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JesterRaiin

domain

Apr 5th, 2016
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  1. $name : World/Domain generator for RPGs
  2. $author : JesterRaiin
  3. $description : <b>Press the button to the right to generate a world.</b><br><br>
  4. $amount : 1
  5. $picture : https://ecobloger.ru/wp-content/uploads/2018/01/1-5.jpg
  6. $button : "Let there be light".
  7.  
  8. $reality
  9. - The standard model of reality: there might be some dimensions in addition to the mundane world (like "quantum levels" or such), but they belong to the realm of advanced science, what makes them hardly any useful and applicable. They are there, common folk might have heard about them while watching the equivalent of "Discovery channel" or hear specialists muttering some words in their technical lingo and that's just it, end of story.
  10. - The "dual-layered" model of reality: there's the mundane world and "the other" realm populated by supernatural entities, hidden from the plain view but also very real
  11. - The "triple-layered" model of reality: there's the mundane world, the place where ghosts exists and the realm of "divine" beings
  12. - The "chessboard" model of reality: there's the mundane world and unspecified number of "deeper" realms of dreams and madness. The lower, the more abstract reality, to the point where concepts become rock-solid objects and the other way around {5%}
  13. - The multidimensional reality with entities from unspecified and unexplainable "Beyond" visiting the mundane world (think Lovecraftian reality of Cthulhu Mythos)
  14.  
  15. $time
  16. - Time flows in exactly same pace as it does in external reality.
  17. - Time flows slower than in external reality.
  18. - Time flows faster than in external reality.
  19. - Time flows in a weird way. Perhaps it doesn't flow at all (from the perspective of external reality!), perhaps it flows backwards, perhaps there's a possibility to travel back in time or skip fast-forward to the future. Tread lightly, paradoxes are to be expected! {2%}
  20.  
  21. $hospitable
  22. hospitable
  23. inhospitable
  24.  
  25. $pollution
  26. perfectly harmless (environment)
  27. perfectly harmless (environment), but there are zones that might prove to be hazardous (think "The Zone" from relevant story by Strugatsky Brothers). Whether they are the result of natural processes or weird occurrence is to be determined
  28. mostly harmless, but there might be some environmental hazards like rivers of lava, eruptions of natural gases, destroyed sections, broken machinery leaking radiation
  29. a bit polluted
  30. devastated
  31. destroyed by some sort of catastrophe/natural cataclysm
  32.  
  33. $level
  34. savage, animal-like and violent
  35. savage, animal-like but peaceful
  36. primitive, quite violent
  37. primitive but peaceful
  38. intelligent but violent
  39. intelligent and peaceful
  40. highly intelligent but violent
  41. highly intelligent and peaceful
  42.  
  43. $environment
  44. [hospitable], [pollution]; it's also totally void of any creatures
  45. [hospitable], [pollution] and never populated by any intelligent creatures
  46. [hospitable], [pollution]. It was once populated (there are remains of a civilization: some ruins, or hastily abandoned, still intact constructions), but it's abandoned now
  47. [hospitable], [pollution]; it's also populated by a single kind of [level] beings
  48. [hospitable], [pollution]; it's also populated by robotic, [level] beings
  49. [hospitable], [pollution]; it's also populated by very exotic, [level] beings
  50. [hospitable], [pollution]; it's also populated by multiple beings of various intelligence level varying from [level] (the majority) to [level] (the minority)
  51.  
  52. $size
  53. tiny
  54. small
  55. medium sized
  56. large
  57. huge
  58. massive
  59. gargantuan
  60.  
  61. $islands
  62. [size] globe featuring a single, [size] island. It's [environment]
  63. [size] globe featuring a few islands of various size forming an archipelago, [environment]
  64. a few [size] islands, floating, connected by a net of bridges or lanes. They are mostly [environment]
  65.  
  66. $field
  67. a belt or a field made of expected elements: space dust, rocks, chunks of destroyed planets, perhaps some [size] moons etc. This territory is [environment]
  68. a belt or a field made of uncanny elements: a graveyard of countless bones, a scrapyard of numerous broken ships, enormous web of veins that seem to be alive etc. This territory is [environment]
  69. an artificially and purposefully created belt or a field: enormous labyrinth of buildings and other constructions connected to each other. This territory is [environment]
  70.  
  71. $object
  72. a [size] space vessel, [environment]
  73. a [size] space station, [environment]
  74. a [size] armada of space vessels, [environment]
  75. a [size] armada of space stations, [environment]
  76. a [size] construction, a stronghold or a skyscraper. It's [environment]
  77. a [size] fleet of floating buildings, connected by a net of bridges or lanes. This territory is [environment]
  78. a [size] floating city, [environment]
  79. a [size] floating cities, [environment]
  80. a gargantuan, alive entity (the size of no less than whole city). Its surface, be it a skin or a carapace is [environment]
  81. a corpse or a skeleton of a gargantuan entity (the size of no less than whole city). Its surface and/or its guts are [environment]
  82.  
