1144. [22:01] <Boxy> 8DDDDD
  1145. [22:01] <Coco> bionic sharkmen
  1146. [22:01] <Nishi> Or jellysharks
  1147. [22:01] <Boxy> the children of crowley and super
  1148. [22:02] <Coco> rockhopper sharkguins
  1149. [22:02] <Kiritsugu> so they have stinging tentacles?
  1150. [22:02] <Link> growing out of their gills
  1151. [22:02] <Nishi> and can squoosh into anything
  1152. 07[22:02] * Nishi beats Ikki preemptively
  1153. [22:02] <Link> o, serin was gonna give Ptou shelled relatives
  1154. 01[22:02] <Aurae> sdjfls
  1155. 01[22:02] <Aurae> WHAT
  1156. [22:02] <Coco> alternately: http://fc07.deviantart.net/fs31/i/2008/189/3/0/SH_1337_SHARK_BATTLE_SUIT_by_SHARK_ARMY.jpg
  1157. [22:04] <Link> Once upon a time the world collected a bunch of it's lethal weapons and shoved them all into a secret bunker and sealed it off for the sake of world "peace" but they are still there
  1158. [22:05] <Coco> 8D
  1159. [22:05] <Boxy> sounds legit and not at all something dangerous for us to find
  1160. 03[22:05] * Coco is now known as Re
  1161. [22:05] <Boxy> rapunzel can start singing
  1162. [22:05] <Boxy> and then we will have an army
  1163. [22:05] <Claude> Pandora's Boxes 8U
  1164. [22:05] <Claude> scattered all over the world
  1165. 01[22:05] <Aurae> omfg
  1166. [22:06] <Claude> containing doom but also maybe the countermeasure to that doom???
  1167. [22:06] <Link> Pleased war gods everywhere
  1168. 07[22:09] <Zexion> Ikki, you'd mentioned that CR and engagement were the main things. Were there any secondary things we haven't covered already?
  1169. 01[22:10] <Aurae> hmmm
  1170. 01[22:10] <Aurae> not that I can remember really
  1171. 01[22:10] <Aurae> therefore I open the floor
  1172. [22:10] <Link> :|a God-system/structure? We talked about that briefly
  1173. 01[22:10] <Aurae> O yes
  1174. 01[22:11] <Aurae> tho on that note are there any god players in here
  1175. [22:11] <Link> Lady, Yukari, Me...
  1176. 03[22:11] <Claude> thusiaping??
  1177. [22:11] <Link> o yes, we have that. I was like WHAT'S OUR GOD PING??
  1178. [22:11] <Kiritsugu> ?
  1179. [22:11] <Yukari> Hello
  1180. [22:11] <Yukari> I'm slightly here
  1181. [22:11] <Claude> who else plays gods 8O
  1182. 01[22:12] <Aurae> I was thinking of doing a GODS CHAT
  1183. 01[22:12] <Aurae> for specific gods stuff after this
  1184. 01[22:12] <Aurae> and since Link is poking at that now I figured I'd mention it
  1185. [22:12] <Link> Yeah, I think a lot of "what we'd like from gods" was covered throughout the discussion :|a
  1186. 01[22:13] <Aurae> yes
  1187. 01[22:13] <Aurae> Is there anything that wasn't brought up that people want to bring up?
  1188. [22:13] <Nishi> The really important angle though is what do god players want from the interactions. Engagement needs to be two sided... since they are a character too
  1189. 06[22:13] * Aurae nodnods
  1190. [22:13] <Link> Yah for sure
  1191. [22:13] <Nishi> Otherwise you get the vending machine/status effect fairies
  1192. [22:13] <Claude> Did anyone bring up anything on broadening the community 8<a
  1193. [22:14] <Claude> like idk, getting a few more players in or something, since it feels like (to me) we're shrinking a bit
  1194. [22:14] <Link> Yukari wanted to advertise more after we get more cr-building mechanics kicked in and working
  1195. 01[22:14] <Aurae> yes
  1196. 01[22:14] <Aurae> Nishi, that's why I want to hold the God chat, so I can find out what they want too
  1197. [22:15] <Zexion> My only other big thing has been Thusia's lack of internal consistency, but I think that'll work itself out with stealing the brains of your stalkers
  1198. [22:16] <Zexion> it's the one caveat to DO ANYTHING!!
