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- // Prepare for drawing
- TextureUtil.glGenTextures();
- TextureUtil.uploadTextureImage(0, image);
- GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
- GL11.glColor4f(1, 1, 1, 1);
- // Draw the image
- Tessellator t = Tessellator.getInstance();
- WorldRenderer wr = t.getWorldRenderer();
- wr.startDrawingQuads();
- wr.addVertexWithUV(x1, y2, 0, 0, 1);
- wr.addVertexWithUV(x2, y2, 0, 1, 1);
- wr.addVertexWithUV(x2, y1, 0, 1, 0);
- wr.addVertexWithUV(x1, y1, 0, 0, 0);
- t.draw();
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