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JAUNDICE PERMUTATIONS

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Dec 17th, 2016
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  1. PERMUTATIONS are individual differences in how your nation casts their magic compared to others. PERMUTATIONS INCLUDE:
  2. FOCUS
  3. Offense - You are focussed on offensive spells.
  4. Defense - You are focused on defensive spells.
  5. Support - You are focused on support spells.
  6. EPHEREMA
  7. Arcanic - You have an affinity for Principal and Elemental magics.
  8. Druidic - You have an affinity for Primal and Elemental magics.
  9. Essentialist - You have an affinity for Principal and Primal magics.
  10. QUALITY
  11. Penetration - Your spells are harder to stop.
  12. Integrity - Your spells are resistant to outside interference.
  13. Longetivity - Your spells last longer.
  14. PRACTICE
  15. Wizardry - Your spellcasting is rigid, reliable.
  16. Sorcery - Your spellcasting is fluid, spontaneous.
  17. Augury - Your spellcasting is subtle, efficient.
  18.  
  19. TECHS are ranked 1-3. The bonuses they give are equal to their rank times two. 6/8/10
  20. MAGIC is ranked 1-3. 15/20/25
  21. PERMUTATIONS are ranked 1-3. 6/9/12
  22.  
  23. BASIC RESOURCES
  24. Wood - Used for building and shipmaking.
  25. Stone - Used for building.
  26. Food - Used to keep up your army. For every 500 units you have, you consume one unit of food.
  27. Leyline Dust - Used for magical buildings, magic use and magic research.
  28. Gunpowder/Siphoned Dust - Used for guns, bombs and cannons.
  29. Coal/Peat/Oil - Used for clockworks and heating.
  30. SPECIFIED RESOURCES
  31. If your resource has a specification, then you have more than the normal amount of that kind of resource. Someone with Lesser Gems: Opal has more opals than someone with Lesser Gems: Amethysts, but both can obtain all Lesser Gems from their resource stores if need be.
  32. Lesser Gems (Opal, Quartz, Agate, Onyx, Tigerseye, etc). Lesser gems are used for economic, magical or simple fluff projects.
  33. Greater Gems (Diamonds, Rubies, Emeralds, Sapphires, Garnets, etc). Greater gems are used for economic, magical or fluff projects. They have, of course, greater value and potential.
  34. Lesser Metals (Tin, Copper, Zinc, Lead, Cobalt, Nickel). Lesser metals are used in every-day projects and construction.
  35. Greater Metals (Iron, Gold, Platnium, Silver, Aluminum, Titanium). Greater metals are generally used for economic or ornamental purposes, with the exception of Iron, obviously.
  36. Magic Metals (Mithril, Adamantine, Orichalcum, Soul-Iron, Slade). Exceedingly rare, Magic Metals are used for magical artifacts or terrifying weapons. Magic Metals are an exception to the normal rules for specified resources: if you don't have Adamantine as a Magic Metal specification, you can't harvest Adamantine.
  37.  
  38. SETTLEMENTS
  39. Village: 3 buildings, resource output 1. 12 progress needed.
  40. Town: 5 buildings, resource output 2. 18 progress needed.
  41. City: 7 buildings, resource output 3. 24 progress needed.
  42. Metropolis: 9 buildings, resource output 4. 30 progress needed. Starting capitals ONLY.
  43. TECHNOLOGIES
  44. Technologies come in two varieties.
  45. MILITARY TECHNOLOGIES affect your military directly. These include:
  46. Weapons Tech. Each level of Weapon Tech allows you to recruit a new tier of a specific type of unit. [Swords], [Axes], [Spears], [Pikes], [Bows], [Javelins], et cetera
  47. Armor Tech. Each level of Armor Tech provides increased survivability and missile resistance. [Leathers], [Reinforced Cloth], [Chainmail], etc.
  48. Supply Tech. Each level of Supply Tech decreases the amount of food or resources your army consumes. [Rations], [Logistics], [Caravans], etc.
  49. Tactics Tech. Each level of Tactics Tech gives you bonuses to certain battles. [Phalanx], [Skirmishing], [Raiding], [Siege], etc.
  50. Naval Tech. Naval Techs allow you to recruit new tiers and varieties of ship and naval forces. [Light Ships], [Medium Ships], [Shallow Drafts], [Marines], etc.
  51. Siege Tech. Seige techs allow you to construct siege engines and defenses. [Barricades], [Oil], [Siege Towers], [Rams], etc.
  52. CIVIL TECHNOLOGIES affect your settlements and growth. The two more important varieties (there are many more) include:
  53. Food Tech. Each level of food tech increases food output and allows you to build better food producing buildings. [Farming], [Harvesting], [Hunting], [Fishing], etc.
  54. Infrastructure Tech. Infrastructure tech gives myriad bonuses to many things and allows you to build better buildings/architecture. [Roads], [Residential], [Walls], [Aqueducts], et cetera.
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