  1199. [22:16] <Link> Yes
  1200. [22:16] <Rider> I DEWINDOWS FOR 846 COMMENTS
  1201. [22:16] <Rider> SOMEONE CATCH ME UP
  1202. [22:16] <Kiritsugu> SHIT HAPPENED
  1203. [22:16] <Kiritsugu> EVERYONE DIED
  1204. [22:16] <Kiritsugu> no
  1205. [22:16] <Kiritsugu> okay
  1206. [22:16] <Zexion> if like, you establish a wall is stone, and two months later, you decide the walls are actually magically electrically conductive gummi blocks, it helps to have a reason for that change
  1207. [22:16] <Nishi> CLAUDE IS OUR SACRIFICE AND I AM NOT JEVA
  1208. [22:17] <Zexion> rather than 'it was always like that'
  1209. [22:18] <Link> :|a yah. I gave some heads up to characters that might notice/find it relevant but it didn't get spread out as much as I'd hoped
  1210. [22:20] <Link> Though I was also pretty vague, so that might have been why. Mostly YOU FEEL LIKE THIS ALL THE TIME AND IT'S WEIRD, so there wasn't much room for explaining it.
  1211. 06[22:21] * Claude stabs Nishi belatedly
  1212. [22:21] <Nishi> #$@%
  1213. 06[22:22] * Nishi 's blood corrodes Claude's knife
  1214. 06[22:22] * Claude has another one
  1215. [22:22] <Link> A lot of compensating ended up happening in announcements after :|a A THING I WANT TO AVOID MORE OF
  1216. 06[22:22] * Kiritsugu slaps Claude around a bit with a large trout
  1217. [22:22] <Zexion> Yeah, it's things like that where a single IC post outlining the change helps
  1218. [22:25] <Claude> single IC post in what sense? 8<a by a general thusia journal?
  1219. [22:27] <Link> In the past a lot of details tended to be buried in the big flavor text posts and then it was re-emphasized in announcements :|a. That's the system that was used that wasn't working out quite right. Toward the end of the moving event what I tried was having engagement event posts for people to fiddle with stuff and then following that up with a flavor text and THEN following up in announcements
  1220. [22:28] <Zexion> -- sorry, brother had a paper question
  1221. [22:28] <Kiritsugu> yeah
  1222. [22:28] <Kiritsugu> no
  1223. [22:28] <Zexion> Yeah, small things can get buried in text really easily. Happens in my posts all the time
  1224. [22:28] <Kiritsugu> I will admit whenever there is a post with a WHOLE LOT OF FLAVOR TEXT
  1225. [22:28] <Kiritsugu> I
  1226. [22:28] <Kiritsugu> don't
  1227. [22:28] <Kiritsugu> actually read it
  1228. [22:29] <Kiritsugu> like breaking things into pieces helps
  1229. [22:29] <Kiritsugu> a lot
  1230. [22:29] <Zexion> so for things that change one establised detail, a one or two sentence callout post is usually better
  1231. 06[22:29] * Link nod :|a
  1232. [22:30] <Nishi> Also, bring the flavor to the characters
  1233. [22:30] <Link> SO NO ONE HAS ACTUALLY NOTICED WE HAVE ELEVATORS NOW I GUESS...
  1234. [22:30] <Claude> Also it helps if info presented in announcements is kept short and sweet, I think
  1235. [22:30] <Nishi> QUICK THING IS HAPPENING
  1236. [22:30] <Nishi> And then deliver what you want TO them, let them touch it, feel it, paint it polkadotted
  1237. [22:30] <Zexion> "As the sun comes up this morning, and the (few working) solar powers finally kick on, something about the walls seems . . . different."