  83. $moon
  84. There's no satellite on its orbit
  85. There's a single [size] satellite on its orbit
  86. There are [2-4] [size] satellites orbiting it
  87. There's a single satellite: [islands]
  88.  
  89. $planet
  90. [islands]
  91. there's a single [size] planet. It's [environment]. [moon]
  92. there's a single [size] planet. It's [environment]. [moon]. It's also surrounded by [field]
  93. there are [2-10] [size] planets. The most important one is [environment]. [moon]. The rest of planets is insignificant, merely empty, lifeless, resourceless globes floating in the void. They are either dead wastelands or in primal state
  94. there are [2-10] [size] planets. The most important one is [environment]. [moon]. It's also surrounded by [field]. The rest of planets is insignificant, merely empty, lifeless, resourceless globes floating in the void. They are either dead wastelands or worlds in primal state
  95. there are [2-10] [size] planets. The most important one is [environment]. [moon]. The rest of planets range from [environment] (majority) to [environment] (minority). Whether you want to add moons is yur choice.
  96.  
  97. $sun
  98. central [size] star
  99. central [size] star surrounded by a [field]
  100. central [size] star
  101. central [size] star surrounded by a [field]
  102. central [size] star
  103. central [size] star surrounded by a [field]
  104. two central stars of [size] size
  105. two [size] central stars surrounded by a [field]
  106. an invisible point of gravity
  107. an invisible point of gravity surrounded by a [field]
  108. a [size] hole in the fabric of reality
  109. a [size] hole in the fabric of reality surrounded by a [field]
  110.  
  111. $core
  112. :<br><br> [- AN ANCHOR: [sun]|]<br><br> [- A CELESTIAL BODY: [planet]|]<br><br> [- A FIELD: [field]|]<br><br> [- AN INTERESTING OBJECT: [object]|]
  113. an Universe, not unlike our own. There's no way to check whether it's infinite (at least according to native natural laws). {5%}
  114.  
  115. $borders
  116. - There are no borders surrounding the Core: it's an infinite place
  117. - There's nothing else aside of the Core, or there's a solid, impenetrable shell around it: effectively there's no way to move anywhere outside of the Core. Were an observer to breach its "walls", he would see only an infinite space filled with a single color. It would be impossible to measure, damage and always beyond the reach
  118. - The Core is surrounded by the Borderlands: They form an infinite time-space separating multiple worlds and realities. It's possible to enter the Borderlands in one place in world A and emerge in a place in World B. It's an alternative to typical ways of traveling between universes. The Borderlands are usually empty, but there's a possibility of finding a hive of relatively small domains collectively known as <b>CENEGA</b>, usually ruled by some powerful beings. Think Ravenoloft setting for D&D: a place surrounded by mists
  119. - The Core is surrounded by FAR LANDS: the closer to the border, the weirder the reality becomes. Local natural laws become unpredictable, cease to function, some unexpected phenomenons show up (like slid objects becoming transparent or vice-versa). It's possible that at some point a traveler becomes trapped forever in a state of total stagnation, oblivious to a passing time
  120. - The Core is surrounded by the Void: a timespace that's impossible to cross according to local natural laws. No matter how big or small objectively (from the perspective of External reality), to any local observer it seems infinite
  121. - The Core is surrounded by a bent timespace leading always back to the Core
  122.  
  123. $origin
  124. - It was created by natural processes (yes, this includes artificial environment like a space station - it evolved according to some exotic local laws of nature)
  125. - It was purposefully created as a personal Domain by some powerful, god-like being
  126. - It was created or found accidentally by some powerful, god-like being
  127. - It was created or found accidentally as the result of a scientific/magical experiment
  128.  
  129. $forces
  130. local laws of nature,
  131. some passive defenses,
  132. native forces,
  133. formidable native entity,
  134. powerful outsider,
  135.  
  136. $control
  137. that rules over it like a real-world king or a emperor would do (no influence over its definition, only political influence)
  138. that rules over it like a sorcerer (limited or no no influence over its definition, the ability to influence natives' minds in addition to political power)
  139. that rules over it like a living deity (control over some of its definition, deep influence over natives' lives and minds)
  140. that rules over it like a god (control over every LOCAL element, even the fate of its inhabitants, but can't destroy this world or completely remodel it into a different one)
  141. that rules over it like a Demiurge (total control over its definition, even the ability to reshape it into an entirely different world or erase it from the existence)
  142.  
