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- PERMUTATIONS are individual differences in how your nation casts their magic compared to others. PERMUTATIONS INCLUDE:
- FOCUS
- Offense - You are focussed on offensive spells.
- Defense - You are focused on defensive spells.
- Support - You are focused on support spells.
- EPHEREMA
- Arcanic - You have an affinity for Principal and Elemental magics.
- Druidic - You have an affinity for Primal and Elemental magics.
- Essentialist - You have an affinity for Principal and Primal magics.
- QUALITY
- Penetration - Your spells are harder to stop.
- Integrity - Your spells are resistant to outside interference.
- Longetivity - Your spells last longer.
- PRACTICE
- Wizardry - Your spellcasting is rigid, reliable.
- Sorcery - Your spellcasting is fluid, spontaneous.
- Augury - Your spellcasting is subtle, efficient.
- TECHS are ranked 1-3. The bonuses they give are equal to their rank times two. 6/8/10
- MAGIC is ranked 1-3. 15/20/25
- PERMUTATIONS are ranked 1-3. 6/9/12
- BASIC RESOURCES
- Wood - Used for building and shipmaking.
- Stone - Used for building.
- Food - Used to keep up your army. For every 500 units you have, you consume one unit of food.
- Leyline Dust - Used for magical buildings, magic use and magic research.
- Gunpowder/Siphoned Dust - Used for guns, bombs and cannons.
- Coal/Peat/Oil - Used for clockworks and heating.
- SPECIFIED RESOURCES
- If your resource has a specification, then you have more than the normal amount of that kind of resource. Someone with Lesser Gems: Opal has more opals than someone with Lesser Gems: Amethysts, but both can obtain all Lesser Gems from their resource stores if need be.
- Lesser Gems (Opal, Quartz, Agate, Onyx, Tigerseye, etc). Lesser gems are used for economic, magical or simple fluff projects.
- Greater Gems (Diamonds, Rubies, Emeralds, Sapphires, Garnets, etc). Greater gems are used for economic, magical or fluff projects. They have, of course, greater value and potential.
- Lesser Metals (Tin, Copper, Zinc, Lead, Cobalt, Nickel). Lesser metals are used in every-day projects and construction.
- Greater Metals (Iron, Gold, Platnium, Silver, Aluminum, Titanium). Greater metals are generally used for economic or ornamental purposes, with the exception of Iron, obviously.
- Magic Metals (Mithril, Adamantine, Orichalcum, Soul-Iron, Slade). Exceedingly rare, Magic Metals are used for magical artifacts or terrifying weapons. Magic Metals are an exception to the normal rules for specified resources: if you don't have Adamantine as a Magic Metal specification, you can't harvest Adamantine.
- SETTLEMENTS
- Village: 3 buildings, resource output 1. 12 progress needed.
- Town: 5 buildings, resource output 2. 18 progress needed.
- City: 7 buildings, resource output 3. 24 progress needed.
- Metropolis: 9 buildings, resource output 4. 30 progress needed. Starting capitals ONLY.
- TECHNOLOGIES
- Technologies come in two varieties.
- MILITARY TECHNOLOGIES affect your military directly. These include:
- Weapons Tech. Each level of Weapon Tech allows you to recruit a new tier of a specific type of unit. [Swords], [Axes], [Spears], [Pikes], [Bows], [Javelins], et cetera
- Armor Tech. Each level of Armor Tech provides increased survivability and missile resistance. [Leathers], [Reinforced Cloth], [Chainmail], etc.
- Supply Tech. Each level of Supply Tech decreases the amount of food or resources your army consumes. [Rations], [Logistics], [Caravans], etc.
- Tactics Tech. Each level of Tactics Tech gives you bonuses to certain battles. [Phalanx], [Skirmishing], [Raiding], [Siege], etc.
- Naval Tech. Naval Techs allow you to recruit new tiers and varieties of ship and naval forces. [Light Ships], [Medium Ships], [Shallow Drafts], [Marines], etc.
- Siege Tech. Seige techs allow you to construct siege engines and defenses. [Barricades], [Oil], [Siege Towers], [Rams], etc.
- CIVIL TECHNOLOGIES affect your settlements and growth. The two more important varieties (there are many more) include:
- Food Tech. Each level of food tech increases food output and allows you to build better food producing buildings. [Farming], [Harvesting], [Hunting], [Fishing], etc.
- Infrastructure Tech. Infrastructure tech gives myriad bonuses to many things and allows you to build better buildings/architecture. [Roads], [Residential], [Walls], [Aqueducts], et cetera.
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