  1238. 06[22:30] * Link nod
  1239. [22:31] <Kiritsugu> ... Link
  1240. [22:31] <Kiritsugu> what
  1241. [22:31] <Kiritsugu> elevators?
  1242. [22:31] <Kiritsugu> since when?!
  1243. [22:31] <Claude> since IC flavor text is already more prose-y, some players find it easier to get an OOC cliff's notes
  1244. [22:31] <Kiritsugu> no seriously, we have elevators?!
  1245. 06[22:31] * Kiritsugu psyduck
  1246. 01[22:31] <Aurae> ....... since when are there elevators
  1247. [22:31] <Claude> ....when elevators...
  1248. [22:31] <Boxy> we have elevators??
  1249. [22:31] <Re> elevators...
  1250. [22:32] <Nishi> ,...
  1251. [22:32] <Nishi> Nope
  1252. [22:32] <Zexion> ... yeah that's probably answering your question right there
  1253. [22:32] <Boxy> this is important spider needs to have sex in every new device
  1254. [22:32] <Link> …sob…… since people started fiddling with the power levels. When it reached a certain level those came on.
  1255. [22:32] <Claude> fladskdj'kl
  1256. 06[22:32] * Nishi beats Box too
  1257. [22:32] <Kiritsugu> y-yeeeeeah
  1258. [22:32] <Kiritsugu> no one knows
  1259. 01[22:32] <Aurae> yeah uh
  1260. 01[22:32] <Aurae> yeah
  1261. [22:32] <Zexion> They aren't on the maps
  1262. 06[22:32] * Link nod
  1263. [22:32] <Kiritsugu> nooope
  1264. [22:32] <Kiritsugu> they are not
  1265. [22:32] <Boxy> oic
  1266. [22:32] <Claude> they aren't on the maps...
  1267. [22:33] <Link> They're part of the stairs
  1268. [22:33] <Zexion> which I think is about the one ooc doc that IS looked at a lot
  1269. [22:33] <Zexion> XD
  1270. [22:33] <Zexion> well
  1271. [22:33] <Claude> but I don't recall there ever being a mention of even like.... inactive elevator shafts
  1272. [22:33] <Kiritsugu> I'm just so full of awe and wonder
  1273. [22:33] <Zexion> in illustration then
  1274. [22:33] <Claude> 8( which would have been a noticeable thing????
  1275. 01[22:33] <Aurae> yes
  1276. [22:33] <Zexion> this is the kind of thing that happens
  1277. [22:33] <Nishi> See, that pretty much right there is something you can do amazingly. OKAY POWER LEVEL IS ON? OKAY NEXT PLAYER WHO JOGS DOWN THE STAIRS, LINK THAT THREAD TO ME
  1278. [22:34] <Link> They're not in shafts, yah. They wouldn't have been noticable until the power came on
  1279. [22:34] <Nishi> SUDDENLY STAIRS FLATTEN OUT UNDER YOU AND DROP TERRIFYINGL-
  1280. [22:34] <Nishi> Ding
  1281. [22:34] <Zexion> Yeah. Heck, if no one's used them, ping one of the engineers to finish fixing the solar panels
  1282. [22:34] <Nishi> Second floor
  1283. [22:34] <Nishi> Have a nice day
  1284. [22:34] <Nishi> :D
  1285. [22:34] <Zexion> and bam, interesting post
  1286. [22:34] <Boxy> =D this is a legit place to bone in
  1287. 01[22:34] <Aurae> sdjkfls;
  1288. [22:34] <Claude> spider
  1289. [22:34] <Claude> a word
  1290. [22:34] <Boxy> look spider is helping with discovering the world
  1291. [22:34] <Link> (unfortunately they've been mentioned at least several times in top posts already but… BURIED… DETAILS...)
  1292. 01[22:34] <Aurae> spider i'll help you
  1293. [22:34] <Boxy> yaaay
  1294. [22:34] <Claude> ...raven...