  143. $power
  144. the seat of power for some native entity, [control]
  145. the seat of power for some outsider, [control]
  146. in the process of being converted into a personal Domain
  147.  
  148. $protection
  149. [forces,x1-5] in addition of being [power]
  150.  
  151. $fame
  152. irrelevant. Nobody, perhaps aside of selected a few individuals knows about its existence
  153. known. Not exactly an often visited place, but it serves as a "road sign" of sorts - travelers know that "not far from this place" lies something they seek, or something along the lines
  154. well known. It serves as a neutral ground for outsiders (as such it is often prohibited to attack directly other travelers while visiting the place)
  155. very famous and influential. Considered one of central points in EXTERNAL existence
  156. slowly dying. An abandoned place, practically forgotten
  157. dead. It's a cold, dark place that reeks of nihilism. One might spend a while here, perhaps even settle for undetermined period of time, but the place is a graveyard nevertheless
  158.  
  159. $access
  160. - Open to all
  161. - Accessible but there are some passive restrictions (one needs to find a key, the correct portal; the gate is open only to some beings, there are only some specific circumstances required, etc.)
  162. - Accessible only with a permission of some entity (or a cabal of entities)
  163.  
  164. $magic
  165. Low magic. Selected or all Powers/magic are unreliable. They either don't work as strong as usual, require some additional resource (like "mana stones" or "blood offering") to work, work in special places only, or don't work at all.
  166. High magic. Selected or all Powers are extra powerful and/or produce additional, beneficial effects.
  167.  
  168. $science
  169. Low science. It's the "mad" reality: only the most basic laws of nature apply, enough to keep going with a story, but aside of that it's total madness.
  170. High science. The effects of Powers are reproducible via means of science: accessories, machinery, robotics, etc. It's possible to find/create artifacts at lowered cost here.
  171.  
  172. $restrictions
  173. [magic] [science]
  174. - None. Everything goes, as in "even the most contradictory events are possible". {5%}
  175. - "I am the Domain". Whoever enters it, is free to redefine even the most basic rules governing it, including his own Powers. {5%}
  176.  
  177. $purpose
  178. - It's the birthplace of some important being
  179. - It's the place where some important being has died
  180. - Some important being live/is often found there
  181. - A trap: This is one of scarce places where certain beings are either limited in their powers, or might be finally/easily killed as opposite to the usual worlds {5%}
  182. - Useful ability. For example: whoever stays here for a few days has his or her addictions cured
  183. - Useful conditions. For example: something, (perhaps a mechanism, a certain spell, or a specific being) that couldn't operate elsewhere here acts like intended, or vice-versa - something that works pretty much everywhere, (like a curse, a disease or some creature/device) ceases to work here {10%}
  184. - Useful natural resources {10%}
  185. - Useful piece of information
  186. - Useful machinery
  187. - Useful beings (for example "magicians", or "scientists", or "skilled pilots")
  188. - Manpower (just a canon fodder, grunts and alike) {10%}
  189. - Treasure
  190. - Powerful artifact is rumored to be hidden here
  191. - A holy place. Think "cosmic equivalent of Mecca or Christ's Grave"
  192. - A challenge. Travelers visit it to prove their worthiness
  193.  
  194. $shadow
  195. - No, it's unique.
  196. - Yes, a single and it's pretty much a "binary" system - both the original world and its Shadow are so similar that it's hard to determine which is real and which a duplicate. Use same description for both, and add some little differences like "there's an hour of time difference between these worlds" or "in one you can't order a pizza smaller than 10 inches in diameter"
  197. - Yes, a single and very complicated. Use the very same generator to acquire its details.
  198. - Yes, a handful. Its Shadow is apparently [fame]. It's protected by [protection] and [access].
  199. - Yes, multiple. Its Shadow is apparently [fame]. It's protected by [protection] and [access].
  200.  
  201. $world
  202. <b>WORLD'S NAME:</b><br><br> <b>MODEL OF REALITY:</b><br> [reality].<br><br> <b>THE TOPIC OF TIME:</b><br> [time]<br><br> <b>THE CORE:</b><br> It consists of a [size] space featuring [core]<br><br> <b>BORDERS:</b><br> [borders].<br><br> <b>ORIGIN OF THE WORLD:</b><br> [origin].<br><br> <b>PROTECTION:</b><br> It's currently protected by [protection].<br><br> <b>RESTRICTIONS:</b><br> [restrictions].<br><br> <b>FAME:</b><br> - It's [fame].<br><br> <b>ACCESS:</b><br> [access].<br><br> <b>POTENTIAL INTERESTS:</b><br> [purpose,x1-2].<br><br> <b>DOES IT CAST A SHADOW?</b><br> Warning! Remember about "kill a guy, replace him with his shadow copy" routine! <br><br> [shadow] <br><br><br><br>
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