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Silverlan

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Nov 2nd, 2012
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  1. local pcf = "particlefile.pcf"
  2. local particle = "particlename"
  3.  
  4. game.AddParticles("particles/" .. pcf)
  5. PrecacheParticleSystem(particle)
  6. local ent = Entity(1)
  7. ent:StopParticles()
  8. ParticleEffect(particle,vector_origin,angle_zero,ent)
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