  1295. 01[22:35] <Aurae> look he is on a mission
  1296. [22:35] <Boxy> raven is a bro
  1297. 06[22:35] * Link just flops over dead
  1298. [22:35] <Nishi> Mentioned and played with are way separate man
  1299. 01[22:35] <Aurae> see now you have a post to do
  1300. 01[22:35] <Aurae> fucking with people with elevators
  1301. [22:35] <Claude> fine I'll just have alone time with my machines
  1302. [22:35] <Boxy> what no at least record it
  1303. 01[22:35] <Aurae> i've voyeured that spider his alone time is boring
  1304. [22:35] <Link> Though they are only elevators right now. THEY WILL SHIFT BACK INTO ESCALATORS so if someone fiddling with power wants to mention escalators I would appreciate it
  1305. [22:36] <Kiritsugu> ..........
  1306. [22:36] <Kiritsugu> yeah this is what I meant about tl;dr
  1307. 01[22:36] <Aurae> yeah
  1308. 01[22:36] <Aurae> FLAVOR TEXT IS NICE but as you can see
  1309. [22:36] <Yukari> We have elevators
  1310. [22:36] <Kiritsugu> like how no one noticed the matriarch for like... ever
  1311. [22:36] <Link> (they were first mentioned in a thread people were playing with though)
  1312. [22:36] <Yukari> Damn
  1313. [22:36] <Kiritsugu> or the dragons
  1314. [22:36] <Yukari> Nobody tells me shit
  1315. 01[22:36] <Aurae> But Link not everyone follows those threads
  1316. [22:36] <Yukari> Yukari is gonna nap in one
  1317. 01[22:36] <Aurae> Or even reads flavor text if it's just a mingle
  1318. 06[22:36] * Link nod
  1319. [22:37] <Yukari> Also fuck in one probably
  1320. 01[22:37] <Aurae> You should mention it if it's already been you know
  1321. 01[22:37] <Aurae> introduced
  1322. 01[22:37] <Aurae> not just say hey there's this someone play with it
  1323. [22:38] <Nishi> It's a really simple, really fun and really engaging thing?
  1324. [22:38] <Nishi> Also hell
  1325. [22:38] <Boxy> now i just want to do a post like "WHAT IS THIS DEVICE 8U"
  1326. [22:38] <Nishi> Trapped in an elevator posts
  1327. [22:38] <Kiritsugu> I like how everyone's priority is now to fuck in the new elevators
  1328. [22:38] <Link> yah, like I said, it's been in one thread, flavortexted, and put in a summary or announcement, so I realize this system still needs more fine-tuning if I want to bring attention to something specific
  1329. [22:38] <Kiritsugu> omg trapped in elevator post
  1330. 01[22:38] <Aurae> yes
  1331. [22:39] <Boxy> SOB
  1332. [22:39] <Link> (introed in a thread I mean)
  1333. [22:39] <Yukari> Kiritsugu you are getting trapped in am elevator with one of my characters
  1334. [22:39] <Boxy> that'd be a real good CR build
  1335. [22:39] <Kiritsugu> shorter paragraphs, Link
  1336. [22:39] <Kiritsugu> they work
  1337. 01[22:39] <Aurae> if it was intro'd into a thread, maybe if you do a post specifically about the elevators you can link it
  1338. 01[22:39] <Aurae> yes
  1339. [22:39] <Boxy> 6 people stuck in elevator
  1340. [22:39] <Yukari> And that is final
  1341. 01[22:39] <Aurae> trapped randomly in elevator with someone
  1342. [22:39] <Boxy> everyone else try to get them out.....
  1343. [22:39] <Kiritsugu> SCREE, Yukari no
  1344. [22:39] <Yukari> Yes
  1345. [22:39] <Kiritsugu> god she would try to sex him up
  1346. [22:39] <Yukari> Yes she would
  1347. 06[22:39] * Boxy proposes a sex party while we wait
  1348. [22:40] <Yukari> What happens in elevator stays in elevator
  1349. 01[22:40] <Aurae> Link, do you have links to those posts?
  1350. 01[22:40] <Aurae> about the elevators
  1351. [22:40] <Nishi> No no, what goes DOWN in an elevator
  1352. [22:40] <Link> I can go back and look :|a
  1353. [22:40] <Nishi> badaching
  1354. 06[22:40] * Aurae punts Nishi
  1355. 06[22:40] * Nishi is punted! Flies 73 meters! The judges turn in their scores! United States: 8.8, Germany: 8.1, Italy: 8.8, France: 6.1, UK: 8.6, USSR: 10.0!
  1356. [22:40] <Claude> I dewindow for five minutes
  1357. [22:41] <Rider> SIX PEOPLE TRAPPED IN AN ELEVATOR
  1358. [22:41] <Yukari> Jesus
  1359. [22:41] <Rider> SABRA CHARACTERS FLIP OUT
  1360. [22:41] <Boxy> jflsjkfhahah
  1361. [22:41] <Yukari> Lacertans in an elevator
  1362. [22:41] <Yukari> Suddenly orgy
  1363. [22:41] <Boxy> everyone puts sabrans in a corner shh shhh
  1364. [22:41] <Kiritsugu> hahaha
  1365. [22:41] <Kiritsugu> oh god
  1366. 06[22:41] * Kiritsugu punts Nishi
  1367. 06[22:42] * Nishi is punted! Flies 79 meters! The judges turn in their scores! United States: 9.6, Germany: 8.7, Italy: 7.2, France: 4.2, UK: 9.2, USSR: 10.0!
  1368. [22:42] <Nishi> #@$#%
  1369. [22:42] <Nishi> WHY
  1370. [22:42] <Kiritsugu> because
  1371. 03[22:42] * Nishi is now known as Rhode
  1372. [22:42] <Yukari> Poor France
  1373. [22:42] <Rhode> Try again
  1374. [22:42] <Kiritsugu> ...
  1375. 06[22:42] * Rhode hums
  1376. 06[22:42] * Kiritsugu punts Nishi
  1377. 06[22:42] * Kiritsugu punts Rhode
  1378. 06[22:42] * Rhode stabs Kiritsugu in the FACE.
  1379. [22:42] <Kiritsugu> fl;daf]
  1380. 03[22:42] * Rhode is now known as Nishi
  1381. [22:42] <Kiritsugu> I love scripts
  1382. [22:42] <Rider> ;)
  1383. [22:42] <Yukari> Cry
  1384. 01[22:42] <Aurae> you should know better
  1385. [22:42] <Kiritsugu> yes, I know
  1386. [22:42] <Kiritsugu> I have this need to do it anyway
  1387. 03[22:43] * Zexion is now known as Kururu|brb
  1388. [22:43] <Link> http://thusia-ooc.dreamwidth.org/103592.html
  1389. [22:43] <Kiritsugu> but yes, god. re-intro the elevators
  1390. [22:43] <Link> day 110
  1391. [22:43] <Link> evening
  1392. [22:43] <Kiritsugu> they will be so fun
  1393. [22:43] <Kiritsugu> well no wonder
  1394. [22:43] <Kiritsugu> that was during the move
  1395. [22:44] <Kiritsugu> wasn't it
  1396. [22:44] <Link> Yah
  1397. [22:45] <Link> They're more like platforms than boxes
  1398. [22:45] <Link> cuz they're made up of moving parts of the stairs.
  1399. [22:45] <Yukari> Aaaaaaaaw
  1400. [22:45] <Link> which were disguised when inactive
  1401. [22:45] <Nishi> Eh, make them boxes. TRANSFORM
  1402. [22:45] <Kiritsugu> HENSHIN
  1403. [22:45] <Yukari> Yes god
  1404. [22:45] <Link> (they probably have a safety feature that will keep you from jumping off it though)
  1405. [22:46] <Claude> the boxing is totally a safety feature
  1406. [22:46] <Claude> can't have people or stuff rolling off!! or children climbing around!!1
  1407. [22:46] <Link> Yes
  1408. [22:46] <Claude> this building totally housed families once so
  1409. [22:46] <Claude> I am sure
  1410. [22:46] <Yukari> Anima will change them into awkward-ready elevators
  1411. [22:46] <Claude> it could be a thing
  1412. [22:47] <Yukari> Totally legit
  1413. [22:47] <Nishi> No one knows about them, they can be ANYTHING
  1414. [22:47] <Yukari> Yes
  1415. [22:47] <Yukari> Next mingle I'll make elevators happen
  1416. [22:47] <Link> so POWERING IT UP will basically make them have forcefields to box people in if no one changes them back into escalators
  1417. [22:47] <Yukari> But THEY SEEM NOT TO BE WORKING SO WELL
  1418. [22:47] <Yukari> GETTING STUCK HM
  1419. 03[22:47] * Nishi is now known as NISHI|PIZZAAAA
  1420. [22:47] <Claude> are they opaque forcefields tho
  1421. [22:48] <NISHI|PIZZAAAA> (make them opaque. It's a perfect CR event man)
  1422. [22:48] <Link> they can default to opaque
  1423. [22:48] <Yukari> Yes good
  1424. [22:49] <Claude> if an engineer is needed a Chrys is fine too 8|b
  1425. [22:49] <Link> ANY TIME SOMEONE MESSES WITH THE POWER I PROMISE THERE IS NEW SHIT THAT HAPPENS
  1426. [22:50] <Link> JSYK
  1427. [22:51] <Claude> Jane Shepard was working on those more around the time of the move but idk if she's still around 8<a?
  1428. [22:51] <Claude> did she idle or drop
  1429. [22:51] <Re> she good ended :|a
  1430. [22:51] <Link> Yah
  1431. [22:51] <Claude> o ok
  1432. [22:52] <Claude> well what if I posted /right now/
  1433. [22:52] <Link> Yes
  1434. [22:52] <Kiritsugu> hahaha
  1435. [22:53] <Claude> no seriously what if I posted right now is that a bad idea
  1436. [22:53] <Claude> 8<a
  1437. [22:53] <Re> i would tag claude
  1438. [22:53] <Link> It's not a bad idea XD
  1439. [22:54] <Claude> but gamechat tho!!
  1440. [22:54] <Link> GO DO IT, GO GO. I CAN PROVIDE MORE DETAILS IF NECESSARY
  1441. 01[22:54] <Aurae> do eet
  1442. [22:54] <Link> it's ok Thusia is a slowgame atm and we can backtag
  1443. [22:54] <Link> well, maybe more like mediumpace game??
  1444. 02[22:55] * Suzu ([email protected]) Quit (Quit: )
  1445. [22:55] <Link> BUT ANYWAY more than just plain consistancy what is probably needed is actually getting those elements out there so people can see where the consistancy is
  1446. [22:56] <Link> I PROMISE IT IS NOT ENTIRELY ABSENT
  1447. [22:56] <Claude> Getting the elements out, keeping track of them, having them in an organized and more conveniently consultable fashion
  1448. [22:57] <Link> Yes :|a I do need to update the maps to include the portal room too
  1449. [22:57] <Claude> because tbh while the gdocs self-contribution system was a neat idea we probably do need at least one or two dedicated housekeepers for that
  1450. [22:57] <Link> AN HQ FAQ HAS BEEN WANTED FOR FOREVER I THINK would it be easier just to like, put up a post for that and slowly flesh it out?
  1451. [22:58] <Link> yah
  1452. 03[23:07] * Kururu|brb is now known as Kururu
  1453. [23:07] <Kiritsugu> hokay. so aside from needing consistently and brevity in flavor text...
  1454. [23:07] <Kiritsugu> anything else we're missing?
  1455. 01[23:08] <Aurae> the floor is once again open
  1456. [23:08] <Kururu> I think we've covered about everything big on my list
  1457. [23:09] <Kururu> (we've ben talking for three and a half hours, gosh)
  1458. [23:09] <Kururu> (it didn't feel like that)
  1459. [23:09] <Kiritsugu> nope!
  1460. [23:09] <Kiritsugu> sure didn't
  1461. [23:10] <Kiritsugu> and ummm...
  1462. [23:10] <Kiritsugu> hm
  1463. 01[23:10] <Aurae> ... gosh
  1464. [23:10] <Link> :|a ummm I had more minor change-type things like
  1465. [23:10] <Link> making AC a thing you can do any time rather than just at the end of the month
  1466. [23:10] <Link> to help mitigate some of that END OF THE MONTH ACTIVITY CRUSH
  1467. [23:11] <Link> That had the problem of being sorta clunky to deal with as a post, since each player would have their own top comment
  1468. [23:11] <Link> and when it starts filling out it'll collapse and that's a lot of clicking for the checker
  1469. [23:11] <Kururu> Yeah, and that's a lot harder for the mods to check too
  1470. 01[23:12] <Aurae> Yeah
  1471. [23:12] <Kururu> If you want it doable at any time, why not just put the post up at the beginning of the month, instead of the end?
  1472. [23:12] <Kururu> though I don't know that the current system is really that bad
  1473. [23:12] <Kiritsugu> and then reminder post at the end of the month
  1474. [23:12] <Kiritsugu> yeah, the current system seems okay?
  1475. [23:12] <Kururu> you're always going to get people rushing at the end
  1476. [23:13] <Kururu> and that's not the post, that's people being people
  1477. [23:13] <Link> Well it'd still have a reminder at the end of the month. :|a
  1478. [23:13] <Kiritsugu> PROCRASTINATORS UNITE! ... TOMORROW
  1479. 01[23:14] <Aurae> sdfsjk
  1480. [23:15] <Re> f;lj
  1481. [23:15] <Kururu> Yeah. You could try putting it up mid-month instead of end of the month, then link back at the end of the month
  1482. [23:15] <Kururu> but I don't know that you'd have that many more takers
  1483. [23:16] <Kururu> If the game itself is more active, there'll be less frantic AHH I DIDN'T MAKE AC feelings
  1484. 01[23:16] <Aurae> yeah
  1485. 01[23:16] <Aurae> right now the system works, though
  1486. 06[23:17] * Link nod
  1487. [23:18] <Link> What else… Hm I guess this is mostly a question for god players though, but someone mentioned to me that they think gods need a better way of getting together to toss ideas around
  1488. [23:18] <Kururu> God chan!
  1489. 01[23:18] <Aurae> God chan
  1490. [23:18] <Link> Since the IRC chan doesn't get much use, haha
  1491. [23:19] <Kururu> Scheduled mini god chats in god chan?
  1492. 01[23:19] <Aurae> yes
  1493. [23:19] <Kururu> depending on the players' schedules
  1494. 01[23:19] <Aurae> encourage people to hang out in there
  1495. 03[23:19] * Tiv[class] ([email protected]) has joined #thusiaing
  1496. 02[23:19] * Tiv ([email protected]) Quit (Ping timeout)
  1497. [23:21] <Link> :|a if it were scheduled for a while to get people into the habit of using it again that'd be cool
  1498. 01[23:22] <Aurae> yyes i agree
  1499. [23:23] <Link> :|a call outs for sign ups or help can still happen on OOC comm if that works
  1500. 06[23:24] * Aurae nodnods
  1501. [23:27] <Kiritsugu> so I think we blazed through all the topics...?
  1502. [23:27] <Kururu> I think so!
  1503. 01[23:27] <Aurae> I think so yes
  1504. [23:28] <Link> I can't think of anything else atm
  1505. 01[23:28] <Aurae> thusiaping does anyone have anything they'd like to add
  1506. [23:28] <Tosshi> nnnope I think I'm pleased for now :>
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